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[RELz/WIPz] Unofficial Dragonborn Patch

unofficial dragonborn patch udbp

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Arthmoor

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Unofficial Dragonborn Patch


Version: 2.0.5
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Skyrim Nexus
Download it from TES Alliance
Download it from Dark Creations
Download it from The Assimilation Lab


Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC.

USKP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods which the unofficial patches have made obsolete.

Version: 2.0.5

UDBP Fixes
  • The old ash pile removal script left over from the days of USKP 1.0 has been removed after verifying that it is no longer necessary to have it in place at all. (Bug #15914)

Game Mechanics Fixes
  • DLC2RRSeverinManorLocation did not have the proper location keyword to allow the player to recieve the Well Rested bonus when sleeping inside Severin Manor. (Bug #15908)

Actor Fixes
  • Krosulhah was still not reliably showing up as a Serpentine Dragon because his "outfit" (DLC2DragonBlackBloodFXOutfit) was missing the skin "armor" (skinDLC2DragonBlack). (Bug #16433)
  • Ash Guardians would despawn themselves and consume an extra Heartstone from you if you left the area and caused them to unload from memory. (Bug #16213)

Quest Fixes
  • Elynea Mothren has a goodbye line for use in Reluctant Steward (DLC2TT1) which could not be played because it was checking for the wrong quest. (UESP)

Text Fixes
  • DLC2DRRAdrilAranoTLMorvaynBranchTopic: "I've known the councilor since we were both quite young." -> "I've known the Councilor since we were both quite young." (Bug #16417)
  • DLC2DRRAdrilAranoTLSuspicionsBranchTopic02: "As second councilor, it's my job to support him and make certain his rule is enforced." -> "As Second Councilor, it's my job to support him and make certain his rule is enforced." (Bug #16418)
  • DLC2DRRMorvaynTLCouncilorBranchTopic01: "Raven Rock the only settlement on the island?" -> "Raven Rock is the only settlement on the island?" (Bug #16419)
  • DLC2DRRRumorsBranchTopic: "Words reached us that the dragons have returned." -> "Word's reached us that the dragons have returned." (Bug #16420)
  • "The hunters up at Frostmoon Crag might know more." -> "The hunters up on Frostmoon Crag might know more." (Bug #16421)
  • "Heard that Reiklings got hold of Thirsk Mead Hall." -> "Heard that Reiklings got a hold of Thirsk Mead Hall." (Bug #16422)
  • DLC2RRAnyLocScene008: "Understandable considering the differences between us." -> "Understandable, considering the differences between us." (Bug #16423)
  • DLC2RRAnyLocScene0016: "Fethis, they doesn't care about us." -> "Fethis, they don't care about us." (Bug #16424)
  • DLC2RRAnyLocScene018: "I was clear when I loaned Garyn the money that I wanted it back by the first harvest." -> "I was clear when I loaned Garyn the money that I wanted it back by first harvest." (Bug #16425)
  • DLC2RRAnyLocScene020: "Why don't you say that louder so the entire town can hear you, idiot." -> "Why don't you say that even louder, so the entire town can hear you, idiot." (Bug #16426)
  • DLC2RRNetchScene005: "Aren't you pleased to keeping busy?" -> "Aren't you pleased to be keeping busy?" (Bug #16427)
  • DLC2RRTempleScene002: "I wished to bless the tombs with the monthly invocation, but I couldn't get the door to open." -> "I wished to bless the tombs with the monthly invocation, but I couldn't get the doors open." (Bug #16428)
  • DLC2RRTempleScene003: "You'd do well to remember that next time, Attendant." -> "You'll do well to remember that next time, Attendant." (Bug #16429)
  • DLC2SVBaldorMorwenScene02Scene: "You know how happy it makes her to play the village peddler" -> "You know how happy it makes her to play the village peddler." (Bug #16430)
  • DLC2WE05Scene: "It's working, I'm flying!" -> "It... it's working, I... I'm flying!" / "What?! Ooooohhhhhh Nooooooooooo!!!!!" -> "What?! Oh! Ooooohhhhhh nooooooooooo!!!!!" (Bug #16431)
  • DLC2WE13Scene: "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone." -> "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone." [removed unneeded extra space] (Bug #16432)
  • DLC2TGGloverIntroBranchTopic01: "Well, I've got bad news. This place is dryer than a damn bone." -> "Well, I got bad news. This place is dryer than a damn bone." (Bug #16434)
  • DLC2TameDragonScene1: "Miraak has forced me to serve him for too long." -> "Miraak has forced me to serve him too long." (Bug #16435)
  • DLC2RR01AttiusFarmBranchTopic01: "I was told it's an old Imperial farm that was wiped out by the eruption of the Red Mountain." -> "I was told it was an old Imperial farm that was wiped out by the eruption of the Red Mountain." (Bug #16436)
  • DLC2RR01CariusDeadAltBranchTopic01: "Judging from these writings, General Carius was under the impression that the fort was still active as it was 200 years ago." -> "Judging from these writings, General Carius is under the impression that the fort was still active as it was 200 years ago." (Bug #16437)
  • DLC2RR01ModynIntroBranchTopic03b: "I think I could talk the councilor into paying you, and I could use an extra pair of hands." -> "I think I could talk the Councilor into paying you, and I could use an extra pair of hands." (Bug #16438)
  • DLC2RR02AdrilChoiceBranchTopic: "You feel an attack on the councilor is imminent." -> "You feel an attack on the Councilor is imminent?" (Bug #16439)
  • DLC2RR02AdrilChoiceBranchTopic02c: "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the councilor's behalf." -> "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the Councilor's behalf." (Bug #16440)
  • DLC2RR02AdrilFoundOutBranchTopic03: "If you have the evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive." -> "If you have evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive." (Bug #16441)
  • DLC2RR02AdrilHouseHlaaluTLBranchTopic01: "Hlaalu deserved every bit of the hatred they received once the Empire released its grasp on Morrowind." -> "Hlaalu deserved every bit of hatred they received once the Empire released its grasp on Morrowind." (Bug #16442)
  • DLC2RR02AdrilIntroBranchTopic: "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the councilor's head." -> "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the Councilor's head." (Bug #16443)
  • DLC2RR02AdrilIntroBranchTopic00: "After everything you've already done for Raven Rock, I hate to ask for more but I can't risk Councilor Morvayn being killed." -> "After everything you've already done for Raven Rock, I hate to ask for more, but I can't risk Councilor Morvayn being killed." (Bug #16444)
  • DLC2RR02AdrilIntroBranchTopic03b: "As second councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." -> "As Second Councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." (Bug #16445)
  • DLC2RR02AdrilIntroBranchTopic03c: "As second councilor, it's my responsibility to protect Councilor Morvayn from harm." -> "As Second Councilor, it's my responsibility to protect Councilor Morvayn from harm." (Bug #16446)
  • DLC2RR02AdrilSeverinTLBranchTopic02: "Just make sure that you find solid evidence. If I accuse them without it, I'll be the laughingstock of the colony." -> "Just make sure you find solid evidence. If I accuse them without it, I'll be the laughing-stock of the colony." (Bug #16447)
  • DLC2RR02AdrilSourcesTLBranchTopic01: "However, any information we can glean in times like this I consider vital to House Redoran's survival." -> "However, any information we can glean in times like this, I consider vital to House Redoran's survival." (Bug #16448)
  • DLC2RR02AdrilUlenTombTLBranchTopic01: "It's Dunmer tradition for the ashes of the deceased to be placed in an ancestral tomb." -> "It's Dunmer's tradition for the ashes of the deceased to be placed in an ancestral tomb." (Bug #16449)
  • DLC2RR02MorvaynBranchTopic: "You wanted to speak to me, councilor?" -> "You wanted to speak to me, Councilor?" (Bug #16450)
  • DLC2RR02MorvaynBranchTopic01: "Thank you, councilor." -> "Thank you, Councilor." (Bug #16451)
  • DLC2RR02MorvaynBranchTopic02: "Since the Severin family... or whoever they were...turned out to be criminals, their property is now forfeit." -> "Since the Severin family... or whoever they were... turned out to be criminals, their property is now forfeit." [added space] (Bug #16452)
  • DLC2RR02VelethBranchTopic01: "Please, go speak to the second councilor as soon as possible." -> "Please, go speak to the Second Councilor as soon as possible." (Bug #16453)
  • DLC2RR02Scene: "They did it to gain our confidence, councilor." -> "They did it to gain our confidence, Councilor." (Bug #16454)
  • DLC2RR02Goodbyes: "Follow me and I'll take you to the councilor so you can speak to him yourself." -> "Follow me and I'll take you to the Councilor so you can speak to him yourself." (Bug #16455)
  • "Be careful, if the Severin's have betrayed us, then they'll be well-armed." -> "Be careful, if the Severins have betrayed us, then they'll be well-armed." (Bug #16456)
  • DLC2RR02Hellos: "Patience, were almost there." -> "Patience, we're almost there." (Bug #16457)
  • DLC2RR03CresciusIntroExtBranchTopic02: "East Empire Company called it "a terrible accident," claiming that he was lost in a rockfall, but I know better." -> "The East Empire Company called it "a terrible accident," claiming that he was lost in a rockfall, but I know better." (Bug #16458)
  • DLC2RR03Hellos: "Well? What happened!" -> "Well? What happened?" (Bug #16459)
  • DLC2RR03IntroGloverReturnViewTopic: "So you finally tracked down old Crescius, eh? Quite a character, isn't he." -> "So, you finally tracked down old Crescius, eh? Quite a character, isn't he?" (Bug #16460)
  • DLC2RR03IntroGloverReturnViewTopic01: "I just wanted to remind that codger you can't just go around taking things from other people." -> "I just wanted to remind that codger; you can't just go around taking things from other people." (Bug #16461)
  • DLC2RR03MineBranchTopic: "I may not be an expert at it yet, but it's good to be back to work and have some coin in my pockets." -> "I may not be an expert at it yet, but it's good to be back at work and have some coin in my pockets." (Bug #16462)
  • "I've been able to convince my superiors at House Redoran to send me the resources they've been denying now that we're deemed more important." -> "I've been able to convince my superiors at House Redoran to send me the resources that they've been denying, now that we're deemed more important." (Bug #16463)
  • DLC2RRFavor04DrinkBranchTopic: "Oh, wonderful. Anything to keep the spirits up." -> "Ah, wonderful. Anything to keep the spirits up." (Bug #16464)
  • "Well that sounds lovely. Thank you." -> "Well, that sounds lovely. Thank you." (Bug #16465)
  • "The day I refuse sujamma from Geldis is the day I sprout wings and fly off of this rock." -> "The day I refuse sujamma from Geldis, is the day I sprout wings and fly off this rock." (Bug #16466)
  • DLC2RRFavor04IntroBranchTopic02: "Yes, I suppose they might. Ah well." -> "Heh, I suppose they might. Ah well." (Bug #16467)
  • DLC2RRFavor05IntroBranchTopic01: "They're no longer being made, so they've become collectible." -> "They're no longer being made, so they've become a collectible." (Bug #16468)
  • FavorDialogueScriptPropertypFDSAuto: "She could be someone again if she was given the chance." -> "She could be someone again, if she was given the chance." (Bug #16469)
  • DLC2RRFavor06Goodbyes: "Bralsa's may be welcome here again, but I still expect her to pay her way like everyone else." -> "Bralsa may be welcome here again, but I still expect her to pay her way like everyone else." (Bug #16470)
  • DLC2RRFavor07Goodbyes: "My husband is second councilor, so I certainly have the means to reward you if you find my folio." -> "My husband is Second Councilor, so I certainly have the means to reward you if you find my folio." (Bug #16475)
  • DLC2RRFavor07Hellos: "You look able enough to venture outside of town." -> "You look able to venture outside of town." (Bug #16476)
  • DLC2MQ03StornStage30MiraakTopic: "He was Dragonborn, and yet he served the Dragons." -> "He was Dragonborn, and yet he served the dragons." / "He was defeated long ago, but it seems he was never destroyed." -> "He was defeated long ago, but it seems he was never really destroyed." (Bug #16477)
  • DLC2MQ04StornStonesA1: "I doubt you can free it until his power is broken." -> "I doubt that you can free it until his power is broken." (Bug #16478)
  • DLC2MQ01RRMiraakQuestionFollowUp1: "Maybe... I can't help but think of some sort of temple here on the island." -> "Maybe... I can't help but think of some sort of temple on the island." (Bug #16479)
  • "I just can't be sure. I... I don't think I like talking about this." -> "I just can't be sure. I... I don't like talking about this." (Bug #16480)
  • "A... A temple, here on the island. That's all I can recall." -> "A... a temple, here on the island. That's all I can recall." (Bug #16481)
  • "I'm not... The name has something to do with the Earth Stone, I think." -> "The... the name has something to do with the... Earth Stone, I think." (Bug #16482)
  • DLC2MQ01RRMiraakQuestionTopic: "Why do I recognize that name?" -> "Oh, why do I recognize that name?" (Bug #16483)
  • "I think maybe I had a dream about someone with that name..." -> "I think I maybe had a dream about someone with that name..." (Bug #16484)
  • "I might know someone. Or maybe not. I can't remember..." -> "Uh, I might know someone. Or maybe not. I can't remember..." (Bug #16485)
  • "I... I'm unsure. I swear I know the name, but cannot place it." -> "I... I'm unsure. I swear I know the name, but I cannot place it." (Bug #16486)
  • DLC2MQ01WizardIntroFollowUp1: "I'm afraid I can't give you any answers. But there are ruins of an ancient temple of Miraak's toward the center of the island." -> "I'm afraid I can't give you any answers, but there are ruins of an ancient temple of Miraak's toward the center of the island." (Bug #16487)
  • DLC2MQ02FreaTemple01Scene01: "We should check these rooms for supplies before going any further." -> "We should check these rooms for supplies before going forth." (Bug #16488)
  • DLC2MQ04NchardakAqueductScene2: "With the cubes I retrieved, we should now have a total of five." -> "With the cubes I retrieved, we should have a total of five." (Bug #16489)
  • DLC2MQ04NchardakArrival: "Luckily I found a cube to operate it inside on my last visit." -> "Luckily, I found a cube to operate it inside on my last visit." (Bug #16490)
  • DLC2MQ04NchardakBoilerRoomStart: "Amazing to think that they built this so long ago, and it still survives." -> "Amazing to think they built this so long ago; still it survives." / "Or that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance." -> "Or... that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance." (Bug #16491)
  • DLC2MQ04NchardakWorkshopScene: "Much of the Dwemer army at the Battle of Red Mountain must have come from here." -> "Much of the Dwemer's army at the Battle of Red Mountain must have come from here." (Bug #16492)
  • DLC2MQ04NchardakWorkshopScene2: "I have one that you forgot to pick up." -> "I have one you forgot to pick up." (Bug #16493)
  • DLC2MQ04NelothGetCubesTopic: "We need a total of five cubes - one to operate the pumps in the Great Hall, the other four to activate the boilers." -> "We need a total of five cubes - one to operate the pump in the Great Hall, the other four to activate the boilers." (Bug #16494)
  • DLC2MQ04NelothIntroC2: "Oh, it clearly is not associated with the same power that has overtaken the island." -> "Oh, it is clearly not associated with the same power that has overtaken the island." (Bug #16495)
  • DLC2MQ05FreaBlocking: "What's happening? You must stop it!" -> "What is happening? You must stop it!" (Bug #16496)
  • DLC2MQ05HermaeusMoraIntroTopic: "Miraak served me well, and was rewarded." -> "Miraak served me well, and he was rewarded." (Bug #16497)
  • DLC2MQ05HMIntroA3: "No. Not yet. I have watched your progress through my realm with growing interest." -> "No. Not yet. I have watched your progress through my realm with... growing interest." (Bug #16498)
  • DLC2MQ05StornSecretsA2: "Ancient lore, handed down from shaman to shaman since the All-Maker first gave Solstheim to the Skaal." -> "Ah. Ancient lore, handed down from shaman to shaman since the All-Maker first gave Solstheim to the Skaal." (Bug #16499)
  • DLC2MQ05NelothGreetB2: "And, since you need secrets that only Hermaeus Mora knows, it seems like a rather foolish thing to do. But I'm sure you know best." -> "And, since you need secrets that Hermaeus Mora knows, it seems like a rather foolish thing to do, but I'm sure you know best." (Bug #16500)
  • DLC2MQ05SkaalBlockingTopic: "You will stop... whatever that was - so that that evil does not swallow the Skaal like it did Storn?" -> "You will stop... whatever that was - so that the evil does not swallow the Skaal like it did Storn?" (Bug #16501)
  • "I don't understand. I thought the village was safe. What are we going to do now?" -> "I don't understand. I... I thought the village was safe. What are we going to do now?" (Bug #16502)
  • DLC2MQ05NchardakReadBookScene: "Well that gives me a lot to think about. I need to get back to Tel Mithryn." -> "Well, that gives me a lot to think about. I need to get back to Tel Mithryn." (Bug #16503)
  • DLC2MQ05SkaalScene: "That book is... wrong. Evil. Against everything that you have taught me my whole life." -> "That book is... wrong. Evil. Against everything you have taught me my whole life." (Bug #16504)
  • "You... liar... gah! ... I won't... not... for you..." -> "You... liar... gah! I... I won't... I won't... Not... not for you..." (Bug #16505)
  • "Go. My father sacrificed himself so that you could destroy Miraak and lift his master's shadow from the land." -> "Go. My father sacrificed himself so you could destroy Miraak and lift his master's shadow from the land." (Bug #16506)
  • DLC2MQ05 (Hello): "Only Storn can reveal the secrets you asked about." -> "Only Storn can reveal the secrets you ask about." (Bug #16507)
  • DLC2MQ07FreaEndGreetA2: "Thank you. Whatever your other reasons for acting, you have done the Skaal a great service. We will not forget what you've done." -> "Thank you. Whatever your other reasons for acting, you have done the Skaal a great service. We will not forget what you have done." (Bug #16508)
  • DLC2MQ07NelothGreetB1: "Miraak's influence has vanished from Solstheim. So I assumed you had handled things." -> "Miraak's influence has vanished from Solstheim. So I assumed you handled things." (Bug #16509)
  • DLC2ExpSpiderQuestMerilarIntro: "Their mine. The spiders are mine to control!" -> "They're mine. The spiders are mine to control!" (Bug #16510)
  • DLC2WB01WhoIsTorkild: "He had a wild gleam in his eye, more than most." -> "He had a wild gleam in his eye, more so than most." (Bug #16511)
  • DLC2HirelingQuestIdles: "You may want to be careful down here... the Thieves Guild makes the Ratway it's home." -> "You may want to be careful down here... the Thieves Guild makes the Ratway its home." (Bug #16512)
  • "Vampires are wretched beings. Feeding off of others the way they do... it's disgusting." -> "Vampires are wretched beings. Feeding off others the way they do... it's disgusting." (Bug #16513)
  • "Our journey's been quite rewarding so far. Hopefully you won't mind sharing the spoils." -> "Our journey's been quite rewarding so far. Hopefully, you won't mind sharing the spoils." (Bug #16514)
  • DLC2HirelingQuestReHireBranchTopic01: "Looks like you've already have someone with you." -> "Looks like you already have someone with you." (Bug #16515)
  • DLC2HirelingQuestStoryBranchTopic: "My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean." -> "My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean." [removed unneeded extra space] (Bug #16416)
  • DLC2ServicesBranchTopic: "If you've got something to sell, I'm willing to buy. Why don't we see what kind of a deal we can make." -> "If you've got something to sell, I'm willing to buy. Why don't we see what kind of deal we can make?" (Bug #16517)
  • DLC2SiltStriderMerchantQuestHelloTopic: "Hello" -> "Hello" [missing period] (Bug #16518)
  • DLC2SiltStriderMerchantQuestHello02Topic: "I've tried to let her go off on her own but she insists on staying here." -> "I've tried to let her go off on her own, but she insists on staying here." (Bug #16519)
  • DLC2DialogueBandits (Idle): "...retire some day... get my self a place on the mainland..." -> "...retire some day... get myself a place on the mainland..." (Bug #16520)


The complete changelog is available here.


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#2
Arthmoor

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Reserved for beta announcements.


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#3
Arthmoor

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Leonardo said:

I know about the UDBP 1.0.0a version and my question is.  Do I need it since I don't have Dawnguard and only have Hearthfire, Dragonborn?

 
Yes, you still need it. The UDBP has pretty much nothing to do with any of the other DLCs.


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#4
Leonardo

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Just what I thought but I need to confirm it.

 

If you want you can quote my post and add it into your post before you delete my first post in this thread.



#5
maybenexttime

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Are there any plans on fixing the dragon soul absorbing or temporary solutions? I can't even absorb the dragon in the first encounter outside White run :(



#6
Leonardo

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Welcome to AFK Mods! :beerchug:

 

There is already an updated patch to fix that problem. :smile:



#7
maybenexttime

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Thanks but I updated it yesterday unless the patch was released today. I'll try it out. Should I disable all of the other unofficial patches? Doe deadly dragons affect this patch?



#8
Leonardo

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No.  You shouldn't disable the other patches.  The patch I link to has only one purpose and that's to fix the "no absorbing dragon soul" issue, which was reintroduced by Dragonborn-DLC IIRC.



#9
Arthmoor

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The only soul absorption that's broken currently is with a respawned dragon. That issue will be fixed as well in the next update.


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#10
Leonardo

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Yeah I notice that with a Blood Dragon.  Thanks for your hard work to fix almost every issue/glitches that exist in-game. :bow:



#11
Arthmoor

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Beta for 1.0.1 is up.


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#12
Leonardo

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I decided to start a new game since my current game is messed up to much imo, so it's just what I need right now for my next game.

 

Thanks for the update. :smile:



#13
Arthmoor

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Confirmation that the beta has completely fixed the dragon souls issue is tricking in from Steam and Nexus, so the big major thing we needed to hit is good to go.


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#14
Hana

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That's good news. Might want to go tell this guy that. :lmao:

 

(I dl'd and looked at it, all it is is the dragonactorscript.pex file)



#15
Arthmoor

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Which was all we did with the UDBP, so no small wonder it worked for him too :P

 

In any case, just as soon as the Italian translation files are in, we can go live and put this bug to bed forever. At least as far as we're all concerned. Woe to other dragon mod authors who will soon be getting deluged by all the folks we'll be sending their way.


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#16
Ysne58

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:rofl:



#17
Arthmoor

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Version 1.0.1 has gone live.


My Oblivion Mods My Skyrim Mods Donations Welcome
 
"Now, I am become Death, the Destroyer of Bugs!"



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#18
Leonardo

Leonardo

    Reborn Old Timer

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Already grab it.  Thanks Arthmoor. :D



#19
MarineCorps

MarineCorps

    Clanfriend

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Hi, is the glitch at the end where it leaves me unable to kill Miraak gonna be fixed?

 

And also even through I have the latest version of the UDBP installed I still can't adsorb dragon souls ever since dragonborn came out....



#20
Hana

Hana

    The Devil's Bitch

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Hello MarineCorp, welcome to our forums. :)

 

Could you please provide a little more info? Such as your mod list and if you use any animation mods. They've been know to cause this glitch.

 

For the dragon souls, look in your Data\Scripts folder for a script called dragonactorscript.pex, and delete it. Also look in your Data\Scripts\Source folder for dragonactorscript.psc file and delete it.

 

We'll start here and go from there.







Also tagged with one or more of these keywords: unofficial, dragonborn, patch, udbp

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