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Axonis

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About Axonis

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  1. Axonis

    Harcore Compass

    Version 1.1

    43 downloads

    Provides several options to remove undiscovered locations, red dots and quest markers from the compass (with or without floating quest markers). Works with Skyrim Special Edition, Legendary Edition or even Vanilla Skyrim. Mods that affect the compass are probably not compatible. The included plugin is not necessary for the compass, but improves fade and reduces range for location icons, based on the findings of Compass Marker Range by Xrande with slightly tweaked settings. How to modify the hudmenu.gfx icons yourself License You are free to include this work, modified or not, in your work as long as you post the new work here at AFK Mods and offer others the same freedom by including this paragraph in your work’s license without any modifications or restrictions. July 1st 2018, Axonis <axonis@yandex.com>
  2. Axonis

    Shalidor's Mirror

    Version 1.0

    48 downloads

    Restores the Shalidor's Mirror spell from Arena and Daggerfall which allows you to reflect enemy spells. Unlike similar mods, this one works perfectly against concentration spells. The spellbook is provided as an additional reward in a related high level quest. Shalidor’s Mirror is an ancient spell from Arena and Daggerfall that allows the caster to reflect spells back to the attacker. The spell was probably meant to be included in Skyrim which even contains a reflection sound file, but it didn’t happen. This mod does that. It provides a fully functional Shalidor’s Mirror spell based on my implementation of Reflective Wards which, unlike a similar mod, work perfectly against concentrated spells as well as aimed ones. It also restores the reflection sound. It’s available for the player character as an additional reward in a related high level quest. Here’s a video by Ikari showcasing the spell. Please note that the spell occupies both hands, and there’s a good reason for that, but it can (and should) be overcharged. The mod should win a conflict with Cutting Room Floor, otherwise you won’t receive the spellbook, but a scroll of magicka instead. License You are free to include this work, modified or not, in your work as long as you post the new work here at AFK Mods and offer others the same freedom by including this paragraph in your work’s license without any modifications or restrictions. July 1st 2018, Axonis <axonis@yandex.com>
  3. Version 1.0

    18 downloads

    Fixes an annoying Skyrim bug which turns your animated undead followers to ash after a loading screen is displayed. Unlike Reanimate Disintegration Fix, my fix does not change how Reanimate spells work and therefore it’s compatible with everything. In fact it can be included to the Unofficial Skyrim Patch. License You are free to include this work, modified or not, in your work as long as you post the new work here at AFK Mods and offer others the same freedom by including this paragraph in your work’s license without any modifications or restrictions. July 1st 2018, Axonis <axonis@yandex.com>
  4. No problem submitting it for SSE even though I don't use it myself; users have reported that it works fine on it. The problem is that I can't login at the tracker regardless of what URL I'm on.
  5. I want to report my fix for this issue but I can't seem to log into AFKTrack, even though I obviously can into AFKMods.
  6. Axonis

    How to add comments to a mod ?

    Thanks. Everything works fine.
  7. I've just moved SafeAutoSave from Nexusmods to afkmods. The files in the former have been replaced by a redirect but I don't know how to enable comments at the Afkmods file, so that I can lock the Nexus comments. Any help?
  8. Axonis

    SafeAutoSave

    Version 4.0

    855 downloads

    Autosaves the game in configurable time intervals, but not during conditions that may lead to crashes or annoying pauses. It also provides the functionality of expedited autosaves which combine the convenience of quicksaves with the autosave slot rotation/timer system. As MegaJohnny said: “it likes to sneak in an autosave when I stop to check my inventory or look at the scenery which really minimises the impact”. The main mod includes Russian, Chinese, Spanish, and German translations. A Brazilian translation is offered in a separate stand-alone file. SafeAutoSave is extremely light on resources and it doesn’t focus too much on when to save, but when not to save, specifically: It won’t save when it’s risky or annoying, eg. during cell transitions, while being hit, casting a spell, swinging a weapon, drawing a bow/crossbow, blocking, jumping etc. It avoids saving during combat or while moving in high speed. It’s generally unsafe to save in such cases, but these conditions relax over time because at some point “generally unsafe” becomes more safe than not saving at all. It defers saving during situations that wouldn’t or shouldn’t allow it. Such cases include dialogue, crafting, tfc photography and animations such as cutting firewood or using furniture. The advantage of detecting such situations is that the save will be performed once they are finished instead of the next interval. It enforces user configured autosave deactivation to all scripted autosaves, except for its own. This allows for a clean save list and solves problems with some scripted autosaves such as when entering Apocrypha in Dragonborn. Installation & Configuration You need SKSE and optionally SkyUI. Load order doesn’t matter and it’s compatible with everything, including Enderal. You can safely install it mid-game or upgrade from an old version, and you can safely uninstall it by removing it from your load order. Play a while using the default Minimum interval until you decide what value is best for you. It really depends on your playing style, eg. if you’re constantly running around it would be best to set it to a lower value. In my game, the default minimum results to an average of 12 minutes per autosave. Setting this slider to zero will stop automatic saving. The Expedite Autosave function allows you to immediately issue an autosave and restart the timer by pressing Num +. This combines the convenience of quicksaves with the rotating slot scheduler of autosaves. You can even switch off automatic saves by setting the Minimum interval to zero and only rely on this function for rotating quick saves. The key can be remapped but not to a conflicting function (such as Esc); doing so will effectively disable this option. The Named autosave files option is useful if you’re playing with different characters. By suffixing the filenames of your autosaves with your character’s name, it prevents them from overwriting autosaves from your other characters. They will still appear like normal autosaves in your list though and they will obey your Autosave count setting on a per-character basis. This will even create backup files which you can find at your save folder. License & Credits You are free to include this work, modified or not, in your work as long as you post the new work here at AFK Mods and offer others the same freedom by including this paragraph in your work’s license without any modifications or restrictions. April 13th 2018, Axonis <axonis@yandex.com> Russian translation by gamemonstr Chinese translation by kassent Spanish translation by DanielSerrano German translation by anonymous Brazilian-Portuguese translation by komodoro Changelog
  9. Axonis

    I can't see my name on the new tracker

    Thanks for your pointer and please accept my apology for my wrong assumption. BTW, the new tracker looks great.
  10. Last February I had submitted this bug along with an attached fix. With the new tracker, my name has disappeared from this contribution to your fixpack. My name is also lost from the comments section. Another example is this bug, where everyone else gets their name except me. I don't know if I've been placed in a persona non grata list, but I would like to see this minor form of credit be restored.
  11. An option to only enable the malloc patch would be nice, as long as it's not enabled by default. A few fixes may be of limited need, but I've been using Crash Fixes way before the memory fix was added and it's been giving me great results. This can't be placebo. A year ago I had developed an autosave mod because I was so frustrated with those crashes in my game. Then a few weeks ago I went to playtest some mod I've been developing for Requiem along with CWO. It was never a question if the game would crash in large battles with my setup. It was a matter of how often. And with Crash Fixes it simply didn't crash a single time. Then I went to play a normal game and I was reminded of the days I was playing Skyrim without crashes about 2 years ago, before that cursed official update ruined everything.

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