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JayCrane

AFK Mods
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Everything posted by JayCrane

  1. I have moved all of my files to a folder on MEGA which you can find on my Wordpress (https://jaycranesmods.wordpress.com/). This folder will contain all of my Projects, dating back to 2013. Permissions for each and everyone of these files will be set to OPEN SOURCE (However, please make sure to review any documents that come with these files as they may have their own set of Permissions). You are free to expand, patch, or translate my files and upload the file(s) without my permission as long as you provide credit. This also includes Wayshrines: Remnants of a Forgotten Era.

    Plans on retiring from being a modder indefinitely have been on my mind for over a year now, but I always came back because I truly love being apart of this community. Unfortunately, I am no longer able to afford to spare another moment on any of my projects as time is no longer on my side. Currently my priorities are on my studies, finding more work, somewhere to live, and spending more time with a close relative who has been diagnosed with Pre-Cancer Symptoms.

    My Twitter and Tumblr accounts have been disabled, and I will no longer be participating within the community as of 2019.

  2. JayCrane

    [WIP] Wayshrines - Remnants of a Forgotten Era

    Wayshrines: Remnants of a Forgotten Era (ALPHA)
  3. This project is a fork of Wayshrines of Old with the intention of being simpler in design but a few handpicked features from the source. Exclusively for The Elder Scrolls V: Skyrim Special Edition. See more about this below. What is the difference between the two projects? Discovery and Travel will more or less function the same way as they do in the Original. Activation Costs When it comes to the Original you have access to a small handful of costs that you can configure. Though I intend on completely overhauling the system to be more challenging and organic for the Director's Cut. More Locations With the Original every location you can travel to can be found inside of the following categories: Hold Capitals, Towns, Settlements, Orc Strongholds, and Unique Locations. However in the Director's Cut, I limited it down to only Hold Capitals and Unique Locations. Configuration In the Original, you have the option to be able to configure whether or not shrines will cost anything and unlocking access to almost all locations. You can configure these settings a through a system of Message Boxes or with a Mod Configuration Menu. I have removed it entirely from the Director's Cut. Compatibility Not compatible with the Original or any of the patches for it. No Support for Legendary Edition Unfortunately, I no longer play LE other than to develop and test things. I only ever actually play SSE nowadays. Please understand the Director's Cut is more or less my own personal preferences taking precedence, which extends to what copy of Skyrim I add support for. That being said, the Original will always be available on LE.
  4. Welcome to AFKMods, new member. Glad to have you on board. Lot of other communities did threads like this, I haven't seen one on here so I thought, I'm gonna make one! Introduce yourself here! Here's a cookie for you. Before anything, make sure you have read the site rules and the Chat Etiquette. Thank you! Wanna find mods? Check the Downloads page. Wanna find all news about the USKP (Unofficial Skyim Patches) Check this forum here. Wanna post random stuff? Check this thread here, and get postin'. Get talking about all things food at the Foodie thread! Happy Birthday Thread! Come say hello in the chat!
  5. JayCrane

    Starfield

    Something to tide me over while I wait for BGE2 I am definitely interested though!
  6. JayCrane

    The Elder Scrolls VI

    Hammerfell High Rock Akavir
  7. JayCrane

    [REL] Wayshrines of Old - Alt. Fast Travel Network

    As of today, Wayshrines of Old is officially discontinued. Further development of the reboot can be found here.
  8. Wayshrines of Old is a simple plugin that adds remnants of the second era, wayshrines, as an alternate method of travel. An up to date, legal copy of The Elder Scrolls V: Skyrim + Dawnguard and Dragonborn. (Optional) SKSE (Optional) SkyUI Checked and cleaned with TES5Edit. Core Features Transitus Network Unlike the shrines constructed by the snow elves, these shrines function off of a Transitus network; which relies on flaming braziers that regular mortals can use. Whether or not it costs anything is up to you! Activation Costs By default, traveling between shrines is free of charge. However, if you wanted to spice things up a little, you have the option to charge the player 500 Gold, one full Grand Soul Gem or a Dragon Soul. Additionally you have the option to enable all of them at once but they will vary from shrine to shrine. Click here to read more about this. Discovery Before you can go on any adventures you first need to discover some shrines. Every location can be found inside of the following categories: Hold Capitals, Towns, Settlements, Orc Strongholds, and Unique Locations. In order for any locations to show up, you will need to discover the shrines in those locations. Otherwise, the only options you will see is ‘More’ or ‘Exit’. Alternatively, you can unlock almost all locations through an optional cheat which can found in the book “Configure Wayshrines” or the Mod Configuration Menu. The exception being the shrines located in Blackreach and the Soul Cairn, which were intentionally left out to not break the quests that unlock those locations. If you want to reach them, you are going to have to discover them on foot. Travel Travel is now instantaneous. Configuration Take charge of how the shrines operate in your game by configuring options through the book “Configure Wayshrines” or theMod Configuration Menu. The book will be added to your inventory whenever you load a save for the first time. Make sure you do not lose your copy of the book as you will not be given another one the next time you load the save. In case you ever lose your copy of the book, open the console, type help ws_configuration_book, add the book to your inventory with the following code player.additem xxxIDofBook. Alternatively, you can use AddItemMenu – Ultimate Mod Explorer by Towawot to add it to your inventory. Both more or less offer the same options so it doesn’t really matter which one you use. However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options. Locations Hold Capitals Riften Solitude Whiterun Windhelm Winterhold Morthal Falkreath Dawnstar Markarth Towns Riverwood Ivarstead Shors Stone Rorikstead Karthwasten Settlements Stonehills Darkwater Crossing Old Hroaldahn Inn Whistling Mine Nightgate Inn Orc Strongholds Dushnik Yal Largashbur Narzulbur Mor Khazghur Unique Locations High Hrothgar Skaal Village Raven Rock Castle Volkihar Soul Cairn Dayspring Canyon Tel Mithryn Eldergleam Sanctuary Blackreach Frequently Asked Questions What are wayshrines? http://en.uesp.net/wiki/Lore:Wayshrines How is this different from SWIFT? Both aim to do similar but implementation is where these two differ. Click here to read more about this. Carriages make these redundant. This is an alternative, no different to the other alternatives that already exist i.e travelling on foot, riding a mount, hiring a boat or fast travel. They are only redundant if you make them that way. No options show up when I click into one of the categories! If the only options you see are “More” and “Exit” it means you have not discovered any locations inside of that category. How do I configure settings? A book will be added to your inventory called “Configure Wayshrines”. When you read the book, a window with the tabs More Information, Activation Costs, and Unlock All Locations will appear. Click into the relevant tabs to the options you want to configure. Alternatively if you have SKSE and SkyUI installed, you can configure the same options through the Mod Configuration Menu. However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options. Why are there no options to travel to Dragons Bridge or Kynesgrove? The reason there are no shrines for either location is because they are already close to shrines for other locations. If you want to travel to Dragonbridge, you will have to travel to the shrine for Solitude. Similarly, you will need to travel to the shrine for Windhelm to reach Kynesgrove. Why can I not unlock the option to travel to Blackreach or Soul Cairn? I intentionally made it this way to avoid breaking the quests that unlock those locations. Unfortunately for you, It’s also not possible to unlock them with the console either. Again, if you want to reach them you are going to have to discover them on foot. Elder Scrolls Online is not canon! See below. How is this lore friendly? Not keen on my take of Wayshrines? Not a problem, check out the following alternatives that may be more to your tastes. Skyrim Wayshrines - Immersive Fast Travel - SWIFT by Pharros Wayshrones of Tamriel by Arizona_Steve The only reason I bothered with this project is because I was inspired by the diverse range of wayshrines in Elder Scrolls Online. That being the case, this never had a chance at being lore friendly. If you are looking for something that fits into the world a little better, try any of the alternatives that I attached before. Will texture overhauls affect the shrines? Yes. However it will not affect the shrine in Karthwasten. Can you add x location? Please comment below with your suggestion and I’ll see what I can do. Is this compatible with x? Click here to read more about this. Known Bugs Unfortunately followers will no longer accompany you when you travel between shrines. To get around this, I recommend using one of the following tools to summon your followers: Extensive Follower Framework Amazing Follower Tweaks Ultimate Follower Overhaul Summon Followers Credits ZeniMax Online Studios for The Elder Scrolls Online which serves as the inspiration for this entire project. Bethesda Softworks for The Elder Scrolls V: Skyrim Legendary Edition / Special Edition and the Creation Kit. Massive thank you to Billyro and DSoS. Seriously, if not for these two I doubt this project would have ever seen the light of day. Billyro for all his efforts in creating the normal and specular maps, brazier, and the snow variant of the former nordic wayshrine. DSoS for all of his aid in helping me create the fast travel and activation cost framework. Schlangster for providing the resources (SkyUI SDK) needed to create a Mod Configuration Menu. DarkFox127 for his tutorial on how to create a Mod Configuration Menu on Youtube. Hanaisse for teaching me the ropes on how to add collision to meshes with NifUtilsSuite. CyborgArmGun for general maintenance, asset optimization, and Bash tagging the ESP. MannyGT for the assets from The Gray Cowl of Nocturnal. Tamira for the assets from Antique Statue. Earrindo for the assets from Telvanni Tower Resource Pack. Tamu75 for the assets from Moss Shader Resource. Tileable Pergola Wood Texture by ftourini on deviantART Arthmoor, Arron Dominion, Enai Siaion, Undriel, WalkingMassOfComplexes, Winterlove, and everyone else in the community for all of their suggestions to help further improve this project. Meshes modified with Blender 2.78a+, NifUtilsSuite and NifSkope. Textures modified with Paint.NET. What's New in Version 1.0 Released 2 minutes ago Discovery Activation Costs (Dragon Souls, Soul Gems and Gold) Configuration (Book or MCM) More Locations
  9. JayCrane

    [WIP] Wayshrines - Remnants of a Forgotten Era

    Progress on the Nordic Style Wayshrine!
  10. JayCrane

    Happy Birthday Thread!

    This is a thread to wish other members a Happy Birthday. So post here if you know if it's someone's birthday and we can sacrifice them to the horker gods - er hem - celebrate their special day.
  11. JayCrane

    Feedback thread

    I agree. Would make things a little bit less confusing.
  12. JayCrane

    Cannot visit TES Alliance

    Now that the site is back up, I can confirm that there definitely was a message about it in the forums. http://tesalliance.org/forums/index.php?/topic/7521-support-donations-needed/&do=findComment&comment=145594
  13. JayCrane

    Cannot visit TES Alliance

    I did say if I remember correctly (IIRC). Days before the site was taken offline, the "Under Construction Logo" was on the site. I tried to donate after reading the post about the site in need of donations to move to a cheaper server, however I always received an error whenever I tried to do it through the site. Rider said that it was another thing to fix after I sent him the following video. So, I think it is safe to assume Rider is more than aware of the situation, as Arthmoor said.
  14. JayCrane

    Cannot visit TES Alliance

    IIRC, there was a post about the site being transferred to a cheaper server.
  15. JayCrane

    Affinity Photo - Replace Adobe

    Sayonara Photoshop!
  16. JayCrane

    Affinity Photo - Replace Adobe

    May look into getting it at some stage whenever my pay comes in. Not sure if I will cancel my subscription as I also use Photoshop for illustration. Though if it has support for ABR Brushes, then sayonara Photoshop! (I do have a copy of elements on hand, but it's really limited which is why I got a subscription)
  17. JayCrane

    [REL] Wayshrines of Old - Alt. Fast Travel Network

    What is the plan for 1.2? - See below for more information.
  18. JayCrane

    Fuz Ro D-oh - Silent Voice

    Insta-download time!
  19. JayCrane

    [Relz] Vortex - Mod Manager

    Really looking forward to when there is full and proper support for The Sims 3/4.
  20. JayCrane

    Stendarr Order Recast

    Really impressive work here!
  21. JayCrane

    [RELz] Stormfang Reborn

    No worries!
  22. JayCrane

    [RELz] Stormfang Reborn

    This looks fantastic!

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