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alt3rn1ty

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About alt3rn1ty

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  1. I just uninstalled Skyrim SE, Fallout 4, got Steam to delete my Steam account, and uninstalled Steam.

    Wrye Bash, LOOT, SKSE and all the xEdit tools no longer live on my HD.

    Bethesda modding support now ceased completely, all mods and backup files deleted from my HDs.

    Freeeeeedom! :)

    1. Show previous comments  4 more
    2. Leonardo

      Leonardo

      It's sad to see you go, but anyone has a RL to attend to I guess.

      Does this mean you won't playing any TES games in the future, I mean TES 6 is announced to be released in 3-5 years?

    3. alt3rn1ty

      alt3rn1ty

      Yep, no more Bethesda games for me. Wasted too much life time on waiting for the typical 6 year cycle :

      TES 6 = In about 14 years time when the community has fixed all it can with the game, we might be able to fully enjoy it by then, because no doubt it will introduce a whole heap of new technical issues not encountered before, aswell as adding the usual vast array of issues which get left behind.

      Once I know a game has bugs, I really do not want to play it until they are all fixed, so the cycle with Bethesda goes ..

      1. Release, much applause, and then all the usual flow of thousands of bugs get discovered over the next couple of years. All the mesh issues, the complex scripting issues which only people like Sclerocephalus are capable of fixing, all the quest issues, all the texture issues, all the sound issues, all the looped model animation and timing issues which hardly ever get fixed because there simply aren't any community members with the knowledge and relevant software, etc etc etc.

      2. An unofficial patch begins (hopefully someone has enough determination to see it through to completion, we have been fortunate so far having Qarn, Kivan and followed by Arthmoor at the helm, and a lot of community support along the way).

      3. Another hopefully, we have some in depth enthusiasts to fix the not so easy issues with the game, such as SKSE team and people like Sheson

      .. All the above understandably takes a lot of time and is very much appreciated - But the thing is, Bethesda do so much to get the game (again hopefully) free of CTDs (although having experienced the Dawnguard C++ r6025 issue for a few years, and the LOD issues Sheson gave Bethesda enough information for them to solve their problems, and Bethesda completely just ignoring us since 11.11.11) .. I now think they just get to a certain stage and dont give a rats arse afterwards, evidenced in the fact that every re-release of Skyrim for different platforms still have the same issues we have been reporting for about 6 years.

      The only time they do updates now, is to add content that gets more money, ie the Creation Club updates. There have been ample opportunity during all of the CC updates for Bethesda to fix some long standing issues, but they just havent. And the CC updates are now coming at a time when the community needs a stable game to develop the more long term community complex projects, instead of needing to respond to game updates which necessitate community executables to be once again updated, and the knock on effect of that to dependant plugin .dlls (example = SKSE needs updating every time a CC update comes along, no simple task, then PapyrusUtil plugin needs updating in response to SKSE again no simple task, then major projects like DynDOLOD (solving all the games horrendous LOD issues) needs updating in response, again no simple task .. Meanwhile thats another couple of month waitting for updates so that our modding can continue, at a stage in game development (long since finished) when we should be getting comfortable with a stable setup

      Basicly .. I'm done with supporting Bethesda with my time and money, which I would rather devote to other games companies who do come good on after sale support fixing the vast majority of their bugs with their own time and money, and respond well to our reports / concerns. And dont just try and cash in on your devotion by trying to milk the cow for more while ignoring outstanding issues, and laughing it off at E3 with a cheeky "Apparently we have bugs" <rolls eyes>. That little moment was the turning point for me, our collective modding communities have made Bethesda games a lot more lucrative and long lasting than the games would have been on their own, if Todd does not appreciate that he can take a long walk off a short pier backwards. Since 2006 when I became involved with Bethesda games, all I have seen is the same cycle of events repeated with each new game. No more for me :)

      Edit : I also think its now getting to the stage where if you havent been modding this game series for at least 10 years, you really need a degree in modding. I used to enjoy explaining and helping new modders, these days I look at a question and think "I really cant be arsed with the long winded explanation this deserves, which will probably not be entirely understood anyway"

      TL:DR ..

      giphy.webp

    4. DayDreamer

      DayDreamer

      I'm having much the same feeling. The CK tells where the navmesh are bad and so many other things, and they don't run their own tools. When Dawnguard came out, I wrote that I'm not buying an expansion until they fix their bugs. Then later had to buy all the DLC to be able to keep up with the Unofficial Patches. But I'll never buy a CC, even though some of them look interesting. At my usual billable rate, I've put over $400,000 of time into the game. Never again. But starting with 11.11.2018, I've doing my first (and probably only) run-through with only my mods, USSEP, and CRF. After over a month and ~123 hours, I'm almost to level 20, and not even started Bleak Falls Barrow. There's so much to the game!

      Anyway, I've appreciated your reviews of other games. I'll be trying them eventually. Nice to know there are developers who stand behind their products. The one good thing is that fixing Bethesda games has built a fine community. Hope it lasts.

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