About This File
Skyrim Map Markers
Simply put, this mod adds map markers for places that don't have one in the game. In total, there are over 230 *new* map markers added!
What this mod does is to let the player to discover new places; places you had no idea that existed in Skyrim. This mod gives the best results in a new game, but it can be installed in your current game.
Download @ AFK Mods - https://afkmods.iguanadons.net/index.php?/files/file/2076-skyrim-map-markers/
Just extract the archive into the Skyrim\Data folder and activate the ESP in the Skyrim Launcher or use your favourite the mod manager, but I'll not offer support for MO or NMM since I haven't tried those mod managers.
I only offer support for Wrye Bash since I use Wrye Bash myself.
Just install the new version, overwriting the old version of the plugin with the new release.
In Wrye Bash just overwrite the old archive, unless you want to keep it, then use anneal or install missing file(s) in BAIN to update this mod. Always rebuild the bashed patch and run LOOT.
Just delete the Skyrim Map Markers.esp file in the Skyrim\Data directory. You can uninstall this mod any time since the mod doesn't install any scripts.
- Bethesda for the Skyrim Legendary Edition, and the Creation Kit.
This mod has been cleaned in TES5Edit. The latest version can be found here: http://afkmods.iguan...-wipz-tes5edit/
There shouldn't be any issues, unless another mod has changed the same cell and has replaced a map marker from this mod.
Should you have an issue then try to load this mod last in your load order, but before Arthmoor's Dawnguard Map Markers mod. Contact me if you have any issues.
- 1.8 for both the Skyrim Legendary Edition and the Skyrim Special Edition
Note: The 1.8 version for the Skyrim Legendary Edition is the final version, since I have decided not to mod Skyrim Legendary Edition anymore.
DO NOT upload this mod to any site without my permission.
NO porting to other games, inlcuding to Skyrim Special Edition and/or in any mod for other TES (Morrowind, Oblivion or later) games.
NO commercial purposes whatsoever!
Always, ask for my permission for...
Mod Merging, if another mod is released with this mod integrated in it
If I am no longer around in the community then the stewardship for this mod belongs to these sites:
Finally, the community modding history sites such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.