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Sharlikran

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About Sharlikran

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  1. Sharlikran

    Wrye Bash - All Games

    I have some updates to CTDA pending. I'm not finished as I will have to clarify some things with @hlp first. EDIT: I will also have CTDA updates for Valda's FO3/FNV versions and updates to the official versions once completed.
  2. Sharlikran

    Wrye Bash - All Games

    EDIT: I thought the issue resizing the icons was fixed at one point, wasn't it? I thought I tested a fix at one point in the past.
  3. Sharlikran

    Wrye Bash - All Games

    If launching LOOT resolves it then it's the same as anything else. LOOT, Fallout 4, Skyrim all have registry keys that they generate. Without them tools like xEdit, LOOT, Wrye Bash won't function properly. However, with that said it seems odd WB would crash if it can't detect LOOT.
  4. Sharlikran

    Wrye Bash - All Games

    Something to keep in mind is that the DAT files for Valda's version use much older syntax. It will not convert to 307 because most of the routines have been updated and some of the functionality for converting from 295 has been removed. Those upgrading from Valda's version should not expect things to convert properly. If you use 307 to test do not expect to go back to Valda's versions without issues unless you made backup files.
  5. Sharlikran

    Wrye Bash - All Games

    I mostly just mentioned that contributing the code was an option for anyone reading. I don't visit much these days but many get the logic. I'm not sure ther is really a logic to it though. If you wonder if you need to add a tag you just read the docs. If it says that for XNAM changes in ZZZZ record then if that is changed you add that tag. It has always been something you manually look for and add. The one good thing though is once the mod requires the tag you are done with that tag. For example if a leveled list deletes something, stop looking at other records for deleted entries. If you see one case where the level is changed stop looking for that. If you end up with one case of both then both are needed. I'm glad that the UI works better for the markers, but that's all Utumno.
  6. Sharlikran

    Wrye Bash - All Games

    @Vrugdush No BOSS support except with older versions. Currently the only two working versions are Wrye Flash for FO3 and FNV which is useless because all BOSS masterlists are closed and cannot be changed with the exception of the Oblivion masterlist. Would you please look at the header of the plugin. Does it have any bash tag suggestions in the plugin header? If not ask the author to add that please. Wrye Bash takes the provided taglist included with Wrye Bash and only after looking at it calculates other sources. One source is the plugin header. If that is added then when very popular and maintained mods are released with the tag suggestions in the plugin header it won't matter whether or not the BOSS or LOOT masterlist is updated. In fact, if one installs Wrye Bash incorrectly by accident and the LOOT API (not LOOT itself) isn't installed, then Wrye Bash won't even have access to the LOOT masterlist in the first place. In order to have full access you need LOOT installed and the LOOT API that comes with Wrye Bash. LOOT API is just a fancy way to say all the files needed for Wrye to access LOOT information. I am not developing Wrye and wouldn't have the means to add BOSS support. It has been asked before and I don't remember the reasons why it's not added. However, as I mentioned out of 6 games and 5 are closed to changes. Naturally if anyone wants to volunteer to do a complete rewrite they can volunteer to write the Python code needed and submit it for approval. I know Utumno is always willing, but with scrutiny of course, to accept code provided if anyone is willing.
  7. Sharlikran

    Wrye Bash - All Games

    The line of code for SKSE is here. The same line for NVSE is here. The code will work the same. The # symbol is a comment so ignore that.
  8. Sharlikran

    Wrye Bash - All Games

    Utumno it's not the Form Version of the record which is 15, but the version of the plugin that the CK assigns to the header. I do not know that information at this time or have access to any games.
  9. Sharlikran

    Wrye Bash - All Games

    Not sure about the access denied issue. My changes were tested on a branch off of dev that was older. Also I don't know what changes have been made in the last few months. As for the blank bash patch file I don't remember having issues in the past. I am not sure but I think bash builds one now rather then copying one.
  10. Sharlikran

    Wrye Bash - All Games

    There will be the appropriate amount of install and uninstall pages.
  11. Sharlikran

    Wrye Bash - All Games

    The installer can not dynamically generate pages. You have to assign a set number of possibilities. For example for Elder scrolls you have Oblivion, Neherim, Skyrim, and Skyrim SE. For Fallout you have Fallout 4, Fallout NV, and Fallout3. Then you have the extra locations which I don't understand the need for but that's irreverent to me or what the changes are supposed to accomplish. You simply can't tell the installer that since you have 4 games and you have 4 spaces available generate one page instead of two and change the message accordingly. When I had all 6 games installed Oblivion, Skyrim, Skyrim SE, Fallout 4, Fallout NV, and Fallout3 I could easily see the problem. Default values are assigned so that you install the Standalone by default. That installed all 6. If you wanted the python version you could only alter the games that fit within the given space. Uninstalling was the same. You could only uninstall what was showing. The versions of Wrye Bash for other games that could not fit could not be uninstalled. The changes are not only correct but needed. I appreciate everyone being thorough but the concerns are being expressed before fully understanding the situation, installer limitations, and installer script requirements.
  12. Sharlikran

    Wrye Bash - All Games

    The concept of ESL, ESM, and ESP files being displayed in any UI has been discussed. This is nothing new for NMM, LOOT, or even Vortex when it's out. I have not kept up with Vortex if it's released. The thing is that people want things to be displayed they way they were in the past. What people don't get is that Bethesda made the decision to add ESL files arbitrarily to the save game. They simply appended a block of file names nothing more. Because of how Bethesda loads ESL files at runtime, because of how they arbitrarily appended the file names to the save game, and because of how they keep all the technical information from us that could be used to explain things to users this isn't something that can be discussed without many different opinions. Needless to say it is what it is and regardless of how it's handled if someone needs it to be different and is willing to write the python code for Wrye Bash they can volunteer their time to do so and submit it for approval. I am sure Utumno would be willing to take a look at things, after some scrutiny of course.
  13. Sharlikran

    Wrye Bash - All Games

    @fireundubh You don't want to wait until they look more and see what they missed?
  14. Sharlikran

    Wrye Bash - All Games

    You can't fit all the games on one screen and the installer can't be resized. The previous code was pushing other installers off the screen. In you screen shot it tells you that Fallout installations will be next.
  15. Sharlikran

    Wrye Bash - All Games

    The Bash INI is there to customize your setup but I never use it. Once the official Bethesda launcher runs it will automatically set the paths, although I have not reinstalled anything since my HD crash. I don't remember all the paths. I could swear though that the users path is FalloutNV and the installers path is as you have it as Fallout New Vegas. If I am ever able to install things again I can use Valda's old versions and test to be sure. As far as programming it's just python code. Updating CBash to work with all five games would be a greater undertaking then altering the patchers. Once patchers allow for adding the variables to a dictionary, set, or whatever makes sense all that has to happen is to use them and account for the differences between each game as the currently active patchers allow. When I started tinkering with the patchers I just changed the ones that were easy enough for me to change with my limited knowledge.

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