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Nico coiN

Unofficial Patch Project
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About Nico coiN

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    Wiwiland, France

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  1. Translations bethesda.net upload

    Arthmoor will probably elaborate more but here are my tips : -unpack ALL UFO4P resources in your data folder. ALL UFO4P files should be present as 'loose files'. Of course, ONLY UFO4P files should be present as loose. Absolutely no other 'foreign' loose file should be present. -when time comes to build the ba2 archives, open a new window in your computer browser (I mean Windows explorer), go inside the 'textures' folder and STAY at this level. Initiate a search (ctrl + f) and type '*.*' . All the files located in the subfolders will be listed. Select them all (ctrl + a) and just achieve a big 'drag n' drop' in the proper CK archive building window. Proper paths for each file will be automatically logged. -now do the same from within the 'meshes' folder, the 'sound' folder, and so on... You will be able to rebuild the ba2 archives in only a few 'drag n' drop' manipulations. No .achlist file needed.
  2. Yes, all esm were updated.
  3. "Burguk's cellar" name contains an unregular character. Also, this cell's name modification wasn't ported to USLEEP.
  4. Help with LOD for a building

    Hi ninework1, LOD files generation from the CK is bugged for SSE, you can achieve it only for LE. Check this post and this post to obtain informations and the source files in order to achieve it. You can also use xLODGen (a fork from xEdit) to achieve this.
  5. All Legends Eventually End

    I'm open to any solution, but I don't know how to use Blender. The best way for me would be a tool that could convert meshes back to LE format.
  6. @alt3rn1ty : this mod just brings back the main menu from the previous official update (md5 are the same) which means no access to CC at all. Check my mod ' no more creation club news' that still allows CC access and only removes the spam box.
  7. All Legends Eventually End

    I have reasons to stay on the Legendary side. As a player, first : ENB will never be as sophisticated in SE as it is in LE, and Skyrim without any ENB preset is quite pale and has no real visual relief... As a modder, next : most of my creations were incorporated in USLEEP/USSEP. Even if I'm much less available I will probably achieve some other mesh fixes. The problem is that I have absolutely no tool to import meshes in SE format in 3DS. So, basically, if USSEP fixes a mesh and I have to work on it even more, then I have no other choice than restarting from the very beginning, and from the LE mesh...
  8. [WIPz] TES5Edit

    With the latest SSE update (Creation Club support) can we safely clean the DLCs with the current xEdit version ?
  9. Yes, the CK was updated. I don't know exactly when, but only Arthmoor could confirm you if he used it.
  10. I just noticed this while inspecting the patch for an eventual french translation : DLC01RETravelSC02, DLC01WorkshopRobotAttack01, DLC01WorkshopRobotAttack02, DLC01WorkshopBotRaiderAttack01, DLC01WorkshopBotRaiderAttack02 : UFO4P sets these quests names in German (fingerprints from Sclero, eh ? ), I suppose it isn't even displayed ingame.
  11. Confirmed on both LE and SE. Nor USLEEP or USSEP edits this reference. This should be reported as a regular placement error, easy to fix by adjusting position or plugging the hole with another appropriated static.
  12. Information about SKSE64

    Yes, that's quite astonishing. If only old SKSE plugins would work out-of-the-box, then that would be the cherry on the cake.
  13. Information about SKSE64

    It didn't work so easily for me. I had to add 'Skyrim.esm' as master to 'SkyUI.esp', otherwise the esp couldn't remain ticked in my load order (I don't have any other thing than the vanilla mods menu to handle this). Also, in its actual state I have a CTD to report : make a search for a location by its name in the map menu. Once you click on it in the results column you get a CTD.
  14. Aerin's house name contains an improper character. Check record [00022642] with SSEEdit.
  15. [Relz] Cutting Room Floor

    I'm afraid Dreamworks already owns the idea :

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