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Leonardo

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Everything posted by Leonardo

  1. Leonardo

    AFKTrack Update - Timezones

    I just login and couldn't find the correct timezone and I usually have GMT +1 Copenhagen, Stockholm. Although, the GMT +1 timezone was there, but had a little misleading location as the GMT +1 timezone was for France/Germany/Spain. Which I think is wrong at least for France and Spain since both countries are more or less South or South West of the UK. Also, I haven't seen any site that uses GMT instead of UK for a timezone.
  2. Leonardo

    [WIPz] Wrye Mash

    I wonder if you are checking TAL these days or is it just AFK Mods. If you are checking TAL then this thread might interest you. I've been trying to help Darklustre about getting Wrye Mash working after the installation of Morrowind is completed on Windows 8.
  3. In a way the bug tracker use the same login as the forum at least for a registered account.
  4. Leonardo

    [WIPz] Wrye Mash

    If it matters even Melchor had them there and from what I understand Wrye never changed that and those two plugins have probably been in the Extras folder since the first version of Wrye Mash was released years ago. What I mean is to manually add those esp into the Data Files folder inside the Wrye Mash 87 Beta 2 archive on GitHub. I can do it if you want and add the archive in a post.
  5. Leonardo

    [WIPz] Wrye Mash

    @Sharlikran How goes it? Right now I'm trying to help another Morrowind player and it occured to me that the Mashed Lists.esp, essential for handling the levelled lists in Morrowind are not present in the Data Files folder in the Wrye Mash 87 Beta 2 archive. Instead the Mashed Lists.esp is stored in the Mopy\Extras folder along with another essential esp, called the NoM MiniRes.esp, and the NoM MiniRes.esp is a sort of NoMify mod as it makes ingredients from other mods available/compatible for NoM in-game. It would be useful for everyone if both the Mashed Lists.esp and the NoM MinRes.esp was stored in the Data Files folder with the other Wrye Mash related folders. I think that would reduce confusing for mod users who are using Wrye Mash.
  6. Leonardo

    [RELz] Skyrim Map Markers

    After five months I decided to ask a question to the people who are using my mod. Has anyone discover new locations that doesn't have a map marker yet? The reason I ask is because I dunno if there is new locations to be found and that makes an update to the 1.9 version unlikely to happen in the future. Unless, I get a report about a recently found bug or similar.
  7. Courtsey to cedric37 @ TWC forum for making the images for the banner and the sigbar. Skyrim Map Markers Simply put, this mod adds map markers for places that don't have one in the game. In total, there are over 230 *new* map markers added! What this mod does is to let the player to discover new places; places you had no idea that existed in Skyrim. This mod gives the best results in a new game, but it can be installed in your current game. Download @ Bethesda.net (via the in-game mod manager) Download @ AFK Mods - http://afkmods.iguanadons.net/index.php?/files/file/2077-skyrim-map-markers/ Download @ Nexus - https://www.nexusmods.com/skyrimspecialedition/mods/15276 Installation Just extract the archive into the Skyrim\Data folder and activate the ESP in the Skyrim Launcher or use your favourite the mod manager, but I'll not offer support for MO or NMM since I haven't tried those mod managers. I only offer support for Wrye Bash since I use Wrye Bash myself. Upgrading Just install the new version, overwriting the old version of the plugin with the new release. In Wrye Bash just overwrite the old archive, unless you want to keep it, then use anneal or install missing file(s) in BAIN to update this mod. Always rebuild the bashed patch and run LOOT. Uninstall Just delete the Skyrim Map Markers.esp file in the Skyrim\Data directory. You can uninstall this mod any time since the mod doesn't install any scripts. Credits - Bethesda for a remastered Skyrim, Skyrim Special Edition, and the Creation Kit 64-bit. Additional Information This mod has been cleaned in SSEEdit. The latest version can be found here: There shouldn't be any issues, unless another mod has changed the same cell and has replaced a map marker from this mod. Should you have an issue then try to load this mod last in your load order, but before Arthmoor's Dawnguard Map Markers mod. Contact me if you have any issues. Release Information - 1.8 for both the Skyrim Legendary Edition and the Skyrim Special Edition Note: The 1.8 version for the Skyrim Legendary Edition is the final version, since I have decided not to mod Skyrim Legendary Edition anymore. Permission DO NOT upload this mod to any site without my permission. NO porting to other games, inlcuding to any mod for other TES (Morrowind, Oblivion or later) games. NO commercial purposes whatsoever! Always, ask for my permission for... Translation Mod compilations Mod Merging, if another mod is released with this mod integrated in it Mod Mirroring Conversion for consoles If I am no longer around in the community then the stewardship for this mod belongs to these sites: AFK Mods Finally, the community modding history sites such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.
  8. Leonardo

    [RELz] Alternate Start - Live Another Life

    Below is what you should be aware of.
  9. Leonardo

    Windows 10

    https://www.pandasecurity.com/mediacenter/mobile-news/windows-updates/
  10. Leonardo

    FB Alert

    Yesterday, I got this news via Panda Protection while playing one of my favorite games. https://www.pandasecurity.com/mediacenter/mobile-news/data-leak-facebook/
  11. Leonardo

    Porting Skyrim Special Edition Mods to Skyrim Classic

    Yep, what Arthmoor said it is impossible to do, because SSE is 64-bit while SLE is 32-bit hence for being separate games.
  12. I see. Well, I don't think that's possible to do what you're trying to do, so I suggest that do something else like finish a quest or two or change worldspace e.g travel to Solstheim from Skyrim or vice versa. The point is that you do something else then go back. Also, those radiant quests is the same as for Arngeir's radiant world wall quest.
  13. First, type "sqt"then type this "setstage <quest ID> <stage #>", without quotes for both commands, console command once you know what quest ID a quest has. The "#" is a number, usually 10 to 100 or to 200, for a specific entry in the journal. http://en.uesp.net/wiki/Skyrim:Console
  14. Leonardo

    I don't understand this shit

    Sorry, Arthmoor but this guy needs to shut the fuck up. What the fuck is wrong with you? Cleaning the master files e.g Update.esm, Dawnguard.esm, Hearthfire.esm, Dragonborn.esm in xEdit (TES5Edit for SLE or SSEEdit for SSE) needs to be done, because some of those edits will cause issues in-game. That's required if one wants to play a game with less bugs than it is without cleaning the master files. I strongly suggest that you read the thread, linked in the second post, and then politely ask a question or two about what you don't understand and the nice people will answer your question. I can assure you that will happen.
  15. Leonardo

    Feedback thread

    I started the feedback thread on TAL, so why not have one here too instead of starting a new thread every time you want to suggest something. I just notice one thing I've REALLY missed on BSF for 2½-3½ years now and that's the manage personal notes feature in your profile. It would be awesome if the manage personal notes feature were added here too.
  16. Leonardo

    Feedback thread

    I don't think there is a bug for attachments in a post, instead one need to view the attachments via the drop down menu (click on your username at the top to the left and select the "My Attachements" command).
  17. Leonardo

    Bethesda.net launcher

    Me paranoid? Are you serious? Let me tell you one thing this isn't the first time it happen, in fact it had happen more than once , but this time I had enough of it. Last time it happen was the 26th of January 2018, and those two are the latest, but it had happen a couple of times in the past. I posted about it in the Feedback thread at Bethesda.net and IIRC someone told me that anyone could actually make such a "reset password request" without being an admin.
  18. Leonardo

    Bethesda.net launcher

    They seems to fix it, but that isn't enough for me to continue visiting Bethesda.net.
  19. Leonardo

    Bethesda.net launcher

    That's it. Bethesda.net have gone too far this time, because this morning I got an e-mail about a password request I did not make and now when I try to login I can't login. So, I am gonna to abandon Bethesda.net for good and my mods there, especially the mods for PS4 and XB1 are no longer supported or to be updated. Also, Nexus is the only site I will offer support for the PC version.
  20. Leonardo

    How to report bugs? In the bugtracker?

    This is likely the reason why you cannot submit a bug to the bug tracker.
  21. I just had a fight with an Ancient Dragon near the Sarethi Farm and after I kill it I notice a dead Rift Guard, but oddly the guard had two shields (Rift Shield, Steel Shield equipped). Is that normal when using USSEP 4.1.2? Shouldn't they have the Rift Shield equipped regardless where they're stationed in the Rift hold.
  22. Leonardo

    [RELz] LOOT - Load Order Optimisation Tool

    That sounds logical to me.
  23. Leonardo

    Telengard

    Another village mod to visit in-game. Yeah, that's old enough. Although, I didn't play the game since I didn't own a C64, but I recall the company for that game you're referring to.
  24. Leonardo

    Feedback thread

    I see. I wonder if you have consider to install a font or two, if feasible of course.
  25. Leonardo

    Feedback thread

    This one wants to know how to change fonts in the post editor or is that no longer an option in IPS 4.0.

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