Kelsenellenelvian

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About Kelsenellenelvian

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    Hearthfriend
  1. May I have permission to release a patch for this that ads compatibility with Legendary skyrim crossbows? This mod is still required as a master.
  2. Thank you I'll give these are swing when I get home.
  3. https://www.mediafire.com/?r44oiqaokf1ot63 Here are the files I am having trouble with. Thanks guys.
  4. I have some custom weapons that are great but they will not show when dropped. Is there a tut for fixing this or a volunteer that would help me out please?
  5. Yeah these nifs are totally different they are a bunch of pieces not one single mesh so for now I am just going to have to suffer. Thank you though.
  6. Dang the bones must be different because when I try that i get left with just a piece on the new mesh.
  7. I really need someone that knows blender enough to swap out the meshes on a stack of crossbow .nifs. There's like ten and I need the usleep crossbow nif base with the mesh from the custom crossbow nifs to fix the snapback bug on them and the animations speed up. Please let me know if your capable and willing to do this.
  8. This is actually due to how the mod is uploaded on nexus. when uploaded there's a section where you add name and description when you add the name and nmm downloads it, it adds the name of the download AND the name you entered. Thus it is often repeated aso most mod authors put simply the name of the mod in the first box. A better solution would be to ask nexus to slightly change the code of nmm to prevent duplication like that. That would be a super easy modification instead of arguing with a thousand mod authors. I, for one am absolutely not adding a xml to my mods that are simply a esp and bsa. There's absolutely no reason to go through the extra work.
  9. Yeah I was afraid of that..... Damn ok thanks.
  10. No, it's a bug apparently from the skyrim engine. http://www.nexusmods.com/skyrimspecialedition/mods/4509/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fcomments%2F%3Fmod_id%3D4509%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D5074135&pUp=1 There's a description of it in the topic area of grey cowl of nocturnal. Something to d with cells and worldspaces having underscores in the names.
  11. I understand this is becoming a recognized bug and would like to know if any of you guys have a work around or fix for the saves being relocated, renamed or whatever it is when the save is made in a dlc with its own worldspace. TIA!
  12. I like these proposed changes, any word from the team on this?
  13. How can I define and change a value in translate_english.txt without having to upload the actual translate_english.txt file? I want to change STALHRIM to STALGALDUR and the only place stalhrim is defined is in the translate_english.txt it's for a armor\weapon mod and I don't thing uploading the modified translate file would be proper.
  14. How could I make a new smithing category (Elven, bonemold. misc and so-on)? This is for SSE.
  15. Well, that way you can read the signs nice and clear. ;p