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alt3rn1ty

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About alt3rn1ty

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    Mere Morsel

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  1. alt3rn1ty

    No Mans Sky - Update

    1.55 update is now public, I think there have been a couple of additions to the bug fix list (1.55 experimental had two public releases, the second added a few more fixes to the list), but I didnt take note of those : https://www.nomanssky.com/2018/08/next-patch-1-55/
  2. alt3rn1ty

    No Mans Sky - Update

    Understatement of the topic, have a look at the line up in the new experimental patch https://steamcommunity.com/app/275850/discussions/0/1746720717333679989/ They have fixed a few more of my reported issues (12 reports so far, 6 now fixed)
  3. alt3rn1ty

    No Mans Sky - Update

    Now that 1.54 is live I think (judging by the decrease in the amount of fixes in the last couple of patches) that they are running out of serious fixes which needed doing .. https://mobile.twitter.com/NoMansSky/status/1026788487285166080 So now I think the amount of fixes will go up again in the next next patch .. https://mobile.twitter.com/NoMansSky/status/1026791312723456001
  4. alt3rn1ty

    No Mans Sky - Update

    Patch 1.54 now public https://www.nomanssky.com/2018/08/next-patch-1-54/
  5. alt3rn1ty

    No Mans Sky - Update

    Patch 1.53 is public https://www.nomanssky.com/2018/08/next-patch-1-53/
  6. alt3rn1ty

    No Mans Sky - Update

    And another one .. https://www.nomanssky.com/2018/07/next-patch-1-52-2/ Edit : Meanwhile there is another internal update on the go already which no doubt soon will turn into another experimental version.
  7. alt3rn1ty

    No Mans Sky - Update

    Patch 1.52.1 now public https://www.nomanssky.com/2018/07/next-patch-1-52-1/
  8. alt3rn1ty

    No Mans Sky - Update

    Yeah I just made my seventh report, but this one is just for an annoyance that happens when you get contacted by the anomaly. You get a little mission to meet a certain amount of aliens, and on completion the anomaly warps into your current sector (my third warp), then it starts this loud booming sound which is present throughout the sector and when you are on planets .. I warped back to the previous one to do things in peace it was that bad. Pretty sure it should stop, or at least reduce some, but it kept on going and going like torture. So I have started again so I can do that bit again when it gets fixed and test it out. I agree : Atmospherics are superb, Tech salvaging is good, very much like the new balance for simple things like fuelling your ship, it has a step more than it used to but thats forgivable due to the product seems to be lasting longer for less grind effort put in. A few blue things, some ferrite, make a plate, make a capsule, do that 4 times and you have two lots of two capsules stacked to completely fill her up with go go juice for ten launches. I like the fact you can leave the refinery doing its thing while you do something else too. I already have the pre-order dlc installed and flying that around as my early ship, because I think I am going to be sat in something small for quite a while this time round, so may aswell get a good blast with it. Edit : Oh and creatures, lots of improvements there, and the odd involuntary mess made .. I wont give anything away but if they catch you right in a surprise they can make your coffee go flying - Thats all i'm saying :), I certainly wasn't expecting anything out of the ordinary .. Anyway I need to shush. The animal sounds too, at last everything is not a squeaky toy anymore. Edit 2 : Aand the flying, especially the low flying, is just right. I think I could go on editing this post for a long while , the new scanner and visors too. I also like that the Terrain manipulator is accessible quite early. The early days of NMS used to have a grenade launcher which was easy to pick up early, and was very useful for making caves in the landscape to escape extreme weather until it calmed down. Then with subsequent updates the Grenade launcher became a bit harder to get hold of .. Now the Terrain Manipulator fills that slot for getting out of the bad weather when necessary, I make a mini cave big enough to drop the refinery and occupy myself making stocks until it blows over. Edit 3 : One more edit .. Caves, they so deserve a mention. The torch gets a lot more use, and the feeling going into them, I am getting a be cautious vibe all the time even if the only new additions down there are the toxic cloud puffing growths which are sometimes not so obviously right above your head when you start getting choked and cant find the source to move away from them. Nearly died with those things until I ran and then looked back to realise where they were. I do believe there are also some not so nice critters in caves too (though I have not seen them personally, the critters I mentioned earlier are an entirely different thing .. I think .. Oh hell I hope those are not down caves).
  9. alt3rn1ty

    No Mans Sky - Update

    Patch 1.52 now public https://www.nomanssky.com/2018/07/next-patch-1-52/ .. Waay too quick, I just downloaded the 1.51 B Experimental and its already old news
  10. alt3rn1ty

    No Mans Sky - Update

    Patch 1.51 now public https://www.nomanssky.com/2018/07/next-patch-1-51/
  11. alt3rn1ty

    Wrye Bash - All Games

    Wrye Bash shuts down and restarts automatically as part of the Restore settings process I have the BashBugDump.log open in Notepad++ while its all happening, and notepad++ auto reloads the BashBugDump when it detects changes, so the unfinished bug dumps are the last loaded just after the Wrye Bash auto-restart happens during the restore settings. Will try manually saving in FO4, but as far as I remember I have always let Bash do its selection of settings locations automatically. Although, SSE was installed way before FO4, and FO4 installation of Wrye Bash was installed on top of a previous installation which was just for SSE, so maybe it has adopted the SSE settings save location ? .. Anyway will try a few things in due course (back on shifts again just now)
  12. alt3rn1ty

    Wrye Bash - All Games

    .. But the actual restoration and restart, tickles my happy bone I have never seen that all work as it should before. The bashbugdump.log (same as SSE) seems not quite finished :
  13. alt3rn1ty

    Wrye Bash - All Games

    Controversially Fallout 4 when you issue the Restore Settings command, opens a browse dialogue where you would expect, in .. D:\Steam\steamapps\Common\Fallout4 mods\Bash Mod Data\ So you have to browse to the SSE Location instead to go find the last saved ..
  14. alt3rn1ty

    Wrye Bash - All Games

    @Utumno - The work was (as far as I can tell so far) a bit of a remarkable success (only a bit though, wouldn't want the moral to be raised too much) Window positions, info boxes, toolbar Icon size, menu preferences such as Dont allow skipping of bethsoft content = All restored after previously deleting bashsettings.dat in my documents. After deleting the bashsettings.dat file, I launched again in debug mode hoping to grab a bashbugdump.log afterwards, and even though it does a restart of Wrye Bash as part of the process, I got one (just for SSE so far, going to try FO4 next), but I think its partial, as you exit Wrye Bash after it has restored and come back up the bashbugdump.log ends with what looks like an unfinished line? so the following is all that could be grabbed ..
  15. alt3rn1ty

    Wrye Bash - All Games

    Giving it a whirl - First run after installing, installed for SSE and FO4, ran it in Debug mode for both of them and the initial Backup settings I think this part is no problem apart from the fact that it still saves the backup zip in the same location for both SSE Wrye Bash Standalone, and FO4 Wrye Bash Standalone See line 20 in both BashBugDump.logs spoilered - Even though they are completely separate installations of WB Standalone, each with their own Gamename \ Mopy \ They both save backup files into the SSE location .. BACKUP BASH SETTINGS: D:\Steam\steamapps\Common\Skyrim Special Edition Mods\Bash Mod Data\ FO4 Wrye Bash should be saving into .. BACKUP BASH SETTINGS: D:\Steam\steamapps\Common\Fallout4 mods\Bash Mod Data\ But instead it saves into the SSE bash mod data location. Going to try restoring settings next after deleting the in play bashsettings.dat .. Fingers crossed

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