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alt3rn1ty

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Everything posted by alt3rn1ty

  1. alt3rn1ty

    No Mans Sky - Update

    1.6 is going public https://www.nomanssky.com/2018/09/development-update-1-60/
  2. alt3rn1ty

    No Mans Sky - Update

    For anyone else waiting for better improvements to No Mans Sky, the Atlas Rises update has been announced https://www.nomanssky.com/atlas-rises-update/ For me this makes NMS everything I wanted it to be, the Pathfinder and Foundation updates were good additions, but this looks like the icing on the cake. Just hope the performance has improved since the last update went a bit downhill in that department. There are hints in these notes that it is not the final update too. Currently the Internal depot has been updated today (about 2 hours ago) https://steamdb.info/app/275850/depots/ I expect GOG will (as usual) be the last to receive an update to the manual update files .. Worth the wait though to avoid installing GOG Galaxy client, which also disables any multi-player / server interaction which needs the client to work (now that there is a sort of multi-player element to the game, not my cup of tea) So usually there would follow an experimental beta for public testing, but I think this one will go straight into a full Public release, followed by a few patches as the public find the inevitable system quirks they cannot test and anticipate for.
  3. alt3rn1ty

    No Mans Sky - Update

    Update to the Experimental branch, adds few more fixes : I think NEXT was such a major overhaul they broke quite a lot of things previously fixed in earlier updates .. Must be hard keeping the procedurally generated balancing act going developing this type of game. I'm just really happy they are still as dedicated to hammering away at the forge as they ever have been.
  4. alt3rn1ty

    No Mans Sky - Update

    New experimental has been up a few days, and had an update to the experimental files already so expect a new update soon https://steamcommunity.com/app/275850/discussions/0/1743346190270428736/ Fixes most of my remaining issues :
  5. alt3rn1ty

    No Mans Sky - Update

    And then 1.59 went a bit downhill in the performance department, time to tweak settings a bit again and hope for better in the next next patch Release notes have been updated
  6. Guessing its probably more creation club content that needs minor amendments to the game.
  7. Go have a read https://www.forbes.com/sites/jasonevangelho/2018/08/27/steam-for-linux-adds-1000-perfectly-playable-windows-games-in-under-a-week/#5e0aa2e655ae Six days ago there were less than 5000 games available to install and play on Steam for Linux. Following Valve's incredible Steam Play update, which adds streamlined compatibility layers for Windows-only games, that number is potentially much, much higher. Granted, not everything works out of the gate as there's a daunting amount of work and optimization remaining. But one fact stands tall: In less than a week the number of perfectly playable games on Steam for Linux increased by nearly 1000 titles. That's an increase of almost 20% practically overnight, and it's guaranteed to climb higher as the Linux community continues testing the enormous library of Windows games on their favorite Linux distributions. Valve has officially whitelisted only 27 games at this early stage, but we can expect that number to grow at a rapid pace. As of this writing, 2134 unique games have been user-tested from the Steam for Windows library. Each game receives one of six ratings: Completely Stable, Stable, Unstable, Unplayable, Crashes or Won't Start. A Completely Stable rating signifies that the game exhibits native-like performance with no bugs or errors. Since testing began, 971 unique titles have been stamped with a Completely Stable status. It's worth pointing out that your mileage may vary depending on GPU driver version and operating system. Note that Ubuntu accounts for 37% of all submissions (Arch Linux is in 2nd place), and 64% of users are running on Nvidia. 5 Reasons To Ditch Windows And Switch To Linux As the hours tick by, it's becoming clear how beneficial this latest Steam Play update is to the Linux community at large. Valve's first step at rejuvenating Linux in 2013 with SteamOS and the Linux Steam client yielded results, but "The Year Of Desktop Linux" never arrived. By improving on the tools created by the open source community -- and employing the developer behind the DirectX-to-Vulkan project, it has done more for PC gaming on Linux in the last week than it managed to do in 5 years. See, before this happened, Linux users were forced to use workarounds like Wine and DXVK to get these games running with varying degrees of success. Even with pleasant GUI tools like Lutris, there was still a lot of guesswork. Now Steam automagically applies those workarounds and various customizations to each game. It's as transparent as simply installing a game on Windows. You can even point your Steam for Linux client at your Windows installation, and it will download the necessary updates. Again, this doesn't mean you can ditch Windows and expect every game to work. Not yet. Possibly not ever. Especially ones that contain aggressive DRM and anti-cheat software. It does means that in the weeks and months ahead, the total available games you can play on Linux -- and with native-like performance -- should at least double. And I think that's a conservative guess. I've started doing my own testing and have been pleasantly surprised with games like Monster Hunter: World, DiRT 4 and Wolfenstein II: The New Colossus. All three are games I previously relied on a Windows 10 installation for. The community-maintained Steam Play compatibility reports can be viewed here. You can submit your own results here. You can also check out a web-friendly version of the compiled results at https://spcr.netlify.com/ and sort them to your liking.
  8. alt3rn1ty

    No Mans Sky - Update

    Close on the heels of the last update, internal branch updated again today, so maybe an experimental will get released tonight to be tested by the masses over the weekend and another update sometime next week after a few more adjustments to findings over the weekend .. .. all is just conjecture of course, but its based on quite a well established pattern of behaviour witnessed so far. ----------------------------- 1.58 meanwhile is performing better than all previous versions for me, I had my doubts after seeing so many reports of bad performance on steam discussions, but I think most of those are not using NVidia. I think the general consensus is NMS being an OpenGL based game does not do so well with Radeon graphics drivers (or whatever ATI graphics are called these days .. AMD ?, that confuses me because AMD Athlons combined with NVidia graphics used to make the best games machines, maybe they should have taken over NVidia instead of ATI), but maybe also due to mods being installed, not clearing out shadercache or continuing a game throughout beta testing and not going back to the save they are supposed to make prior to beta testing, and then continuing with the full release afterwards ... who knows. Anyway, imho (ymmv I am on a core 4 I7 with NVidia graphics), its the best patch yet since v1. Edit : Forgot to mention, Terrain and cave generation in the last few updates has come along very nicely, they have definitely tweaked the procedural maths for the better. My game has come a long way this play through, but I am tempted to restart just one last time before I commit to a long term play through, probably next week now that all the major ironing out has been done .. But then, we dont know if HelloGames may have another huge overhaul at some point in the future followed by many patches again to fix what they have once again upset along the way. Sigh!. Update : As guessed, Experimental has also now gone live approx' 1910 uk time.
  9. alt3rn1ty

    No Mans Sky - Update

    Ah, official site development notes for 1.58 are here https://www.nomanssky.com/2018/08/development-update-3/
  10. alt3rn1ty

    No Mans Sky - Update

    No patch notes on the official site yet, but 1.58 went public today. Even the GOG manual install files were up quite promptly. During the experimental phase, experimental had two further updates, but no further notes added to the experimental topic, so we can only assume the patch notes in that topic remained the same for now.
  11. Ooh and for anyone who has not clicked the first link in the article, apparently Vulkan is a big part of this https://www.forbes.com/sites/jasonevangelho/2018/08/22/valve-changes-everything-windows-exclusive-games-now-run-on-steam-for-linux/#665d1f4be3fa I had to blink a few times at today's news from Valve HQ. While we knew it was working on something special to run Windows games on the Steam for Linux client, I didn't expect an announcement this huge, and I didn't expect it so soon. Let's not draw out the suspense. Here's a quote directly from Valve: "Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support." Valve just dropped what's arguably the biggest and most exciting news to hit Linux in years, and that includes SteamOS and the (admittedly failed) Steam Machines movement. This is a different animal. For folks who've wanted to ditch Windows and cite gaming as their biggest reason not to, this could change a lot of minds. Let's get into the details. For the past two years, Valve has been funding and working on improving existing solutions for Linux that offer compatibility layers for Windows games, such as WINE. WINE, maintained by CodeWeavers, is by far the most widely used tool that allows most -- but not all -- Windows games and software to run on Linux with varying degrees of success. But it's often tricky to get them running smoothly, if at all, even with more elegant software front-ends like Lutris. Valve is seemingly taking the headaches out of the equation. No more tinkering, no more dependency nightmares, no more guesswork. They've developed their own libraries and a custom version of WINE called Proton. It's open source, meaning anyone can contribute to it and use their own versions within Steam. All of this is being released inside a new Beta version of Steam Play. Fans of Vulkan, the "close to the metal" graphics API used in games like DOOM, will certainly love the next bit of news: Valve has also made significant contributions to DXVK, and VKD3D, projects that essentially convert DirectX 11 and DirectX 12 (respectively) API calls to Vulkan on the fly. With the Steam Play update on Linux, all DX11 and DX12 implementations are now based on Vulkan. This means a dramatic performance boost compared to OpenGL. Here's what Valve has to say about performance expectations: "A performance difference is to be expected for games where graphics API translation is required, but there is no fundamental reason for a Vulkan title to run any slower." There are other perks too. Any Windows game installed on Linux will automatically detect any controller that Steam currently supports, from Valve's own Steam Controller to PS3 Dualshock, Xbox One and Nintendo Switch Pro controllers. And get this: You can point the Steam for Linux client at your Windows Steam games, and it will automatically update them! If there's a touch of less-than-thrilling news (I can't classify any of this as bad or disappointing, after all), it's that during the first phase of this Steam Play Beta, only about 27 Windows-exclusive games will be officially supported. These are games like Star Wars: Battlefront 2, DOOM, Beat Saber, The Last Remnant and Fallout Shelter. The full initial list is here. This functionality is available now on Steam for Linux. Here's how to implement it.VALVE / JASON EVANGELHO Now, these are titles that have been fully vetted by Valve, meaning they consider the experience to be identical to Windows. If you're feeling more adventurous, you can simply hit an override switch and install literally any game that's available only on the Steam for Windows store. I expect there may be hiccups and performance issues here, but the sheer fact that you can install and run these games with one click is something Linux gamers have been dreaming of for years. Plus, Valve is continuously working on adding more titles with full support. Are there any games that just won't work? Valve explains that games "using complex DRM or anti-cheat systems will be difficult, or even impossible to support." Keep in mind this news applies to literally any Linux distribution that you can install Steam on. Not just SteamOS. Ubuntu, Mint, Debian, etc. Valve has stated they currently have no plans to bring this addition to Steam Play to MacOS. The implications here are massive, and I can't wait to flip this switch on my Ubuntu installation and start tinkering. I think some Windows vs Linux performance comparisons are definitely in order, but I also want to install games like Monster Hunter: World and see how they fare. If you're on Linux and want to try it out, let me know what your experience is like!
  12. alt3rn1ty

    [RELz] Mertz's WizBAIN thread

    Hi @Beermotor No updates this time, but just a heads up CBBE 1.4 has a new Morphs folder (I haven't looked into what it does or in what circumstances you need it) I also noticed that in the wizard by default it does not select the optional Faces ( 11 Face Pack ) .. Reading the description for that option its "Necessary if you dont have any other CBBE compatible face textures", so I reckon by default that one should be selected, currently its not. The wizard you have at the moment will work ok for CBBE 1.4, but just ignores the new Morph sub package, and people have to manually select the Face textures sub package (who may well not notice if they just accept defaults and do not read what that option says).
  13. alt3rn1ty

    No Mans Sky - Update

    Found something else, in addition to the next "next" update patch there has been a change apparently not listed in those 1.58 patch notes in the previous post .. .. Have a read of the following reddit topic noting an adjustment to farming that will be significantly better and make more sense Also not mentioned in the notes, someone playing with experimental installed noticed those droids planted in the fuselage of ships now move
  14. alt3rn1ty

    No Mans Sky - Update

    Latest Experimental patch has been up a few days now, I think HG are giving this a lot more time to be tested and have included some very nice fixes. The game is maturing beyond my expectations, someone has also found food related content in the latest game files too, which would expand survival aspects a bit more if you need to eat, Crab Brain soup with essence of bouncy shroom, cooked on a fragrant gek wind burner (or left out in a superheated storm if you prefer) .. yum. I have heard that variations in Gravity per planet / moon may be a thing at some point too. Probably not to the extent that would bend your course across a system while using pulse drive, but just to affect how light you are when actually on a planet - So jumping / rockets could end up being dangerous?, we'll have to wait and see but that would be cool. The patch notes mentions they are still on "Highest Priority" fixes, so there are I think many more minor fixes to follow this aswell eventually (hopefully in the next couple of weeks to finish off this overall NEXT update nicely) .. https://steamcommunity.com/app/275850/discussions/0/1736588252401539352/ I think this should end up being patch 1.58 probably Monday sometime
  15. alt3rn1ty

    No Mans Sky - Update

    1.57 has been released - There are no separate patch notes for 1.56, I think that update is incorporated in this one. I saw mention of consoles being updated with patch 1.56 but I think that was a roundup of patches they missed which had been released for PC, so possibly 1.56 was consoles only Anyway, whatever the reason here's our latest patch notes https://www.nomanssky.com/2018/08/next-patch-1-57/
  16. alt3rn1ty

    No Mans Sky - Update

    1.55 update is now public, I think there have been a couple of additions to the bug fix list (1.55 experimental had two public releases, the second added a few more fixes to the list), but I didnt take note of those : https://www.nomanssky.com/2018/08/next-patch-1-55/
  17. alt3rn1ty

    No Mans Sky - Update

    Understatement of the topic, have a look at the line up in the new experimental patch https://steamcommunity.com/app/275850/discussions/0/1746720717333679989/ They have fixed a few more of my reported issues (12 reports so far, 6 now fixed)
  18. alt3rn1ty

    No Mans Sky - Update

    Now that 1.54 is live I think (judging by the decrease in the amount of fixes in the last couple of patches) that they are running out of serious fixes which needed doing .. https://mobile.twitter.com/NoMansSky/status/1026788487285166080 So now I think the amount of fixes will go up again in the next next patch .. https://mobile.twitter.com/NoMansSky/status/1026791312723456001
  19. alt3rn1ty

    No Mans Sky - Update

    Patch 1.54 now public https://www.nomanssky.com/2018/08/next-patch-1-54/
  20. alt3rn1ty

    No Mans Sky - Update

    Patch 1.53 is public https://www.nomanssky.com/2018/08/next-patch-1-53/
  21. alt3rn1ty

    No Mans Sky - Update

    And another one .. https://www.nomanssky.com/2018/07/next-patch-1-52-2/ Edit : Meanwhile there is another internal update on the go already which no doubt soon will turn into another experimental version.
  22. alt3rn1ty

    No Mans Sky - Update

    Patch 1.52.1 now public https://www.nomanssky.com/2018/07/next-patch-1-52-1/
  23. alt3rn1ty

    No Mans Sky - Update

    Yeah I just made my seventh report, but this one is just for an annoyance that happens when you get contacted by the anomaly. You get a little mission to meet a certain amount of aliens, and on completion the anomaly warps into your current sector (my third warp), then it starts this loud booming sound which is present throughout the sector and when you are on planets .. I warped back to the previous one to do things in peace it was that bad. Pretty sure it should stop, or at least reduce some, but it kept on going and going like torture. So I have started again so I can do that bit again when it gets fixed and test it out. I agree : Atmospherics are superb, Tech salvaging is good, very much like the new balance for simple things like fuelling your ship, it has a step more than it used to but thats forgivable due to the product seems to be lasting longer for less grind effort put in. A few blue things, some ferrite, make a plate, make a capsule, do that 4 times and you have two lots of two capsules stacked to completely fill her up with go go juice for ten launches. I like the fact you can leave the refinery doing its thing while you do something else too. I already have the pre-order dlc installed and flying that around as my early ship, because I think I am going to be sat in something small for quite a while this time round, so may aswell get a good blast with it. Edit : Oh and creatures, lots of improvements there, and the odd involuntary mess made .. I wont give anything away but if they catch you right in a surprise they can make your coffee go flying - Thats all i'm saying :), I certainly wasn't expecting anything out of the ordinary .. Anyway I need to shush. The animal sounds too, at last everything is not a squeaky toy anymore. Edit 2 : Aand the flying, especially the low flying, is just right. I think I could go on editing this post for a long while , the new scanner and visors too. I also like that the Terrain manipulator is accessible quite early. The early days of NMS used to have a grenade launcher which was easy to pick up early, and was very useful for making caves in the landscape to escape extreme weather until it calmed down. Then with subsequent updates the Grenade launcher became a bit harder to get hold of .. Now the Terrain Manipulator fills that slot for getting out of the bad weather when necessary, I make a mini cave big enough to drop the refinery and occupy myself making stocks until it blows over. Edit 3 : One more edit .. Caves, they so deserve a mention. The torch gets a lot more use, and the feeling going into them, I am getting a be cautious vibe all the time even if the only new additions down there are the toxic cloud puffing growths which are sometimes not so obviously right above your head when you start getting choked and cant find the source to move away from them. Nearly died with those things until I ran and then looked back to realise where they were. I do believe there are also some not so nice critters in caves too (though I have not seen them personally, the critters I mentioned earlier are an entirely different thing .. I think .. Oh hell I hope those are not down caves).
  24. alt3rn1ty

    No Mans Sky - Update

    Patch 1.52 now public https://www.nomanssky.com/2018/07/next-patch-1-52/ .. Waay too quick, I just downloaded the 1.51 B Experimental and its already old news
  25. alt3rn1ty

    No Mans Sky - Update

    Patch 1.51 now public https://www.nomanssky.com/2018/07/next-patch-1-51/

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