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Kelsenellenelvian

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About Kelsenellenelvian

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    Hearthfriend

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  1. [RELz] Mertz's WizBAIN thread

    That's perfect!
  2. [RELz] Mertz's WizBAIN thread

    Would you kindly build a fomod for this mod of mine: http://www.nexusmods.com/skyrimspecialedition/mods/1228/?
  3. Guide for Mod Makers Converting to USLEEP?

    I use bash to change the master it's super easy that way.
  4. Wrye Bash - All Games

    sweet now I just have to figure out the body of the script. (I suck at the scripting right now) but this will make NSO cleaner and more compatible.
  5. Wrye Bash - All Games

    Might you be able to suggest a better way to add things to these lists? Say for instance specifically the 2 I mentioned - BYOHRelationshipAdoptionPlayerGiftChildMale\Female & flPlanterPlantedFlora\Item? Or is there really no elegant way to handle these?
  6. Wrye Bash - All Games

    I have a question: I know it says feature requests are supposed to be made over at github however I am not sure if what I want would need to be added as a feature or left to scripting. Is there a way to make wyre combine formid lists? Mainly for use with things like childgift lists and plantables. This is even more needed now that SSE includes all DLC and more and more mods can (and likely will) add to these lists causing incompatibility isues.
  7. [RELz] Mertz's WizBAIN thread

    Hey, shit yeah. The less I have to learn so I can keep with what I am good at and still allow for all user types is good to me. I would prefer to stay on the creation kit/xedit stuff. I really appreciate guys who do work like this, it's a great help.
  8. Creation Club

    I'm glad I just refused to agree with beths TIA and never even uploaded anything over there.
  9. Broken oar Grotto bug?

    Ok thank you guys!
  10. Broken oar Grotto bug?

    I don't have the issue I just read about it while searching for things to include in a mod of mine. A google search turned up a bunch of reported instances. (Enough that there are reported work arounds) Essentially for some reason while followers will follow you into the grotto, they will not leave. They just don't exit when you do. I only ready 1 report that said it was likely a navmesh issue but most of them said a fast travel wouldn't work to make the follower get to you. Only extreme steps (Like getting arrested in Solitude and doing your time) would make to follower jump to you. Also quick question - anyone know of any negative issues with making broken oar grotto respawn? "You can enter, but you can never leave..."
  11. Broken oar Grotto bug?

    I was doing some surfing and research and found there is a glitch with broken oar grotto: This is the best description of it. I read that its attributed to a broken navmesh issue. Is it really a thing? Has it been fixed here? If not can someone make a fix? Thanks for your work here!
  12. Auriel's Bow = Daedric?

    Wow another one who would rather just whine and bitch about all the free work done here. You do know it is just as easy for you to not use the patch right? It is also just as easy for you to make a fix that reverses this change and pot it on the Nexus. You got your answer. The works done here was done for free with thousands of hours of work and ungrateful dweebs like you come along and try to discourage these people who put all of this work in for free. Quite trying to p!ss in everyone's pool. You have no clue how much work goes into this and they still spend their time answering complainers like you. Remember you get what you pay for. SO unless you have sent money to every developer who works on USLEEP you just need to not use the patch if you are so unhappy.
  13. Auriel's Bow = Daedric?

    However I also just read the fix and it actually says nothing about including it as a daedric artifact anywhere in the game.... This is a fix for a error in a script... Do you even know what that call relates to in the game? The original script had the function and it was broken. They fixed it. What are you really on about here then? It is likely a improperly named sripct function by the games devs for -god like level- items. Not just Daedric. This actually makes no difference visually or lore wise in the game.
  14. Auriel's Bow = Daedric?

    I really see your point as I have found this: Maybe, though for simplicity sake they simply made it a Deadric artifact for the relation to the main daedra being "gods"or "God-like" as any other change to denote it's specialty might have gone way beyond the scope of the patch.
  15. [Bug + Fix] Aetherial Crown effect

    May I include this in a mod of mine?

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