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alt3rn1ty

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Everything posted by alt3rn1ty

  1. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    More update news about versions 1.5 and 2.0 to come (currently testing 1.32 beta 1 which should get released soon)
  2. For the uninitiated the X series has been an amazing space game with good longevity. I still have X3 Albion Prelude installed. It is releasing on GOG today (I just checked my account and the files are not ready to download yet). GOG page - https://www.gog.com/game/x4_foundations You cant land on planets like you can in No Mans Sky with this game, but there are large space stations (you can build your own too), and you can fly / fight in any ship with many variattions of weapons while building your fleet and economical support. The dog fighting in all previous games has been superb, I dont doubt this will be more of the same. You need a Graphics card that supports Vulkan Expect all bugs to be fixed within two years (Egosoft are another company historically that are pretty good at polishing up the game and not leaving bugs behind) And the modding community is pretty good too (but usually the German side of the forum is where the more technically adept and dedicated community hangs out) http://forum.egosoft.com/index.php?f=152
  3. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    I have a tip for anyone playing this that may not be too obvious : During the main quest, you may have need to swap pilots around between ships. I had the starter ship and one I bought, so (without giving any spoilers) it will become apparent why swapping is required if you are in the same situation. To move crew around between two ships, they both need to be docked on the same station. Whats not so obvious is how to get the second ship to dock if its following you around in Defence mode as a wing man. If you are sat in the pilot seat of one ship, you cant order the second ship to dock. If you get up, you cant order the second ship to dock .. If you get out of the ship, and stand on the dock, you can then access the map, right click the wing man, and now you will have the option to "Dock at my location". Now because both ships are docked, the crew / pilots can be changed about. But also note the ships have to be on the dock, and not stowed inside the station, if they become stowed you need to summon them both back up onto the dock again. I've made a post for Egosofts attention that this is not really obvious if you dont accidently walk onto the dock and find out about the suddenly available extra command for the remote guidance of the ship. The whole part of this mission is a bit of a puzzle to solve, as is a lot of mission stages in Egosoft games which is part of the attraction of them, they make you think in some cases to achieve the aim. But this needed to be accidently found which I dont think ought to be part of the overall puzzle. Edit : Apparently there is a command "Dock at .." which I must have missed, will check it out when I get home later. I think I probably need new glasses
  4. alt3rn1ty

    The Outer Worlds

    From Obsidian and the original guys behind Fallout before Bethesda got hold of it, new game in development The Outer Worlds, looks promising : PCGamer speculations https://www.pcgamer.com/uk/obsidians-the-outer-worlds-blends-firefly-and-fallout-into-a-bold-open-ended-sci-fi-rpg/ and Ars technica https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/ Really looking forward to Obsidians humour and good game balance again .. and here's hoping its on GOG
  5. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    1.30 beta 1 now solves most laptop optimus setup problems (confusion as to which card is in use, Intel or the Dedicated GPU), plus a heap more : https://forum.egosoft.com/viewtopic.php?f=192&t=405397
  6. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    I just did something which momentarily took me out of my comfort zone, but turned out to be quite a bit of an adventure. I still have the starter ship, Elite Vanguard, landed on the Argon Equipment dock. I was wandering towards the Trader again when another larger ship landed nearby, the protection barriers fell so I went for a look see. Went inside the ship to find a Teladi Captain at the helm, but did not talk to him, I wanted to turn and get off. However at that moment the door shut, and the Captain was steering us out of the station - Hopefully he would be coming back otherwise I was not sure how I would get back (whether teleports work at long distance?, I dont know) After just watching him travel across 3 systems trading luckily he did come back to the station where I became an unwitting stowaway - But would not land, he just stopped dead quite a way off and did not start any approach to the station. I could not figure out why or even guess the AI intentions, so I went to the Teleport at the back of the ship. One choice was available, "Spacesuit". So I chose it and got ejected into space. After a lot of maneuvering I managed to get close to my ship where it was docked inside the space station, but could not exit the space suit. I right clicked my ship, and chose to dock with it, and thankfully even when landed, you can carefully move close enough to the belly of the ship to dock with it and be ported onboard again. Though there is a bit of an immersion disjoint, in that if you exit the ship you can run around in simulated? gravity, where I was a moment earlier hovering around in a space suit gently adjusting thrusters, but I think I can get my head around it imagining grav boots when you are not in your spacesuit, and there is kind of an atmospheric seal on the area. Awesome little experience though "Oh crap I got the wrong bus!" lol. Wish I took a video of the whole experience. Edit : Oh and its now at v1.21 Hotfix 1 Edit 2 : Here's a good starter video for anyone new to X
  7. alt3rn1ty

    X4 Foundations - GOG / Steam Relz 30-11-18

    And the patches begin : Starting with 1.1 https://forum.egosoft.com/viewtopic.php?f=180&t=402960
  8. I just uninstalled Skyrim SE, Fallout 4, got Steam to delete my Steam account, and uninstalled Steam.

    Wrye Bash, LOOT, SKSE and all the xEdit tools no longer live on my HD.

    Bethesda modding support now ceased completely, all mods and backup files deleted from my HDs.

    Freeeeeedom! :)

    1. Show previous comments  2 more
    2. JayCrane

      JayCrane

      I feel the same way. I have been planning on retiring for a few years now, but I never had the strength to do so. Mostly because I really loved being apart of this community. However, I am at a point where they love is no longer able to keep me here  as now I have to worry about matters offline I have put off for far too long. I am glad you have found something that you can enjoy now, and I wish you all the best in your endeavors :)

    3. alt3rn1ty

      alt3rn1ty

      Yep the TES communities over the years have been the best.

      One mod I will regret never seeing finished is Inigo SE, the best Companion mod ever. Gary has made a beautifully complex and endearing character, the voice acting is amazing, and the situational humour had me laugh out loud many times. The bar has been set, the finished version has a lot to aspire to. Never felt so close to an in game character before as I did with Inigo. Emma's Vilja was good (and all of her previous games characters starting with work she did with Grumpy (R.I.P) for Morrowind, and CDCooley for Oblivion and original Skyrim). But Inigo is just about as good a friend as a computer can portray who you can get quite emotionally attached to. Outstanding.

      In fact, if Skyrim SE ever comes out on GOG, I might re-install just for the finished Inigo experience one last time (plus the Unofficial patch of course, I wouldn't entertain a Bethesda game without an unofficial patch installed, waaaay too many bugs to ignore for my OCD).

    4. Leonardo

      Leonardo

      It's sad to see you go, but anyone has a RL to attend to I guess.

      Does this mean you won't playing any TES games in the future, I mean TES 6 is announced to be released in 3-5 years?

  9. alt3rn1ty

    TESVedit - cannot remove records

    Ehm, looks to me like you are not editing what you think you are ..
  10. alt3rn1ty

    No Mans Sky - Update

    The most recent experimental testing has now completed and 1.76 just went public Edit : https://www.nomanssky.com/2018/11/development-update-9/ Latest changes on Experimental (26/11): Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe. Fixed an issue where the Farmer would teach the wrong Nip Nip recipe. Fixed an issue where commas were missing from some large numbers in mission notifications. Fixed an issue where some of the new hazardous flora would not appear on certain planet types. Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked). Fixed an issue that caused too few crates to spawn near buildings. Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped. Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base. Fixed a collision issue with the Portable Reality Generator. Fixed a collision issue with the ceiling of the space station. Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal. Fixed an exploit that allowed the placement of infinite fireworks. Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log. Fixed a crash that could occur when warping a freighter in multiplayer. Fixed a crash that could occur when viewing Community Research progress in the Log. Fixed a crash that could occur in multiplayer when encountering anomalous creatures. Fixed an issue that could cause the game to crash when encountering strange rocks.
  11. alt3rn1ty

    No Mans Sky - Update

    For anyone else waiting for better improvements to No Mans Sky, the Atlas Rises update has been announced https://www.nomanssky.com/atlas-rises-update/ For me this makes NMS everything I wanted it to be, the Pathfinder and Foundation updates were good additions, but this looks like the icing on the cake. Just hope the performance has improved since the last update went a bit downhill in that department. There are hints in these notes that it is not the final update too. Currently the Internal depot has been updated today (about 2 hours ago) https://steamdb.info/app/275850/depots/ I expect GOG will (as usual) be the last to receive an update to the manual update files .. Worth the wait though to avoid installing GOG Galaxy client, which also disables any multi-player / server interaction which needs the client to work (now that there is a sort of multi-player element to the game, not my cup of tea) So usually there would follow an experimental beta for public testing, but I think this one will go straight into a full Public release, followed by a few patches as the public find the inevitable system quirks they cannot test and anticipate for.
  12. Cleaning the Official Master ESMs This guide assumes using TES5Edit on Skyrim Nexus, Or SSEEdit on Skyrim SE Nexus Due to this guide being dual purpose ( For Skyrim and Skyrim SE ) for the rest of this guide I will refer to both tools as xEdit. Screenshots of tools used may be one or the other, or older versions, which does not matter, the images are only to illustrate the method / options used. Why Clean the Master Files ? Firstly because the masters have entries that are identical to the same records in Skyrim.esm or other DLC esms'. They exist because Bethesda may have looked at something in the CK and an unneeded entry was auto included in the plugin even though the item was not altered in any way. The Official Creation Kits are notoriously buggy and randomly create dirty / wild edits, often when the author of the plugin is completely unaware. Wherever that plugin is placed in your load order its records overwrite all the conflicting records from plugins loaded before it ( the rule of one ) resetting the settings back to the values contained in the Official Bethesda DLC. It won't cause crashes, it just changes the values of plugins loaded before it. Which can alter mods that you have for Weapon Damage, Armor, Lighting, Food Effects and so on. The masters are very early in your load order but there is potential for a mod to be made as a fake.esm, and placed among them, and so ITMs in a later loading master may cause problems for that mods esm. Chance is remote that a master will affect another master, and this procedure is best used on all of your mods plugins, but cleaning everything of ITMs ( Identical to Master records ) causes no harm, is more optimal giving the game less to process in your load order, and so it is best to get rid of these completely unnecessary dirty edits. The Second reason is that Bethesda chose to delete some things that are in the Official DLC. Any mods loaded with references to deleted records from the Official Bethesda DLC will cause your game to crash. This problem particularly affects older mods ( especially mods that were made before newer official patches were released, with more deleted references the old mod did not anticipate - It will also become problematic for the Skyrim Special Edition community where old Original Skyrim mods are being converted to SSE, and Bethesda have deleted even more records from the plugins before they released the newer plugins for that version of the game ). xEdit can restore and properly assign values to these records that will disable them and still allow mods to access them. This is done using the "Undelete and Disable References" option. For further explanations of why it is still recommended to clean the games masters .. Read on from this post, Zilav and Arthmoor, most valued technical and vastly experienced modding authors, weigh in on the subject. The following mostly apply to mod authors, but worth knowing about for mod users too : xEdit will also report when a mod has Deleted NavMeshes as part of the report from Automatic cleaning. Like deleted references, any mod that references a deleted NavMesh will cause Skyrim to Crash. Properly optimizing your mods NavMeshes and checking your mod for Deleted Vanilla NavMeshes ( which can also be caused by a CK wild edit even if you did not do it yourself ) is important. Mods altering the same cell and the same NavMeshes when your mod is not optimized will cause Skyrim to Crash. Poorly optimized NavMeshes with errors reported by the CK will make Skyrim unstable. Instabilities like fast travelling to a location and Skyrim crashes. Note the ones found to be deleted in the games masters, cannot be undeleted. To fix deleted Navmeshes in your mods, Arthmoor has provided a walkthrough in Skyrim - Fixing Navmesh Deletion in TES5Edit Manually cleaning your mods is also important to remove wild edits. This is mostly down to the experience of Mod Authors to solve such problems, but there are a few noted later in this guide which are in the DLCs which everyone can easily Manually clean. Some mods can have accidental Wild Edits in them caused by the author looking at how Bethesda did something they wish their mod to do as well. These Wild Edits often prevent Skyrim from doing things like advancing quests, spawning NPCs, assigning dialogue to NPCs, preventing NPCs from patrol areas they are assigned to. They can also alter Vanilla Lighting and Triggers that the author wished to use. All of these things affect any plugin with conflicting records loaded before a mod with Wild Edits. Mod authors - Learn to use xEdit, and ensure the only records in your mod plugins are what you would expect to be in there, its the most important tool the community can make use of when used properly. Mod Users - Follow this guide... Before moving on to the Manual cleaning, something everyone should do prior to Manual Cleaning : Automatic cleaning of Bethesda's ESMs with xEdit With the games Original esm's installed ( You can use Steam to Verify Integrity of Game Cache of Skyrims files to ensure you have good error free copies of the original master files ), and in accordance with the following wiki article http://www.creationk...ty_Plugins_List : Load up xEdit. 1. Right click the plugin selection screen and select "none" 2. Tick the relevant esm to edit, and click okay ( If you have not cleaned any of your Master files yet, the first one to tick will be Skyrims "Update.esm" ), then click Okay After each of the following actions, wait for a message in the message window that the previous operation has finished / Done : 3. Right click the plugin after you get the "Background Loader : Finished" message,and choose "Apply Filter for Cleaning" Wait until Filtering is finished then .. 4. Right click the plugin and choose Remove Identical to Master Records Wait until it finishes then .. 5. Right click the plugin and choose Undelete and Disable references Wait until it finishes then .. 6. Close xEdit, and it should check with you that you wish to save the plugin ( this only happens if you have made any changes to the plugin to save, if it just closes .. Then you have not cleaned anything ) Rinse and repeat the Automatic cleaning ( steps 1 - 6 above ) for each of the master files. Working from first to load, to last, not including Skyrim.esm or any unofficial patches ( No point doing Skyrim.esm, and the unofficial patches are already done and should not be cleaned ) So clean in this order Update.esm Dawnguard.esm Dawnguard.esm ( Yes it needs to be done twice ) Hearthfire.esm Dragonborn.esm Dawnguard.esm needs to be cleaned twice ( as of xEdit 3.1 onwards - After doing the automatic cleaning routine once on Dawnguard.esm, and saving it, load it up again in xEdit and you will be able to clean a few more ITMs ) : ------------------ Dawnguard.esm needs manual cleaning aswell as automatic cleaning After the automated cleaning is done, you can also now manually clean a few more Wild edits xEdit will not have touched ... Recently Arthmoor has brought to the attention of the community additional information regarding manual cleaning of Dawnguard.esm, which everyone needs to do for their own setup same as automatic cleaning ( because nobody can legally upload official master files anywhere, everyone needs to do their own ) First load up xEdit When the plugin selection comes up, right click and select None Then put a tick in the box just for Dawnguard.esm, click Okay After its finished loading, right click Dawnguard.esm and choose "Filter for Cleaning" 1. For "CELL 00016BCF: Remove XEZN subrecord referring to RiftenRatwayZone [ECZN:0009FBB9]. Otherwise it blocks the official fix in Update.esm." .... Expand the records as in the following screenshot, and right click the indicated sub-record, and choose Remove 2. For "CELL 0001FA4C: Wild edit. Remove this record. It's a testing cell." .... Expand the records as in the following screenshot, and right click the indicated record, and choose Remove 3. For "CELL 0006C3B6: Wild edit. Remove this record. It's a testing cell." .... Expand the records as in the following screenshot, and right click the indicated record, and choose Remove NOTE : This guide used to include cleaning instructions for "CELL 00039F67: Wild edit. Remove this record. It's a testing cell" ( The WICourier edit ) - But since the new version of TES5Edit 3.1+ now cleans that as part of the automated cleaning ( which you should have done prior to manual cleaning ), you no longer need to clean it manually afterwards. ----------------------------------------- Now that the Master files are cleaned, you could put them in a zip, and get your mod manager to install them - Maybe at a future date you want to do a refresh of steam cache and it redownloads the masters which are not the same as the originals anymore (because you cleaned them), so then you would need to reclean them again. But beware, Bethesda have started redoing some masters due to Creation Club mods compatability, so make sure any redownloaded masters are not newer than your previously cleaned ones, because in that case you will need to reclean and rezip them again anyway. You can go through the rest of your Load Order using Automatic cleaning of ITMs and UDRs on all your mods plugins. The sequence of cleaning mods plugins should be after you have your Load Order correct, masters are cleaned, then clean them with the last to load being the last to clean. Mod authors should have done them already, so most will probably not need cleaning. Also look out for any mod specific cleaning instructions in the mods description. Prime example = The Unofficial Patches will not need any cleaning, they are already done, and any remaining ITMs in those plugins should be left alone because they do have a purpose .. ( its a very rare occasion when this is true ). The xEdit Work In Progress Development topic is at the following link https://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/ Development project is at GitHub https://github.com/TES5Edit/TES5Edit And newer versions of xEdit (3.2.7 +) have a link to Discord top right of xEdit window.
  13. alt3rn1ty

    Windows 10

    If you do not want the upgrade for any reason : If you are on Win 7 or 8 / 8.1 - Just use Never10 Have a listen to the video here https://twit.tv/show...autostart=false Go to 1:08:25 ish ( or go to 1:17:50 to skip the history of how it came about ), and listen .. Theres a bit more to this than just setting a registry key. Dont be surprised if you run Never10, click a button, and thats it. He programs in assembler, so these kind of tools he does occasionally are small and very quick at what they do. Never10 first ensures the necessary windows update is in place, if not it gets a windows update package to download and install, and then sets a couple of necessary registry keys, then sets privileges on them so that only Never10 can undo the change ( even windows will be prevented from altering them afterwards ). Never10 is a far better way of preventing Win 10 happening ( than the old suggestions of preventing some windows updates ). If GWX sees these changes and has already downloaded 3gb of Windows files for the pending update .. GWX honours the settings and deletes the now redundant 3gb of files, so you clear up some HD space being hogged too. BUT ALSO NOTE : WINDOWS FREE UPGRADE TO WINDOWS 10 ENDS 30th JULY 2016. YOU CAN DELAY IT INDEFINITELY WITH NEVER10, BUT REMEMBER AFTER THAT DATE SHOULD YOU WISH TO UPGRADE THEN YOU WILL HAVE TO PAY FOR IT. SO IF YOU WISH TO TAKE YOUR WINDOWS 7 UP TO ITS END OF LIFE ( CIRCA 2020 ) WHEN MICROSOFT DROP SUPPORTING THAT OS, THEN YOU WOULD HAVE TO BUY A NEW WINDOWS SETUP. If you have Win 10 - More info since Win 10 released A lot of the following is about Privacy - But dont go to sleep yet .. Performance of your machine will benefit greatly aswell Just been having a good look at the How-To-Geek site, and see what he has covered so far .. .. Its pretty good : When installing Windows 10 Highly recommend NOT accepting windows Express settings when Win 10 installs, use Custom instead What’s the Difference Between Windows 10’s Express or Custom Setup? Dont enter or create a Microsoft account, you will be offered to use a Local account instead It's strongly recommended to use a local account with Windows 10. You can do it while the "Make it yours" screen appears by clicking "Skip this step". After that it's safe to follow instructions. For creating Local accounts after installation ( for other users of the same machine ) : How to Set Up and Configure User Accounts on Windows 10 Something many people never look into, but with the new OS you are well advised to Digging into and Understanding Windows 10’s Privacy Settings 30 Ways Your Windows 10 Computer Phones Home to Microsoft Maybe you have noticed your internet slowed down a little since installing Win 10 A lot of the above are going to affect that, but also ... How to Stop Windows 10 From Uploading Updates to Other PCs Over the Internet A few more tips along the same lines as the above : Right click your Start Button Now you can select the old Control Panel which has a lot more options to look into especially in classic mode Such as the new Flash Player settings manager ( and I think going through the old control panel is the only way you will be able to access this ) Theres a whole heap of stuff the Right click menu opens, have fun being nosy The following will stop cloud services .. And it would have to be restarted via the Services manager ( type Services.msc in Start Menu / All Apps / Windows System / Run ) - If you are happy with that : In the SysTray ( bottom right hand side of windows near the clock ) click the arrow to open up the hidden systray Apps OneDrive - Right click it, choose settings, go to the first tab and untick it from starting up with windows. Apply and Close the settings. Then right click the OneDrive systray App again and choose exit Also - Those flip-flopping start menu Apps, like weather and news etc - They are using bandwidth too - Right click it, "Turn Live Tile Off", then right click and "Unpin from Start" to remove it. Rinse and repeat for all of them and then go to All Apps and drag n drop some useful programs onto the tiles instead like Calculator, Run and Task Manager for example. How To Add Remove Customize Tiles in Start All of the above settings are reversible - My advice is to set everything to off, initially so that the horse does not bolt through the gate as soon as windows gets internet connection ( pretty much straight after installation ) .. Then you can allow things at your leisure as required and after you have had time to think about them. People who upgraded from Win 7 or 8 will be worst affected by the data grab initially, because all of your accumulated data from the old OS including all your documents, internet history, email content etc will be uploaded to the cloud and scrutinised for advertising purposes gathering information about you, your habits, and your friends associations / influences with you. Nothing we havent seen before with various other things like facebook, but now its at the OS level so potentially a lot more personal. If you are admin, on a machine with multiple users - Rinse and repeat all the above for each account .. Yes I know its a huge PITA, I just had to do the same on our family machine. Reference all the Telemetry going on in Windows 10 ( and being back ported to Win 7 / 8 ) An old trusty name has popped up recently with a new tool : Click >> Spybot Anti-Beacon << Click Turns off the following .. Carrying out all the above will benefit performance of the machine. ( Yes, even in comparison to Windows 7 which I thought was pretty good, get Win 10 tamed and it performs really well ) Dont forget to install Win 10 compatible graphics drivers, more than likely your old ones became disabled and a generic windows one will be in use instead. Edit : Found another site which includes a lot of the above, and will be getting updates as more info is found, it also has a section near the end reference configuring Edge out of its default state settings .. Fix Windows 10 Privacy - https://fix10.isleaked.com/ -------------------------------- If you consider Adobe Flash to be a Security / Privacy threat By default Windows ( Since Windows 8 ) installs Adobe Flash Windows 10 Privacy options make no mention of this whatsoever, which is surprising considering how intrusive adobes spyware is, and how vulnerable it has made operating systems to browser attacks .. Historically Flash has been the number 1 vector quite often for malware to abuse and infiltrate peoples computers ( quite often competing neck-and-neck with the java browser plugin which java runtime used to install by default ), there was one zero day exploit quite recently which had been for sale to anyone who wanted a hook into peoples systems for over four years before adobe got around to fixing it. Have a read of the following article on various methods needed to disable it http://www.howtogeek.com/222275/how-to-uninstall-and-disable-flash-in-every-web-browser/ The only off switch in Windows 10 is in Windows Edge advanced settings, but that setting obviously is only for the Edge browser. If you want to permanently disable this software from being installed by Microsoft : 1. Its in a protected system folder, so you will need to be at least on an Admin account 2. Even with an Admin account you will need to take ownership of a folder and its contents .. C: \ Windows \ System32 \ Macromed \ Flash \ <<-- This folder C: \ Windows \ SysWOW32 \ Macromed \ Flash \ <<-- And this folder What we need to do is : Take ownership of all files in the flash folder Then delete them Then delete the flash folder Then create a FILE called flash ( so that a folder cannot be recreated, the file MUST NOT have a dot three letter extension ) So to do all the above, make a .bat file with Notepad, which contains the following # take ownership takeown /f C:\Windows\SysWOW64\Macromed\Flash\*.* takeown /f C:\Windows\System32\Macromed\Flash\*.* # extend access cacls C:\Windows\SysWOW64\Macromed\Flash\*.* /E /T /G %UserDomain%\%UserName%:F cacls C:\Windows\System32\Macromed\Flash\*.* /E /T /G %UserDomain%\%UserName%:F # delete del C:\Windows\SysWOW64\Macromed\Flash\*.* /Q del C:\Windows\System32\Macromed\Flash\*.* /Q rd C:\Windows\SysWOW64\Macromed\Flash rd C:\Windows\System32\Macromed\Flash # create flash file, so that flash folder cannot be remade copy /Y NUL > C:\Windows\SysWOW64\Macromed\Flash copy /Y NUL > C:\Windows\System32\Macromed\Flash attrib +s +r C:\Windows\SysWOW64\Macromed\Flash attrib +s +r C:\Windows\System32\Macromed\Flash Save it somewhere as PermanentlyDisableWin10Flash.bat Now right click it, and choose "Run as administrator" If you now go have a look in both Macromed folders, you should find a file called flash ( the folder flash and its contents are now gone, and windows will not be able to make a flash folder in future, so any re-install of flash will always fail ) ------------------------------------------
  14. alt3rn1ty

    Windows 10

    My machine updated yesterday to 1809 and has been okay, no random mass deletion of documents anyway <touch wood> . It also resolved the slight issue I had remaining with the Game Bar (having uninstalled previously all XBox apps, realised the Game Bar was part of that, reinstalled Game Bar only (which then gets listed as "XBox Overlay" in the installed apps), then to occasionally have it ask for an app to run for the Game Bar hot key even though the Game bar was installed ... ) I no longer have any XBox apps in my installations list, but a separate Game Bar app is now listed (so it seems 1809 flushes the XBox Overlay app, and replaces that with the Game Bar app), and all works as it should. Strange sequence of events, at one point I had about five apps in the install list called Xbox whatever, none of them have reappeared thankfully.
  15. alt3rn1ty

    No Mans Sky - Update

    I think its time, the game I think is in a good state (at least there is nothing buggy enough to make me want to restart again later on) .. So I am starting Survival mode for a long term play through. Already got to the first space station, so things are off to a good start in a more challenging game. Game on ..
  16. alt3rn1ty

    No Mans Sky - Update

    Bah humbug, seems the NipNip Bud Blueprint fix is not retroactive. The atmospheric immersion though .. Huge improvement.
  17. alt3rn1ty

    No Mans Sky - Update

    I know that feeling, I had an A Class Starship prior to the one I have now which was similar to a Battlestar Galactica Viper nose design. It was also 36 main slots with 8 Tech slots and just about fully kitted out .. Then this S Class 38 / 12 turns up at a Trading Outpost in a Wealthy Vykeen system. Took me about 20 minutes to decide whether to trade or not. Then I had an extensive Nanite hunt, followed by going to the nearest Space Station, and teleporting to all stations previously visited to pick up all the best upgrades again for the S Class .. Took about 3 weeks after the trade to get it to the stage its at now, but it was worth it for the increased specs and extra slots to max its capabilities, especially against those rare veteran Pirates you can come up against. Luck is needed, but if you hang out in Oppulent / Wealthy / Advanced etc systems, on the big trading outposts, or in space stations, use your scanner and you will be able to spot an S Class Starship coming in. Reload at the same spot and persevere, and eventually you will bag the style / slots combination that you want. If you dont see the style of Starship that you want, you need to find another Wealthy system. Here's a guide on finding stuff
  18. alt3rn1ty

    No Mans Sky - Update

    Yep I think you can have more than one (at least I have seen other people mention it), the first one you come across that is under attack and needing assistance, is generally a free one, but the dialogue was a bit mixed up since the NEXT update. Its now been fixed hopefully. If you turn it down, you can get another battle in five warps, and after 3 hours game time has passed. If that happens to be in a Vykeen system, you will get a Vykeen crew and Vykeen Freighter type (or you could luck out with a Sentinel S Class Freighter instead). Also you have more chance of an S Class in Oppulent / Bountiful etc systems. I keep turning them down until I get at least a high slot capacity A Class. Then you can add up to 30 Frigates to your freighter. And have another Freighter with more frigates. I have only ever had one freighter so far so have not personally experienced having more than one freighter. Also once you have done all of the Base research for each of your hired guys (Farmer / Scientist etc), you can construct their workshops onboard your Freighter in the big empty space aft of the bridge. Once constructed, click on it and your respective guy appears there. So you can have your farmer looking after Hydroponics that you can also build in that big empty space. Just make sure their respective quest lines are completed on a planet base first Dont block off areas of the wall where you can build the Frigate Mission bays (I build five of them, then I can have five missions with five frigates in each on the go at the same time. Once the Frigates start leveling up those missions can be lucrative, and fund their own fuel needs .. Just buy Di-Hydro jelly and turn each of them back into Di-Hydrogen, and while the frigates are all away go mine a few thousand tritium, or buy that too, and the Frigates fuel needs are covered). You can also build a Large and / or Medium Refiner onboard too, helps with turning jelly into DH as mentioned above. And, you can build one of those Buy / Sell interfaces into the bulkhead of your Freighter. Any future planets where you reconstruct exxocraft pads, so long as you have developed them once already, they will appear at the new pad wherever you setup base again. There is a Base resource recovery bit of kit, which can be built at future bases to recover resources from old bases .. But it does not seem to work if you build it on a Freighter, which would be the ideal place to have it really if you frequently up-sticks and delete old bases. I have sent a suggestion to HG to see if they will get it to work if installed onboard the freighter. There is a lot to Freighters and Frigates, it doesnt all quite mesh as well as we want if you want the Freighter to be like a mobile base you can summon to your current system (or even use its big hyperspace range to travel onboard to new systems and go exploring in one of your smaller startships), but HG are starting with this update to sort things out, and will probably take onboard some of the suggestions submitted for future updates. This one was a free A Class Vykeen .. This next one is my newest (after a new game start just before the Abyss update), which is also a freebie, still needs those Freighter Hyperdrive upgrades which the Visions update promises to enable them being sold, I have 25 Frigates so far following this one, and each of those have advanced bonus features for their type (Exploration / Trader etc) .. And my fave Starship is an S Class 38 / 12 slots, the Tech slots are fully populated with max upgrades too (so for example the Photon Cannon has 6 S Class upgrades in total, 3 in the main slots and three in Tech) .. Love fighting Pirates in this with the amazing maneuverability.
  19. alt3rn1ty

    No Mans Sky - Update

    Yes I'm hoping for a fair few bugs being squashed aswell, they are nearly on top of them. The Visions video mentions the update to be version 1.75, and we are currently at 1.71, so there's room for a few more bug fixing patches before visions gets released. Good idea being able to see where your Freighter is on the teleport list, they already map where it is along with where your frigates are when they are on missions on the Galactic map, so the location data must be accessible easily for them to add it to the list .. Choose "Feedback, Ideas and Suggestions" in the drop down here https://hellogames.zendesk.com/hc/en-us/requests/new Edit : Looks like the Visions update is tomorrow https://mobile.twitter.com/NoMansSky/status/1065241927732379648 Edit 2 : Official site announcement https://www.nomanssky.com/visions-update/ ... PATCH NOTES MISSIONS AND PROGRESSION Fixed an issue where players could be prevented from earning a free freighter in the tutorial. Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started. Fixed an issue where missions that visited trade terminals could advance without their objective being completed. Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops. Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops. Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time. Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time. NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete. Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool. Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3. Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does. UI Improved the appearance of the planetary readout from space. Added a new section to the inventory item popup hinting at the item’s use. Improved the visual feedback when collecting items, especially rare items. Improved the text labels for armoured objects. Added a filter for “Not Owned” to the Quicksilver Shop. Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate. Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults. Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One). BASES AND BUILDINGS Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One). PLANETS AND DISCOVERIES Fixed an issue where extreme weather planets could fail to generate storms. Improved the distribution of ammonia and uranium on toxic and radioactive planets. Improved some analysis visor text descriptions. Fixed an issue where the terrain manipulator could destroy valuable objects. Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor. Added identifiable descriptors for all anomalous planet types. Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet. Fixed an issue where many minerals would be called Yukovsite. Allowed the torch to be used when exploring crashed freighters. VISUALS Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser. Fixed a rendering issue with oversized fungi. Fixed an issue where stationary objects could sometimes appear blurred. Improved the draw distance on some exotic planet objects. SYSTEM Fixed some out of memory crashes. Fixed a crash when quitting the game during a gesture. Yees!, thats my 6 remaining bugs fixed among those. No doubt there will be a few more brought along with the new stuff .. I'm tempted to start a fresh game to see what else I can catch along the way - Means losing an S Class fighter, A Class Multitool and Freighter, all fully kitted out with S Class upgrades, but its worth it to help them nail everything. HG have now fixed all of my outstanding reports. Aaand NipNip Blue Prints are working again .. My Farmer kept offering the Blue Print, but I didn't receive it from him.
  20. alt3rn1ty

    No Mans Sky - Update

    Well, they are seemingly at it again, the following video has been found by a redditor on You Tube, but it looks genuine (even though there is no update on the depots yet, the uploader is HelloGames so I think we can assume its preparations for the next release) ..
  21. alt3rn1ty

    Windows 10

    The XBox app and additional XBox windows plugins I thought were completely unecessary in my case .. Seems the Windows Game Bar depends on them being installed. The Windows 10 game bar has the ability to do a few nice things, screenshots is one (and works on dedicated screens where sometimes PrtScr will not work), recording mp4 videos without the need for any third party apps is another which is really good, and the best is using its settings icon, you can get Game Bar to recognise a game so that Windows 10 shuts down as many background processes as possible to make the game run smoother without interruptions. If you start uninstalling the XBox apps or trying to disable them, and you like any of the Game Bar functions, be warned getting Game Bar to work correctly again after can be really awkward and you may not succeed. I managed it, but it was not as straight forward as just re-installing the apps. -------------------------------------------------------- In other news : Windows Defender (A.K.A what used to be called Microsoft Security Essentials, and has been renamed Windows Defender replacing the old Windows Defender) .. is getting even better. https://cloudblogs.microsoft.com/microsoftsecure/2018/10/26/windows-defender-antivirus-can-now-run-in-a-sandbox/ Here's what Steve Gibson had to say about it in Security Now! #688 podcast ..
  22. alt3rn1ty

    No Mans Sky - Update

    Update 1.71 released yesterday, and further development notes here .. https://www.nomanssky.com/2018/11/development-update-8/ "Update 1.71 is now released to all platforms, and the full patch notes are available to read below. It is hard to believe it is already November – this has been such an intense, productive, and emotional year for No Man’s Sky – and there are further strides to take in our journey before 2018 is out."
  23. alt3rn1ty

    No Mans Sky - Update

    The Abyss Update, v1.7 is now public https://www.nomanssky.com/abyss-update/ @Arthmoor This is a really nice update, there are quite a few fixes not listed in the patch notes too for this, not least of which is the ability to get your head above water when swimming, and after diving when you come back to the surface target the underside of your hovering Nomad and you can get onboard it from below. Then continue zooming around the surface looking for more swimming creatures. You can also see the swimming creatures under the surface now, from the comfort of the Nomad, anything not familiar you think needs scanning for the discoveries .. Jump out and go for a swim Some of the quirks with Frigates have also been fixed - Its all starting to feel real nice, but HG are still going to be pounding away at it .. As the woman in the video says there's more to come. The new quest starts after you complete the Artemis story .. Or so I gather from Reddit posts anyway.
  24. alt3rn1ty

    No Mans Sky - Update

    1.65 is now public https://www.nomanssky.com/2018/10/development-update-7/
  25. .. ok, I fibbed a little, 1.7.0.180d has been released There's also a couple of DLC for it now. Anyway Patch notes in the spoiler below :

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