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Kelsenellenelvian

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About Kelsenellenelvian

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    Hearthfriend

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  1. [WIPz] TES5Edit

    I know there is the script to add to editor ids but does anyone know of or have a script to remove parts from editor ids? (just from the begging or the end)
  2. How to pack Skyrim SE mods

    I am also having a couple of issues with facegen in the SSE creationkit. It generates all of the files but for vanilla characters (The courier for example) it still puts the gen files under the mods name not skyrim.esm this is leaving the black head bug unless the files are moved manually. Any ideas?
  3. [Skyrim Special Edition] Official Patch 1.5.3

    Still can't help the feeling they re doing their best to hamper the skse64 efforts without OUTRIGHT murdering it....
  4. Sclero's Farmhouse Kit

  5. The creation club will only allow fully new work anyways so the patch wouldn't be allowed by them. It's a moot point to even try.
  6. [RELz] Mertz's WizBAIN thread

    That's perfect!
  7. [RELz] Mertz's WizBAIN thread

    Would you kindly build a fomod for this mod of mine: http://www.nexusmods.com/skyrimspecialedition/mods/1228/?
  8. Guide for Mod Makers Converting to USLEEP?

    I use bash to change the master it's super easy that way.
  9. Wrye Bash - All Games

    sweet now I just have to figure out the body of the script. (I suck at the scripting right now) but this will make NSO cleaner and more compatible.
  10. Wrye Bash - All Games

    Might you be able to suggest a better way to add things to these lists? Say for instance specifically the 2 I mentioned - BYOHRelationshipAdoptionPlayerGiftChildMale\Female & flPlanterPlantedFlora\Item? Or is there really no elegant way to handle these?
  11. Wrye Bash - All Games

    I have a question: I know it says feature requests are supposed to be made over at github however I am not sure if what I want would need to be added as a feature or left to scripting. Is there a way to make wyre combine formid lists? Mainly for use with things like childgift lists and plantables. This is even more needed now that SSE includes all DLC and more and more mods can (and likely will) add to these lists causing incompatibility isues.
  12. [RELz] Mertz's WizBAIN thread

    Hey, shit yeah. The less I have to learn so I can keep with what I am good at and still allow for all user types is good to me. I would prefer to stay on the creation kit/xedit stuff. I really appreciate guys who do work like this, it's a great help.
  13. Creation Club

    I'm glad I just refused to agree with beths TIA and never even uploaded anything over there.
  14. Broken oar Grotto bug?

    Ok thank you guys!
  15. Broken oar Grotto bug?

    I don't have the issue I just read about it while searching for things to include in a mod of mine. A google search turned up a bunch of reported instances. (Enough that there are reported work arounds) Essentially for some reason while followers will follow you into the grotto, they will not leave. They just don't exit when you do. I only ready 1 report that said it was likely a navmesh issue but most of them said a fast travel wouldn't work to make the follower get to you. Only extreme steps (Like getting arrested in Solitude and doing your time) would make to follower jump to you. Also quick question - anyone know of any negative issues with making broken oar grotto respawn? "You can enter, but you can never leave..."

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