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Kelsenellenelvian

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About Kelsenellenelvian

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    Hearthfriend

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  1. Kelsenellenelvian

    Help with generating enchanted versions please!

    Yeah I know I was just seeing if anyone had already filled and polished one out for the base game + dlc enchantments. That's all.
  2. I would like to generate basic enchanted versions of like 20 weapons with vanilla enchantments. I already know of this here - https://www.nexusmods.com/skyrimspecialedition/mods/5100 My question is this though: Do any of you have a better or filled out script with the vanilla enchantments already done? Any of you guys have a better script or idea? TIA!
  3. They likely closed the tracker as work on USLEEP was ceased on Jan 1st of this year. The official team has moved on from the Legendary version of Skyrim.
  4. Kelsenellenelvian

    [WIPz] TES5Edit

    Awesome! Thank you so very much. That one is a huge pain in my ass. Every time I work with those entries I have to go into the creation kit and reset them.
  5. Kelsenellenelvian

    [WIPz] TES5Edit

    So I have found a minor issue that prevents some work I am doing. In the creation kit you can set an enchantment value for a hazard entry and it does work fine in game but xedit freaks out whenever it sees a ench value there. Is there any way to fix this? [00:08] SUM_Weapon_Des_Hazard_FireHazard "Fire" [HAZD:0611A248] [00:08] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL [00:08] SUM_Weapon_Des_Hazard_ShockHazard "Shock" [HAZD:0611A249] [00:08] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL [00:08] SUM_Weapon_Des_Hazard_FrostHazard "Frost" [HAZD:0611A24A] [00:08] HAZD \ DATA - Data \ Spell -> Found a ENCH reference, expected: NULL,SPEL
  6. You are welcome. My mind is a vast repository of almost useless knowledge. (I tend to read and retain all the time like ALL THE TIME I browse and read stuff like this most of my time) but sometimes things like that really come in handy to know.
  7. I remember finding out about it just after SSE release on the Grey cowl of nocturnal discussion thread over at nexus. This was a year ago but there was a couple of mods back then that I read about having the issue. It was ones that were all adding new worldspaces. I think Falskaar had it also. Heres a reddit on it =
  8. I remember finding out about it just after SSE release on the Grey cowl of nocturnal discussion thread over at nexus. This was a year ago but there was a couple of mods back then that I read about having the issue. It was ones that were all adding new worldspaces. I think Falskaar had it also.
  9. Kelsenellenelvian

    [RELz] Dawnstar

    Hell yeah!!!
  10. Your cell names and world-names likely have underscores in them "_" using ssedit go in and remove all underscore from the editor id names. This was found to be a issue shortly after release and AFAIK was never fixed as it is a engine based issue. It caused the exact issue you are relating too.
  11. Thanks that is more than I thought.
  12. Interesting question here: HOW many total fixes are included in USLEEP? Like in the whole package? That would included the fixes carried over from the 4 DLC based patches when the Legendary patch was made. I would like to know the number...
  13. Kelsenellenelvian

    Dropping SLE and move on to SSE for good?

    All of my LE mods will be following a similar vein also. I am not saying they will no longer get any updates but they will be on a back burner after the end of the year and new features are unlikely to happen. Fixes will still be added.
  14. Kelsenellenelvian

    Please optimize background image; it's 4.5M!

    Maybe at the least provide a no image style background option?
  15. Kelsenellenelvian

    [WIPz] TES5Edit

    I know there is the script to add to editor ids but does anyone know of or have a script to remove parts from editor ids? (just from the begging or the end)

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