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About alt3rn1ty

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    Mere Morsel

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  1. Wrye Bash - All Games

    We have had a sticky note on all Wrye Bash pages comments since you posted that .. Not one response thus far.
  2. No Mans Sky - Update

    Well, I just got 1.32 update today, playing it to death, and just found out 3 hours ago a new experimental update has gone live, I think HG can re-program this game faster than we can play it to come up with bugs .. https://steamdb.info/app/275850/depots/ No doubt this will be patch 1.33, and the details are here http://steamcommunity.com/app/275850/discussions/0/1471967615872925676/ Fixed issue where player bases were given the name "Unknown Base" rather than a generated name Fixed S-class ships having incorrect pricing and numbers of slots Added rockets to starting ship in creative default save game Added new icon for solo difficulty AI ships Fixed Albumen Pearl plants using the wrong name on their interaction labels Fixed the landing marker being visible in some fighter cockpits Fixed texturing issue seen with some combinations of AMD GPU and drivers Added and improved audio at the ending of the Atlas path Added and improved audio for terrain editing Improved audio for missions Improvement to vehicle boost timings Made marker for rare graves stay up for the same time as other object markers Prevented trees in frozen biomes spawning close to or intersecting buildings Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy Fixed issue where mission waypoints on the galactic map would not be for your current mission Improved UI error messages relating to missions on the galactic map Improved ship speed output on ship HUD Increased guidance for finding Convergence Cubes as part of the scientist mission Prevented some tutorials (for example for life support) from being shown in your log Prevented Artemis being visible in the holohub after they should have left Protected against some cases where missions can send you to depot which has already been destroyed Improved binocular scanning for background objects Prevented binocular scanning flicking between multiple objects Added ability to scan all building types and fixed their displayed names Added ability to scan ships Fixed text truncation on binocular HUD Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale Fixed display of longer planet names on the discovery page UI Added ability to cancel in progress missions Added faction icons on the galactic map Improved ship handling when booster upgrades are installed Fixed mission notifications showing an incorrect icon for Electron Vapour Fixed an issue where portals you've returned through could not be updated to a different address Improved visuals around icons for different inventories Added joypad and keyboard controls for switching between inventories Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission Fixed players getting stuck in an interaction with the armourer if they hadn't yet built a terminal Fix for visual artifacts from transparent objects showing through the warp effect Reduced cases where terrain editing changes are lost when reloading a save Reduced difficulty of the final armourer mission Improved low flight mode handling Fixed crash in string translation when loading certain saves Added missing scan event icon to the Antimatter tutorial Fixed terrain editor being built with full charge Fixed occasional hang in displaying some multi-byte characters Improved saving and loading of terrain edits Fixed issue where upgrading from a previous save would cause player bases to be floating or underground Fixed very occasional crash in rendering Fixed occasional crash relating to destructable objects Prevented the interaction camera occasionally triggering at inappropriate times Fixed the Farmer displaying the wrong text for their final mission Prevented pinned missions occasionally being deselected on warp Fixed issue where players could become stuck in the final atlas station Improved automatically selecting missions from NPCs in your base when they begin Improved pricing of base building parts in normal mode
  3. Wrye Bash - All Games

    Sounds similar to swapping the ESM / ESP flag, with the added complication that the content needs to be checked for = or less than the formid limit (per game? - I guess at this stage we need to be psychic as to what the need is, and extrapolating how it could affect current / future games)
  4. No Mans Sky - Update

    Scratch the previous list of fixes, its been changed a little .. At time of writing the manual files on GOG have not been updated to 1.32 yet, but expect them soon - Everyone else (Galaxy .. Steam .. PS4) probably will be available already : https://www.nomanssky.com/2017/08/atlas-rises-patch-1-32/ Fixed an issue that could cause cargo slots not to unlock after purchase Players who had previously learned all alien words are now able to progress through the story Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation Fixed an issue preventing players from being able to finish farmer and exocraft missions The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation Creative mode players no longer need to complete mercenary missions as part of the story Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other Custom waypoints will no longer override the Atlas Path in the Galactic Map Standing will now be correctly awarded for guild missions Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story Fixed an issue causing waypoint lines not to draw in the Galactic Map Fixed some rare crashes The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades
  5. No Mans Sky - Update

    Not sure what the issue there is, Drop Pod upgrades giving you an extra slot have been working fine so far in my games since .. forever. 1.3 and subsequent patch made no difference for me with those either. First one is free, second costs 10000 more than the last one etc. Although I have not started utilising those new extra exxosuit inventories yet, just progressing to max out the usual slots. Maybe it means those?, or ships / freighter slots. Edit : Just to clarify a bit, prior to 1.3 we only ever had exxosuit slots - Now we also have exxosuit Tech slots, and exxosuit Cargo slots, in addition to the usual exxosuit slots. So it seems the new 1.3 Cargo slots were buggy, haven't got round to using them yet so will refrain from that until 1.32 drops.
  6. No Mans Sky - Update

    And 1.32 patch is up for beta testing in the steam experimental branch Depots https://steamdb.info/app/275850/depots/ Should be just a few days before the next patch drops
  7. No Mans Sky - Update

    Good review on Kotak http://www.kotaku.co.uk/2017/08/15/no-mans-sky-is-finally-the-game-i-always-wanted-it-to-be Which is pretty close to my opinion of it now.
  8. Oldrim to special edition help?

    Best way to tell if you are running out of VRAM due to overuse of high res textures is Skyrim Performance Monitor Two green lines are important. The dark dotted one at the top is my maximum laptop VRAM around 3gb The light green line in the top graph is how much VRAM at any particular time is being used while playing the game. If you quit the game and find that the light green line goes all the way up to meet the dark green dotted line .. .. You are using too many high res textures from mods. Problems like black textures, stuttering will be indicators that the graphics card ram has become a bottleneck, you get to the stage where VRAM is full, but the game engine wants to load up more textures for objects now in the game which needs them, but there is not enough physical room to swap textures into / out of video ram Here's an extensive topic on the subject of textures ...
  9. No Mans Sky - Update

    Patch 1.31 GOG Manual install files are now ready for download.
  10. Forum Upgrade - IPB 4.2

    Ah good someone who actually knows, thanks Hana The space thing .. I'm using Chromium (open source pre-google Chrome builds), and also use UBlock Origin, so maybe a difference in handling the web page code between our browsers.
  11. Forum Upgrade - IPB 4.2

    Yep been there already, its still not obvious where to enter a new status update ..
  12. Forum Upgrade - IPB 4.2

    (what?, cookies and beer is fine, especially real ales with dead beetles floating around for extra protein) Looks like a good update so far. Where do we do Status updates these days ?, there used to be a line which said "Whats on your mind .." .. Cant seem to find it
  13. No Mans Sky - Update

    I think there was a thread about that problem for AMD on reddit, dont recall anyone knowing about that tip Something you may not know, support contact is via the web form here https://hellogames.zendesk.com/hc/en-us/requests/new? (The link to that link is on the official website here https://www.nomanssky.com/ - Use the Help Centre button top right ) I think they may appreciate that tip as a possible pointer as to what ails machines with AMD .. All support requests and bug reports I have sent them through that form have been replied and actioned, and all of them were solved in very quick turn around patches. If you want something fixed, use the form :), support is amazingly good. They dont do personalised email responses as much as they used to now, but patches fixing your reports are usually quick to follow a major update (4 of them last time 1.2 was released, taking the game up to 1.24 before they got their heads into developing 1.3) Another one useful to know for updates to the game, many people recommend deleting the ShaderCache Go to : Wherever you installed the game .. No Mans Sky \ Gamedata \ Shadercache \ Delete the whole shadercache folder and its content. All the files in there are generated at game start, and slowly built as the game continues. The only negative thing to this is that the next time the game starts during loading you will probably see a bit of lag as the cache is being built again (the galaxy you are passing through in the intro goes a bit laggy). There have been a few bugs which were noted as being related to old shadercache files after a game update, so deleting them at time of update gets rid of any such problems. Edit : Just noticed there is a 1.31 patch note article on the official web site https://hellogames.zendesk.com/hc/en-us/articles/115004507729-Atlas-Rises-Patch-1-31 One day after release O_o - Wish Bethesda were so good at responding to bug reports made years ago.
  14. No Mans Sky - Update

    There's a new Internal and Experimental update on the steam depots page, looks like the first round of bug fixes for the 1.3 update are already being tested. If the previous updates are anything to go by we can probably expect a few of these over the next couple of weeks. Having started a new game though, I cant say I have found anything to report so far, I noticed there were a lot of ongoing game issues being talked about on reddit, HG try to be as retroactive as possible, so its probably those issues being looked at. Certainly all of my previous reported bugs sent to HG after the 1.24(a) update have been fixed.
  15. No Mans Sky - Update

    The game has always been able to upload discoveries (named systems / named planets / named creatures / bases) to the server. Without multi-player The enabler for connecting with the server is the steam client, or the GOG galaxy client .. Depending which you bought. The steam client has always been necessary for the steam game, so that version of the game has always been able to upload the aforementioned The GOG Galaxy client is optional. But if you dont use it, and just use the manual game install files, you will still be able to name things uniquely, but you just will not be able to upload them to the HelloGames NMS Servers, so nobody else will ever come across a system named gruftlordhome001. You will always see them, just nobody else will. You also do not get automated updates to the game when they come out. So you just grab the manual install files again after they update. Now that 1.3 has been released, the new feature is the glitches (those little floating lights in the 1.3 trailer video). If you followed the Waking Titan Arg story that goes some way towards explaining these, its along the lines of simulation theory, and they are a graphical representation of other real life players sort of leaking into your simulation .. Imagine multiple parallel universe, in each is a Traveller (player) and they are leaking into other simulations - Thats the multi-player aspect. Without a client, either steam or galaxy, aswell as discoveries these new other player glitches will not be appearing in your game either. Doesn't affect the game play if you dont want the galaxy client, you just will not get the multiplayer glitches nor will you upload data to the servers. The game plays fine without a client, which is my preference. But also currently - GOG Galaxy does not support the new multiplayer glitches communication, whether that is broken or just needs a client update .. nobody knows for sure apart from multiplayer glitches for GOG currently do not work. No doubt it will get patched at some point for people that want it. If you go with steam though, glitches are working for that client Apparently you can tell when someone is on an Exxocraft, if you see a glitch bubble moving at mad speeds and launching itself into the air from bumps in the landscape .. They have just gone past you in their simulation on a buggy. You are supposed to be able to talk to the glitches (other players) too, like VOIP bridging simulations Edit : Oh and PS4 players do not share data with PC players, its a different server, so sharing naming and glitches between PS4 and PC players will not happen.

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