alt3rn1ty

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About alt3rn1ty

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  1. Apparently Monsignor plaza has an occlusion box which is not needed ? http://www.nexusmods.com/fallout4/mods/23711/? "Also recommend it to be incorporated to the Unofficial Patch"
  2. Well it is still beta, so as with anything there will be system differences throwing curve balls for some but not others which in time will be ironed out I would imagine - The CTDs were due to the other beta having some kind of error to do with caching .. meh321 has now taken that beta down and working on what may be a better way of achieving his aims. Still havent tried it myself, just dont see the need at the moment on my machine, SSE runs better than any Bethesda game I have ever tried.
  3. Probably not as remarkable, I only have 9 plugins beyond the official content in my SSE setup, so have never noticed any degradation (and being on a much better machine now than I have ever had before it would have to be quite a difference to make me notice I think). Anyone with really light load orders will probably not notice, depending upon how fast their machine is at executing the extra loops per plugin Edit : Just saw a comment by Gamer Poets, he has seen someone test Fallout 4 with the 240 empty plugins test, and did not experience any reduction in FPS .. So this problem seems confined to Skyrim Special Edition.
  4. A new fix by meh321 for Skyrim Special Edition has been released, if his previous fixes are anything to go by this may well bloom into a few other fixes as time goes on. SSE Fixes - Its currently in beta, but apparently fixes an SSE bug which "causes low FPS with many ESP or ESM plugins installed. Also adds option to enable OSAllocators like in vanilla Skyrim, but it's disabled by default because for me it lowered FPS slightly". To test the issue : I haven't tested it personally yet, but have no doubt meh321's results will prove true, thats an astonishing difference. ( I also do not have enough mods to make this problem manifest on my setup, so have never been aware of such a problem before now ). So anyway, do we have a list of mods recommended in addition to the USSEP somewhere that this may be added to ? Edit : It would not surprise me if this is also a Fallout 4 problem (it has already been mentioned that it is not a problem for Oldrim) Edit : Just saw a comment by Gamer Poets, he has seen someone test Fallout 4 with the 240 empty plugins test, and did not experience any reduction in FPS .. So this problem seems confined to Skyrim Special Edition. Edit 2 : Ousnious has passed the info along to Bethesda, so possibility of it getting fixed in future .. maybe / maybe not / in the hands of The Nine
  5. I also gave GOG another report to highlight that the new CS update Oblivion.esm is completely missing any kind of timestamp ( I thought something was odd when taking that screenshot back there, and didnt realise that windows was probably having to give the plugin a default but really old timestamp ). So I guess Wrye Bash will need an amendment so that it does not fail in such circumstances .. But the GOG package may well receive an update to correct it ( They have already acknowledged my previous report about the path issue, so I linked that to this topic with the screenshot about the timestamp issue aswell ). Looking forward to the next beta
  6. Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\bethesda softworks\Oblivion] "Installed Path"="e:\\oblivion/" I'm going to report it to GOG so they can sort out their Oblivion game installer Edit : Report made
  7. wizbain

    Good project Beermotor, over the years for Oblivion / Skyrim LE + SE / Fallout's I have helped many authors add wizards, and they are mostly appreciative. Couple of things to watch out for : 1. Occasionally they do not understand Wrye Bash at all and shy away from the offered help - I think this is mainly due to the fear that one day they may change things enough to warrant a re-write of the scripting and they dont want to end up dropping a feature because the wizard writer is no longer around. On a few occasions that was nearly the case for me, but I spent an extensive amount of PMs on teaching the author that its not much different to doing the FOMod scripts if they can handle the logic of doing those .. Gentle diplomatic encouragement without being pushy works. 2. Sometimes there is no other way but to offer the mod author a complete restructuring of the zip, so that both FOMod and wizard scripts can equally access the folder structure logically, also that there is actually a sub-package structure as opposed to everything being dumped into one folder which would be installed normally by FOMod scripted prioritisation of files installation (importantly in Wrye Bash case so that the numeric / alphabetical order of the folders work as a series of overwrites where there are conflicts between sub-packages files), present a case and assure them you will also re-do the FOMod script as necessary if they are not happy doing that as a collaboration. 3. Make sure there are notes in the wizards presentation for things that have been skipped which would ordinarily have been installed by a FOMod script, and need manually installing. I know of one currently that falls into case number two, I have a private rearrangement of this which I did with the older version of the same mod, but all I did was make it into a complex BAIN without ALL of its possible combinations (when you study it you will understand why, the options are extensive), I did not do a wizard for it because I just couldn't be bothered :). A new version has been released since, but I dont use it anymore so aswell as it being a fairly large project I lost interest .. Mature skin texture and body for UNP UNPB 7BASE CBBE Vanilla (SE) by Maevan2 You would also need to do the whole thing 4 times (there's a separate file for UNP / 7Base / CBBE / Vanilla). Its still in development too I think, though it is in a finished state as it is, there will probably be updates to come. The structure of this needs a lot of thought in the textures department as to what options are going to ultimately win in a bad scenario if for example a user ignored the wizard and manually selected every sub-package to install, between all the various diffuse / normals / specular and scars / moles options. Should you wish to accept this mission .. Good luck :), especially if you have never dabbled with also re-writing FOMod scripts ( For more help with those, the Wrye Bash Technical ReadMe includes a comparison of commands between Wizard and FOMod scripts, and the best Guide I have ever seen dedicated to FOMod scripts is Guide to FOMod scripting by Nyrb ) Another one falls into case number 3. above. A bit easier than Mature Skin and already a simple case of sub-package seletions, sans wizard - CBBE for Skyrim LE, for Skyrim SE (still to be published at time of writing), and for Fallout 4 The base required / core files sub-package contains the Slim body meshes (at least it does by default in the Fallout 4 setup .. I dont use the Skyrim ones), and then provides alternative body meshes for Curvy and Vanilla shaped bodies (Vanilla is included because Caliente's bodies offer a higher poly count for smoother curved bodies (although not ridiculously high, just enough to do the job nicely), so you have a better looking Vanilla shape without any rough edges. But along with the required Textures / Meshes and plugin, the core required files sub-package also contains a Tools folder, which Wrye Bash will not install - And so needs a note in the wizard that this part of the installation needs manually installed if they also wish to use Skyrim LE Bodyslide, Skyrim SE Bodyslide or Fallout 4 Bodyslide Those latter three (Bodyslide) will not be able to install with Wrye Bash because they include exe's I dont know what the future holds with Vortex (the new NMM replacemnt project which Tannin (ex MO author) is working on for Nexus), but from what I understand it will support FOMod scripting, so will eventually take over from both NMM and MO .. Something to keep an eye on I think this is a good timely project right now, especially now that most of the Wrye Bash refactoring has been done by our one man marvel Utumno - And original MO is effectively dropped by its author, MO2 has a new author who is sill at the learning stage of taking over its programming, and NMM is being dropped by Nexus in favour of the new Vortex project. The only reliable projects at the moment and going forward I think are Wrye Bash, and what will become Vortex. So in the latter case FOMod knowledge is still going to be a necessity in the modding community
  8. Apparently the new oblivion esm was created in 1969 <old man voice> "yes those were the days, you think you had modding troubles, try playing the game on a pocket calculator" Good OLD Games was named well
  9. Also note drjaxx0 edit to his post : "EDIT: Wrye Bash is back! It seems that the latest patch from GOG affected the timestamps of the core ESP/ESM files.I changed the "last modified date" of Oblivion.esm file to 2006-01-01 00:00:00 and used BOSS to deal with the rest of the files - after the modification." I am going to leave my Oblivion installation as is until Wrye Bash can get past this problem without user interaction, so I can test any fixes (but I may not be back for a few days again .. going to be away from home again for a while)
  10. And after re-installation I can reproduce the same error as drjaxx0 on Oblivion Nexus .. Wrye Bash starting Using Wrye Bash Version 307.201705262232 (Standalone) OS info: Windows-10-10.0.15063 Python version: 2.7.12 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_GB', 'cp1252') filesystem encoding: mbcs bash.pyo 322 main: Searching for game to manage: bush.pyo 89 __supportedGames: Detected the following supported games via Windows Registry: bush.pyo 91 __supportedGames: Oblivion: e:\oblivion bush.pyo 91 __supportedGames: Skyrim Special Edition: D:\Steam\steamapps\common\Skyrim Special Edition bush.pyo 91 __supportedGames: Fallout4: D:\Steam\steamapps\common\Fallout 4 bush.pyo 149 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 155 _detectGames: Set game mode to Oblivion found in parent directory of Mopy: E:\Oblivion bush.pyo 170 __setGame: Using Oblivion game: E:\Oblivion testing UAC mods_metadata.pyo 224 __init__: Using LOOT API version: 0.10.2 __init__.pyo 3410 __init__: Fatal error constructing 'Mods' panel. Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 117, in <module> File "bash\bash.pyo", line 439, in main File "bash\basher\__init__.pyo", line 3994, in Init File "bash\basher\__init__.pyo", line 3634, in __init__ File "bash\basher\__init__.pyo", line 3405, in __init__ File "bash\basher\__init__.pyo", line 1742, in __init__ File "bash\basher\__init__.pyo", line 252, in __init__ File "bash\basher\__init__.pyo", line 212, in __init__ File "bash\balt.pyo", line 1699, in __init__ File "bash\balt.pyo", line 1812, in PopulateItems File "bash\balt.pyo", line 1757, in PopulateItem File "bash\basher\__init__.pyo", line 769, in <lambda> File "bash\bolt.pyo", line 167, in formatDate ValueError: (22, 'Invalid argument')
  11. Same happens on Installation (my cursor is in the path because I am about to manually change it to a \
  12. @Utumno Just uninstalling all Wrye Bash (testing something out after seeing user on Oblivion Nexus has a problem with Wrye Bash after GOG updated from Oblivion 1.2.0416 to Oblivion 1.2.0416 CS (Now includes the Construction Set)) .. .. And noticed that Oblivion entry ends with a forward slash (though everything uninstalls fine). It is also unusual in that the drive letter is lower case whereas the others are uppercase
  13. @Utumno Oblivion Nexus comments has a bugdump which may be of interest, see post by broodjewarmvlees There's also a couple of reports on Skyrim Special Edition Nexus too, though one of them I think has fixed his problem by moving the installation back to where I presume it was originally installed.
  14. @Utumno SlyGeezer on Fallout 4 Nexus found an unusual one, when installing it with Wrye Bash on the Installers Tab, we get an unusual pop up box saying the plugin has "Unrecognised Versions" This mod Free Parking The zip just contains a freeparking.esp It needs a bit of work in the cleaning department : [00:00] Checking for Errors in [01] FreeParking.esp [00:00] [REFR:002174C9] (places CarFrameCheap01 "Frame" [STAT:0021DBB0] in GRUP Cell Temporary Children of [CELL:0000DA9D] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,12) in Precombined\0000DA9D_3831AAC9_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:001B5526] (places PickUpTruck01A_Static "Truck" [STAT:00181E11] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_01B8656E_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:001B5525] (places DiamondRubbleTrash05_Gravel [STAT:00120012] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_01B8656E_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:000C348F] (places Tire02 "Tire" [MSTT:0003A640] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11)) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:001EB847] (places WoodPallet02 "Pallet" [STAT:000C3885] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_F989CFA7_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:001EB848] (places WoodPallet02 "Pallet" [STAT:000C3885] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_F989CFA7_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:001EB849] (places WoodPallet01 "Pallet" [STAT:000C3884] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_C1B8656E_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] [REFR:001EB84A] (places WoodCrate01 "Wood Crate" [STAT:000211F5] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_C1B8656E_OC.nif) [00:00] REFR -> Record marked as deleted but contains: Base [00:00] All Done! [Filtering done] Processed Records: 1589041 Elapsed Time: 00:04 Undeleting: [REFR:001EB84A] (places WoodCrate01 "Wood Crate" [STAT:000211F5] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_C1B8656E_OC.nif) Undeleting: [REFR:001EB849] (places WoodPallet01 "Pallet" [STAT:000C3884] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_C1B8656E_OC.nif) Undeleting: [REFR:001EB848] (places WoodPallet02 "Pallet" [STAT:000C3885] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_F989CFA7_OC.nif) Undeleting: [REFR:001EB847] (places WoodPallet02 "Pallet" [STAT:000C3885] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_F989CFA7_OC.nif) Undeleting: [REFR:000C348F] (places Tire02 "Tire" [MSTT:0003A640] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11)) Undeleting: [REFR:001B5525] (places DiamondRubbleTrash05_Gravel [STAT:00120012] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_01B8656E_OC.nif) Undeleting: [REFR:001B5526] (places PickUpTruck01A_Static "Truck" [STAT:00181E11] in GRUP Cell Temporary Children of [CELL:0000DABC] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,11) in Precombined\0000DABC_01B8656E_OC.nif) Undeleting: [REFR:002174C9] (places CarFrameCheap01 "Frame" [STAT:0021DBB0] in GRUP Cell Temporary Children of [CELL:0000DA9D] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 16,12) in Precombined\0000DA9D_3831AAC9_OC.nif) [Undeleting and Disabling References done] Processed Records: 926, Undeleted Records: 8, Elapsed Time: 00:00 Removing: [NAVM:002496E7] (in GRUP Cell Temporary Children of InstituteExt03 [CELL:0000E405] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -5,0)) Removing: [NAVM:002496EB] (in GRUP Cell Temporary Children of InstituteExt03 [CELL:0000E405] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -5,0)) Removing: [NAVM:0017E128] (in GRUP Cell Temporary Children of [CELL:0000E404] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -4,0)) Removing: [NAVM:00190546] (in GRUP Cell Temporary Children of [CELL:0000E404] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -4,0)) Removing: [NAVM:00152CBA] (in GRUP Cell Temporary Children of [CELL:0000DFE4] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -4,1)) Removing: [NAVM:0021A56B] (in GRUP Cell Temporary Children of [CELL:0000DFE3] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -3,1)) Removing: [NAVM:0021BF4D] (in GRUP Cell Temporary Children of [CELL:0000DFA2] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -4,3)) Removing: [NAVM:001EC18B] (in GRUP Cell Temporary Children of [CELL:0000DA9F] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 14,12)) Removing: [NAVM:002462D2] (in GRUP Cell Temporary Children of [CELL:0000DA9F] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 14,12)) Removing: [NAVM:0024795D] (in GRUP Cell Temporary Children of HubCityAutoWreckersExt02 [CELL:0000DA7F] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 15,13)) [Removing "Identical to Master" records done] Processed Records: 926, Removed Records: 10, Elapsed Time: 00:00 But I could not get Wrye Bash to produce anything relevant in the bashbugdumplog : Wrye Bash starting Using Wrye Bash Version 307.201705262232 (Standalone) OS info: Windows-10-10.0.15063 Python version: 2.7.12 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_GB', 'cp1252') filesystem encoding: mbcs bash.pyo 322 main: Searching for game to manage: bush.pyo 89 __supportedGames: Detected the following supported games via Windows Registry: bush.pyo 91 __supportedGames: Oblivion: e:\oblivion bush.pyo 91 __supportedGames: Skyrim Special Edition: D:\Steam\steamapps\common\Skyrim Special Edition bush.pyo 91 __supportedGames: Fallout4: D:\Steam\steamapps\common\Fallout 4 bush.pyo 149 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 155 _detectGames: Set game mode to Fallout4 found in parent directory of Mopy: D:\Steam\steamapps\Common\Fallout 4 bush.pyo 170 __setGame: Using Fallout4 game: D:\Steam\steamapps\Common\Fallout 4 testing UAC mods_metadata.pyo 224 __init__: Using LOOT API version: 0.10.2 When installing it, we get an unusual pop up box saying "Unrecognised versions" ( Apologies but I tried spoilering the cleaning results along with the bashbugdump.log and made a mess of the post .. This forum also does not like a couple of spoilers in the same post in its current version ) EDIT : Disregard this report, Sharlikran has looked into it on Nexus and found its probably due to the mod author using some kind of tool he would be better advised not to.
  15. Sorry to here the news (I think I am a bit late to notice this) that Brumbek is retiring from modding. Did he ever give a list of his meshes which were purely fixes?. I ask because his SMIM permissions are now free to use.