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About Multiphor

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    : England, United Kingdom
  1. The issue is still there for me, but it does seem a bit better. The back of the chair and the side in picture 3 still has the problem for me. The mesh is fine on the Legendary Edition.
  2. Considering that the issue doesn't appear on the Legendary Edition on PC, it's probably just that the Special Edition doesn't respond positively to certain changes being made to some meshes, since I don't notice the issue if the vanilla mesh is installed.
  3. I've only noticed this issue on that loading screen. I don't know of any other loading screens that have this problem. Also, there is a solid black square on Xbox One and black flashes on PC Special Edition. I'm able to reproduce the issue even without USSEP installed by extracting the Architecture\WhiteRun\WRClutter\WRThrone01Static.nif mesh from the USSEP bsa and putting it in the data\meshes folder as a loose file.
  4. I have this too on Xbox One. I also only see the black square if I rotate the chair. I've also reproduced the issue on PC Special Edition by putting a GetRandomPercent <= 100 condition on the SkyrimMoot load screen in the Creation Kit to test it. The issue doesn't appear on the PC Legendary Edition.
  5. I've looked into this again and I can now confirm the issue. I can also confirm that it is not an Xbox One exclusive issue. To reproduce the issue, have the player character be a male and set their weight to 50%.
  6. This is now live on Xbox One and PlayStation 4. Same with Skyrim Special Edition.
  7. This is now live on Xbox One and PlayStation 4. Same with Fallout 4.
  8. I'd like to add that removing the flag alone doesn't cause the problem. It happens when you have the USLEEP/USSEP dragonactorscript.pex installed as well. You can reproduce the vibration by simply having the USLEEP/USSEP dragonactorscript.pex installed and a mod that removes the "Is Full LOD" flag from the DragonPerch marker at Lost Tongue Overlook. This is because the game runs the "game.shakeController(95, 95, 2)" function in the EVENT onAnimationEvent(objectReference deliverator, string eventName) section. It probably doesn't matter anyway since it seems to be an engine bug.
  9. I've submitted a bug report for this here.
  10. Here's proof that Xbox One will get a patch next week, along with PS4 and PC. Looks like they're skipping patch 1.3 on Xbox One and are just going to give us patch 1.4 instead.
  11. Xbox One doesn't have Official Patch 1.3 yet, so the issue with slow time isn't fixed for us yet. We aren't due a patch until next week.
  12. I have this issue as well. It might be related to this: "The first puzzle door in High Gate Ruins did not reset correctly if you failed, making it possible to resolve it with a shortcut. Two draugr on the next level have also been fixed so they can't shout at you from behind a wall until it's appropriate for them to be active. (Bug #13438)".
  13. Thanks for the replies. I'd rather have the dragon attacks working properly, than have the Riften controller vibrations fixed in that case. It's best to leave this issue alone. I've not tried Open Cities Skyrim, but I will.
  14. Hello, I am the author of that mod and I can't find anything in the USLEEP/USSEP changelog that explains why the Is Full LOD flag was removed from the various DragonPerch markers. Can someone from the Unofficial Patch team explain to me why these changes were made? I played Skyrim a lot on Xbox 360 and have never encountered the controller vibrations in Riften. I've only had them with USLEEP/ USSEP installed.
  15. I intentionally set the esm files to bad dates and the load order is still showing up in the right order in game when you use the console commands to select things added by official DLC to see their reference ids as Dawnguard having 02 references, Hearthfire having 03 references and Dragonborn having 04 references. I also found that if you reinstall the game and then have official patch 1.3 enabled, the load order seems to be correct in the Creation Kit as well.