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About JayCrane

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    Picked a bad time to get lost, friend
  • Birthday 01/24/1998

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    : Australia

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  1. [REL] Wayshrines of Old - Alt. Fast Travel Network

    1.1 Update: Fixed the bug where you would teleport underground or inside of a brazier at some shrines. Modified the landscape at Karthwasten, Old Hroldan, Largashbur, Whiterun to remove the grass. Removed the Extra Wayshrine from Riverwood. Name change from Wayshrines of Old to Wayshrines Restored. FOMOD Installer with Patches (Remove the MCM, Open Cities and ETaC) Shrine for High Hrothgar has been totally remade and locked behind a gate (and it will only unlock when you start the quest "The Way of the Voice"). You will not be able to travel to or from the shrine until the gate is unlocked, and you have discovered it by foot (I have removed it from the "Unlock All Locations" Cheat). Information in the More Information Tab have now been separated into new windows.
  2. [REL] Wayshrines of Old - Alt. Fast Travel Network

    File on AFK for the Legendary Edition has now been updated! Go and grab the update here: Wayshrines of Old (Original) I have also included an optional ESP to get rid of the MCM if you are not a fan of having too many MCMs. If you are going to use the optional file, replace the ESP from the main file with the ESP from the optional file. The port to SSE for the PC as well as the XB1 is still being worked on so stand by for that. I will update this post when they are ready to go as well.
  3. This project is a fork of Wayshrines of Old with the intention of being simpler in design but a few handpicked features from the source. Exclusively for The Elder Scrolls V: Skyrim Special Edition. See more about this below. What is the difference between the two projects? Discovery and Travel will more or less function the same way as they do in the Original. Activation Costs When it comes to the Original you have access to a small handful of costs that you can configure. Though I intend on completely overhauling the system to be more challenging and organic for the Director's Cut. More Locations With the Original every location you can travel to can be found inside of the following categories: Hold Capitals, Towns, Settlements, Orc Strongholds, and Unique Locations. However in the Director's Cut, I limited it down to only Hold Capitals and Unique Locations. Configuration In the Original, you have the option to be able to configure whether or not shrines will cost anything and unlocking access to almost all locations. You can configure these settings a through a system of Message Boxes or with a Mod Configuration Menu. I have removed it entirely from the Director's Cut. Compatibility Not compatible with the Original or any of the patches for it. No Support for Legendary Edition Unfortunately, I no longer play LE other than to develop and test things. I only ever actually play SSE nowadays. Please understand the Director's Cut is more or less my own personal preferences taking precedence, which extends to what copy of Skyrim I add support for. That being said, the Original will always be available on LE. Credits ZeniMax Online Studios for The Elder Scrolls Online which serves as the inspiration for this entire project! Massive thank you to Billyro and DSoS! Seriously, if not for these two I doubt this project would have ever seen the light of day. Billyro for all his hard work creating the normal and specular maps, brazier, dwarven axe and the snow variant of the former Nordic Wayshrine. As well as DSoS, for helping me create the extensive framework for the shrines to utilize. Hanaisse for teaching me the ropes on adding collision to meshes. CyborgArmGun for her mesh and texture optimization, Wrye-bash tagging the ESP, and general maintenance. MannyGT for his Redguard Stylized Shrine from The Gray Cowl of Nocturnal. Tamira for their Antique Statue Resource. Earrindo for their Telvanni Tower Resource Pack. Tamu75 for their Moss Shader Resource. Enai Siaion, WalkingMassOfComplexes, Undriel, Arron Dominion, Anbee and everyone else in the community for all their feedback to help further improve upon the framework! Meshes created with Blender 2.78a and further modified with NifUtilsSuite, and NifSkope. Textures from Textures.com and deviantART.com were modified with Paint.NET. Tileable Pergola Wood Texture by ftourini on deviantART Bethesda for the various assets utilized in this project.
  4. [REL] Wayshrines of Old - Alt. Fast Travel Network

    1.0 Removed "Blessings of the Nine Divines" entirely as it was a needless feature creep. Added in "More Information" tab Fully Implemented Varied Activation Costs. See more about that here. Added some more decor to the Shrines. The pages on Nexus and AFK are currently being revised with the up to date information. Expect an update in the next couple of hours.
  5. WIP Companion Neck Seam Issue

    I recommend sifting through these posts which may have an answer for you, from zzjay directly.
  6. WIP Companion Neck Seam Issue

    Is the head from CITRUS @Pokestar?
  7. A Happy New Year to all!

    Happy New Year!
  8. [REL] Wayshrines of Old - Alt. Fast Travel Network

    What can be found in the update? More Locations that have been sorted into the following categories: Hold Capitals, Towns, Settlements, Orc Strongholds, Unique Locations. Click here to see the full list of locations. Discovery: Before you can go on any adventures you first need to discover some shrines. Every location can be found inside of categories and in order for any locations to show up, you will need to discover the shrines at those locations. Otherwise, the only thing you will see inside in any of the categories is ‘More’ or ‘Exit’. If you have no interest in this, you can unlock all locations through an optional cheat which can found in the book “Configure the Wayshrines” or the Mod Configuration Menu. Activation Costs: By default, travelling between shrines is free of charge. However, if you wanted to spice things up a little, you have the option to charge the player 500 Gold or one full Grand Soul Gem. Travel is now instantaneous. Unfortuntely, followers will no longer accompany you as you travel. I recommend using a plugin that managers followers like Extensive Follower Framework to bring followers with you. Configuration: Take charge of how the shrines operate in your game by configuring options through the book “Configure the Wayshrines” or a mod configuration menu. Blessings of the Nine Divines: Taking a page out-of-the-way Wayshrines are handled in The Elder Scrolls IV: Oblivion, these shrines will bless the player with blessings similar to the ones in Oblivion. (Only partially implemented, not recommended that you use it. See more about this below) Why is this an ALPHA? While the core of the update is essentially ready to go, all that is left to do is polish up the file. I know I have been saying that for a while but it truly is the case. Some features like the Blessings of the Nine Divines as well as the option to have a variation of activation costs active a time are only partially implemented. Meaning you can activate them but only a small handful of shrines will be affected. So far the blessings are just duplicates of the vanilla blessings, as I have yet to figure out how I want to tackle this. While the blessings from Oblivion were relatively simple, I would like my blessings to be a step up from vanilla but not to the point where they give the player infinite power. All the while keeping true the blessings from Oblivion. I do not recommend enabling this feature for the time being because of how bare bones it is, but the option is still there if you want to take a look at what is to come. In regards to the other feature, it only really affects one brazier that the player will not have access to in normal gameplay as it’s more or less a dummy for testing purposes. I do not recommend enabling this feature (it can only be turned on through the MCM for the moment as I have yet to add it to the book) for the time being because it render the existing shrines in the world unusable. The other thing that I need to work on, which is probably not as important as the other two, is that some shrines may look really bare bones. I do not want to go overboard with the decor but I also would like that they have some sort of decor to show they belong to certain holds. If you have any suggestions on how I could go about this, please do not hesistate to let me know. I would like to hear your feedback on how I can improve upon this. Further reading that I suggest you knock over before you download the ALPHA: Frequently Asked Questions Compatibility Recommeded Mods Credits The ALPHA is for LE however it will work with SSE if you re-save the file in the Creation Kit and optimize the meshes with Ousnius’ NIF Converter. Download from Dropbox
  9. New DNS Server = Fast

    Thanks for posting this! Just set it up now
  10. [REL] Wayshrines of Old - Alt. Fast Travel Network

    A couple of days ago I setup a Discord Server for my projects. If you wanted to check it out, click here.
  11. When I do have the motivation to work on my files, I am tired from work. But when I am not tired, I have no motivation. :|

    1. Show previous comments  1 more
    2. BlackPete


      :unsure:  Just take care of yourself and don't worry. I'm sure people will understand.

    3. MadCat221


      Welcome to adulthood.

    4. JayCrane
  12. [RELz] AFKPexAnon - AFK Pex Anonymizer

    Where do I put it in my load order?

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