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Unofficial Patch Project
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About Hana

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    The Devil's Bitch
  • Birthday August 23

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    Toronto, Canada

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  1. Hana

    NifSkope 2.0 Dev

    Hi Sclero, I've questioned this same thing before and it's not a bug or error, Nifskope 2.0 just doesn't do that any more. The answer I got was it was a "happy accident" it ever did it at all, it was never an intended feature and with all the recoding of 2.0 that's gone and will not be supported again. You'll have to continue using an older version for that F03 workflow.
  2. Yes, you would be required to install on each game on each PC. I'm not sure it will solve your problem, however. " scope view on an ultra wide monitor " sounds like an engine level issue that we cannot fix.
  3. Hana

    NifSkope 2.0 Dev

    Hi @Randy2575 , That's not an issue with NifSkope, it's an issue with the vanilla clothes meshes. A ton of them have a missing body texture and look like that. We fixed hundreds of them in USLEEP/USSEP. Vanilla mesh; USLEEP/USSEP fixed mesh; If you plan to do any work on vanilla armor/clothing, feel free to use the USLEEP/USSEP meshes as your starting point. I can't help with your other issue on closing the program but if you come to the NifTools Discord server, you can find an updated version to try.
  4. Try removing the Enable Blending flag from the NiAlphaProperty of hair.nif, see if that helps.
  5. Yup, the two models are exactly the same in every way. I could see using it if there was perhaps some colour variation for highlights, etc, but this is not the case here. The hairline.nif is serving no purpose.
  6. It's safe to continue. We don't sync the unofficial patch to official ones.
  7. Hello and welcome, Stagger52!
  8. Welcome Unshod_Cobbler :) Maybe instead of cookies we should give you a pair of shoes. :D
  9. If you're having issues with the tracker, make sure you are actually registered. The tracker does not use the same login as the forum, you need to register.
  10. Hana


    Did anyone else notice the little man on the satellite? You have to look very closely at the ring around it, he's in a position closest to you and walking to the right around it. It also appears that you are standing in your own ship, at around 00:14 there's a reflection of text in the bottom left corner, possibly saying "constellation" ?
  11. Hana

    The Elder Scrolls VI

    I see the birbs! And the port city is very clear in that. I don't know TES lore enough to even hazard a guess as to where that is but I'll go with the bandwagon and say Hammerfell.
  12. It is a complicated process and recommended for advanced modelers. For beginners I'd recommend starting smaller, and not getting into meshes that require rigging. If you've skimmed my tutorial I linked above and feel you can follow that process I'll continue working on my notes for you.
  13. He looks great, and you're quite welcome. Making new armor records is correct, but also don't overwrite the original glass cuirass meshes, make sure they're in a unique folder to go with your mod.
  14. Blender portable is fine because yes you need Blender 2.49b for this. I hope you're familiar enough working in it as no, this is not a simple process. I'll PM you with further details. Porting is a touchy subject, even for personal use, and Im not going to make the information public. In the meantime, you can have a read through this tutorial I wrote on how to work with Skyrim meshes, as this will be an integral part of the process.

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