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alt3rn1ty

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About alt3rn1ty

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  1. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    I have a tip for anyone playing this that may not be too obvious : During the main quest, you may have need to swap pilots around between ships. I had the starter ship and one I bought, so (without giving any spoilers) it will become apparent why swapping is required if you are in the same situation. To move crew around between two ships, they both need to be docked on the same station. Whats not so obvious is how to get the second ship to dock if its following you around in Defence mode as a wing man. If you are sat in the pilot seat of one ship, you cant order the second ship to dock. If you get up, you cant order the second ship to dock .. If you get out of the ship, and stand on the dock, you can then access the map, right click the wing man, and now you will have the option to "Dock at my location". Now because both ships are docked, the crew / pilots can be changed about. But also note the ships have to be on the dock, and not stowed inside the station, if they become stowed you need to summon them both back up onto the dock again. I've made a post for Egosofts attention that this is not really obvious if you dont accidently walk onto the dock and find out about the suddenly available extra command for the remote guidance of the ship. The whole part of this mission is a bit of a puzzle to solve, as is a lot of mission stages in Egosoft games which is part of the attraction of them, they make you think in some cases to achieve the aim. But this needed to be accidently found which I dont think ought to be part of the overall puzzle. Edit : Apparently there is a command "Dock at .." which I must have missed, will check it out when I get home later. I think I probably need new glasses
  2. alt3rn1ty

    The Outer Worlds

    From Obsidian and the original guys behind Fallout before Bethesda got hold of it, new game in development The Outer Worlds, looks promising : PCGamer speculations https://www.pcgamer.com/uk/obsidians-the-outer-worlds-blends-firefly-and-fallout-into-a-bold-open-ended-sci-fi-rpg/ and Ars technica https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/ Really looking forward to Obsidians humour and good game balance again .. and here's hoping its on GOG
  3. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    1.30 beta 1 now solves most laptop optimus setup problems (confusion as to which card is in use, Intel or the Dedicated GPU), plus a heap more : https://forum.egosoft.com/viewtopic.php?f=192&t=405397
  4. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    I just did something which momentarily took me out of my comfort zone, but turned out to be quite a bit of an adventure. I still have the starter ship, Elite Vanguard, landed on the Argon Equipment dock. I was wandering towards the Trader again when another larger ship landed nearby, the protection barriers fell so I went for a look see. Went inside the ship to find a Teladi Captain at the helm, but did not talk to him, I wanted to turn and get off. However at that moment the door shut, and the Captain was steering us out of the station - Hopefully he would be coming back otherwise I was not sure how I would get back (whether teleports work at long distance?, I dont know) After just watching him travel across 3 systems trading luckily he did come back to the station where I became an unwitting stowaway - But would not land, he just stopped dead quite a way off and did not start any approach to the station. I could not figure out why or even guess the AI intentions, so I went to the Teleport at the back of the ship. One choice was available, "Spacesuit". So I chose it and got ejected into space. After a lot of maneuvering I managed to get close to my ship where it was docked inside the space station, but could not exit the space suit. I right clicked my ship, and chose to dock with it, and thankfully even when landed, you can carefully move close enough to the belly of the ship to dock with it and be ported onboard again. Though there is a bit of an immersion disjoint, in that if you exit the ship you can run around in simulated? gravity, where I was a moment earlier hovering around in a space suit gently adjusting thrusters, but I think I can get my head around it imagining grav boots when you are not in your spacesuit, and there is kind of an atmospheric seal on the area. Awesome little experience though "Oh crap I got the wrong bus!" lol. Wish I took a video of the whole experience. Edit : Oh and its now at v1.21 Hotfix 1 Edit 2 : Here's a good starter video for anyone new to X
  5. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    And the patches begin : Starting with 1.1 https://forum.egosoft.com/viewtopic.php?f=180&t=402960
  6. For the uninitiated the X series has been an amazing space game with good longevity. I still have X3 Albion Prelude installed. It is releasing on GOG today (I just checked my account and the files are not ready to download yet). GOG page - https://www.gog.com/game/x4_foundations You cant land on planets like you can in No Mans Sky with this game, but there are large space stations (you can build your own too), and you can fly / fight in any ship with many variattions of weapons while building your fleet and economical support. The dog fighting in all previous games has been superb, I dont doubt this will be more of the same. You need a Graphics card that supports Vulkan Expect all bugs to be fixed within two years (Egosoft are another company historically that are pretty good at polishing up the game and not leaving bugs behind) And the modding community is pretty good too (but usually the German side of the forum is where the more technically adept and dedicated community hangs out) http://forum.egosoft.com/index.php?f=152
  7. I just uninstalled Skyrim SE, Fallout 4, got Steam to delete my Steam account, and uninstalled Steam.

    Wrye Bash, LOOT, SKSE and all the xEdit tools no longer live on my HD.

    Bethesda modding support now ceased completely, all mods and backup files deleted from my HDs.

    Freeeeeedom! :)

    1. Show previous comments  1 more
    2. alt3rn1ty

      alt3rn1ty

      I have been wanting to back out for a few years now .. But then GOG started churning out beauties like No Mans Sky (small dev team, superb dedication), Kingdom Come Deliverance (totally replaced Skyrim as my go to adventure, devs also good at bug squashing), Overload (THE best Descent remake, flawless), Redout Solar Challenge (Wipeout / F Zero GX fans will love this, also flawless), and more recently X4 Foundations (not sure I have enough life left to play this, its awesome, I am also going to be helping Egosoft as I am still a Level 3 DevNet member (from about 12 years ago)) - Something had to go.

    3. JayCrane

      JayCrane

      I feel the same way. I have been planning on retiring for a few years now, but I never had the strength to do so. Mostly because I really loved being apart of this community. However, I am at a point where they love is no longer able to keep me here  as now I have to worry about matters offline I have put off for far too long. I am glad you have found something that you can enjoy now, and I wish you all the best in your endeavors :)

    4. alt3rn1ty

      alt3rn1ty

      Yep the TES communities over the years have been the best.

      One mod I will regret never seeing finished is Inigo SE, the best Companion mod ever. Gary has made a beautifully complex and endearing character, the voice acting is amazing, and the situational humour had me laugh out loud many times. The bar has been set, the finished version has a lot to aspire to. Never felt so close to an in game character before as I did with Inigo. Emma's Vilja was good (and all of her previous games characters starting with work she did with Grumpy (R.I.P) for Morrowind, and CDCooley for Oblivion and original Skyrim). But Inigo is just about as good a friend as a computer can portray who you can get quite emotionally attached to. Outstanding.

      In fact, if Skyrim SE ever comes out on GOG, I might re-install just for the finished Inigo experience one last time (plus the Unofficial patch of course, I wouldn't entertain a Bethesda game without an unofficial patch installed, waaaay too many bugs to ignore for my OCD).

  8. alt3rn1ty

    TESVedit - cannot remove records

    Ehm, looks to me like you are not editing what you think you are ..
  9. alt3rn1ty

    No Mans Sky - Update

    The most recent experimental testing has now completed and 1.76 just went public Edit : https://www.nomanssky.com/2018/11/development-update-9/ Latest changes on Experimental (26/11): Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe. Fixed an issue where the Farmer would teach the wrong Nip Nip recipe. Fixed an issue where commas were missing from some large numbers in mission notifications. Fixed an issue where some of the new hazardous flora would not appear on certain planet types. Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked). Fixed an issue that caused too few crates to spawn near buildings. Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped. Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base. Fixed a collision issue with the Portable Reality Generator. Fixed a collision issue with the ceiling of the space station. Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal. Fixed an exploit that allowed the placement of infinite fireworks. Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log. Fixed a crash that could occur when warping a freighter in multiplayer. Fixed a crash that could occur when viewing Community Research progress in the Log. Fixed a crash that could occur in multiplayer when encountering anomalous creatures. Fixed an issue that could cause the game to crash when encountering strange rocks.
  10. alt3rn1ty

    Windows 10

    My machine updated yesterday to 1809 and has been okay, no random mass deletion of documents anyway <touch wood> . It also resolved the slight issue I had remaining with the Game Bar (having uninstalled previously all XBox apps, realised the Game Bar was part of that, reinstalled Game Bar only (which then gets listed as "XBox Overlay" in the installed apps), then to occasionally have it ask for an app to run for the Game Bar hot key even though the Game bar was installed ... ) I no longer have any XBox apps in my installations list, but a separate Game Bar app is now listed (so it seems 1809 flushes the XBox Overlay app, and replaces that with the Game Bar app), and all works as it should. Strange sequence of events, at one point I had about five apps in the install list called Xbox whatever, none of them have reappeared thankfully.
  11. alt3rn1ty

    No Mans Sky - Update

    I think its time, the game I think is in a good state (at least there is nothing buggy enough to make me want to restart again later on) .. So I am starting Survival mode for a long term play through. Already got to the first space station, so things are off to a good start in a more challenging game. Game on ..
  12. alt3rn1ty

    No Mans Sky - Update

    Bah humbug, seems the NipNip Bud Blueprint fix is not retroactive. The atmospheric immersion though .. Huge improvement.
  13. alt3rn1ty

    No Mans Sky - Update

    I know that feeling, I had an A Class Starship prior to the one I have now which was similar to a Battlestar Galactica Viper nose design. It was also 36 main slots with 8 Tech slots and just about fully kitted out .. Then this S Class 38 / 12 turns up at a Trading Outpost in a Wealthy Vykeen system. Took me about 20 minutes to decide whether to trade or not. Then I had an extensive Nanite hunt, followed by going to the nearest Space Station, and teleporting to all stations previously visited to pick up all the best upgrades again for the S Class .. Took about 3 weeks after the trade to get it to the stage its at now, but it was worth it for the increased specs and extra slots to max its capabilities, especially against those rare veteran Pirates you can come up against. Luck is needed, but if you hang out in Oppulent / Wealthy / Advanced etc systems, on the big trading outposts, or in space stations, use your scanner and you will be able to spot an S Class Starship coming in. Reload at the same spot and persevere, and eventually you will bag the style / slots combination that you want. If you dont see the style of Starship that you want, you need to find another Wealthy system. Here's a guide on finding stuff
  14. alt3rn1ty

    No Mans Sky - Update

    Yep I think you can have more than one (at least I have seen other people mention it), the first one you come across that is under attack and needing assistance, is generally a free one, but the dialogue was a bit mixed up since the NEXT update. Its now been fixed hopefully. If you turn it down, you can get another battle in five warps, and after 3 hours game time has passed. If that happens to be in a Vykeen system, you will get a Vykeen crew and Vykeen Freighter type (or you could luck out with a Sentinel S Class Freighter instead). Also you have more chance of an S Class in Oppulent / Bountiful etc systems. I keep turning them down until I get at least a high slot capacity A Class. Then you can add up to 30 Frigates to your freighter. And have another Freighter with more frigates. I have only ever had one freighter so far so have not personally experienced having more than one freighter. Also once you have done all of the Base research for each of your hired guys (Farmer / Scientist etc), you can construct their workshops onboard your Freighter in the big empty space aft of the bridge. Once constructed, click on it and your respective guy appears there. So you can have your farmer looking after Hydroponics that you can also build in that big empty space. Just make sure their respective quest lines are completed on a planet base first Dont block off areas of the wall where you can build the Frigate Mission bays (I build five of them, then I can have five missions with five frigates in each on the go at the same time. Once the Frigates start leveling up those missions can be lucrative, and fund their own fuel needs .. Just buy Di-Hydro jelly and turn each of them back into Di-Hydrogen, and while the frigates are all away go mine a few thousand tritium, or buy that too, and the Frigates fuel needs are covered). You can also build a Large and / or Medium Refiner onboard too, helps with turning jelly into DH as mentioned above. And, you can build one of those Buy / Sell interfaces into the bulkhead of your Freighter. Any future planets where you reconstruct exxocraft pads, so long as you have developed them once already, they will appear at the new pad wherever you setup base again. There is a Base resource recovery bit of kit, which can be built at future bases to recover resources from old bases .. But it does not seem to work if you build it on a Freighter, which would be the ideal place to have it really if you frequently up-sticks and delete old bases. I have sent a suggestion to HG to see if they will get it to work if installed onboard the freighter. There is a lot to Freighters and Frigates, it doesnt all quite mesh as well as we want if you want the Freighter to be like a mobile base you can summon to your current system (or even use its big hyperspace range to travel onboard to new systems and go exploring in one of your smaller startships), but HG are starting with this update to sort things out, and will probably take onboard some of the suggestions submitted for future updates. This one was a free A Class Vykeen .. This next one is my newest (after a new game start just before the Abyss update), which is also a freebie, still needs those Freighter Hyperdrive upgrades which the Visions update promises to enable them being sold, I have 25 Frigates so far following this one, and each of those have advanced bonus features for their type (Exploration / Trader etc) .. And my fave Starship is an S Class 38 / 12 slots, the Tech slots are fully populated with max upgrades too (so for example the Photon Cannon has 6 S Class upgrades in total, 3 in the main slots and three in Tech) .. Love fighting Pirates in this with the amazing maneuverability.
  15. alt3rn1ty

    No Mans Sky - Update

    Yes I'm hoping for a fair few bugs being squashed aswell, they are nearly on top of them. The Visions video mentions the update to be version 1.75, and we are currently at 1.71, so there's room for a few more bug fixing patches before visions gets released. Good idea being able to see where your Freighter is on the teleport list, they already map where it is along with where your frigates are when they are on missions on the Galactic map, so the location data must be accessible easily for them to add it to the list .. Choose "Feedback, Ideas and Suggestions" in the drop down here https://hellogames.zendesk.com/hc/en-us/requests/new Edit : Looks like the Visions update is tomorrow https://mobile.twitter.com/NoMansSky/status/1065241927732379648 Edit 2 : Official site announcement https://www.nomanssky.com/visions-update/ ... PATCH NOTES MISSIONS AND PROGRESSION Fixed an issue where players could be prevented from earning a free freighter in the tutorial. Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started. Fixed an issue where missions that visited trade terminals could advance without their objective being completed. Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops. Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops. Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time. Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time. NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete. Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool. Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3. Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does. UI Improved the appearance of the planetary readout from space. Added a new section to the inventory item popup hinting at the item’s use. Improved the visual feedback when collecting items, especially rare items. Improved the text labels for armoured objects. Added a filter for “Not Owned” to the Quicksilver Shop. Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate. Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults. Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One). BASES AND BUILDINGS Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One). PLANETS AND DISCOVERIES Fixed an issue where extreme weather planets could fail to generate storms. Improved the distribution of ammonia and uranium on toxic and radioactive planets. Improved some analysis visor text descriptions. Fixed an issue where the terrain manipulator could destroy valuable objects. Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor. Added identifiable descriptors for all anomalous planet types. Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet. Fixed an issue where many minerals would be called Yukovsite. Allowed the torch to be used when exploring crashed freighters. VISUALS Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser. Fixed a rendering issue with oversized fungi. Fixed an issue where stationary objects could sometimes appear blurred. Improved the draw distance on some exotic planet objects. SYSTEM Fixed some out of memory crashes. Fixed a crash when quitting the game during a gesture. Yees!, thats my 6 remaining bugs fixed among those. No doubt there will be a few more brought along with the new stuff .. I'm tempted to start a fresh game to see what else I can catch along the way - Means losing an S Class fighter, A Class Multitool and Freighter, all fully kitted out with S Class upgrades, but its worth it to help them nail everything. HG have now fixed all of my outstanding reports. Aaand NipNip Blue Prints are working again .. My Farmer kept offering the Blue Print, but I didn't receive it from him.

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