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lmstearn

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About lmstearn

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    Clanholder
  • Birthday 08/23/1957

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    http://members.ozemail.com.au/~lmstearn/index.html

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    Male
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    Australia
  • Interests
    Muzo of sortz

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  1. Chain Link Fences

    There's data from WWE that's baked into the save. With Hadoram's save/script cleaner for Skyrim you could delete all data relating to a particular mod. Don't know if this is possible with Fallrim Tools, but it might have a rename facility. Have save game backups before using these things, just in case things don't work out. Recommend doing all this before activating (and saving with) the new version of the mod.
  2. WIP Companion Neck Seam Issue

    Some pics from a Vanila SSE install: Front doesn't look so bad, but there's definitely an issue in the second.
  3. [RELz] LOOT - Load Order Optimisation Tool

    In upgrading to SSE, forgot to uninstall LOOT for Oldrim didn't I, which left a broken entry in W10 Apps & features. But, never fear, regedit to the rescue and exported the entire uninstall key to N++: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\ LOOT was there, under {BF634210-A0D4-443F-A657-0DCE38040374}. Deleted it & all is good. But that was done before installing LOOT for SSE- it's possible to make Inno check for previous uninstall entries- but the detection dialogs won't happen until the end of the install. So not tested, sorry. Edit: When first running the install with the broken entry, the (now defunct) Oldrim path was detected, think all that had to be done was to change to the SSE path in the install dialog without going through the above rigmarole.
  4. wrye bash running steam loader instead of skse

    Another possibility is to create a new file Bash.ini and place in it the path to skse_loader (or skse64_loader): sSteam=Your_Fully_Qualified_Path_To\skse64_loader.exe After hiding the regular Launch Skyrim ... button in the WB launchpad (it can be restored for emergencies), we can now start the "non-Steam shortcut" from the Steam icon!
  5. WIP Companion Neck Seam Issue

    Here's some posts that JC might have recommended: https://forums.nexusmods.com/index.php?/topic/976392-neck-seam-help/ https://forums.nexusmods.com/index.php?/topic/1198123-neck-seam-concealed-at-last/? https://forums.nexusmods.com/index.php?/topic/1191333-neck-seam-fix-helper-mod/
  6. Wrye Bash - All Games

    It's a weird error, having just upgraded to Beta from an older bleeding edge (1/12) where it could not be reproduced with SE and the Unofficials alone. However, launching the Beta from the installer dialog with exactly the same config- it crashed! A lot of italicised items briefly appeared in the GUI as well. Where did all that come from? Damn, forgot to turn on debug. Running the new build several times since, there's no way to reproduce! Wonder if this can be stepped through on a Python build?
  7. Do you have an ...\eyeblue_e.dds? Make it the same size as that- (copy + rename + edit) Convert to a commonly used DXT format- @Alt3rn1ty has a great post on all that here.
  8. BSA load from plugin INI files

    Has Shademe compiled a 64bit version of Nitpick for SKSE64? Or can it be decompiled and built as a 64 bit version thereof?
  9. Curious (sorry Pokestar) : does SE process LIP files anymore or does it have it's own new embedded lip animation class? Once we know the LIP file format- then it should be a trivial process to convert the output of a program like this to SE. Easier said than done perhaps- looks like a fair bit of trial and error involved.
  10. Wrye Bash - All Games

    Oh, right. Think I tried these with a similar issue with Oblivion- not much luck with any- even with the TM always on top.
  11. Wrye Bash - All Games

    @Alt: Not even Ctrl-Alt-Del? That seems to be the only response to programs that hang or such. Does CTRL-Break work for WB? Also re this thread for W10 becoming unresponsive.
  12. Wrye Bash - All Games

    In a newly installed SSE game the setting doesn't exist, so it doesn't appear there's a choice. Should imagine the best way to test in Oblivion/Fallout3 (not loaded here, sorry) is to turn it off, load a game and save it. One would expect to see the new save in the Oblivion/Fallout root directory? If it has been saved to MyGames, the setting must be ignored.
  13. Wrye Bash - All Games

    That's where the ini files and saves are kept if switched on:

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