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About zilav

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  1. [WIPz] TES5Edit

    Track what? Records you prefer to change, menu options you like to use or plugins you have installed? Can be done, but I just don't see how that information can be used for... anything
  2. [WIPz] TES5Edit

    Good to hear, thanks. Insider builds are nice for such cases, imagine that bug going into a live update and stay there for several months.
  3. [WIPz] TES5Edit

    I don't remember modifying that function myself, but from the looks it was written for Oblivion and probably worked there in the past, then got updated to Fallout3 (since they changed the structure of LL entries by adding extra data) with a bug and ended up not working in any game.
  4. [WIPz] TES5Edit

    No, you are not. Never used it myself, but it turned out to be bugged after checking the source code. Moreover it wouldn't work in Oblivion at all. Uploaded new build with fixed circular LL check.
  5. Wrye Bash - All Games

    Yes, that official BA2 uses / for cn string files only, the rest several thousands files in the same archive use \
  6. Wrye Bash - All Games

    BSA uses only \ , at least vanilla ones. Fallout 4 BA2 uses both, for example Far Habor's DLCCoast - Main.ba2 has "Strings/DLCCoast_cn.DLSTRINGS".
  7. [WIPz] TES5Edit

    So this is not only Delphi related? That's actually good, more chances to be fixed.
  8. [WIPz] TES5Edit

    Use "Report masters.pas" to find master links.
  9. [WIPz] TES5Edit

    Are you sure it is not used? CELL itself and REFRs can still use records from original master somewhere.
  10. Pinging @Sheson
  11. [WIPz] TES5Edit

    Manually select all records you wish to copy inside the cell and copy as new records, then change the FormID of CELL in your plugin. But linked and master enabled refs will still point to the original ones though, keep that in mind.
  12. [WIPz] TES5Edit

    If xEdit accepts your new reference, then such (reference) record type is allowed in this particular field from data integrity pov. But how it'll work in the game is a completely different question.
  13. [WIPz] TES5Edit

    All text values are stored in strings files apart from strings in GMST records and strings embedded in papyrus scripts. Since those strings files have very simple format you'd better read them directly. But even then there are translations tools available like fo4translator which have built-in spell checking so I don't know why do you want to do that yourself.
  14. [WIPz] TES5Edit

    I'm waiting for the next wave of CC mods before releasing anything on Nexus in case they changebreak something again. Also want to see ESP/ESM CC mod and how it'll work, and since several mod makers from club already hinted that "bigger" content is coming, there is a chance for that.
  15. [WIPz] TES5Edit

    DebugLite doesn't use ExpressLibrary controls for inline editing. xEdit is not the right type of project to start pascal with. It is big, it is complex, it uses several 3rd party libraries. Try to build any big C++ project with external dependencies and you are going to like C++ even less too.

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