What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do
they come from? Find out!
In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den,
and that his den mates stole his 'Skooma'. You quickly discover
that the bears are much more than what they appear, and even get to
fight their alpha. But where did they come from?
After helping Sniffs out, he will agree to be your follower. Also at this time, you
can ask him about where he comes from. Naturally he becomes defensive,
but will eventually relent. From there you will be sent on a quest and
will meet new characters, one of which can become a follower.
The best part about these followers? You can request their assistance
without worrying about Vilja, Xanthys, M.H.A.R.P.H.I.N., Serana, or any of the other followers you
currently use. Sniffs offers a lot more options than the vanilla Skyrim
follower system, and will follow and wait most anywhere. You can even
set your favorite house and favorite inn for Sniffs to remember and wait
in. The other follower, Faidalf, is quite typical in the high elf
tradition of arrogance, and is one of the few at the College of
Winterhold versed in the art of Mysticism. He refuses to do most of
what Sniffs can do, but will do the basics. Faidalf will treat you
differently depending on whether you are a member of the College or not,
and whether you are the Arch-Mage. He will give you the opportunity to
become involved with his latest research when you become(or currently
are) the Arch-Mage.
The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games, while adding worthwhile
content. It might be a richer experience for you if you have played
previous Elder Scrolls games. If you have not, I highly recommend using
USEP wiki as a companion.
What is Added:
-Added 'Skooma' Bear
-Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
-Companion quest to unlock Sniffs (non-killable companion)
-Custom companion system with normal follower functions included in this new system.
-Another companion quest to discover Sniffs' origin.
-Faidalf, a fully voiced high elf follower.
-Faidalf has a non-marked quest for the arch-mage.
-Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
-A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once.
-Allows for other companions in use in addition to the new companions
-A spell to call sniffs to you
Original Mod's Credits
- CaptSpiffy - Beta Tester
- Debo - Voice Acting
- FreeFrag Network
- Audacity - for Sound Recording/Editing
- Windows Move Maker - for the trailer
- Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
- Nexus Wiki Voice Acting guide -
Since I was being dumb with how I added new dialogue
- TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
- Open Broadcaster Software - https://obsproject.com/ - Recording the
videos to showcase the mod, and record footage for the trailer.
- Youtuber John Windsor-Cunningham -
https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for
the high elf character.
- USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.
Special Edition Credits
-VaultF4 - Support during Definitive Edition
-Mentha - Help and support during Special Edition Work
-Skinnytecboy - Witty support during recent development
-Pyro's Asylum - Continued Support
-T&T Mod Team - Support during Special Edition development
Roger Plexico - Chateau de Noisy - http://freemusicarchive.org/music/Roger_Plexico/Where_The_Sidewalk_Ends/Roger_Plexico_-_Where_The_Sidewalk_Ends_-_06_Chateau_de_Noisy
By BlackPeteCivil War Quartermasters Version 2.0 By BlackPete
A mod that adds a Quartermaster to the Civil War military camps that don't already have one in the vanilla game. It also adds tables and a few other objects with placed weapons and armor pieces to several of the camps that don't already have them. Specific Features
Adds a Quartermaster to the following camps: Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Pale Stormcloak Camp, Reach Imperial Camp, Rift Stormcloak Camp, Whiterun Stormcloak Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Adds tables and other surfaces for placement of weapons and armor to the following camps:
Falkreath Imperial Camp, Hjaalmarch Imperial Camp, Reach Imperial Camp, Whiterun Imperial Camp, and Winterhold Stormcloak Camp Discussion Thread
http://afkmods.iguanadons.net/index.php?/topic/4693-relz-civil-war-quartermasters/ Installation Requirements
Skyrim Special Edition 1.5.39 or greater. Recommended Mods
Although it is not required, I would strongly recommend that you use the Unofficial Skyrim Special Edition Patch since it corrects a number of bugs at the camps (and with the game in general) that Bethesda didn't ever fix in their Official Patches. Installation
Place the .esp file into your Data folder. Make sure to activate the mod by using whatever management tool you prefer. LOOT is recommended for optimal placement. Uninstalling
Due to the nature of Skyrim mods (specifically those that contain scripts), it is highly recommended that you don't attempt to uninstall them on an existing game. This particular mod doesn't edit any vanilla references or contain any scripts or mesh/texture modifications, so the chances of it damaging your save are low, but please do so at your own risk since I can't completely guarantee that something bad won't happen. If you would like to go ahead and uninstall anyway simply delete the .esp file from your Data folder. Compatibility
Tested to be compatible with: Unofficial Skyrim Special Edition Patch (by Arthmoor and the Unofficial Patch Project Team) Legionettes (by MadCat221) Incompatibility
This mod does not touch any vanilla references, so there are no incompatibilities that I am aware of at this point. There is a possibility that a mod that makes edits to the Civil War camps or the NPCs in the camps could conflict though. This version is not compatible with the classic (32-bit) version of Skyrim. A separate version is available for that here. FAQs
Why isn't this included in USSEP (Unofficial Skyrim Special Edition Patch)? Bethesda for whatever reason decided not to place a Quartermaster at every Civil War camp. This is technically not a bug in the game since there was no clear indication from the data in the Creation Kit that they ever intended for every camp to have one. Instead, I decided to make this as an optional add-on for those who might be interested. Will the Quartermasters respawn if killed? No, because the existing Quartermasters in the vanilla game aren't flagged to ever respawn. If you recall, there is an option after completing the Civil War questline on either side to kill all of the soldiers at enemy camps, so I don't think it would be appropriate to interfere with that. Why is there a Quartermaster with the same exact appearance at a different military camp?
The actor templates are randomly generated from a list by the game, so it is entirely possible that you might end up with a Quartermaster who has a "twin" at another one of the camps. This isn't a bug, it's just the way the game mechanics work since these are not unique actors. Known Bugs
None as far as I know, but please feel free to let me know if you do notice something wrong. I tested this rather thoroughly, but it's still possible I overlooked something. Usage Rights/Permissions
Please do not upload to any other locations or modify in any way without my permission. Such requests should be made by personal message rather than on the forums. Disclaimer
This material is not made, guaranteed, or supported by Zenimax or its affiliates.