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zilav

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About zilav

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  1. zilav

    [WIPz] TES5Edit

    The amount of records automatically compared against each other when selecting is defined in the right click -> Other -> Options window. You can manually compare any number of records by right clicking on selection -> Compare selected.
  2. zilav

    [WIPz] TES5Edit

    No, you have been asking for how to copy as override records from esp1 to esp2 without adding esp1 as a master. I told you it is impossible and you should copy and then remove master the proper way, and described how to do so. You didn't like the answer and continued to insist on adding an option to xEdit of copying records without adding masters because you've been doing it wrong for 5 years. If you really want to know how to properly merge mods manually, then this is covered in the xEdit Training Manual (the Help button in the right top corner, and linked on every xEdit's description page on Nexus, but who reads nowadays). The latest xEdit builds made it easier: Right click on B, click Add Masters and chose A Right click on B and select "Inject Forms Into Master..." menu, chose A. It will ask to optionally preserve ObjectIDs (the YYYYYY part in FormIDs XXYYYYYY numbers), in your case it doesn't matter when simply merging two mods. Expand B, select all record groups, right click, hold Ctrl+Shift and click "Deep copy as override into", chose A. Say Yes to overwrite any changes if asked. Close and save A only. Now you have A+B properly merged into A.
  3. zilav

    [WIPz] TES5Edit

    I understand what you said - you want an easy solution to merge plugins, and there are: merge plugins standalone tool and it's predecessor, the xEdit merging script, which will merge 2 esps just fine in one click. However when you are asking for a way to copy records from one esp into another without adding said esp as a master, now this is what shows that you have a vague understanding of how plugin masters work and that such request is simply impossible to implement without breaking the data. I told you already the only possible (correct, safe, working) way of removing masters, but seems you didn't like it.
  4. zilav

    [WIPz] TES5Edit

    You clearly don't understand how plugins work and what does it mean for a plugin to be a master for another one. Unfortunately it'll take too much time to teach you which I don't have. I suggest you to use the existing mod merging tools, or join xEdit discord and ask people around there to teach you, maybe someone will have time.
  5. zilav

    [WIPz] TES5Edit

    TES4LODGen code is not mine, you'd better join the xEdit discord and talk to Elminster, especially if the bug appeared after 3.2.2 so it is tied to the new changes made by him. There is "Discord" button in the right top corner of xEdit window.
  6. zilav

    [WIPz] TES5Edit

    Apply script "List records referencing specific plugin" to your plugin and deal with all reported links, then Clean Masters will work. Results depend on where and how the master was referenced before removal. Use the script to remove links yourself, this is the only right and safe way. There are no shortcuts for removing masters. esp1 is added as a master to esp2 if you are copying a record: 1) which is new in esp1 2) which references/links to new records in esp1
  7. zilav

    [WIPz] TES5Edit

    "Clean Masters" doesn't remove masters which are used (referenced by records) in a plugin. First remove all the master references yourself from a plugin, then it will work. Removing masters in CK while it properly updates FormID indices also breaks plugins because it simply wipes out master references itself leading to unexpected results.
  8. zilav

    [WIPz] TES5Edit

    You are not supposed to edit masters list manually when adding or removing masters because this breaks plugins, the reason why it has been blocked. A lot of people don't understand that. There are right click menu options on a plugin to add masters "Add Masters" and remove masters "Clean Masters" to do it properly.
  9. zilav

    [WIPz] TES5Edit

    Try the latest version from the first post.
  10. zilav

    [WIPz] TES5Edit

    Better to ask here http://forum.step-project.com/topic/12466-fo4lodgen/
  11. zilav

    [WIPz] TES5Edit

    No. You need to install the free Delphi Community Edition, edit styles using Bitmap Style Designer and build xEdit yourself.
  12. zilav

    [WIPz] TES5Edit

    What's wrong with "Hide no conflict rows" right click option in the record view? It filters by conflict status.
  13. zilav

    [WIPz] TES5Edit

    You need "by conflict status overall" (background color), this is what xEdit uses for cleaning: Single record - record is not overridden Multiple - "green" ITM Benign - "yellow" but conflict doesn't affect the game (happens on fields merged at runtime for example or when XLCN is added to cells in Skyrim) Override without conflict - "yellow" Conflict - "red" Critical conflict - "fuchsia" red on fields marked as critical in xEdit definitions, what is critical is somewhat subjective though Regarding impact on records view, only "Hide no conflict rows" option affects it, there is no filtering by conflict right now for individual record fields. Assets Manager mostly checks for explicit assets, when asset name is defined in plugin. Sounds are kind of implicit - no matter the extension in the plugin, whe game will search for xwm first, and then fallback to wav. And this behavior changes from game to game.
  14. zilav

    [WIPz] TES5Edit

    You can already do that by applying filter and selecting appropriate conflict types.
  15. zilav

    Wrye Bash - All Games

    Game Ini files are always ANSI afaik. xSE don't know, probably too.

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