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Unofficial Patch Project
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About Hana

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    The Devil's Bitch
  • Birthday August 23

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    Toronto, Canada

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  1. It's safe to continue. We don't sync the unofficial patch to official ones.
  2. Hello and welcome, Stagger52!
  3. Welcome Unshod_Cobbler :) Maybe instead of cookies we should give you a pair of shoes. :D
  4. If you're having issues with the tracker, make sure you are actually registered. The tracker does not use the same login as the forum, you need to register.
  5. Hana


    Did anyone else notice the little man on the satellite? You have to look very closely at the ring around it, he's in a position closest to you and walking to the right around it. It also appears that you are standing in your own ship, at around 00:14 there's a reflection of text in the bottom left corner, possibly saying "constellation" ?
  6. Hana

    The Elder Scrolls VI

    I see the birbs! And the port city is very clear in that. I don't know TES lore enough to even hazard a guess as to where that is but I'll go with the bandwagon and say Hammerfell.
  7. It is a complicated process and recommended for advanced modelers. For beginners I'd recommend starting smaller, and not getting into meshes that require rigging. If you've skimmed my tutorial I linked above and feel you can follow that process I'll continue working on my notes for you.
  8. He looks great, and you're quite welcome. Making new armor records is correct, but also don't overwrite the original glass cuirass meshes, make sure they're in a unique folder to go with your mod.
  9. Blender portable is fine because yes you need Blender 2.49b for this. I hope you're familiar enough working in it as no, this is not a simple process. I'll PM you with further details. Porting is a touchy subject, even for personal use, and Im not going to make the information public. In the meantime, you can have a read through this tutorial I wrote on how to work with Skyrim meshes, as this will be an integral part of the process.
  10. Hm, downloads just fine for me. What browser are you using? It's also possible a recent security update to the forum is having some effect. I'll have admin look into it.
  11. LOL, that's what I meant to say... dunno why I went with porting from Ob to Sky
  12. No, the two nif formats are completely different. You would have to import Oblivion meshes into a 3D program like Blender, and then follow Skyrim export processes.
  13. Ok, here you go. Only required adjustments to the glass cuirass. Here's the file. Don't forget to recreate them as unique records. glass.zip
  14. We've been down that road too many times to know what a nightmare it is, and have made the decision as a team to stop trying. One seemingly small fix leads to breaking something else and it's just not worth it. If you're adamant about using this combination I will take a closer look at the meshes and see if I can fix it for you to use in your mod. Will let you know.

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