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Leonardo

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About Leonardo

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    Reborn Old Timer

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  1. Armor Mod Advice

    If I were you I would probably use Immersive Armors and only add armor mods if there is something missing in the Immersive Armors mod. As for the mod list you posted, yes I think it's a little too much to add at the same time. However, I don't see the reason why you have 2-3 weapons mods in that mod list and if you still want a weapon mod then why not add the Immersive Weapons mod then add more mods later in case something is missing from the Immersive Weapons mod. I know about the Fur Armor Set mod, but I think it has too much stuff added into the game so that's why I haven't test it yet. Instead I use this Frostfall compatible mod. Craftable Skaal Clothing Frostfall Ready
  2. [WIPz] Wrye Mash

    So that's why the Swedish text didn't show, because I only had one unique Swedish character in that line. Give me a minute or two to provide a better translation than I did before. Måste vara modifierad för att kunna använda Ctrl baserad sortering. Okay, here it is. Grab it and include it in the WMSA archive and I will test it asap. Swedish.rar
  3. [WIPz] Wrye Mash

    The Swedish.txt you included in the latest archive had the "måste" word *compiled*, well sort of, and I thought that was wrong so I corrected that, but I make sure it had the UTF8 (without BOM) selected when saving it. Maybe I was mistaken then.
  4. [WIPz] Wrye Mash

    If you didn't remove the function for doing that then why does the mash.ini file only have one line and not 3 lines, otherwise it doesn't make sense to add full Unicode support to WMSA without having the other lines added into the mash.ini file in the first place.
  5. [WIPz] Wrye Mash

    I dunno why, but I have been using WMSA since the day Melchor appeared on the old forum and told us about his creation of WMSA. However, if the initialization routines are fixed now then why do I always see a mash.ini file in the Mopy folder when launching WMSA the first time after installing WMSA. The mash.ini file gets generated by it self after exiting WMSA. Yes, it possible to run it outside of the Morrowind folder and I'm doing that right now. Files_Swedish.rar
  6. Armor Mod Advice

    Have you ever tried the Immersive Armor mod and using that mod could free up a couple of slots for other mods. Perhaps you aren't using the latest WB or the mod hasn't been properly converted from SLE to SSE, so it's a good idea to check that mod in SSEEdit and if SSEEdit says the same thing as WB then don't use that mod. Is that mod converted for SSE? In any case it's better to report your findings to the author so he/she can fix it.
  7. [RELz] Mertz's WizBAIN thread

    IIRC, just right click on the OMOD and select unpack to archive in the popup menu.
  8. [WIPz] Wrye Mash

    Somehow I didn't answer your question. No, I can't do that because when I launched WMSA there were only line in the mash.ini file and this is what it has. sinstallersdir = G:\Bethesda Softworks\Morrowind Mods\Mash Installers Nothing else. However, when I open the mash_default.ini in either Notepad or in Notepad++, makes it easier to read everything, there are two lines with the benableunicode and the benableutf8, but both has a " ; " character before each setting.
  9. [WIPz] Wrye Mash

    If you mean mash_default.ini, no errors and now no error when launching WMSA after the mash.ini has been generated. But somehow I can't see the Swedish text when trying to sort my loadorder by moving one plugin without selecting the modified option first. It's still English. EDIT: If it is important for you to know about, that applies for both Python and exe when launching Wrye Mash.pyw and Wrye Mash.exe.
  10. Feedback thread

    It seems to me that I can't delete an image once it's uploaded into a post as an attachment. So I suggest to avoid doing that instead use the gallery and embed your image into a post by clicking on the "Insert other media" button or similar. That way the forum will not be slowed down when loading threads with a lot of uploaded images into a post(s). I wish there was a mod to allow you to actually delete an image via the "My Attachments" in your profile, but apparently such a feature doesn't exist and I doubt there is a mod that does that.
  11. [WIPz] Wrye Mash

    You mean what the old error is. I only see this "Must be sorted by Modified to enable ctrl based sorting." error in English. Just ignore the spoiler.
  12. [WIPz] Wrye Mash

    I only see the old error in English.
  13. [WIPz] Wrye Mash

    Yes, it does give me an error, but only in English.
  14. [WIPz] Wrye Mash

    Already tried that without luck, WMSA refuse to launch and I also tried that with Unicode with the result I cannot launch WMSA. Only saved mash.ini with ANSI works.
  15. [WIPz] Wrye Mash

    Regardless what I do, no I don't get the Swedish text when sorting mods without being modified. However, if I save the mash.ini in Notepad with ANSI coding WMSA is reading it just fine, but if I save the mash.ini in Unicode coding then I get this error in the Wrye Mash.exe.log file. Traceback (most recent call last): File "Wrye Mash.pyw", line 83, in <module> File "zipextimporter.pyo", line 82, in load_module File "mash\mash.pyo", line 25, in <module> File "zipextimporter.pyo", line 82, in load_module File "mash\localization.pyo", line 225, in <module> File "ConfigParser.pyo", line 305, in read File "ConfigParser.pyo", line 512, in _read ConfigParser.MissingSectionHeaderError: File contains no section headers. file: mash.ini, line: 1 '\xff\xfe[\x00G\x00e\x00n\x00e\x00r\x00a\x00l\x00]\x00\r\x00\n' And this is the error I get for saving the mash.ini with UTF8 coding before launching Wrye Mash.exe, which I did after saving the mash.ini in Notepad with either Unicode or UTF8. Traceback (most recent call last): File "Wrye Mash.pyw", line 83, in <module> File "zipextimporter.pyo", line 82, in load_module File "mash\mash.pyo", line 25, in <module> File "zipextimporter.pyo", line 82, in load_module File "mash\localization.pyo", line 225, in <module> File "ConfigParser.pyo", line 305, in read File "ConfigParser.pyo", line 512, in _read ConfigParser.MissingSectionHeaderError: File contains no section headers. file: mash.ini, line: 1 '\xef\xbb\xbf[General]\n' These errors above only happen when launching WMSA, but I can't launch WMSA by double clicking on the Wrye Mash.pyw file. Saving the mash.ini in Notepad with ANSI coding is probably the only thing that works in WMSA right now.

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