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zilav

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  1. zilav

    [UPDATE] BSAs and You

    Technically in SSE archives they changed data offset field from Int32 to Int64, so it can address archives of any size. But internally in the engine they could still treat that field as 32 bits, even signed, limiting overall archive size by 2GB. And since none of vanilla archives is larger than that, I assume that 2GB is indeed the limit. "bsarch pack . DynDOLOD.bsa -sse -c" There is no such parameter as -c for bsarch, maybe you meant -z for compressed archive?
  2. zilav

    [UPDATE] BSAs and You

    Take a look at vanilla archives which contain (even partially) any sort of audio files Skyrim LE "Skyrim - Sounds.bsa" - uncompressed "Skyrim - Voices.bsa" - uncompressed "Skyrim - VoicesExtra.bsa" - uncompressed "Dawnguard.bsa" - uncompressed "HearthFires.bsa" - uncompressed "Dragonborn.bsa" - uncompressed Skyrim Special Edition "Skyrim - Sounds.bsa" - uncompressed "Skyrim - Voices_en0.bsa" - uncompressed Every single one is uncompressed. If Bethesda don't compress archives with audio, neither should modders. The reason is not important, generally when modding you try to do the same as Bethesda, or you are asking for troubles even if it seems to work at first.
  3. The game lacks the support if you are absolutely sure in your tests.
  4. If you are absolutely sure that the problem is not the textures themselves or anything else, then looks like it is yet another bug of Bethesda. What a suprise. BA2 texture archives technically can to store uncompressed data, and even Archive2 allows to create such archives. But I have a feeling that programmers of Archive2 and the game itself were different, and the game always assumes that textures are compressed without checking the actual data in dds BA2 and tries to unpack it. I guess this can be fixed by a F4SE plugin if someone knowledgeable bothers to check that BA2 dds streaming code.
  5. Even though Fallout 4 is x64 and BA2 internal files table also uses 64 bit integers, the game still probably has a limit on max BA2 size seeing as how all vanilla textures are split into several BA2s each not exceeding 2.5Gb instead of a single textures archive. There is also a possibility that the game doesn't support uncompressed textures, kind of similar to how it doesn't support compressed sounds/voices for example for whatever reason. You can easily test it though using only a couple of custom textures.
  6. zilav

    [WIPz] TES5Edit

    Unfortunately it requires some DLCs which I don't have so I won't be able to check what's up. Sorry.
  7. zilav

    [WIPz] TES5Edit

    Find which plugin causes that. I know why the error happens - because I added removal of list counter fields when they are zero, this was reported to cause CTDs in the game. But zeroing out a list when creating merged patch is not normal, I need to look at the plugin itself.
  8. zilav

    [WIPz] TES5Edit

    You probably added some broken mod since then, load mods in parts while creating a patch to find out which one.
  9. zilav

    [WIPz] TES5Edit

    Released current build as the final version 3.2.1 on the Nexus.
  10. zilav

    [WIPz] TES5Edit

    Fixed.
  11. zilav

    [WIPz] TES5LODGen

    @icecreamassassin Sheson has dedicated thread for terrain LODGen beta http://forum.step-project.com/topic/13175-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-tes5-sse/
  12. zilav

    [WIPz] TES5Edit

    Uploaded new build. SkyrimVR and Fallout4 VR support: rename as TES5VREdit.exe or FO4VREdit.exe, or execute with -tes5vr or -fo4vr parameters
  13. zilav

    [WIPz] TES5Edit

    StrToInt('$' + hexstring) Keep in mind that RecordByFormID() requires a file formid (leading byte index is the master index in TES4 header), not a load order formid (index is a load order index of a plugin). You can convert load order FormID to file FormID with LoadOrderFormIDtoFileFormID()
  14. Sheson will reply there faster http://forum.step-project.com/topic/12466-fo4lodgen/
  15. zilav

    [WIPz] TES5Edit

    Yes. Yes. Yes.

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