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[RELz/WIPz] Unofficial Dragonborn Patch

unofficial dragonborn patch udbp

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#1
Arthmoor

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Unofficial Dragonborn Patch


Version: 2.0.7
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Skyrim Nexus
Download it from TES Alliance
Download it from Dark Creations
Download it from The Assimilation Lab


Requires Skyrim version 1.9.32.0.8 or greater and the official Dragonborn DLC.

USKP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Dragonborn. If you're experiencing a bug with Dragonborn, please report the bug to us in as much detail as possible on the USKP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Use the "Dragonborn DLC" option to tag your report for Dragonborn. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by Unofficial Patches
Bug Fixes Recommended in Addition to the Unofficial Patches

Previous Threads: Thread #1, Thread #2, Thread #3

Game Mechanics Fixes
  • The Frost Stream spell (DLC2FrostStreamEffect) was erroneously set to use fire magic sound effects instead of frost. (Bug #17117)

Item Fixes
  • Bound daggers did not have the correct block, equip, and uneqip sounds set. They're supposed to match those of daedric daggers. (Bug #17207)
  • Two of the 3 playable versions of Miraak's sword (DLC2MKMiraakSword1 and DLC2MKMiraakSword2) did not have the unique impact sound set. (Bug #17157)

Quest Fixes
  • The Dremora merchant needed to be exempt from using the generic trespass dialogue because it blocked his normal dialouge when the player was trespassing. (Bug #16347)

Mesh and Texture Fixes
  • Dock sections in Raven Rock have missing portions of joints by the pilings. (meshes\dlc02\architecture\ravenrock\docks\dlc2rrdockstr4way01.nif) (Bug #17267)
  • Several LOD terrain meshes in Apocrypha were missing most of their components due do bad LOD generation. (meshes\dlc02\lod\apocrypha\apostacksarch01_lod_0.nif, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-18.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-2.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.2.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-2.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-18.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.14.bto) (Bug #17239)

Script Fixes
  • DLC2SummonDremoraMerchantScript does not clean up objects spawned through PlaceAtMe, which can lead to minor save bloating.
  • DLC2dunAliasMoveTrigger had no sanity check against an empty myPrevTrigger property, which will be empty for every first trigger in a series. (Bug #14122)
  • DLC2dunFrostmoonTriggerScript had no validation for empty aliases due to hitting stage 200. (Bug #14912)
  • DLC2MQ06MiraakBossBattle was not restoring a sufficient amount of health when Miraak would steal a soul. This caused a second failsafe to fall short of fully restoring him each time and would cause him to become stuck in ethereal form forever. We have added a new variable to record his health at the start of the battle and use this variable to properly restore him when he recharges with a soul. (Bug #17290, Bug #16813)

Placement/Layout/Ownership and other World Object Fixes
  • 03036725, 03036727, 03036726: Clams clipping through landscaping. (Bug #17753)
  • 04026592: cap added on top of the books pillar ref 0201e6fc. (Bug #17667)
  • 030180db, 020180dc, 020180ee, 020180ef, 020180f0: Mine scaffolds in Kolbjorn Barrow very slightly moved to avoid z-fighting. (Bug #17667)
  • 03025a11: RoomMarker redimensioned and repositioned to avoid some parts of the dungeon being unrendered under 2 angles of view. (Bug #17667)
  • 03018944: floor part very slightly lowered to avoid z-fighting. (Bug #17667)
  • 03028170: Rubble stone floating out of place. (Bug #17667)
  • 03028175: Skull embedded in another skull. (Bug #17667)
  • 03034fe5: Closed a gap between this rock pile and the ground. (Bug #17667)
  • 0302b4b8, 0202b4b9, 0202a4ae, 0202a4bd, 0202b02b, 0203abd8, 0203abd7: Rugs very slightly raised to avoid z-fighting. (Bug #17667)
  • 0302b4aa, 0202b4ab: floor parts very slightly raised to avoid z-fighting. (Bug #17667)
  • 0302b494: stairs slightly lowered to avoid z-fighting. (Bug #17667)
  • 030295cc: chest opening on the wrong side. (Bug #17667)
  • 0302a591: books wall misplaced. (Bug #17667)
  • 0303b804, 0203b821: floating paper piles. (Bug #17667)
  • 0303344b: floating rubble pile. (Bug #17667)
  • 030246c5: floating riekling spear. (Bug #17667)
  • 03038a37, 02038a38, 02038a39: docks parts misplaced (small interferences between pillars and the forge's wall behind). (Bug #17667)
  • 03024a0f, 02024a10, 02024994, 02024995: mine walls very slightly lowered to avoid z-fighting. (Bug #17667)
  • 0302763a: closed a gap in this cave pillar. (Bug #17667)
  • 03027367, 02027368: floating moss. (Bug #17667)
  • 0303772a: slightly moved beam dust FX to avoid light flickering. (Bug #17667)
  • 030339c2, 03027457: Expanded trigger bounds at two word walls to solve the symbols popping into view. (Bug #17289)

Text Fixes
  • DLC2Solstheim4: "The island of Solstheim is located to the north-east of Skyrim." -> "The island of Solstheim is located to the northeast of Skyrim." (Bug #17356)
  • DLC2Book2CommonBonePartI: "Arslic Oan was one of this king's nobles and very, very disagreeable fellow." -> "Arslic Oan was one of this king's nobles and a very, very disagreeable fellow." (Bug #17785)
  • DLC2RR03GratiansJournal: "Looks like this barrow belong to something called the "Bloodskal Clan."" -> "Looks like this barrow belongs to something called the "Bloodskal Clan."" (Bug #17786)
  • DLC2DialogueSkaalVillageHellos [xx019B47]: "This Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village." -> "The Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village." (Bug #17787)


The complete changelog is available here.


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#2
Arthmoor

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Reserved for beta announcements.


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#3
Arthmoor

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Leonardo said:

I know about the UDBP 1.0.0a version and my question is.  Do I need it since I don't have Dawnguard and only have Hearthfire, Dragonborn?

 
Yes, you still need it. The UDBP has pretty much nothing to do with any of the other DLCs.


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#4
Leonardo

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Just what I thought but I need to confirm it.

 

If you want you can quote my post and add it into your post before you delete my first post in this thread.



#5
maybenexttime

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Are there any plans on fixing the dragon soul absorbing or temporary solutions? I can't even absorb the dragon in the first encounter outside White run :(



#6
Leonardo

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Welcome to AFK Mods! :beerchug:

 

There is already an updated patch to fix that problem. :smile:



#7
maybenexttime

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Thanks but I updated it yesterday unless the patch was released today. I'll try it out. Should I disable all of the other unofficial patches? Doe deadly dragons affect this patch?



#8
Leonardo

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No.  You shouldn't disable the other patches.  The patch I link to has only one purpose and that's to fix the "no absorbing dragon soul" issue, which was reintroduced by Dragonborn-DLC IIRC.



#9
Arthmoor

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The only soul absorption that's broken currently is with a respawned dragon. That issue will be fixed as well in the next update.


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#10
Leonardo

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Yeah I notice that with a Blood Dragon.  Thanks for your hard work to fix almost every issue/glitches that exist in-game. :bow:



#11
Arthmoor

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Beta for 1.0.1 is up.


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#12
Leonardo

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I decided to start a new game since my current game is messed up to much imo, so it's just what I need right now for my next game.

 

Thanks for the update. :smile:



#13
Arthmoor

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Confirmation that the beta has completely fixed the dragon souls issue is tricking in from Steam and Nexus, so the big major thing we needed to hit is good to go.


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#14
Hana

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That's good news. Might want to go tell this guy that. :lmao:

 

(I dl'd and looked at it, all it is is the dragonactorscript.pex file)



#15
Arthmoor

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Which was all we did with the UDBP, so no small wonder it worked for him too :P

 

In any case, just as soon as the Italian translation files are in, we can go live and put this bug to bed forever. At least as far as we're all concerned. Woe to other dragon mod authors who will soon be getting deluged by all the folks we'll be sending their way.


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#16
Ysne58

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:rofl:



#17
Arthmoor

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Version 1.0.1 has gone live.


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#18
Leonardo

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Already grab it.  Thanks Arthmoor. :D



#19
MarineCorps

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Hi, is the glitch at the end where it leaves me unable to kill Miraak gonna be fixed?

 

And also even through I have the latest version of the UDBP installed I still can't adsorb dragon souls ever since dragonborn came out....



#20
Hana

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Hello MarineCorp, welcome to our forums. :)

 

Could you please provide a little more info? Such as your mod list and if you use any animation mods. They've been know to cause this glitch.

 

For the dragon souls, look in your Data\Scripts folder for a script called dragonactorscript.pex, and delete it. Also look in your Data\Scripts\Source folder for dragonactorscript.psc file and delete it.

 

We'll start here and go from there.







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