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[RELz/WIPz] Unofficial Dragonborn Patch

unofficial dragonborn patch udbp

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#1
Arthmoor

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Unofficial Dragonborn Patch


Version: 2.1.1
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Steam Workshop
Download it from Skyrim Nexus
Download it from TES Alliance
Download it from Dark Creations
Download it from The Assimilation Lab


Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC.

USKP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by Unofficial Patches
Bug Fixes Recommended in Addition to the Unofficial Patches

Game Mechanics Fixes

  • The new shouts added by Dragonborn were never inserted into the formlist used by the "letter from a friend" event trigger. (Bug #17867)

Item Fixes

  • DLC2TreasStrongBox lacked several leveled list items used for perks that other treasure chests in the vanilla game had fixed a long time ago. (Bug #18929)

Location Fixes

  • Ebony Warrior's Camp did not have its parent location set to The Rift. (Bug #18954)

Mesh and Texture Fixes

  • Fallen ash trees with seethrough logs fixed. (meshes\dlc02\landscape\trees\dlc2treepineforesthollow01ash.nif) (Bug #17983)
  • Apocrypha rubble piles had bad collision resulting in objects and NPCs floating well above the surface. (meshes\dlc02\dungeons\apocrypha\rubble\apofloorraised01.nif, meshes\dlc02\dungeons\apocrypha\rubble\apofloorraised02.nif) (Bug #15647)
  • Dwemer rubble piles also had the same bad collision issue. (meshes\dlc02\dungeons\dwemer\rubble\dlc2dwefloorraised01.nif, meshes\dlc02\dungeons\dwemer\rubble\dlc2dwefloorraised02.nif) (Bug #18871)
  • Two of the dark elf shelving pieces had poor collision that resulted in floaters. (meshes\dlc02\furniture\dlc2darkelfshelf05.nif, meshes\dlc02\furniture\dlc2darkelfshelf04.nif) (Bug #18265)
  • The lod arch added for Apocrypha LOD fixes is referencing the wrong texture. (meshes\dlc02\lod\apocrypha\apoexttowerarchbig01_lod.nif) (Bug #18772)
  • A large glacier mesh allowed the player to poke through to see behind it due to poor collision. (meshes\dlc02\landscape\glaciers\dlc2glacierendlg01.nif) (Bug #18732)

Placement/Layout/Ownership and other World Object Fixes

  • 03036EB6: Misplaced sujamma bottle. (Bug #18265)
  • 03036F65: Misplaced troll skull. (Bug #18265)
  • 0303A4E4: Floating letter. (Bug #18265)

The complete changelog is available here.


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#2
Arthmoor

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Reserved for beta announcements.


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#3
Arthmoor

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Leonardo said:

I know about the UDBP 1.0.0a version and my question is.  Do I need it since I don't have Dawnguard and only have Hearthfire, Dragonborn?

 
Yes, you still need it. The UDBP has pretty much nothing to do with any of the other DLCs.


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#4
Leonardo

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Just what I thought but I need to confirm it.

 

If you want you can quote my post and add it into your post before you delete my first post in this thread.



#5
maybenexttime

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Are there any plans on fixing the dragon soul absorbing or temporary solutions? I can't even absorb the dragon in the first encounter outside White run :(



#6
Leonardo

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Welcome to AFK Mods! :beerchug:

 

There is already an updated patch to fix that problem. :smile:



#7
maybenexttime

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Thanks but I updated it yesterday unless the patch was released today. I'll try it out. Should I disable all of the other unofficial patches? Doe deadly dragons affect this patch?



#8
Leonardo

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No.  You shouldn't disable the other patches.  The patch I link to has only one purpose and that's to fix the "no absorbing dragon soul" issue, which was reintroduced by Dragonborn-DLC IIRC.



#9
Arthmoor

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The only soul absorption that's broken currently is with a respawned dragon. That issue will be fixed as well in the next update.


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#10
Leonardo

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Yeah I notice that with a Blood Dragon.  Thanks for your hard work to fix almost every issue/glitches that exist in-game. :bow:



#11
Arthmoor

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Beta for 1.0.1 is up.


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#12
Leonardo

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I decided to start a new game since my current game is messed up to much imo, so it's just what I need right now for my next game.

 

Thanks for the update. :smile:



#13
Arthmoor

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Confirmation that the beta has completely fixed the dragon souls issue is tricking in from Steam and Nexus, so the big major thing we needed to hit is good to go.


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#14
Hana

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That's good news. Might want to go tell this guy that. :lmao:

 

(I dl'd and looked at it, all it is is the dragonactorscript.pex file)



#15
Arthmoor

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Which was all we did with the UDBP, so no small wonder it worked for him too :P

 

In any case, just as soon as the Italian translation files are in, we can go live and put this bug to bed forever. At least as far as we're all concerned. Woe to other dragon mod authors who will soon be getting deluged by all the folks we'll be sending their way.


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#16
Ysne58

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:rofl:



#17
Arthmoor

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Version 1.0.1 has gone live.


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#18
Leonardo

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Already grab it.  Thanks Arthmoor. :D



#19
MarineCorps

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Hi, is the glitch at the end where it leaves me unable to kill Miraak gonna be fixed?

 

And also even through I have the latest version of the UDBP installed I still can't adsorb dragon souls ever since dragonborn came out....



#20
Hana

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Hello MarineCorp, welcome to our forums. :)

 

Could you please provide a little more info? Such as your mod list and if you use any animation mods. They've been know to cause this glitch.

 

For the dragon souls, look in your Data\Scripts folder for a script called dragonactorscript.pex, and delete it. Also look in your Data\Scripts\Source folder for dragonactorscript.psc file and delete it.

 

We'll start here and go from there.







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