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Everything posted by PrinceShroob
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Version Alpha release 10
199 downloads
This is a work-in-progress quest mod for Oblivion. I've been working on it for ages. Requires OBSE, and you should probably also have Elys Universal Silent Voice. It's an alpha, which means that it's to be used for constructive feedback -- not on saves you intend to keep. Feedback thread with more information here. -
Version 2.1
247 downloads
Bright-Scales, the oddly-colored protagonist of my currently-unfinished quest mod project for Oblivion, Vampires Guild, is visiting Skyrim. He can be found in Winterhold staying at the Frozen Hearth Inn. Completing his short quest will allow you to take Bright as a follower. The young vampire boasts a leveling Vampiric Drain spell and a hood for sunny weather, and he'll also cast the Muffle spell on himself when he begins to sneak. In combat, Bright can summon powerful atronachs and uses strong defensive spells, such as healing, armor spells, and wards, though his Destruction magic -- ice and lightning spells -- is somewhat on the weaker side. If a vampire follower isn't to your liking, Bright can be persuaded to cure himself. Bright has unique dialogue spliced together from existing voice assets, and has location and set piece commentary as a follower, as well as a little ambient dialogue about his trade and current goings-on in Skyrim when spoken to when not following. As he uses a vanilla voice, Bright is integrated into Dawnguard and Hearthfire content (though he cannot be made a steward), but as Keith Silverstein did not return for Dragonborn, Bright cannot make use of any Dragonborn-specific dialogue. Bright can be married if you wish; he simply needs to be taken as a follower once. Although in Vampires Guild's story Bright was homosexual, here he can be married by either sex. There's a compatibility file for Change Follower Outfits included in the download.- 3 comments
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Resources for USSEP
PrinceShroob replied to alt3rn1ty's topic in Unofficial Skyrim Special Edition Patch
Y'all do know that exported face textures are just tints and the mesh is just headparts, right? New textures shouldn't affect anything, else they'd have needed to export facegen with the HD texture pack. -
Grey Face Bug
PrinceShroob replied to Sterben1991's topic in Unofficial Skyrim Special Edition Patch
Of course it causes the gray-face "bug"; if an actor's exported facegen and their current headparts do not match, then you see a gray face. Changing an actor's race to make them a vampire is a method Bethesda rejected using in Dawnguard precisely because of this problem. Changing an actor's race to a vampire race will override their eyes (and head, with Dawnguard); this is necessary so that changing the player's appearance works properly. This causes a mismatch with their exported facegen. Whatever mod you're using should do what Dawnguard does instead: using an alias to apply vampire keywords and spells and using SetEyeTexture() to change the actor's eyes. -
Vampire lord drain fix?
PrinceShroob replied to munchies72's topic in Unofficial Skyrim Special Edition Patch
It's not a bug. It seems to be intentional, I presume because Vampire Lord is already very strong without having an essential, powerful follower accompanying you. -
Followers arrows arent infinite
PrinceShroob replied to Ethermyn's topic in Unofficial Skyrim Special Edition Patch
Because the follower hunting bow is no longer unplayable, followers consume arrows normally. However, you can now replace the hunting bow with a stronger bow. -
Skyrim SE/Fallout 4 mods on PS4 are back - Sort of.
PrinceShroob replied to Arthmoor's topic in General Discussion
That quote in context seems to be implying that you can use the Creation Kit on the PS4, but can't upload extra assets to use. -
Why is Kvenel the Tongue named Draugr Deathlord?
PrinceShroob replied to Batty's topic in Unofficial Skyrim Patches
You assign a new name through an alias; assuming Kvenel is actually in the alias and the quest is running, if he's not being renamed, then he was probably in an alias errantly flagged as "uses stored text," and the most likely culprit for that is a Companions quest. -
"Beyond a reasonable doubt" is the standard of evidence for a criminal trial, which may be a life-or-death decision. I don't think such a standard is warranted when talking about a computer game.
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Unless you're alleging that this issue is a microcosm for a larger problem, I don't really understand why you're so hung up on it. Nevertheless: with regard to the Custom Fit perk, several NPCs have the incorrect full set perk assigned for their armor skill; thus, Isran's case is not indicative of intent, especially since he doesn't wear a full set, anyway. He has perks for several weapon types in which he is not skilled, yet is not a follower and never receives another weapon, so those perks are not indicative of intent, either. He had no armor skills whatsoever before the patch fixed TrainerHeavyArmorMaster for Farkas. Isran orders the attack on the castle, so, yes, it is premeditated, and furthermore he's so paranoid that he'd want to be protected at all times.
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Isran participates in the battle at Castle Volkihar during "Kindred Judgment" if you've sided with the Dawnguard, and you fight him yourself during "Destroying the Dawnguard" if you've sided with the Volkihar. It is generally accepted that NPCs are intended to wear armor they are proficient in using, more so if they participate in combat during a quest. In this case, Isran shares his class with Farkas, so his class couldn't be changed to match his worn gear, unlike, say, Aela the Huntress, who is the only user of her class. Israel's perks are a mess of dropped concepts and don't correlate with his gear necessarily, but he does have the Tower of Strength perk, which requires him to wear heavy armor. He also has the Custom Fit perk, which would give him a higher armor rating if wearing all light armor, but he doesn't wear a helmet so its effect is null.
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Why is Kvenel the Tongue named Draugr Deathlord?
PrinceShroob replied to Batty's topic in Unofficial Skyrim Patches
Possibly the constantly-cycling Companions radiant quests plus "uses stored text" on an actor alias. It prevents any name replacement from working on that actor afterwards. -
[RELz] Unofficial Oblivion Patch [UOP]
PrinceShroob replied to Arthmoor's topic in Unofficial Oblivion Patches
Yes, I've noticed that, but did not correct the audio due to a dearth of suitable samples.- 36 replies
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[RELz] Unofficial Oblivion Patch [UOP]
PrinceShroob replied to Arthmoor's topic in Unofficial Oblivion Patches
The game is probably rounding the weapon damage down because your Blunt skill and Strength aren't high enough to see a larger difference in the weapons' damage.- 36 replies
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From the album: Shroob's Stuff
Current ICGroundFloor01.nif. -
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From the album: Shroob's Stuff
Sig's edited ICGroundFloor01.nif. -
[RELz/WIPz] Unofficial Skyrim Legendary Edition Patch [USLEEP]
PrinceShroob replied to Arthmoor's topic in Unofficial Skyrim Patches
-1 rank is used for dialogue recording; the actor is considered to be both in and not in a faction, so that all dialogue is exported for recording. Lydia actually should have -1 rank in PotentialMarriageFaction, as she's only supposed to be available if the player buys Breezehome, and a script adds her to the faction on purchase. -
[RELz] Unofficial Oblivion Patch [UOP]
PrinceShroob replied to Arthmoor's topic in Unofficial Oblivion Patches
Reposting from the BethSoft thread:- 36 replies
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From the album: Shroob's Stuff
Attempt at recoloring the green velvet shoes icon to actually be green. -
From the album: Shroob's Stuff
Normal robe mesh for comparison with the Unofficial Oblivion Patch's Mythic Dawn robe mesh. -
From the album: Shroob's Stuff
Gap between hand and robe visible when casting spells or using a staff. Also affects female robe meshes and Mythic Dawn robe mesh, although much harder to notice there. -
From the album: Shroob's Stuff
Deformations around the armpits present when wearing the Unofficial Oblivion Patch-corrected Mythic Dawn Robe. -
From the album: Shroob's Stuff
Bunching near the right (wearer's left) shoulder visible when using a staff. Does not affect the female robe meshes.