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Kelsenellenelvian

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About Kelsenellenelvian

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    Hearthfriend

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  1. Kelsenellenelvian

    [RELz] Skyrim Map Markers

    But they'll sure as heck jump all over users for other lame crap.
  2. Kelsenellenelvian

    [RELz] Skyrim Map Markers

    That's crap they did that.
  3. Kelsenellenelvian

    [RELz] fireundubh's Skyrim Mods

    Can I has it please?
  4. Kelsenellenelvian

    Found a Stone of Stopping on Solstheim

    https://steamcommunity.com/app/489830/discussions/0/154644598509198981/ It's from 'Cutting room floor' mod. One of several power stone around Sol'... http://en.uesp.net/wiki/Dragonborn:Stop_Rune#Stop_Rune
  5. Kelsenellenelvian

    Help with generating enchanted versions please!

    Yeah I know I was just seeing if anyone had already filled and polished one out for the base game + dlc enchantments. That's all.
  6. I would like to generate basic enchanted versions of like 20 weapons with vanilla enchantments. I already know of this here - https://www.nexusmods.com/skyrimspecialedition/mods/5100 My question is this though: Do any of you have a better or filled out script with the vanilla enchantments already done? Any of you guys have a better script or idea? TIA!
  7. They likely closed the tracker as work on USLEEP was ceased on Jan 1st of this year. The official team has moved on from the Legendary version of Skyrim.
  8. Kelsenellenelvian

    [WIPz] TES5Edit

    Awesome! Thank you so very much. That one is a huge pain in my ass. Every time I work with those entries I have to go into the creation kit and reset them.
  9. Kelsenellenelvian

    [WIPz] TES5Edit

    So I have found a minor issue that prevents some work I am doing. In the creation kit you can set an enchantment value for a hazard entry and it does work fine in game but xedit freaks out whenever it sees a ench value there. Is there any way to fix this? [00:08] SUM_Weapon_Des_Hazard_FireHazard "Fire" [HAZD:0611A248] [00:08] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL [00:08] SUM_Weapon_Des_Hazard_ShockHazard "Shock" [HAZD:0611A249] [00:08] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL [00:08] SUM_Weapon_Des_Hazard_FrostHazard "Frost" [HAZD:0611A24A] [00:08] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL
  10. You are welcome. My mind is a vast repository of almost useless knowledge. (I tend to read and retain all the time like ALL THE TIME I browse and read stuff like this most of my time) but sometimes things like that really come in handy to know.
  11. I remember finding out about it just after SSE release on the Grey cowl of nocturnal discussion thread over at nexus. This was a year ago but there was a couple of mods back then that I read about having the issue. It was ones that were all adding new worldspaces. I think Falskaar had it also. Heres a reddit on it =
  12. I remember finding out about it just after SSE release on the Grey cowl of nocturnal discussion thread over at nexus. This was a year ago but there was a couple of mods back then that I read about having the issue. It was ones that were all adding new worldspaces. I think Falskaar had it also.
  13. Kelsenellenelvian

    [RELz] Dawnstar

    Hell yeah!!!
  14. Your cell names and world-names likely have underscores in them "_" using ssedit go in and remove all underscore from the editor id names. This was found to be a issue shortly after release and AFAIK was never fixed as it is a engine based issue. It caused the exact issue you are relating too.
  15. Thanks that is more than I thought.

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