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Sharlikran

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About Sharlikran

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  1. Wrye Bash - All Games

    No the problem is you don't listen. I keep telling you that the records are already updated. I just dont have the time any longer to keep explaining the same thing over and over. I am sorry but I won't be checking in any longer as real life is to important right now. Good luck.
  2. Wrye Bash - All Games

    Not correct. I mentioned in a previous post that the current error to inform users about plugins not saved with the Skyrim SE CK should only show for the plugins and not the official files. It currently shows for both authors plugins and the DLC when comparing records. That behaviour needs to change. I have no idea if my previous post was ignored or there simply wasn't time to implement a change for that. Like I said I am retiring permanently and will only be commenting from time to time. I see there are some current concerns and I am trying to save you all days and weeks of banging your head on a wall trying to figure something out by telling you what is going on. So please, for my sanity and if you wish for me to continue to comment to save you trouble, please read my posts. There are no bugs or issues with the records for Wrye Bash for Skyrim or Skyrim SE that I am aware of. From what I am reading so far what you are experiencing is expected. All, and I do mean all plugins used with Skyrim SE other then the DLC must have been saved with the CK. It is expected or an error will appear. Until the current warning is updated to not error on the official DLC then ignore warnings about the size of the records from the DLC. Only pay attention to errors for user created files. For more emphasis.. Ignore these types of messages Traceback (most recent call last): File "bash\parsers.py", line 3961, in load self.tops[label].load(ins, unpack and (topClass != MobBase)) File "bash\record_groups.py", line 69, in load ins.tell() + self.size - self.header.__class__.rec_header_size) File "bash\record_groups.py", line 171, in loadData record = recClass(header,ins,True) File "bash\brec.py", line 1682, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "bash\brec.py", line 1227, in initRecord MreRecord.__init__(record,header,ins,unpack) File "bash\brec.py", line 1477, in __init__ if ins: self.load(ins,unpack) File "bash\brec.py", line 1540, in load self.loadData(ins,inPos+self.size) File "bash\brec.py", line 1691, in loadData self.__class__.melSet.loadData(self, ins, endPos) File "bash\brec.py", line 1256, in loadData loaders[Type].loadData(record, ins, Type, size, readId) File "bash\game\skyrimse\records.py", line 182, in loadData old_skyrim=True) ModSizeError: Skyrim.esm: Wrye Bash SSE expects a newer format for STAT.DNAM than found. Load and save Skyrim.esm with the Skyrim SE CK STAT.DNAM: Expected size == 12, but got: 8 Only pay attention to errors like this: Traceback (most recent call last): File "bash\parsers.py", line 3961, in load self.tops[label].load(ins, unpack and (topClass != MobBase)) File "bash\record_groups.py", line 69, in load ins.tell() + self.size - self.header.__class__.rec_header_size) File "bash\record_groups.py", line 171, in loadData record = recClass(header,ins,True) File "bash\brec.py", line 1682, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "bash\brec.py", line 1227, in initRecord MreRecord.__init__(record,header,ins,unpack) File "bash\brec.py", line 1477, in __init__ if ins: self.load(ins,unpack) File "bash\brec.py", line 1540, in load self.loadData(ins,inPos+self.size) File "bash\brec.py", line 1691, in loadData self.__class__.melSet.loadData(self, ins, endPos) File "bash\brec.py", line 1256, in loadData loaders[Type].loadData(record, ins, Type, size, readId) File "bash\game\skyrimse\records.py", line 182, in loadData old_skyrim=True) ModSizeError: SomePlugin.esp: Wrye Bash SSE expects a newer format for STAT.DNAM than found. Load and save Skyrim.esm with the Skyrim SE CK STAT.DNAM: Expected size == 12, but got: 8 SomePlugin.esp is made up obviously so you could put [Insert Plugin Name Here] if you like instead. Also PLEASE NOTE!!! If someone is an idiot and makes a Skryim SE plugin but releases it for old Skyrim then Wrye Bash will error. So make sure that authors are not doing something stupid like that.
  3. Wrye Bash - All Games

    If that's the case then there are records in Oblivion or FO3/FNV Wrye Flash that have routines to read in certain subrecords but not write them out. You should add that to any record that you don't want it to write the hashes for.
  4. Wrye Bash - All Games

    Hmmm - could we check this out ? This is probably not happening. All records are written in the proper format. I won't be around to keep repeating this because I am permanently retiring from all computer related activity so pardon me if I sound rude. I'll read things on occasion of course. The records will write with or without the form version exactly as they should according to xEdit source code. They have always written in the current format from xEdit since the beginning when I started porting them. For skyrim if the record is truncated it is written in the proper format and default values are assigned. The only thing that ever changes is when I make a minor mistake and have to correct it. With that said the patcher does sometimes not carry over certain values as in the records that Arthmoor has added to the issue tracker. Please refer to my previous post and do as I suggested by having a Bashed Patch with or without masters that causes the issue but set any ESP masters to have the ESM flag and then load it in the CK. What if anything changes? I don't really see the point in looking at the WB source code until you see what the CK would do to the Bash Patch. Do this with both a patch form 307 beta1 and beta2. Because the CK will add those Form Versions. The question is what does it do to the BP and will the BP cause the issue after loading it in the CK. Also if loading a plugin with injected records crashes the CK then resolve them with the xEdit script that comes with xEdt to change the FormID prefix. I forget what it's called though. It will set all the formIDs from say 01xxxxxx to 05xxxxxx. Just make sure you only use it on new records and make sure all related plugins for the mod are loaded so you know the injected records are not used by the mod in some way. The CK can't handle too many of them without crashing because it will try to clamp the FormID to the plugin if it's a new record and not an override of a record from a master.
  5. [WIPz] Wrye Mash

    Yep, in fact with some recent changes in real life I might not continue doing anything computer related at all. I might but just not sure at this time. I'll read forums and posts from time to time and make comments but not much other then that.
  6. Wrye Bash - All Games

    After my HD crash I am unable to install pretty much anything with the old 250 GB drive I have so sorry I can't help. Just something to think about. If you were to set all the ESP files to have the ESM flag, and loaded and saved the Bashed Patch with the CK what would it do to it? In regards to the Form Version being 43 it would most defiantly save it with 43 so that's not an issue. Make a Bashed Patch with the fewest masters possible, set the ESM flag and, save the Bashed Patch with the CK and see if you have the same issue. What does it change in the file? If you are merging mods and therefore only Skyrim.esm is the master then still what did the CK change? When comparing the merged mod with the Bashed Patch make sure you are loading the merged mods also so you can compare what it happening. Also what about saving the mod you are merging with the CK? What does the CK change about Size Does Matter? Do you have the same issue merging the mod if the mergable mod is saved with the CK? Remember to set any ESP files to have the ESM flag prior to saving and then remove the ESM flag.
  7. Wrye Bash - All Games

    Read the errors closely in Beermotor's log. They are saying the error is in Skyrim.esm or Dragonborn.esm and we know that the DLC has records that are not form version 44. Bash can handle form version 44 records it is up to date and has been for over a year. Can the error only display when it's not the official DLC?
  8. HD Failed

    No I mean failed as in it clicks. So I am assuming the heads could not move on or off the platters correctly and are now stuck. So no the bios won't recognize it and the computer won't post and go into the bios if the sata cable is connected to the drive. Different power lead and sata cable causes the same situation. That is why I am hoping I get lucky and can move the heads and get it working long enough to copy the files to a new drive. At the moment I am broke and can't buy a new drive. So for now I'm not going to touch it. Once I have a new drive I will make one attempt to move the heads and copy files before just storing it until I can pay to have the data recovered.
  9. Wrye Bash - All Games

    New Thread so I'm not discussing it here.
  10. HD Failed

    Well the hd failed. I can buy 4000 dollar piece of hardware and recover the data after transplanting the heads from a drive of the same model assuming the internal components are simular enough because of the complexity involved in reading the magnetic media after transplanting parts. I can also spend 700 dollars for the hd manufacturer to recover the data. Either way I have no way to get files I want like family pictures without spending way too much money. In addition to that I want the files I collected over the years from the nexus because some can't be downloaded anymore. My wife works on a farm so I could get one of the suits they use because its it's like a clean suit and wear gloves. Open the drive in the cleanest environment I can create to attempt in returning the heads to the staging area or unpark the heads and if it worked for a few hours copy the files to a new drive. No matter what I do I'm out of luck for now as it was my only drive. I have older 250gb drives I might have in an old computer but nothing like I had and its mostly the family pictures I want. The nexus files too but I'm the end of i loose that it isn't the end of the world. Any good disk imaging software you know of anyone? @WrinklyNinja @zilav @Jon that can read a drive? I don't think the drive platters are damaged beyond use. They could be slightly abused and there could be bad sectors if the heads were failing and not operatimg properly. Even a slight vibration could cause a bad sector as the heads were on their last legs before they decided to fail. If I can move them and use the drive for a few hours I need something to just copy files. It can't be reading bad sectors trying to recover from and error. I'm not going to mark the bad sectors and files on a 2tb drive because doing that might lead to another failure I can't recover from a second time.
  11. Wrye Bash - All Games

    Some family pics but not all, some morrowind mods maybe, but just not everything I want to keep. So I ordered a refurbished drive of same model to use as a parts drive. But I need tools to swap out the heads then a new drive as my new permanent drive. Not looking forward to this and I don't have the money for the new drive yet. And my mom's situation is worse. So just not convenient at all.
  12. Wrye Bash - All Games

    Computer hd died no idea when I will be able to do anything. Could be tomorrow, few days, or whatever.
  13. Wrye Bash - All Games

    One way to resolve the going back and forth is to pick a method and try it. Once released on the Nexus with people that think Wrye Bash will do what they expect with ESL files will post their findings. People only post when it doesn't work. So if the chosen method doesn't work they will let you know. Some people have a very controlled environment and choose their mods wisely. Those people may experience no issues at all. Where as people that have more mods may have a different experience. Utumno asked for feedback because of my request to have none of them included (because you would be patching something that is merged at runtime) and let Bethesda's internal routines handle it, the responses were: Zilav: " If we are speaking about CC esl plugin then yes, nothing to patch there because CC mods do not conflict by definition (at least what Beth promised in their curation). As for user esl plugins - haven't seen them yet. " Arthmoor: " Master flagged ESL files should be fine since those do appear to obey proper dependency rules but it's quite possible we'd need to exclude normal ones that aren't master flagged. "
  14. Wrye Bash - All Games

    Post which winter mod you use in the Skyrim SE comments section for the xMas Retreat. If you don't have one I have a possible way to get one updated that should be easy enough for users to follow.
  15. Wrye Bash - All Games

    Hlp let me know he has the CTDA information I need but it will be a while until he can alter his script extender plugin to grab a more accurate list. For now I should be done with CTDA by Monday if all goes well but it will be just the minimum that needs updating. Getting rid of the unused function IDs that Lojack left there from wherever he copied that from will have to wait.

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