So I figured it's about time to begin keeping track of what does and doesn't bake itself into your saved game. Enough things do so that it's getting hard to keep track of in my head, and what good does it to anyone else up there... where my fingers are too short to get it out....
So far, we have:
- Papyrus script properties. These become permanently baked in from the moment the game starts and/or when a new mod with scripts is added. Script properties can only be updated by forcing them to change via an update script, like what the USKP uses for retroactive fixes.
- Objects pointed to by Papyrus properties. These can never be moved, even with scripted commands. This data is baked in from the moment the game starts and/or a new mod is added. Most attempts will simply fail silently, while others will log an error saying the objects can't be moved.
- Objects pointed to in forced reference aliases for quests. These are not supposed to become permanently persistent, but more often than not that's exactly what happens.
- Changes to any vanilla objects made via scripts. Including global variables and any other information. These changes are written as modification records in the save and can only be reversed with another script.
- Map Marker data. Specifically, if you alter a map marker, remove the name from it, then proceed to play, the map marker will permanently lose this information even after the mod is removed.
- Positions of havok enabled items in cells you've visited. Even if you move them in the CK and you haven't disturbed them yourself. This may reset itself upon the cell's next cycle, but so far all indications are that it won't.
- Positions of moveable static objects become permanent after your first encounter with them. Prior to this they will update.
- Changing ownership on a bed from nobody to a faction does not appear to update, while changing it from nobody to a specific NPC appears to work fine.
- Several fields on NPCs are known to bake in: Crime Faction, Faction memberships, Inventory items, Morality (AI Data tab). These fields appear to only bake in if the NPC actually loads into memory at least once during play.
- NPC facegen settings will bake into the save as well if you have encountered the NPC during the course of play.
More data will be added as its discovered.
It is worth noting that SOME of this can be corrected through the use of Hadoram's Save Game Script Cleaner. For instance, Jac (from Wolflore) has a brief post on how to correct the baked in facegen data from an NPC.
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