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kawaksallas

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About kawaksallas

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    Hearthfriend
  • Birthday 12/10/1988

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  1. Show No Mercy quest is not working properly with the new beta It hangs after you board the vertibird which would fly you to fort strong. After you board, you can only control the camera, can't go off and the flight scene does't happen. Tested with 2.0.3 and it's working as expected, so I'm certain it's something with 2.0.4. xEdit shows no edits to this quest (BoS202), but the changelog mentions edits done to vertibirds, so something may be backfiring Here's the save Save1_C547DCABM5361676974746172697573_Commonwealth_010236_20180523135656_41_2.fos EDIT - BoSVBAliasBoardingScript seems to be the culprit. Putting the vanilla script as a loose file allowed the quest to continue accordingly.
  2. I have transfer settlements, honestly don't know if that is interefering with anything. I can ask CDante about it on Discord if you want.
  3. Oh, I thought it was something that slipped through the beta, sorry. At any rate, fast travelling away from sanctuary and then back seems to have unassign him.
  4. Changelog for 2.0.4 says issue 24446 is fixed - https://afktrack.iguanadons.net/index.php?a=issues&i=24446 However in-game says otherwise EDIT - The issue with the oxygen tanks seems to be indeed fixed, but only on a new game But I found yet another issue Started a new game, activated the workshop in sanctuary, red rocket, grabbed dogmeat, send him to Sanctuary ...and he is now assigned to produce food . Trying to remove him from the current job using that vaut tec settlement manager terminal don't work either. Never saw that before and I don't think it's intended?
  5. kawaksallas

    Wrye Bash - All Games

    Changing DLC01REPercentChance value mid-game don't change nothing, as in you'll need a new save. Tested it myself by setting it to 0, plenty of Automatron RE still on existing saves, yet to see one on a new save. DLC01LoadScreenRate seems to work fine on existing saves.
  6. kawaksallas

    Kingdom Come : Deliverance

    "but the game has been pretty well patched since and deserves all of those reviews being wiped and start again" Hardly. Release of games on a sub par state should never be ignored or forgotten. Reviews about it should serve as a reminder to the developers - the consumers are aware.
  7. xEdit found some errors in the newest beta [00:01] InstM02SRBTerminal "SRB Terminal" [TERM:001128A7] [00:01] TERM \ Menu Items \ Menu Item \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "RR201 "Underground Undercover" [QUST:000B2D48]"> [00:01] TERM \ Menu Items \ Menu Item \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "RR201 "Underground Undercover" [QUST:000B2D48]"> [00:05] MQ101 "War Never Changes" [QUST:0001ED86] [00:05] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "MQ101 "War Never Changes" [QUST:0001ED86]"> [00:05] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "MQ101 "War Never Changes" [QUST:0001ED86]"> [00:05] [INFO:00096E57] ('Frag 'em quick. The tubs gonna power up any minute.' in GRUP Topic Children of [DIAL:00096D09]) [00:05] INFO \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "MS11 "Last Voyage of the U.S.S. Constitution" [QUST:00022A02]"> [00:06] RETreasureHuntSC05 "TEMPLATE - Duplicate for new Treasure Hunt events." [QUST:0002BEF9] [00:06] QUST \ Aliases \ Alias \ ALLA - Linked Aliases \ Linked Alias #0 \ Alias -> <Warning: Quest Alias not found in "RETreasureHuntSC05 "TEMPLATE - Duplicate for new Treasure Hunt events." [QUST:0002BEF9]"> [00:06] QUST \ Aliases \ Alias \ ALLA - Linked Aliases \ Linked Alias #0 \ Alias -> <Warning: Quest Alias not found in "RETreasureHuntSC05 "TEMPLATE - Duplicate for new Treasure Hunt events." [QUST:0002BEF9]"> [00:06] QUST \ Aliases \ Alias \ ALLA - Linked Aliases \ Linked Alias #0 \ Alias -> <Warning: Quest Alias not found in "RETreasureHuntSC05 "TEMPLATE - Duplicate for new Treasure Hunt events." [QUST:0002BEF9]"> [00:07] InstM01 "Building a Better Crop" [QUST:000986C7] [00:07] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "InstM01 "Building a Better Crop" [QUST:000986C7]"> [00:07] Vault81Tour [QUST:00099E5D] [00:07] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [00033525] < Error: Could not be resolved > [00:07] InstM03 "A House Divided" [QUST:000B2D47] [00:07] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [001690AD] < Error: Could not be resolved > [00:07] [INFO:00162D8F] ('I never expected I'd get this close to one of those.' in GRUP Topic Children of CA_Event_LootEpicItem_Piper "CA_Event_LootEpicItem_Piper" [DIAL:000BBED0]) [00:07] INFO \ Conditions \ Condition \ CTDA - \ Parameter #2 -> <Warning: Quest Stage not found in "FFDiamondCity07 "Story of the Century" [QUST:000456E8]"> [00:08] Inst301 "Synth Retention" [QUST:000E2058] [00:08] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000AEF92] < Error: Could not be resolved > [00:08] BoS303 "Spoils of War" [QUST:000FDC8C] [00:08] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "BoS303 "Spoils of War" [QUST:000FDC8C]"> [00:08] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000FDCC8] < Error: Could not be resolved > [00:08] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000FDCC9] < Error: Could not be resolved > [00:08] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000E50CA] < Error: Could not be resolved > [00:08] QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000F08C4] < Error: Could not be resolved > [00:10] All Done!
  8. kawaksallas

    [WIP] zEdit

    working fine on fallout new vegas, but got a error when testing with fallout 4 here's the log Loading Unofficial Fallout 4 Patch.esp (1/37) Exception loading Unofficial Fallout 4 Patch.esp FormID [0001D971] in file Fallout4.esm refers to master file Fallout4.esm which has not been assigned a global load order Fatal Error: <Exception: >
  9. kawaksallas

    Creation Club

    what's the money/credit cost ratio? 1 dollar, 1 credit? 10 credits? 100 credits? 1000 credits? the ONLY way to obtain credits is by buying them? I want to download a mod that is priced at 50 credits. Is 50 an actual amount of credits I can buy, or there is a mininum value, like 100 for example. if I download a mod that costs me 20 dollars (based on money/credit conversion) how much of this money goes to the author, how many goes to bethesda? authors will be paid based on how many downloads the mod have? highest ratings? in the long run, what are the good and the bad things that this platform can bring to modding - for both users and authors? lastly, the FAQ can be a bit ambiguous: Is Creation Club paid mods? No. Are Creators Paid For Their Work? Yes. And please don't fall for fancy official names - content, work, add on, creation. Bethesda take precautions to not mention the term "Mods" anywhere, but anyone with a functional brain knows what a mod is.
  10. kawaksallas

    Cleaning FO4 Master files

    in the meantime, FO4Edit 3.2.1 results dlcrobot - 45 itm, 38 und, 1 nav dlcworkshop01 - 6 itm dlccoast - 75 itm, 86 und dlcworkshop02 - 2 itm dlcworkshop03 - 18 itm, 10 und dlcnukaworld - 193 itm, 418 und, 7 nav
  11. thanks for taking a look now what about the aeternus? it should be TRUE unlimited ammo or what?
  12. kawaksallas

    Issues with random encounters

    there is one that comes to mind, 2-3 dead mirelurks and some raiders, alongside a cooking station - apparently they're were cooking those mirelurks
  13. kawaksallas

    Issues with random encounters

    what about loading screen hints? after picking up ada every damn screen show those robot repair kits info now I know I nitpicking here, but since we're talking about it...
  14. Currently I've been using this one http://www.nexusmods.com/fallout4/mods/18874/? and it does the job, however the author says you must get the bobblehead before any of the np perks otherwise no deal - so there's something wrong there still
  15. kawaksallas

    Issues with random encounters

    then I should edit FLTV? default value says 50... seems to be way higher in-game, but anyway

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