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Oblivion Gates Remade 1.0.33

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About This File

The Oblivion Crisis started with the Sack of Kvatch in 3E 433, which the Champion of Cyrodiil helped take back with assistance from the guards. That same year, Mehrunes Dagon opened multiple Oblivion Gates throughout the continent of Tamriel. It ended that same year, starting the 4th era. It was also said to have hit the province of Skyrim rather hard, with various gates opening up throughout to besiege Skyrim. They laid waste to the Old Holds (Winterhold, Eastmarch, The Rift, and The Pale). However, there is nothing remaining from that event a little over 200 years after. How could Skyrim's residents have dismantled the gates? Surely they couldn't get them all.

This mod adds the gates throughout Skyrim, as a reminder of the Crisis. They also have some character added to them to make them feel like they've been around for over 200 years.

 

MIRRORS

Nexus Mods (PC) - http://www.nexusmods.com/skyrimspecialedition/mods/9040/?

BethNet (Xbox One) - https://bethesda.net/en/mods/skyrim/mod-detail/4011336




INSTALLATION


Wrye Bash

Download the latest version manually.
Move the archive into the Skyrim Special Edition Bash Installers folder.
Run Wrye Bash and install the mod as you normally would.
Make sure "Oblivion Gates Remade.esp" is enabled in the Mods tab!


Manually

Download the latest version manually.
Unpack the downloaded archive.
Move the unpacked files into the Skyrim Special Edition Data folder.
Activate the plugin through a mod manager.

After installing, run LOOT.



COMPLEMENTARY MODS

Oblivion Gates in Cities - Adds the gates in the 5 major cities. This is already included in his Open Cities mod.


UNINSTALLATION

Due to the way Skyrim was designed, any mod that is uninstalled mid-play has the potential to leave behind data in save games that can never be removed. Any mod that isn't a pure mesh/texture replacer can leave their data behind, causing it to be embedded in one's save. Scripts are counted among this, but it depends on how they were written.

I will not provide support for anyone who uninstalls this mod and continues on with their game.

Remove "Oblivion Gates Remade.esp" and "Oblivion Gates Remade.bsa" from the data folder. Click "Yes" to the missing files warning.


What's New in Version 1.0.33

Released

Fixed the FOMod Script




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