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Leonardo

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Everything posted by Leonardo

  1. Perfect timing. Another mod that needs to be updated.
  2. My bad, why didn't I thought of that. Anyway, time to update SSE then install it.
  3. Nope. I just checked that and SKSE64 are still 2.0.10.
  4. Leonardo

    About bugfix #20215

    Is that gamesave from the game you used a console command? If so then that gamesave cannot be *clean* for testing a bug, if there is a bug that is. Can you login, in the same way as you login in the forum? If not then you need to register I think, unless Arthmoor have changed something.
  5. Leonardo

    [WIPz] Wrye Mash

    I often get this kind of error for an esp or an esm in the Warning.txt file when launching Morrowind and the only thing I can do about it is to do what the middle picture shows. One of the files that "BearArmorReplacer.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. I wonder if it's feasible or even possible for Wrye Mash to mark a mod (as no longer being yellow) once and for all after that the mod have been re-saved in Wrye Mash, sort of ignoring the error and doing that will stop spamming the Warning.txt file.
  6. Leonardo

    Save Clear Script Cleaner tool for SSE?

    Well, it's better than nothing I suppose.
  7. I've always used Hadoram's excellent Save Script Cleaner tool for SLE and using that tool saved my game several times, but now I have a similar gamesave issue in SSE and that's related to Serana since she are now under control of AFT. Active Mod Files: I don't need a picture to termine what's wrong with Serana, because she is acting wrong I mean she is *dragged* on the ground without walking or running and on top of that her face is totally black as I cannot see her face. Does anyone know if Hadoram or someone else converted Hadoram's Save Script Cleaner tool for SSE? I need to ask, because that tool is user friendly and easy to use and now I really need to use it.
  8. Leonardo

    Manual Cleaning Skyrim and Skyrim SE Master files

    Have you tried to right click on the selected record, shown in the picture? If you haven't then do that and I think there is a "Delete this record?" or perhaps a "Add..." command in the popup menu.
  9. You need to deactivate all mods and go back to a gamesave before you found the Bloodskal blade. Then try to reproduce the bug, if it is a bug that is, and see if the same things happens without mods vs with mods. The best result will always be in vanilla in a new game. Should you be able to reproduce the bug then report it to Bethesda as the USSEP cannot fix a script as Joat_Mon mentioned, which is likely the case here.
  10. What mods are you using this playthrough?
  11. You need to hit the ground or a wall. In other words you need hit something and when the game registered that the Bloodskal blade will release the damage of 30 pts.
  12. Leonardo

    CRF Investor Perk?

    It looks like I need to update a few mods here because of what you found. Does a "Find a bug in a mod" perk exist for mod users?
  13. Leonardo

    [RELz] Skyrim Map Markers

    I decided to give all of you who have enjoyed my Skyrim Map Markers mod in the past a Christmas present in advance, so to speak, and the 1.9 version is the final version, which means that I'll not update it in the future. Enjoy!
  14. Courtsey to cedric37 @ TWC forum for making the images for the banner and the sigbar. Skyrim Map Markers Simply put, this mod adds map markers for places that don't have one in the game. In total, there are over 250 *new* map markers added! What this mod does is to let the player to discover new places; places you had no idea that existed in Skyrim. This mod gives the best results in a new game, but it can be installed in your current game. Download @ Bethesda.net (via the in-game mod manager) Download @ AFK Mods Download @ Nexus Download @ TWC Installation Just extract the archive into the Skyrim\Data folder and activate the ESP in the Skyrim Launcher or use your favourite the mod manager, but I'll not offer support for MO or NMM since I haven't tried those mod managers. I only offer support for Wrye Bash since I use Wrye Bash myself. Upgrading Just install the new version, overwriting the old version of the plugin with the new release. In Wrye Bash just overwrite the old archive, unless you want to keep it, then use anneal or install missing file(s) in BAIN to update this mod. Always rebuild the bashed patch and run LOOT. Uninstall Just delete the Skyrim Map Markers.esp file in the Skyrim\Data directory. You can uninstall this mod any time since the mod doesn't install any scripts. Credits - Bethesda for a remastered Skyrim, Skyrim Special Edition, and the Creation Kit 64-bit. Additional Information This mod has been cleaned in SSEEdit. The latest version can be found here: There shouldn't be any issues, unless another mod has changed the same cell and has replaced a map marker from this mod. Should you have an issue then try to load this mod last in your load order, but before Arthmoor's Dawnguard Map Markers mod. Contact me if you have any issues. Release Information - 1.9 for Skyrim Special Edition Note: The 1.8 version for the Skyrim Legendary Edition is the final version, since I have decided not to mod Skyrim Legendary Edition anymore. Permission DO NOT upload this mod to any site without my permission. NO porting to other games, inlcuding to any mod for other TES (Morrowind, Oblivion or later) games. NO commercial purposes whatsoever! Always, ask for my permission for... Translation Mod compilations Mod Merging, if another mod is released with this mod integrated in it Mod Mirroring Conversion for consoles If I am no longer around in the community then the stewardship for this mod belongs to these sites: AFK Mods Finally, the community modding history sites such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.
  15. Version 1.9

    13 downloads

    Skyrim Map Markers ============ Simply put, this mod adds map markers for places that don't have one in the game. In total, there are over 250 *new* map markers added! What this mod does is to let the player to discover new places; places you had no idea that existed in Skyrim. This mod gives the best results in a new game, but it can be installed in your current game. Download @ Bethesda.net (via the in-game mod manager) Download @ AFK Mods - http://afkmods.iguanadons.net/index.php?/files/file/2077-skyrim-map-markers/ Download @ Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/15276 Installation --------------- Just extract the archive into the Skyrim\Data folder and activate the ESP in the Skyrim Launcher or use your favourite the mod manager, but I'll not offer support for MO or NMM since I haven't tried those mod managers. I only offer support for Wrye Bash since I use Wrye Bash myself. Upgrading -------------- Just install the new version, overwriting the old version of the plugin with the new release. In Wrye Bash just overwrite the old archive, unless you want to keep it, then use anneal or install missing file(s) in BAIN to update this mod. Always rebuild the bashed patch and run LOOT. Uninstall ------------ Just delete the Skyrim Map Markers.esp file in the Skyrim\Data directory. You can uninstall this mod any time since the mod doesn't install any scripts. Credits ---------- - Bethesda for a remastered Skyrim, Skyrim Special Edition, and the Creation Kit 64-bit. Additional Information ------------------------------- This mod has been cleaned in SSEEdit. The latest version can be found here: http://afkmods.iguan...-wipz-tes5edit/ There shouldn't be any issues, unless another mod has changed the same cell and has replaced a map marker from this mod. Should you have an issue then try to load this mod last in your load order, but before Arthmoor's Dawnguard Map Markers mod. Contact me if you have any issues. Release Information ---------------------------- - 1.9 for Skyrim Special Edition Note: The 1.8 version for the Skyrim Legendary Edition is the final version, since I have decided not to mod Skyrim Legendary Edition anymore. Permission --------------- DO NOT upload this mod to any site without my permission. NO porting to other games, inlcuding to any mod for other TES (Morrowind, Oblivion or later) games. NO commercial purposes whatsoever! Always, ask for my permission for... Translation Mod compilations Mod Merging, if another mod is released with this mod integrated in it Mod Mirroring Conversion for consoles If I am no longer around in the community then the stewardship for this mod belongs to these sites: AFK Mods Finally, the community modding history sites such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.
  16. Leonardo

    [RELz] Falkreath

    So, another village/town mod is out of Arthmoor's workshop. Thanks for sharing, mate.
  17. After I read this section I quoted below in this S.T.E.P guide I find it to have misleading information about MO vs Wrye Bash as a mod manager, because most people know that only the use of the bashed patch in Wrye Bash is essential for a modded and stable Skyrim. Which MO cannot handle without Wrye Bash and despite that S.T.E.P only support MO, so I'm thinking that S.T.E.P is a promotion site for MO nothing else IMO. WTF! Wrye Bash is consider to be a helper application to MO and NOT the opposite. Of course anyone have the right to express their opinion in which may or may not agrees with me and I need to respect that. Thanks for reading.
  18. Leonardo

    TAL is down, what happen?

    Perhaps I visit TAL a few minutes too early. Yep, it's working.
  19. Yep, TAL is down due to an error and I don't know what error it is.
  20. I never had a problem when buying Breezehome, I could even buy Breezehome when using mods both in SLE and in SSE. I use this Breezehome mod for SLE (I converted it to SSE for personal use of course) and even after I converted it to SSE it still works without having an issue when buying Breezehome.
  21. I bet this Breezehome mod is causing this issue. Try to deactive that mod and talk to Proventus about buying Breezehome. If he does give you the key then the mod is what's causing your issue. BreezehomeByLupus.esp If you still want to use it then report it to the author about fixing the issue.
  22. Leonardo

    [RELz] Dawnguard Map Markers

    Does that also applies for the map markers in the Forgotten Vale?
  23. So, everything is fine now and if it's then you're lucky I guess.
  24. Leonardo

    Son of Random Stuff

    FYI For the last 12 hours or so Steam Workshop had a 0 Mb bug, which affected a lot of games. https://steamcommunity.com/app/4000/discussions/1/492379439688258488/
  25. I remember you from the closed BSF and you often visit the Community Discussion forum. So. Welcome to AFK Mods, tgl1992! I recall someone reported, on the old BSF (sadly now closed), that Yatul acted a little strange, but that happen a couple of years ago and that's all I remember now. Maybe Arthmoor knows what was causing that. Anyway, have you tried to deactivate the Quickstart mod as it changes the scripted scenes in the tutorial and returning there later without letting the scripted scenes played through might what's casuing your issue.

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