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zilav

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  1. zilav

    Data Export Using QuickDisplay Issue

    You obviously have better chances asking the author of that script. However elements in xEdit can be addressed by signature only if present, so simply DATA should be enough.
  2. FO3 and FNV also had the same problem as Oblivion with BSAs overriding, however turned out that the engine supports this just fine as in Skyrim and later games afaik, this feature is simply disabled by default and has to be enabled via script extender plugin. So your best bet is to contact any remaining active programmers who develop OBSE plugins and ask to check that up, maybe it is the same case here.
  3. zilav

    [WIPz] TES5Edit

    Array indices are not displayed because they can be different for different columns, the row labels change based on the currently selected column. That is As Designed. Edge links on their own are irrelevant. Only edge links that are used in triangles are relevant. PS: Join xEdit discord, this thread is discontinued.
  4. zilav

    [WIPz] TES5Edit

    This is an error in the script itself which should be fixed, and this script is not included with tes5edit. None of bundled xEdit scripts do that.
  5. zilav

    [WIPz] TES5Edit

    No, different CRC is probably an upload error when different builds ended up on Nexus under the same version. You should be getting the latest builds right from xEdit discord anyway if you want to be up to date.
  6. zilav

    Plugin Files And You (ESM/ESL/ESP)

    Then need to recheck older games because the last time I heard extension doesn't matter in FO3 and FNV.
  7. zilav

    Plugin Files And You (ESM/ESL/ESP)

    .esm extensions sets ESM flag in SSE and FO4 only, they are the only games that look at the extension at all. Older games don't care about extensions and check the header flags only.
  8. zilav

    [WIPz] TES5Edit

    Everything works the same. Don't use x64 version unless you hit the out of memory error in x86 version. Hardcoded files are embedded into executable, however xEdit will still load the external ones if present. But keep in mind that embedded versions are newer than the external ones from older xEdit.
  9. zilav

    [WIPz] TES5Edit

    if EditorID( LinksTo( ElementByName( ElementByName( ElementByName(e, 'Cell'), 'Worldspace' ) ) ) ) <> 'Tamriel' then Exit;
  10. zilav

    [WIPz] TES5Edit

    Please open new issue at https://github.com/TES5Edit/TES5Edit/issues
  11. zilav

    [WIPz] TES5Edit

    Yes. It is in TNAM subrecord iirc.
  12. zilav

    [WIPz] TES5Edit

    Apply filter, clear all settings, check "By Base Record EditorID contains / or FormID" in the right lower corner, enter 00000010 (this is the formid of MapMarker [STAT:00000010])
  13. zilav

    [WIPz] TES5Edit

    The amount of records automatically compared against each other when selecting is defined in the right click -> Other -> Options window. You can manually compare any number of records by right clicking on selection -> Compare selected.
  14. zilav

    [WIPz] TES5Edit

    No, you have been asking for how to copy as override records from esp1 to esp2 without adding esp1 as a master. I told you it is impossible and you should copy and then remove master the proper way, and described how to do so. You didn't like the answer and continued to insist on adding an option to xEdit of copying records without adding masters because you've been doing it wrong for 5 years. If you really want to know how to properly merge mods manually, then this is covered in the xEdit Training Manual (the Help button in the right top corner, and linked on every xEdit's description page on Nexus, but who reads nowadays). The latest xEdit builds made it easier: Right click on B, click Add Masters and chose A Right click on B and select "Inject Forms Into Master..." menu, chose A. It will ask to optionally preserve ObjectIDs (the YYYYYY part in FormIDs XXYYYYYY numbers), in your case it doesn't matter when simply merging two mods. Expand B, select all record groups, right click, hold Ctrl+Shift and click "Deep copy as override into", chose A. Say Yes to overwrite any changes if asked. Close and save A only. Now you have A+B properly merged into A.
  15. zilav

    [WIPz] TES5Edit

    I understand what you said - you want an easy solution to merge plugins, and there are: merge plugins standalone tool and it's predecessor, the xEdit merging script, which will merge 2 esps just fine in one click. However when you are asking for a way to copy records from one esp into another without adding said esp as a master, now this is what shows that you have a vague understanding of how plugin masters work and that such request is simply impossible to implement without breaking the data. I told you already the only possible (correct, safe, working) way of removing masters, but seems you didn't like it.

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