Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. croc123

    [RELz] LOOT - Load Order Optimisation Tool

    " The "weighting number" was priority. Priorities were replaced by groups, which provide roughly the same feature. " Do you see what I am trying to do? I have a fallout 4 modding guide, and one of the requirements is that the load order is sacrosanct. Your PC will implode if the load order is not correct. So,how would groups let me do this? Do I make just one group, and then insert the whole load order or what... Is there a good manual / tutorial on how best to use groups so I don't take up all of your time? If the group editor in LOOT's documentation is the best you know of, then a few questions, please... 1. are plugins sorted within a group? 2. Do groups have priority over the default group? 3. Is my best option 'load after'...?
  3. Arthmoor

    Wrye Bash - All Games

    Utumno fixed that issue with the mergeability file on the utumno-wip branch. That branch should have both the ESL updates and the FOMOD support on it.
  4. Yesterday
  5. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    1.60 beta 2 (follows on from 1.51 beta 1), a few more fixes in addition to the last list https://forum.egosoft.com/viewtopic.php?f=192&t=405397
  6. Tanker1985

    Wrye Bash - All Games

    It failed to load: File "bash\bash.pyo", line 185, in main File "bash\bash.pyo", line 360, in _main File "bash\basher\__init__.pyo", line 4005, in Init File "bash\basher\__init__.pyo", line 4083, in InitVersion File "bash\bosh\__init__.pyo", line 2086, in rescanMergeable File "bash\bosh\__init__.pyo", line 2111, in _rescanMergeable File "bash\bosh\_mergeability.pyo", line 169, in hasHighForms TypeError: unsupported operand type(s) for +=: 'NoneType' and 'unicode' I shouldn't be messing with developer versions anyway, since as you can see from my late reply, I don't really have time to provide good feedback. But I wanted to try the FOMOD installer. Anyway, the previous version was working for me otherwise for SSE, and I can work around FOMODs. But I had to revert to an earlier one for Oblivion due to another issue. I'll go back to versions that work for me and watch further developments. It's still the only proper manager for SSE.
  7. Tanker1985

    Wrye Bash - All Games

    (deleted)
  8. KranaZoli

    Wrye Bash - All Games

    Hi, Just now downloaded that version: 307.201901175029 Experimental Disable Merge Plugins [Skyrim SE/Fallout 4] This is in place of having improved ESL Until I didn't read about Merge Plugins, I was really surprised that this Built signed, that there are files to merge! I was happy! Wow! Bit, ATM, I don't whether is it good, or not, because I had: Merged Item Lists But, my plugin number didn't changed. It is the same as, before running WB. I thought those plugins will be Merged into Bashed Patch. I didn't mind at all, because I have flagged every [FE xxx plugins by ESL flagged, so 255+ does not matter, at all. Just do not really understand. But, I am sure it is okay! Bye!
  9. WrinklyNinja

    [RELz] LOOT - Load Order Optimisation Tool

    The "weighting number" was priority. Priorities were replaced by groups, which provide roughly the same feature. The Apply button only shows up (in the top right corner of the window) if you've sorted your load order (the button for that is also in the top right).
  10. Last week
  11. From there: It's been a while.
  12. incubusbul

    [RELz] LOOT - Load Order Optimisation Tool

    Hi all, As a complete noob, I'm still following step by step guides, especially Gopher's tutorials and I've managed to clean my master files using TES5EDIT. Now I see only nice green lines in LOOT, but one thing is missing - the APPLY button. Any idea where it might be hidden? Thanks.
  13. What are you talking about? I just checked and SKSE64 is still 2.0.12, so I don't understand what you mean.
  14. A fun exercise to show the various script changes since last version "x" on this computer- SKSE has been busy as well!
  15. lmstearn

    Vanilla & SKSE Script Diffs

    Version 1.0.0

    9 downloads

    Of limited interest, here are some script file diffs for SKSE and the contents of Scripts.zip on vanilla game for: 1.5.3.0 (CK ver) 1.5.62.0 SE ver Note: The update on this machine may have updated an older version of SE and CK than the most recent. SKSEPex: On a vanilla game, all 61 SKSE pscs are compiled, even when some have not changed, thus this shows 61 different date stamps. FinalDataAndSourcedotzip: After the engine and SKSE update to Data\Scripts, by diffing with Scripts.zip, this shows which of the above SKSE compiled psc files had changed since the last update on this computer. Looks like 23 pscs of SKSE's making in addition to edits of 38 vanilla ones. NewSourcedotzip: 411 new vanilla pscs in the update! SourcedotzipDialogueviews: 6 changed files and 202 new xmls.
  16. zilav

    [WIPz] TES5Edit

    Array indices are not displayed because they can be different for different columns, the row labels change based on the currently selected column. That is As Designed. Edge links on their own are irrelevant. Only edge links that are used in triangles are relevant. PS: Join xEdit discord, this thread is discontinued.
  17. BlackPete

    The Big ESO thread.

    https://forums.elderscrollsonline.com/en/discussion/448905/pc-mac-patch-notes-v4-2-11 December 10, 2018 https://forums.elderscrollsonline.com/en/discussion/453058/pc-mac-patch-notes-v4-2-12 January 15, 2019 There hasn't really been a lot of activity lately except for a few minor fixes.
  18. Video starts with patrol 1 trying to go up path. Then Patrol 2 comes down the path fine. Patrol 2 then comes back and gets stuck with 1 I then go up the path out of range and wait an hour - this gets them past rock Then the Patrol 1 comes back down the hill without problem. Hope that helps maybe you can see where to make changes. Thanks again for working on this DayDreamer
  19. Utumno

    Wrye Bash - All Games

    @Arthmoor well there is a lot on my plate already - @cptmcsplody or @Infernio ? Thanks @mvoided - could you try the latest nightly from second post here?
  20. Ok - that didn't work. The pretty much stayed at the middle of rock trying to go up. He did several loops back and forth and did move more toward the pink double lines side but never enough to jump up there. The patrol coming down did fine again. They used that area around the pink and did the jump animation. Returning though they were in same situation as other patrol. I have a couple screenshots, but I also made a few videos - give me a bit to edit them together into one shorter video showing everything. I'm thinking it has hard time jumping up. That animation needs to fall across the gap onto the other mesh to work. Going up is hard to get that fall across. Might need to overlap them maybe?
  21. I too would be curious if it is possible to get the PS4 patch, mainly to keep all the name edits, damage, armor rating corrections, along with all the description fixes, keyword fixes. when adding edited armor and weapons, along with creating crafting recipes. Would rather not have my creations overwriting all the hard work everyone put into it. Just looking for the (armor and weapons part) :) Just tell me what to write as a credit if this is possible and sorry if this was asking too much as I understand people are busy
  22. Arthmoor

    Wrye Bash - All Games

    @Utumno I want to bring some attention back to a really old issue that's going to become more important now that more is known about how the engine loads things: https://github.com/wrye-bash/wrye-bash/issues/29 Any chance this one could get into the upcoming beta? It's especially important given this information: https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/
  23. mvoided

    Wrye Bash - All Games

    alright, i followed the steps, and this was generated in the bashbugdump: Wrye Bash starting Using Wrye Bash Version 307.201807040057 (Standalone) OS info: Windows-10-10.0.17134 Python version: 2.7.12 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_US', 'cp1252') filesystem encoding: mbcs command line: ['Wrye Bash.exe', '-d'] Using scandir 1.5 bash.pyo 286 _main: Searching for game to manage: bush.pyo 80 _supportedGames: Detected the following supported games via Windows Registry: bush.pyo 140 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 146 _detectGames: Set game mode to Skyrim Special Edition found in parent directory of Mopy: e:\Games\steamapps\common\Skyrim Special Edition bush.pyo 161 __setGame: Using Skyrim Special Edition game: e:\Games\steamapps\common\Skyrim Special Edition testing UAC mods_metadata.pyo 230 __init__: Using LOOT API version: 0.13.2 Wrye Bash encountered an error. Please post the information below to the official thread at: https://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/& or https://bethesda.net/community/topic/38798/relz-wrye-bash-oblivion-skyrim-skyrim-se-fallout-4/ Traceback (most recent call last): File "bash\bash.pyo", line 227, in main File "bash\bash.pyo", line 351, in _main File "bash\basher\__init__.pyo", line 4068, in InitSettings File "bash\bosh\__init__.pyo", line 3446, in initSettings File "bash\bosh\__init__.pyo", line 3430, in _load File "bash\bolt.pyo", line 1564, in __init__ File "bash\bolt.pyo", line 1512, in load IOError: [Errno 22] Invalid argument
  24. Utumno

    Wrye Bash - All Games

    https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog @mvoided - you must start from command line using C:\path\to\Mopy>"Wrye Bash.exe" -d
  25. OK, I started over. Last time, I moved the rock underneath the existing navmesh, and added triangles to bring them near each other to link them. This time, I raised the rock more and changed the Z of the navmesh to match, without adding as many triangles. So it only has links on one side. 00061aa9v2.7z
  26. DayDreamer

    [WIPz] TES5Edit

    Version 4.0.1: When I click on a navmesh the first time, the vertices and triangles are numbered. When I click on another, the # numbers all disappear. Also, additional Edge Link table entries are not showing as yellow changes.
  27. I just tried to compile the PlayerWerewolfChangeScript with a few changes I made but I am getting this error that causes the compiler to fail: PlayerWerewolfChangeScript.psc(0,0): error while attempting to optimize script playerwerewolfchangescript: Input string was not in a correct format. I have never seen this error before and I have no idea what I need to fix in the script. The only way I've found so far to make this error go away is to remove the "-optimize" switch from the compiler options but I would rather not do that if possible. Can anyone please help me with this? Thank you!
  28. mvoided

    Wrye Bash - All Games

    "testing UAC Wrye Bash encountered an error. Please post the information below to the official thread at: https://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/& or https://bethesda.net/community/topic/38798/relz-wrye-bash-oblivion-skyrim-skyrim-se-fallout-4/ Traceback (most recent call last): File "bash\bash.pyo", line 227, in main File "bash\bash.pyo", line 351, in _main File "bash\basher\__init__.pyo", line 4068, in InitSettings File "bash\bosh\__init__.pyo", line 3446, in initSettings File "bash\bosh\__init__.pyo", line 3430, in _load File "bash\bolt.pyo", line 1564, in __init__ File "bash\bolt.pyo", line 1512, in load IOError: [Errno 22] Invalid argument" is the only thing in the bashbugdump. im currently using the standalone version 307 beta3. running windows 10.
  1. Load more activity

Support us on Patreon!

×