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alt3rn1ty

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About alt3rn1ty

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  1. [RELz] Mertz's WizBAIN thread

    I just tried that with the same nightly build standalone and DarNified UI 1.3.2.omod extracted fine Could you reproduce the problem after a fresh download (to be sure its not file corruption), and then if the errors show in a BashBugDump.log, paste the log in the wrye bash topic for Utumno to have a look at ? Oh wait - Just noticed you have not extracted the .omod from the zip first, you are trying to get Wrye Bash to extract a zip, and then extract the .omod at the same time = Not going to work. Extract the .omod using 7zip or WinRAR first, then drag n drop the .omod itself into the Installers Tab window.
  2. [RELz] Mertz's WizBAIN thread

    The latest nightly build of Wrye Bash is now extracting them.
  3. Wrye Bash - All Games

    Got to go to work ASAP but managed to get a quick bug dump Wrye Bash starting Using Wrye Bash Version 307.201710221607 (Standalone) OS info: Windows-10-10.0.15063 Python version: 2.7.12 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_GB', 'cp1252') filesystem encoding: mbcs Using scandir 1.5 bash.pyo 316 _main: Searching for game to manage: bush.pyo 76 _supportedGames: Detected the following supported games via Windows Registry: bush.pyo 78 _supportedGames: Oblivion: e:\oblivion bush.pyo 78 _supportedGames: Skyrim Special Edition: D:\Steam\steamapps\common\Skyrim Special Edition bush.pyo 78 _supportedGames: Fallout4: D:\Steam\steamapps\common\Fallout 4 bush.pyo 136 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 142 _detectGames: Set game mode to Oblivion found in parent directory of Mopy: E:\Oblivion bush.pyo 156 __setGame: Using Oblivion game: E:\Oblivion testing UAC mods_metadata.pyo 228 __init__: Using LOOT API version: 0.10.1 barb.pyo 180 Apply: barb.pyo 181 Apply: BACKUP BASH SETTINGS: D:\Steam\steamapps\Common\Skyrim Special Edition Mods\Bash Mod Data\Backup Bash Settings Oblivion (2017-10-22 14.29.51) v307.201710141454-307.201710221607.7z barb.pyo 193 _backup_settings: Oblivion Mods\Bash Installers\Bash\Converters.dat.bak <-- E:\Oblivion Mods\Bash Installers\Bash\Converters.dat.bak barb.pyo 193 _backup_settings: Oblivion Mods\Bash Mod Data\Table.dat.bak <-- E:\Oblivion Mods\Bash Mod Data\Table.dat.bak barb.pyo 193 _backup_settings: Oblivion\Mopy\bash\l10n\Russian.txt <-- E:\Oblivion\Mopy\bash\l10n\Russian.txt barb.pyo 193 _backup_settings: Oblivion\Mopy\bash\l10n\Italian.txt <-- E:\Oblivion\Mopy\bash\l10n\Italian.txt barb.pyo 193 _backup_settings: Oblivion Mods\Bash Mod Data\Table.dat <-- E:\Oblivion Mods\Bash Mod Data\Table.dat barb.pyo 193 _backup_settings: Oblivion\Mopy\bash\l10n\Chinese (Simplified).txt <-- E:\Oblivion\Mopy\bash\l10n\Chinese (Simplified).txt barb.pyo 193 _backup_settings: Oblivion Mods\Bash Installers\Bash\Installers.dat <-- E:\Oblivion Mods\Bash Installers\Bash\Installers.dat barb.pyo 193 _backup_settings: My Games\Oblivion\BashLoadOrders.dat.bak <-- D:\Documents\My Games\Oblivion\BashLoadOrders.dat.bak barb.pyo 193 _backup_settings: Oblivion Mods\Bash Installers\Bash\Installers.dat.bak <-- E:\Oblivion Mods\Bash Installers\Bash\Installers.dat.bak barb.pyo 193 _backup_settings: My Games\Oblivion\Saves\Bash\Table.dat.bak <-- D:\Documents\My Games\Oblivion\Saves\Bash\Table.dat.bak barb.pyo 193 _backup_settings: My Games\Oblivion\BashSettings.dat.bak <-- D:\Documents\My Games\Oblivion\BashSettings.dat.bak barb.pyo 193 _backup_settings: Oblivion\Mopy\bash\l10n\de.txt <-- E:\Oblivion\Mopy\bash\l10n\de.txt barb.pyo 193 _backup_settings: Oblivion\Mopy\bash\l10n\Chinese (Traditional).txt <-- E:\Oblivion\Mopy\bash\l10n\Chinese (Traditional).txt barb.pyo 193 _backup_settings: My Games\Oblivion\BashLoadOrders.dat <-- D:\Documents\My Games\Oblivion\BashLoadOrders.dat barb.pyo 193 _backup_settings: Oblivion\Mopy\bash\l10n\pt_opt.txt <-- E:\Oblivion\Mopy\bash\l10n\pt_opt.txt barb.pyo 193 _backup_settings: Oblivion Mods\Bash Installers\Bash\Converters.dat <-- E:\Oblivion Mods\Bash Installers\Bash\Converters.dat barb.pyo 193 _backup_settings: My Games\Oblivion\Saves\Bash\Table.dat <-- D:\Documents\My Games\Oblivion\Saves\Bash\Table.dat barb.pyo 193 _backup_settings: My Games\Oblivion\BashSettings.dat <-- D:\Documents\My Games\Oblivion\BashSettings.dat And a succesfull OMOD extraction into a project folder - The Sensual walks omod now gets extracted with Drag n Drop
  4. [RELz] Mertz's WizBAIN thread

    @Sladen2019 The games original fonts are in its BSAs, deleting the replacer loose fonts should not be a problem : .. However not setting the INI Tweak to restore the fonts settings to the original correct fonts again, before you uninstall, would cause problems (I mentioned this earlier in this topic)
  5. Wrye Bash - All Games

    Reference previous report on sensual walks, omods are still throwing errors, plus now getting ismissingstrings ?, thats new Wrye Bash starting Using Wrye Bash Version 307.201710220018 (Standalone) OS info: Windows-10-10.0.15063 Python version: 2.7.12 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_GB', 'cp1252') filesystem encoding: mbcs Using scandir 1.5 bash.pyo 316 _main: Searching for game to manage: bush.pyo 76 _supportedGames: Detected the following supported games via Windows Registry: bush.pyo 78 _supportedGames: Oblivion: e:\oblivion bush.pyo 78 _supportedGames: Skyrim Special Edition: D:\Steam\steamapps\common\Skyrim Special Edition bush.pyo 78 _supportedGames: Fallout4: D:\Steam\steamapps\common\Fallout 4 bush.pyo 136 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 142 _detectGames: Set game mode to Skyrim Special Edition found in parent directory of Mopy: D:\Steam\steamapps\Common\Skyrim Special Edition bush.pyo 156 __setGame: Using Skyrim Special Edition game: D:\Steam\steamapps\Common\Skyrim Special Edition testing UAC mods_metadata.pyo 228 __init__: Using LOOT API version: 0.10.1 __init__.pyo 907 isMissingStrings: Scanning BSAs for string files for Update.esm __init__.pyo 907 isMissingStrings: Scanning BSAs for string files for Skyrim.esm __init__.pyo 907 isMissingStrings: Scanning BSAs for string files for Dawnguard.esm __init__.pyo 907 isMissingStrings: Scanning BSAs for string files for Dragonborn.esm __init__.pyo 907 isMissingStrings: Scanning BSAs for string files for HearthFires.esm __init__.pyo 2261 _extractOmods: Failed to extract 'Sensual Walks Animations Installer 8.0.omod'. Traceback (most recent call last): File "bash\basher\__init__.pyo", line 2252, in _extractOmods File "bash\bosh\omods.pyo", line 175, in extractToProject File "bash\bosh\omods.pyo", line 39, in _readNetString TypeError: 'int' object is not iterable
  6. [RELz] Mertz's WizBAIN thread

    I reported the problem with Wrye Bash failing to extract omods thursday, Utumno said its an easy fix and will be in the next nightly build
  7. [WIP] zEdit

    Sorry yes I should have found out a bit more detail first : According to the description on Github https://github.com/figment/falloutsnip "In the word of the original author, TESsnip is a low level plugin editor that allows you to open esm/esp files, view the record structure and cut/copy/paste records and subrecords between different parents, including different esp's. You can also view and edit the data saved in a subrecord, in either hex or string format, as well as editing record headers." My bold. I think the most convenient thing about it was the ability to copy / paste between plugins Edit : Just seen your edit - I can see this making a lot of people smile.
  8. [RELz] Mertz's WizBAIN thread

    In my case I didn't use the OMOD to do the conversion walkthrough, I used the "DarkUId DarN 16 Manual Version" file to convert into a BAIN which didn't seem all that complicated (see Wrye Bash Pictorial Guide, Images Tab, Page 3, first image is C1 followed by all the rest through to the end screens where you can see it all working). I ended up with about 7 sub-packages to make choices from .. I think I made a decision to chop out some of it to make things simpler, at the bottom of screen C6 the last paragraph, mentions the atmospheric and Trollf additional loading screens, you need to download those separately if you want to include them as part of the same BAIN so the whole thing if those are included are not doable with a BCF, but for the complete functioning of DarkUI DarN, they are not necessary, they are just literally loading screens which the game will randomly choose from to show during loading .. For me it all worked great. In my walkthrough I also included the KCAS thing, but really I never had anyone came back with any need for it or even knowledge about it, so I dont think it would be missed by anyone if not included (see screen C8), so it could be cut down to 6 sub-packages minus that one. I used to use Wrye's own method, until I had a go at my own which ended up including an option or two not in Wrye's version. Edit : Forgot to mention earlier reference using the ini tweaks : Yep feel free to use anything from the guide
  9. [WIP] zEdit

    @Mator will it be possible to do everything Snip used to, with zEdit ? I never used it personally, but the problem with it was (past tense) for a long time it was being used by people because it made copying parts of a plugin into their own easier than anything else .. (or at least in my ignorance thats the general impression I got of how it was being used). The trouble was it was duplicated for use with newer games than it was originally designed, and gave resulting plugins corruption which caused all manner of mayhem and complex issues, Fallout 3 community was riddled with corrupt mods, and the same problems started occurring in early Skyrim modding where the authors were hiding the fact that Snip had been used (hiding the fact because deservedly it had such a bad rep being used irresponsibly on games it had not been developed for). Sharlikran fixed a heap of the most popular Skyrim problem mods on Sharlikrans Compatability Patches page. Hopefully, any duplicated mods on Skyrim SE nexus took those patches into any new copy pasta mods derived from the original corrupt ones. I believe the corruption issues have since been resolved with the tool, but it still has not been further developed, so is still not recommended for use as far as I know .. .. Will zEdit be capable of replacing that utility?
  10. [SITE] Buddah - A modding tools registry

    Thanks for opening a new topic Wrinkly .. Pasting from the LOOT topic so these are easier to find - A few tools to add : Skyrim Performance Monitor 64 (SSE version), SSEEdit, SSE NIF Optimizer. SSELODGen BodySlide and Outfit Studio SSE Wrye Bash short description says its for Oblivion and Skyrim, it is also now for Fallout 4 and Skyrim SE TesModManager - "TesModManager is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind." OBMMex programmed by Scent Tree, was a rework of Timeslips original, and made to be more reliable with additional features. TMM is based on that. zEdit - Is fast becoming a thing, also @ AFK Mods
  11. [RELz] LOOT - Load Order Optimisation Tool

    Edit : See new Buddah topic linked below for new suggestions // offtopic
  12. Extreme long loading times - all of a sudden...

    Ah well, there goes that stab in the dark.
  13. Extreme long loading times - all of a sudden...

    Yep your right my mistake I thought there was a newer one.
  14. Extreme long loading times - all of a sudden...

    Well after the posts by Zzyxzz, amend the above quote to read + : .. "And have you eliminated the possibility that software enforcing a Virtual Filing System on the game could be at fault feeding the game the files it needs from elsewhere on your HD, ie MO/MO2" I dont use it personally, so is this a possible source of the issues for @Lonewanderer aswell ?. I know MO is no longer supported (because Tannin is now working full time on the Nexus next mod manager Vortex), and I know that ELPresidente is new to working on the beta of MO2, so it would not surprise me if it had early teething problems like this (in fact I am pretty sure there have been many similar conversations around the various bazaars which could probably all be attributed to using one or the other recently).
  15. Extreme long loading times - all of a sudden...

    Hell, no you definitely have some kind of issue, loading times of up to 1 minute is just ridiculous and would annoy the heck out of me. Just curious though you say you have just allowed it to update, you mean the game Creation Club update ? Did you also now update to the newer FO4 Creation Club specific update to UFO4P, or had you mistakenly updated that already before the game updated .. I ask because the latest UFO4P is for the Creation Club update to the game, and you should not have installed that with the older version of the game .. Is it possible that was part of your problem ? Or maybe now you have the newer version of the game, do you still have the older version of UFO4P installed ? Everything needs to be in sync in that regard .. If neither of the above scenarios are true (IE you do have the correct patch for the new version and you have also now started a new game) .. Its certainly a head scratcher. Sorry I cant be of any further help.

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