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archer

Members
  • Content count

    26
  • Joined

  • Last visited

About archer

  • Rank
    Hearthfriend
  • Birthday 01/01/1967

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Gaming, Modding, CG
  1. archer

    [Relz] Vortex - Mod Manager

    Hm, I have no issues with NMM regarding that. Thanks.
  2. archer

    [Relz] Vortex - Mod Manager

    Sorry, sometimes I don't find the right words, I prefer German Let me explain with some examples: 1. I install Mod1, no loose files, only BSA. Then I install Mod2, which has only loose textures that are in the BSA of Mod1 too, but a little bit altered. Question: Do the loose textures 'win' everytime? I hope so. 2. I install Mod3 with a huge bunch of loose textures. Then I install Mod4 which another bunch of textures. There are 20 conflicting textures but I want to decide each of them to be overwritten or not. Is this possible with Vortex? NMM has this feature and it is very important for me. Thank you.
  3. archer

    [Relz] Vortex - Mod Manager

    The only two things I need to know are: - Do loose files 'win' beside files in BSAs/ BA2s?? - can I overwrite selected files from any mod I've installed prior to the current mod I am installing?
  4. archer

    [WIPz] TES5Edit

    Is it possible to add a feature to scale the whole program window? I'm running on 3860 x 1600 resolution with 125% scale on Windows 10 and XEdit is really tiny: Just a comparison
  5. archer

    [WIPz] TES5Edit

    Okay, thanks. I just wonder what is latest when I am on Sharlikran's site...
  6. archer

    [WIPz] TES5Edit

    What is latest, this one or SSEEdit-0d42b72?
  7. archer

    [WIPz] TES5Edit

    Wow, thanks. But: Error in unit 'ApplyCustomScriptedFilter' on line 6: ':' expected but 'Boolean' found.
  8. archer

    [WIPz] TES5Edit

    How is it possible to display only that cells that use a specific inmage space?
  9. Just want to report a bug but the bug tracker site won't accept my login. Any idea?
  10. archer

    [WIPz] TES5Edit

    zilav said: "xEdit is the same renamed executable for all supported games." That was my question too
  11. Ah okay. Any idea how to do so? Are there special tools?
  12. Good morning, I still couldn't get a solution for this problem with the FO4 CK. I run FO4 in German and when I open an ESM in the CK I got lots of this errors: http://www.pic-upload.de/view-32025786/ck_text_errors.jpg.html My CreationKitCustom.ini looks like this: [General] sLanguage=de I have no idea how to fix that
  13. archer

    [WIPz] TES5Edit

    So from now on SSEEedit is the XEdit for all games (FO3+4/ NV/ Skyrim/ Skyrim SE)? Get a little confusen by all the different Nexus pages with this great tool... Ahem... is the SE CK available? Where?

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