Jump to content

Pabulum

Members
  • Content count

    11
  • Joined

  • Last visited

About Pabulum

  • Rank
    Clanfriend
  • Birthday December 18

Profile Information

  • Gender
    Male
  1. Pabulum

    Wrye Bash - All Games

    1) The patches actually don't have a Form Version at all. I think it was fixed in the bleeding edge code, but you need to install Python to use it. 2) Probably. They (Arthmoor) say that a Form Version other than 44 in SSE will corrupt saves. 3) It was discussed a few pages back, but you are forgiven in my book.
  2. Pabulum

    Wrye Bash - All Games

    The former is fixed. Wrye Bash (Special Edition) now doesn't want to recognize save headers. It was working perfectly fine in the previous build. Time for the details: Here's a line from the bug dump (I have almost 500 saves and all of them have the same error, so one would probably be enough): __init__.pyo 1427 refresh: Failed to load Save157_B7063C41_1_4B616964656E_Tamriel_002030_20170801030653_17_1.ess: Save game masters size (-244384) not as expected (1478). @Utumno This should probably be fixed ASAP, but I'll leave that up to you.
  3. Pabulum

    [RELz] Mertz's WizBAIN thread

    FOMod is a more complex mod installation script/method that doesn't really require a specific file structure and it's fairly straightforward to create a fully-working one. It was originally a feature in Fallout Mod Manager, and was integrated into NMM. BAIN is more difficult to write a script for and requires a specific structure, unless you write a BCF to convert the structure to one the Bash can read. It was largely used for Oblivion mods alongside OMODs before NMM was released. After NMM, it was largely phased out in favor of FOMods, which, like I said before, can handle complex structures. Only Wrye Bash can handle BAIN wizards right now. It's also the only installation script Bash can handle, but I expect at some point it'll be able to read FOMods as well with the Fall/Autumn Creator's Update reportedly breaking Mod Organizer's VFS functionality (and NMM is a piece of crap in its current state). If anyone else has a better explanation, please post it. I don't really know anything technical about either one.
  4. Pabulum

    [RELz] Mertz's WizBAIN thread

    Thanks for fixing it!
  5. Pabulum

    [RELz] Mertz's WizBAIN thread

    When choosing the brighter metal option in the SMIM 2.05 wizard, it'll throw this error: An error occurred in the wizard script: Line 356: SelectSubPackage '4 Imperial Jail Brighter Metal' Error: (Line 356, Column 55): Sub-package '4 Imperial Jail Brighter Metal' is not a part of the installer. It should be "54 Imperial Jail Brighter Metal" instead of "4 Imperial Jail Brighter Metal".
  6. I'm pretty iffy about Crash fixes and it seems like a false positive to me. There probably isn't anything wrong, either.
  7. Pabulum

    Wrye Bash - All Games

    Looks like it from those links @zilav provided.
  8. Pabulum

    Oldrim to special edition help?

    It's CreationKit.ini.
  9. That's how it works in the Special Edition.
  10. Pabulum

    USSEP 4.07

    A few of the developers were probably from the UK and Australia, which explains some of the grammar in item names and dialogue. From my knowledge, "Chris' " is correct in American English, and "Chris's" is just a way it is preferred in certain versions of the English language. American English differs in quite a few ways from other forms of English (UK, AU, Canada, etc). Even in certain parts of the US it differs. Pronunciation changes depending on region, country, and what the language derives from.
  11. Pabulum

    Cutting Room Floor

Support us on Patreon!

×