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[RELz/WIPz] Unofficial Dragonborn Patch

unofficial dragonborn patch udbp

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#1
Arthmoor

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Unofficial Dragonborn Patch


Version: 2.0.8
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Skyrim Nexus
Download it from TES Alliance
Download it from Dark Creations
Download it from The Assimilation Lab


Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC.

USKP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by Unofficial Patches
Bug Fixes Recommended in Addition to the Unofficial Patches

Game Mechanics Fixes


  • Kill Cam event KillingMoveSneakBackA00 was broken by Dragonborn.esm and is missing the ENAM field to specify the animation event associated with the kill cam. (Bug #17923)

Actor Fixes


  • Bralsa Drel should begin working the mine in Raven Rock once it's back in operation but her market package did not have the appropriate condition set. (Bug #18061)
  • Captain Veleth was not a member of the IsGuardFaction faction which prevented him from arresting the player for crimes even though he has all of the necessary dialogue. (Bug #17994)
  • Baldor was incorrectly configured to buy any type of item when he should only be dealing in blacksmith items. (Bug #17927)

Item Fixes


  • Ancarion's merchant chest was using thr wrong leveled list for gold so he would only have some if the player was in the Thieves Guild. (Bug #17943)
  • Vendor chests for Garyn and Geldis lacked the Master Trader perk list. (Bug #17995)

Mesh and Texture Fixes


  • Stone tiles in the Kagrumez Gauntlet were missing their Havok material sounds. (meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dwekagrumezgauntlet.nif) (Bug #18291)
  • An lod mesh was referencing the wrong texture file. (meshes\dlc02\lod\apocrypha\apoexttowerbase01_lod.nif) (Bug #18072)

Quest Fixes


  • Fethis Alor has three hello topics that are not appropriate to use when he isn't working. He also has two conversation topics regarding his sales and merchandise that don't make sense when he isn't in the market working. (Bug #18064)
  • Garyn Ienth has a hello topic that is not appropriate to use when he isn't working. (Bug #18065)
  • Merchants on Solstheim using DLC2ServicesBranchTopic were incorrectly prompting the player with dialogue that's used by fences. There are no fences on the island. (Bug #17993)
  • If Ancarion is killed after agreeing to sell Stalhrim items to him, the quest objective is never removed (DLC2SV02AncarionMerchant). (Bug #17943)

Placement/Layout/Ownership and other World Object Fixes


  • Morvayn Manor Chamber and Ienith Farm in Raven Rock were playing Apocrypha music indoors when they should be using the general Solstheim music like the rest of the city. (Bug #17929)
  • 0303BEEF: Chest floating above the floor. (Bug #17895)
  • 03038C84: Barrel clipping with the floor. (Bug #17896)
  • 0301E0F6, 03037F3B, 0303AD3C: Chests that were facing the wrong direction. (Bug #17897, Bug #17913, Bug #17925)
  • 0301AA3D: Firepit floating on one side. (Bug #17898)
  • 0301A312, 0301A325, 03035B68: Pots that were clipping with the ground or other objects. (Bug #17899, Bug #17918)
  • 03028F94, 03028F9D, 03031DAC, 03037A6A, 0303A625: Snow drifts that were floating above the ground. (Bug #17901, Bug #17935, Bug #17937, Bug #17948)
  • 03025157, 03025192, 03025E82, 030364C0, 03036388, 03036B2D, 03036B2E, 03024048, 030364C0, 030364C1: Snowberry plants that are of the wrong type for the snowy climate. (Bug #17902, Bug #18179)
  • 03031AED, 0303C20A, 0303C23E: Kettles that were clipping with the ground or other objects. (Bug #17906, Bug #17924)
  • 03033EBE: Small seam in a door in Tel Mithryn. (Bug #17906)
  • 03018557: Small seam in cave floor in Frossel. (Bug #17909)
  • 03019997, 0301C5AD, 03020D6E, 03020DCC, 0302A0F9, 0302A15F: Chests clipping with the ground or other objects. (Bug #17909, Bug #17924, Bug #17952, Bug #17988, Bug #18104)
  • 0301CEAB, 0301CEAC, 0301CEAD, 03035CF4: Items that needed to be repositioned as a result of adjusting a chest [Ref 0301C5AD]. (Bug #17909)
  • 03030D56, 03030D59: Crate clipping with a tent. Repositioned a tankard on top of the crate. (Bug #17909)
  • 0301CF3B: Coin purse with poor placement on a crate. (Bug #17909)
  • 040554C5, 040554C6, 040554C7, 040554C8, 040554C9, 040554CA, 040554CB: Rocks created to cover up gaps in several mountain pieces [Ref 03038B21, 0303A374, 0303A375, 0303A376] on the far north island off the coast of Solstheim. (Bug #17911)
  • 030279B4: A piece of driftwood that was floating above the ground. (Bug #17912)
  • 03031623: An ash mound that was floating on one side. (Bug #17915)
  • 0303176D: Dwemer bowl embedded in a shelf. (Bug #17916)
  • 03029936: Dwemer pan imbedded in a shelf. (Bug #17917)
  • 03035B65, 0303C210: Shovels that were clipping with the ground or other objects. (Bug #17918, Bug #17924)
  • 0302A13F: A pile of wooden planks that was clipping with the ground. (Bug #17924)
  • 03024718: A swinging Falmer trap that was clipping with the ceiling. (Bug #17925)
  • 0303ACF2: A drum that was floating above a rock. (Bug #17925)
  • 030294CA, 030294CB, 0302955D: Misplaced chairs. (Bug #17936, Bug #18252)
  • 04058395, 04058396, 04058397: Created several rocks to cover up a large gap in a rock cliff [Ref 03036380]. (Bug #17938)
  • 03035039: A chair was too close to a table which would cause nearby objects to fly everywhere when used. (Bug #17939)
  • 0303B5F1: A linen wrap that was imbedded in the floor. (Bug #17947)
  • 0303B627: A pot that was floating above the ground. (Bug #17947)
  • 04058398: Snow drift created to cover up a gap in a glacier slab [Ref 03028F40]. (Bug #17950)
  • 03038A86: A book that was clipping with the ground. (Bug #17957)
  • 0303915C, 03039166, 03039173, 03039187, 0303918A, 0303918B, 0303918D, 0303918E, 0303918F, 03039190, 03039192, 03039193, 03039198, 030391AB, 030391B1, 030391B5, 030391B7, 030391D2, 0303A398, 0303A399, 0303A61D, 0303A61F, 0303A9F1, 0303A9F2, 0303AEFB, 0303AEFC, 0303AEFF, 0303AF03, 0303AF04, 0303AF05: Pearl Oysters that were clipping with the terrain. (Bug #17957, Bug #17965)
  • 0303AEFE, 0303AF12, 0303B491, 0303B492, 0303B493, 0303B494, 0303B495: Clams that were clipping with the terrain. (Bug #17957)
  • 0405E12B: Created a large rock to cover up a gap underneath a rock cliff [Ref 03020FF5]. (Bug #17960)
  • 03024048, 03036B2E: Snowberry plants that were buried in the ground. (Bug #18022)
  • 03029509: A silver goblet that is clipping with the floor. (Bug #18252)
  • 0302BB34, 030318D9, 03034FF5, 030319CD: Rock slab sticking out of the sea floor. (Bug #18011, Bug #18010)
  • 030378D6: Sand mound sticking out of the beach. (Bug #18010)
  • 03020AC4, 03020BAA, 03039535, 03039532, 0303954C: Z-fighting ash. (Bug #17988, Bug #17904)
  • 03025646, 0302BF64: Rock stuck behind a room bounds. (Bug #17940, Bug #17903)
  • 0303d49d, 0303d49e: Navmesh cutter set to the wrong enable state. (Bug #17936)
  • 030294BC: Chair exits right but should exit left. (Bug #17936)
  • 03026364: Hole in ceiling. (Bug #17933)
  • 04092c65: Boulder added to cover ceiling hole. (Bug #17933)
  • 0302637A: Floating mound. (Bug #17933)
  • 04092c66: Rock added to cover up large gap. (Bug #17932)
  • 0302BB2B: Exposed rock mound. (Bug #17894)
  • 0302BB2B: Floating corpse. (Bug #17893)
  • 04092c6d: Ash pile added to cover gap in pilings. (Bug #17892)
  • 0302b43e: Rug clipping floor beam. (Bug #17896)
  • 0303bd83: Hidden door inside Tel Mithryn that should not be showing up on the local map. (Bug #17992)
  • 030367c5: Auto-door stuffed too far into the cave exit. (Bug #17907)

Text Fixes


  • DLC2DialogueSkaalVillageGeneric (BleedOut) [0302BA22]: "Unnnhhhh.... it hurts..." -> "Unnnhhhh... it hurts..." (Bug #18163)
  • DLC2DialogueSkaalVillageGeneric (Death) [0302BA0E]: "Nooo...." -> "Nooo..." (Bug #18163)
  • DLC2DialogueGenericRieklings (Death) [03032D1B]: "Maa....." -> "Maa..." (Bug #18163)


The complete changelog is available here.


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#2
Arthmoor

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Reserved for beta announcements.


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#3
Arthmoor

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Leonardo said:

I know about the UDBP 1.0.0a version and my question is.  Do I need it since I don't have Dawnguard and only have Hearthfire, Dragonborn?

 
Yes, you still need it. The UDBP has pretty much nothing to do with any of the other DLCs.


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#4
Leonardo

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Just what I thought but I need to confirm it.

 

If you want you can quote my post and add it into your post before you delete my first post in this thread.



#5
maybenexttime

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Are there any plans on fixing the dragon soul absorbing or temporary solutions? I can't even absorb the dragon in the first encounter outside White run :(



#6
Leonardo

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Welcome to AFK Mods! :beerchug:

 

There is already an updated patch to fix that problem. :smile:



#7
maybenexttime

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Thanks but I updated it yesterday unless the patch was released today. I'll try it out. Should I disable all of the other unofficial patches? Doe deadly dragons affect this patch?



#8
Leonardo

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No.  You shouldn't disable the other patches.  The patch I link to has only one purpose and that's to fix the "no absorbing dragon soul" issue, which was reintroduced by Dragonborn-DLC IIRC.



#9
Arthmoor

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The only soul absorption that's broken currently is with a respawned dragon. That issue will be fixed as well in the next update.


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#10
Leonardo

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Yeah I notice that with a Blood Dragon.  Thanks for your hard work to fix almost every issue/glitches that exist in-game. :bow:



#11
Arthmoor

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Beta for 1.0.1 is up.


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#12
Leonardo

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I decided to start a new game since my current game is messed up to much imo, so it's just what I need right now for my next game.

 

Thanks for the update. :smile:



#13
Arthmoor

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Confirmation that the beta has completely fixed the dragon souls issue is tricking in from Steam and Nexus, so the big major thing we needed to hit is good to go.


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#14
Hana

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That's good news. Might want to go tell this guy that. :lmao:

 

(I dl'd and looked at it, all it is is the dragonactorscript.pex file)



#15
Arthmoor

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Which was all we did with the UDBP, so no small wonder it worked for him too :P

 

In any case, just as soon as the Italian translation files are in, we can go live and put this bug to bed forever. At least as far as we're all concerned. Woe to other dragon mod authors who will soon be getting deluged by all the folks we'll be sending their way.


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#16
Ysne58

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:rofl:



#17
Arthmoor

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Version 1.0.1 has gone live.


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#18
Leonardo

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Already grab it.  Thanks Arthmoor. :D



#19
MarineCorps

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Hi, is the glitch at the end where it leaves me unable to kill Miraak gonna be fixed?

 

And also even through I have the latest version of the UDBP installed I still can't adsorb dragon souls ever since dragonborn came out....



#20
Hana

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Hello MarineCorp, welcome to our forums. :)

 

Could you please provide a little more info? Such as your mod list and if you use any animation mods. They've been know to cause this glitch.

 

For the dragon souls, look in your Data\Scripts folder for a script called dragonactorscript.pex, and delete it. Also look in your Data\Scripts\Source folder for dragonactorscript.psc file and delete it.

 

We'll start here and go from there.







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