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Leonardo

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Everything posted by Leonardo

  1. Leonardo

    [RELz] Open Cities Skyrim

    Thanks for the update, Arthmoor.
  2. I notice a Spell casting thread on Nexus and after I read it, the OP are using Linux, hence my question. Has anyone thought about providing instructions for Morrowind, including various of mod user tools e.g Morrowind Code Patch, Wrye Mash etc, when running Linux instead of Windows?
  3. Leonardo

    Instructions for Morrowind in Linux

    The OP wanted to use swift spell casting hence for using MCP.
  4. Leonardo

    [RELz] Skyrim Map Markers

    You know, this one wasn't aware of that since this is my first time when I reported an unauthorized upload on Nexus, which both you and AndalayBay are used to as both of you have done a couple of times before.
  5. Courtsey to cedric37 @ TWC forum for making the images for the banner and the sigbar. Skyrim Map Markers Simply put, this mod adds map markers for places that don't have one in the game. In total, there are over 230 *new* map markers added! What this mod does is to let the player to discover new places; places you had no idea that existed in Skyrim. This mod gives the best results in a new game, but it can be installed in your current game. Download @ Bethesda.net (via the in-game mod manager) Download @ AFK Mods - http://afkmods.iguanadons.net/index.php?/files/file/2077-skyrim-map-markers/ Download @ Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/15276 Installation Just extract the archive into the Skyrim\Data folder and activate the ESP in the Skyrim Launcher or use your favourite the mod manager, but I'll not offer support for MO or NMM since I haven't tried those mod managers. I only offer support for Wrye Bash since I use Wrye Bash myself. Upgrading Just install the new version, overwriting the old version of the plugin with the new release. In Wrye Bash just overwrite the old archive, unless you want to keep it, then use anneal or install missing file(s) in BAIN to update this mod. Always rebuild the bashed patch and run LOOT. Uninstall Just delete the Skyrim Map Markers.esp file in the Skyrim\Data directory. You can uninstall this mod any time since the mod doesn't install any scripts. Credits - Bethesda for a remastered Skyrim, Skyrim Special Edition, and the Creation Kit 64-bit. Additional Information This mod has been cleaned in SSEEdit. The latest version can be found here: There shouldn't be any issues, unless another mod has changed the same cell and has replaced a map marker from this mod. Should you have an issue then try to load this mod last in your load order, but before Arthmoor's Dawnguard Map Markers mod. Contact me if you have any issues. Release Information - 1.8 for both the Skyrim Legendary Edition and the Skyrim Special Edition Note: The 1.8 version for the Skyrim Legendary Edition is the final version, since I have decided not to mod Skyrim Legendary Edition anymore. Permission DO NOT upload this mod to any site without my permission. NO porting to other games, inlcuding to any mod for other TES (Morrowind, Oblivion or later) games. NO commercial purposes whatsoever! Always, ask for my permission for... Translation Mod compilations Mod Merging, if another mod is released with this mod integrated in it Mod Mirroring Conversion for consoles If I am no longer around in the community then the stewardship for this mod belongs to these sites: AFK Mods Finally, the community modding history sites such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.
  6. Leonardo

    [RELz] Skyrim Map Markers

    Days? Are you kidding me?
  7. Leonardo

    [RELz] Skyrim Map Markers

    Finally, now it seems the Nexus staff *found* my report. And because of that I now have unhidden my Skyrim mods on Nexus.
  8. Leonardo

    [RELz] Skyrim Map Markers

    And that makes me sad and angry at the same time, because I thought Nexus moderation could be trusted and in this case it's totally the opposite. I can't believe they ignore my report about something that Dark0ne have been a strong supporter of for years, modders is what makes a community site successful.
  9. Leonardo

    [RELz] Skyrim Map Markers

    I did that as soon I notice that translation, but have the Nexus staff acted not I am aware of. No, they haven't and something tells me that they are gonna ignore my report and allow unauthorized mods to uploaded without risking a warning or worse to be banned from Nexus. That really sucks and my respect for Dark0ne just vanish.
  10. Leonardo

    [RELz] Open Cities Skyrim

    Maybe you're aware of this mod, but I think that mod also have a minor conflict with your Ars Metallica mod as it seems to alter smithing as well. https://bethesda.net/en/mods/skyrim/mod-detail/4069769
  11. Leonardo

    [RELz] Skyrim Map Markers

    Someone have uploaded on Nexus a Spanish translation of my mod without my permission and I decided to hide it due for lacking permission, but also allowing donation points which I don't like one bit. My mod: https://www.nexusmod...tion/mods/15276 Spanish: https://www.nexusmod...tion/mods/17994 My decision is based on what reaction I have about this.
  12. I've always used Hadoram's excellent Save Script Cleaner tool for SLE and using that tool saved my game several times, but now I have a similar gamesave issue in SSE and that's related to Serana since she are now under control of AFT. Active Mod Files: I don't need a picture to termine what's wrong with Serana, because she is acting wrong I mean she is *dragged* on the ground without walking or running and on top of that her face is totally black as I cannot see her face. Does anyone know if Hadoram or someone else converted Hadoram's Save Script Cleaner tool for SSE? I need to ask, because that tool is user friendly and easy to use and now I really need to use it.
  13. Leonardo

    Save Clear Script Cleaner tool for SSE?

    Do you mean SkyTweak?
  14. Leonardo

    Save Clear Script Cleaner tool for SSE?

    I suspected that as the Fallrim Tools has 28 submitted bugs (at least one is not a bug) in the mod page.
  15. Leonardo

    Save Clear Script Cleaner tool for SSE?

    Fortunately, I didn't saved my game when I notice that Serana had a black face and later when I continue the issue with Serana was no longer present. Hmm... I'm a bit skeptic about using the Fallrim tool as it favors MO2 users in which I don't like one bit nor do I want to even try MO or NMM or the new Vortex mod manager. So, I have to install the ReSaver tool and see what result it has.
  16. Leonardo

    Karliah Bug

    Then don't state that AFT cause this issue when it is installed. Or disprove it by reproducing the issue with only AFT active. No other mods, not even USSEP, can be installed at the same time in a new game.
  17. Leonardo

    Reveler?

    Still I haven't seen them and now I'm over level 70.
  18. Leonardo

    Reveler?

    Has anyone meet a Reveler in-game while playing SSE? The reason I ask is quite simple, I haven't meet a single one and now I am at level 59 and close to level 60.
  19. Leonardo

    Karliah Bug

    If you want to make your argument valid then do what I suggested in my previous post, otherwise it is what Arthmoor stated not a vanilla bug.
  20. Leonardo

    Karliah Bug

    That doesn't prove that AFT can cause the issue with Karliah, until someone can reproduce the issue with only AFT active.
  21. Leonardo

    Karliah Bug

    I see. Well, most people know that either installing mods or worse uninstalling mods is not recommended to do in SSE, especially not uninstalling any mod that has scripts. AFT do have scripts, but from what I can tell the player have the option, described in the AFT ReadMe book, to either rest AFT and/or uninstall AFT as AFT doesn't require SKSE64. AFT also have an option to reset a NPC in-game, so read the AFT ReadMe as it covers a lot of stuff including of how to troubleshoot an issue. Anyway, I know that AFT did have one issue in the past and that was related to the Aerin bug as AFT cancel the bug fix for Aerin in the old USKP. But that is fixed now as AFT doesn't cancel the bug fix for Aerin in USSEP. A new game with nothing installed is required here, not even USSEP, and try to reproduce the issue just to see what result it has.
  22. Leonardo

    Karliah Bug

    Have you tried the quest with only AFT active and nothing else?
  23. Leonardo

    Karliah Bug

    I haven't play the Thiefs Guild questline before and this issue reminds me about another issue, which the USKP team didn't consider to be a vanilla bug untill recently. @Arthmoor Could this issue be another "hard to find the cause of the issue in question" like it was with getting two Dawnbreaker in a Daedric quest?
  24. [ off topic rant ] And the CC is exactly like that, a way to reward modders. But in a different shape. However, if it is NOT then why do we need to pay money for credits, in which CC mods will cost within the CC. My conclusion, is that CC mods are paid mods and nothing else. I think it's the opposite, the majority hate it at least the people who have been TES fans for years while the younger generation seems to have a different opinion about it. [ /off topic rant ] Thanks for the good news, Sladen.
  25. I would say the CC thing at Bethesda.net is what the old paid mods concept intended to be, but failed due to the massive storm against it in spring 2015 IIRC. Getting an update like that with only CC stuff that makes all SKSE64 mods useless due for not being able to run SKSE64 properly is a slap in the face by Bethesda. They could at least let us know before the update become available on Steam. I hope that the SKSE64 team can find a working around this issue, instead of messing around and reverting back to an older update.

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