Unofficial Patch Project
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About BlackPete

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    The SkyProc Breaker
  • Birthday 12/17/84

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    Gaming - mostly on PC
    Outdoor recreation - camping, fishing, hunting, whitewater rafting
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  1. Yeah, somehow I got early access to it, even though it was only last week that I bought the $40 upgrade. For some reason I thought that deal expired weeks ago. Either way, don't worry because I won't spoil anything. I'm not even sure I'll get very far into the new content before the rest of you get it on June 6th anyway. For those who aren't already aware, there's an introduction quest for Morrowind that was added in a patch a couple weeks ago. It's actually a pretty good length for an ESO quest and is probably something you will want to complete before getting into the expansion itself. The quest giver seems to appear in various locations like inns and banks. On my main character he appeared in the Mournhold bank building and on an alternate character he appeared in the inn in Shornhelm.
  2. It hasn't been fixed because I saw two different NPCs sleeping with their eyes open while playing SSE last week. It's another engine bug that got carried over from Classic Skyrim, unfortunately.
  3. A lot of people on, Nexus Mods, and other sites are greatly exaggerating or outright not telling the truth about graphical problems in SSE. I don't use any graphic enhancement mods and everything looks just fine which makes me wonder if a lot of the people who are reporting these things are using bad mods or mods that haven't been properly converted from Classic to SE. Some people's reasoning for not going over to SSE is that SkyUI isn't available and they really dislike dealing with the default UI. Not sure if it's possible to make a version of SkyUI that doesn't require SKSE or not, but that seems like a small price to pay for the improved (64-bit) performance. Of course, I'm used to using the default UI so it make not seem like as big of a deal to me as compared to others. As far as flickering goes, I haven't noticed anything like is being described in those posts. The issue with shadow striping that was a problem in Classic Skyrim has either been fixed or is not noticeable in SSE. The same seems to be true of distant LOD objects like the mountains to the southwest of Whiterun that would noticeably flicker in Classic Skyrim.
  4. They originally said it would be done in April. It will be June in about 10 days so they're already way behind schedule. If I had to guess, it's either going to be months from now or never at this rate, which would seriously stink because a lot of people (not including me) are waiting for SKSE64 to even play start playing SSE.
  5. The patch for Morrowind and Update 14 is huge (8-10GB). Also, I don't think it's supposed to be available until June 6th, so they must be trolling us. ? Sounds like they've "rebalanced" the Champion Point system too. I hope this is a good thing and won't make it harder to get them than it already is. Took them long enough.
  6. Not much again.
  7. Yeah, I put both versions of my mod on TAL as well, but it's not a popular mod like USSEP. I think Arthmoor is worried that putting USLEEP and USSEP in one category could cause additional support headaches since there are those who don't understand the difference. Maybe the admins over there will create a SSE category like was done here at some point.
  8. Yes, the "s apostrophe s" is used in UK English, but not in U.S. English. Since Bethesda is an U.S. company, we use only use the apostrophe and no additional "s" since Bethesda couldn't make up their minds which way it was supposed to be. We've had quite a few extensive debates about this and concluded that the additional "s" is the bug and that it should be removed for consistency.
  9. Patch. Not much fixed.
  10. Sorry to those who got notified that the mod has been updated (possibly multiple times). I only updated the included ReadMe that comes with the mod. Apparently it likes to notify whoever is following the file even for the smallest changes.
  11. I've fixed the issue but the fix won't be included in USLEEP 3.0.9. It will have to wait until 3.1.0 since 3.0.9 has already been in beta for two weeks. Here's the link to the bug ticket if you're interested: Future bug reports should preferably be reported in the bug tracker otherwise we may end up overlooking them here in the forums.
  13. Yeah, I heard about the nerfs that were coming because somehow people are finding way to solo things they shouldn't be able to. Even though I get why they're doing it, the whole thing doesn't exactly make me happy because it's already hard enough to make a build that can do decent damage, especially if you're not able to get the top level stuff that is "bind on pickup" from veteran trial dungeons. The trouble is people that make these really powerful builds are always going to find a way to be more powerful than most other players since it seems like they have way too much time on their hands. Nerfing things may prevent them from soloing trials and group dungeons, but they'll still find a way to have a distinct advantage by spamming certain abilities that are out of balance with everything else. ZoS has done this before and it seems that it ends up hurting regular players like us far more than it does these people they think it will. Pretty sure that the type of people who get nasty with you when things don't go perfectly in a dungeon run are the same ones who take advantage of exploits in the game and/or cheat in some other way.
  14. New Warden class coming with Morrowind in June: