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About AndalayBay

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  • Birthday 12/01/64

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  1. [RELz] Mertz's WizBAIN thread

    Sure. I've been repackaging a lot of mods lately.
  2. [RELz] Mertz's WizBAIN thread

    Good point. I was only thinking from the point of view of creating a wizard for my mods. If you can't repackage the mod, there isn't much you can do.
  3. [RELz] Cutting Room Floor

    I thought USSEP was a typo. Aha! Found the emotes.
  4. There seem to be a couple of injected records:
  5. [RELz] Mertz's WizBAIN thread

    From what I understand about creating BAIN packages, it's normal to just use 10, 20, 30 for the packages. That's so you can insert others later if you wish. However my point was that having 01 Furniture and then the other furniture options under 20 makes it look like they aren't options on the same category. I suggest all furniture options be under 01 or 20. When you are supposed to only select one option of several, they should all have the same category number. Another example is Chandeliers. It should be 72 Chandeliers and 72 Chandeliers No 3D Chains Addon. Then the package will work properly if somebody decides to install without using the wizard. It still seems weird to me that the description says to select the other windmill or jewelry rings option only if you're running those mods. Perhaps you could clarify that with Brumbek and change the descriptions. No worries - I didn't think you were ignoring me. Great work on the wizard.
  6. [RELz] Mertz's WizBAIN thread

    Both. I got the same results both times. First I picked the Everything option and then I did the custom install. I posted a second time, but I think you missed it, so I'll quote myself: 56 and 59 are the compatibility patches. I'm wondering if it's just the wording of those options because it just seems to install different textures - there's no difference in the plugins that get installed.
  7. [RELz] Mertz's WizBAIN thread

    Ok, I think I see what's going on now. You put the main option for furniture under 01 and the other options were under 20. I think perhaps all options should share the same number? I'm not sure what's going on with 56 and 59. They got picked again even though I did not select the option. The description said to pick the others only if you had those mods, so perhaps it's just the wording. That is one monster wizard!
  8. [RELz] Mertz's WizBAIN thread

    I'm trying out the SMIM wizard and I noticed that it didn't pick either of the furniture options. I selected everything, so it's going to install SMIM-Merged-All.esp. Is one of the furniture options actually selected, just not shown? 20 Furniture Skyrim HD Appearance 20 Furniture Skyrim HD Weathered Appearance are the options but neither is selected. Also the 28 Hawk Dragonborn Fix wasn't selected, nor was 36 Shack Kit Dragonborn. It did select 56 Windmills SkyMills Compatibility Sails, but I don't have that mod. It also picked 59 Jewelry Rings CCO Remade or Jewelcraft Patch and I don't have those mods either. I'll try the custom install option and see what that does.
  9. [RELz] Mertz's WizBAIN thread

    Thank you so much for the SMIM wizard. :beerchug:
  10. I think I just found an inconsistency. I'm carrying the USLEEP changes over to More Interactive Items. In Falion's House in Morthal (MorthalFalionsHouse), USLEEP adds the Don't Havok Settle flag to the BoneDeerSkullHorned Object, but that's a static object in the base game. More Interactive Items makes it a miscellaneous item that the player can grab if they wish, so it makes sense that the flag is set (if I understand it correctly), so I copied the change over. However In the Palace of the Kings, upstairs in Windhelm, USLEEP removes the flag from BoneDeerSkull. Aren't both items static originally? Overall it's really hit or miss whether this flag is set or not and in general I'm not changing it. Found another one: USLEEP adds the flag to BoneDeerSkull in Fort Dunstad Commander's Quarters (FortDunstad03).
  11. Forum Upgrade - IPB 4.2

    It's always your fault. I should schedule downtime for TAL at the same time.
  12. Dragon Hunting Radiant Quest Problem

    I checked out a few others and same thing. Regular enemies now occupy the spot and no dragon. Plus all the packages in The Brotherhood of Old are messed up. This was an old game with lots of changes, so no surprise. Mainly I just wanted to make sure that it was normal that dragons would respawn and I could continue to hunt them. It sounds like it is and it's just my game. I uploaded my Papyrus log to the TBO private area if you'd like a chuckle. A real horror story.
  13. Dragon Hunting Radiant Quest Problem

    Never mind. This is an old game from four years ago and it looks like it's well and truly screwed. Some other stuff isn't working either. I really don't feel like starting a new game at this point, so time to go back to Oblivion and get some updates done.
  14. Dragon Hunting Radiant Quest Problem

    No, just Esbern. I seem to be finding that many of the dragon lairs are empty.

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