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About InsanePlumber

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    Definitely Insane
  • Birthday 03/30/79

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  1. Good to know. But out of habit I will continue to do NIFs sanitize myself. (Manual/Spells)
  2. Always Disable "Auto Sanitize before Save" (Unmark in Menu, File -> Auto Sanitize before Save)
  3. From the album Insane Fallout 4

    Small steps from Wasteland Workshop: Orginal 812 triangles My version 264 triangles This is 67,49 percent less ! Suppose we want to construct concrete circle. Using Vanilla Meshes we need four quarter-circles and circle will have a 3728 triangles. Mesh from my modification will have 1920 triangles allowing you to build a larger number of objects in the settlement. Example for Wall. Example of Stairs.
  4. From the album Insane Fallout 4

    Blue objects are placeholders that are not yet completed, suggestions welcome.
  5. Once I had problems with the stability of NifSkope. (dev5 or dev6 I do not remember exactly) The solution for me was to completely remove the registry entries for NifSkope. - Make sure you turn off NifSkope. - Create a TXT (NifSkope.txt) file and put in it what I wrote in the "Code" window. Windows Registry Editor Version 5.00 [-HKEY_CURRENT_USER\Software\NifTools] - Change extension to REG (NifSkope.reg) - Run as Admin When you restart NifSkope all options will be default.
  6. @Jon Are you planning to add the ability to preview collision for FO4?
  7. Try again by changing fSandboxCylinderBottom and fSandboxCylinderTop GMST. I am using these values: ( Vanilla=-100 ) fSandboxCylinderBottom=-500 ( Vanilla=100 ) fSandboxCylinderTop=500
  8. It is only update for M$ Visual C++ 2015 Redistributable (14.0.24215) Except that nothing new... I'm curious when and if at all they fix CK (you can always dream about it)
  9. Spiral staircase for Fallout 4 still WIP. Thank you for inspiration.
  10. AMD made a CPU/GPU for consoles and I think that TES6/FO5 will be released on current consoles. So there is something about it...
  11. From the album Insane Skyrim

  12. From the album Insane Skyrim

  13. If you've (or someone who did them) made these Meshes have forgotten (or did not know about it) to turn off (uncheck) option "Auto Sanitize before Save" is in Nifskope menu (Files->Auto Sanitize before Save) and restart NifSkope (I have always turned off this option) It is this option in my case, cause the disappearance of my edited and custom weapons when I drop them on the ground. The only way I managed to fix it (avoid this problem) it was to re-export again NIF from 3d max and using NifSkope with disabled above described option.