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VaultDuke

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About VaultDuke

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    Germany

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  1. [Fallout 4] Official Patch 1.10.20.0.1

    I had that permanent beta tag error before. Usually the last beta version becomes the release version, and if you were subscribed to the beta channel at that time, the tag stuck. Only way to get rid of the tag is to opt out of beta, while a beta is still running. Opting out with no beta available keeps the tag for no discernible reason. Only solution in the absence of a running beta program is a complete wipe and reinstall. Why blame one company when you can blame both. To me it looks like Steam has an error prone system and Bethesda didn't figure out how to use it properly. 😅
  2. No Mans Sky - Update

    Thanks, gonna get it now, while it's on sale!
  3. Forum Upgrade - IPB 4.2

    upon further observation, this seem to be the case for me as well. it doesn't seem to be related to how i got to the page, like i assumed at first. sometime it works, sometime it doesn't. very odd. edit: if you do not see any issue on Win < 10 and browser =/= edge, that's already a usefull info i'd say Arthmoor. how would i switch the theme, to test what you suggest? edit 2: found it. There is no static top banner on the default theme as far as i can see. naturally, the problem doesn't present itself there.
  4. No Mans Sky - Update

    i mean the update that adds the multiplayer component. Is that added to the gog version with this update? I'm in no hurry, since i hope to play this game with my 3d vision setup anyway, which will require the 3d vision community to provide a shader patch to fix any stereoscopic bugs.
  5. No Mans Sky - Update

    Thanks for the indepth reply. sounds like it might be up my alley. i guess i'll give it a few more days to see if galaxy bets the necessary update or not, before trying it out.
  6. Forum Upgrade - IPB 4.2

    On Edge browser the static top banner flickers when i follow links to a specific post from the main page, i.e.: i click on the link to the latest post in a forum instead of clicking through the individual forums/thread links. Anyone else see this? on the other hand, the weird scrolling behavior i had with the background image no seems to be fixed (at least on computers that have access to somewhat recent intel gpu drivers). The loading times of the background image however are unchanged (as expected). all in all, i think the upgrade is really good looking and works well.
  7. No Mans Sky - Update

    From what i understand the multiplayer option lets you name planets and creatures in a persistent universe and now you get a low chance to meet other players as well. are these options available to the gog version? and if so, do the require gog Galaxy or just the use of some setting ingame? I'm not opposed to trying the game out online. but i'd like to keep installers as simple as possible.
  8. Forum Upgrade - IPB 4.2

    For me the background image is loading really really late (like 5 seconds after the rest), any chance this might get looked at?
  9. The Big ESO thread.

    https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG
  10. QA about Steam

    IIRC there are ways to move your steam install folder and then run "verify steam cache" in steam to relink everything. not sure how it's done in detail, but maybe this gives you an idea of what words to google for?
  11. Creation Club

    Wait, have they even announced anything about the way the creators will be paid? i must have missed that. My temperamental ramblings above aside, could we agree, that it would be dope if bethesda managed to apply their newly developed 'submit creations and have them reviewed and published' system to a community sourced bug fix application thingy?
  12. Creation Club

    No, no we are not. Bethesda made QA a central piece of their offering in Creation Club. Read their faq, it's in there in capital letters. I'm still laughing each time i think about it 😆
  13. Creation Club

    Meh, I've always been a supporter of the idea behind paid mods, but i don't think either Bethesda's not Valve's approach are/were any good in total. They both have their strengths and weaknesses of course. What i really appreciated about Valve's way was their system to differ some of the money as a gift to the tool developers working for the modding community. That was an acknowledgement of the complex nature of creation engine modding by Valve and a take on nourishing that culture i see lacking in Creation Club (correct me if i'm wrong) Bethesda's solution has a much higher chance to circumvent to massive problem of mod theft due to the lengthy and in-depth release process, so that is good. Also it cuts out one middle man, so that may mean more revenue for "outside developers". I think by offering their "quality control" and professional release management, they kind of try to also justify their own share of the money (something which, imho and quite legally, they already earned by owning the IP, providing the game and the toolset, but meh, some people like to complain). But there lies the irony in this. Bethesda's big improvement in the new paid mods service is offering their professional quality control. I can't be the only one on this board who raised an eyebrow at that thought. Add to that, that they don't allow the entrance of existing mods (we have seen the outcry that happened overre-released improved mods in particular, so i at least can't blame then here), only allowing original content and wanting to profit off of a community, that had to provide their own tools and fix the underlying game itself to even start modding to the extend we see today. The minimum they should do, imho, and this is my proposal, is acknowledge the massive work the community has done to make their games better. If they are accepting outside input and offering internal quality assurance, the least they should do is providing an official channel to submit bugfixes. Send in a reproducible bug report and a fix. They test, go through their what-ever process and if accepted, pay 5$ for each texture, Script or mesh and lets say 1$ for each fixed form ID. If i just gave Sclerocephalus, Black Pete and Arthmoor a boner, you are welcome. What i'm trying to say is: in the system they are setting up, they can no longer accept the community to fix their shit for free, but need to internalize the community patch efforts and reward them equally with the other modding efforts. Of course due to the obvious nature of not accepting already existing mods, this would be a system that would have to wait until the next game. As for the tool creators: I don't have an idea, yet, but why not just copy what Valve did. So, that's my take on it. Let's hope it all works out better this time. edit: oh yeah, i'm of course not buying into the "creation club is not paid mods" rhetoric.
  14. UFO4P messes with localisation?

    The patch is in English. It is not a multi language release. The engish names of things that have been fixed are "imprinted" into the patch. As Nebulous112 said, you need to find the German version. There is a 'Transl' button under the total download numbers on the nexus page of UFO4P, that has links to all the international versions. Cheers
  15. German translation?

    Hey there fellow kinsman and welcome to AFK Mods, you will need the german translation of the patch: http://www.nexusmods.com/skyrimspecialedition/mods/100 and you might want to take a look at this extension: https://www.elderscrollsportal.de/ressourcen/skyrim-special-edition-directors-cut-ssedc.2999/ In any way, as hard as this is to tell you and your wife: it is heavily discouraged to transfer the save data, since it might mess up all kinds of stuff. You transferred a safe from XBox Legendary edition to patched PC Special edition. Neither the switch of platform nor game version is guaranteed to work and not mess up anything. If you want, i can help you transfer the face data/look of the old character to a new game file/preset. But this is all that really could be done with good conscience.

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