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Supierce

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About Supierce

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    Hearthfriend

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  1. Supierce

    Wrye Bash - All Games

    307.201804202117 the top build from here: https://github.com/wrye-bash/wrye-bash/branches It says FO3 but works fine with FO4 and Oblivion.
  2. Supierce

    Wrye Bash - All Games

    AFAIK, it only affects the 64 bit version of 7-Zip and WB uses the 32 bit version.
  3. Supierce

    [WIPz] TES5Edit

    LevelOfDetail (fairly sure), and OpticalFormType (just guessing).
  4. Supierce

    Wrye Bash - All Games

    I hate to contradict Zilav, but Leo's question was how to do it in xEdit. That same mod description is part of the File Header and is editable with no more danger than doing it in WB. Just Look for SNAM - Description.
  5. Supierce

    Wrye Bash - All Games

    It's in the mod's File Header record - the top record of each esm and esp.
  6. Supierce

    Wrye Bash - All Games

    I say yes, and thank you! I also tried his 7zip build and didn't have any errors.
  7. Supierce

    Wrye Bash - All Games

    With UFO4P's default Delev tag, Wrye Bash's bashed patch reverts about half of UFO4P 2.0.3 beta's leveled item lists to their vanilla state. I'm not sure why this happens since those records don't conflict with anything. With the addition of a Relev tag, the bashed patch leaves UFO4P's changes in place. I'm using the current WIP, but I suspect the same thing happens with DEV. I'm posting this in both forums. Let me know if you need more information. Thanks!
  8. With UFO4P's default Delev tag, Wrye Bash's bashed patch reverts about half of UFO4P 2.0.3 beta's leveled item lists to their vanilla state. I'm not sure why this happens since those records don't conflict with anything. With the addition of a Relev tag, the bashed patch leaves UFO4P's changes in place. I'm posting this in both forums. Let me know if you need more information. Thanks!
  9. Supierce

    [WIPz] TES5Edit

    It may be that your Autumn mod isn't flagging those trees as Visible While Distant. You can use FO4Edit to check that and fix as necessary. Then run LODGen again. Unless they're marked as VWD, LODGen uses the default trees, which looks like what's happening.
  10. Supierce

    [WIPz] TES5Edit

    Vex, that's not a FO4LODGen thing. fLODMultTrees is what controls the distance at which trees shift to LOD. Try bumping it up a bit in your Fallout4.ini. Or you can set bForceFullDetail=1 under the [Trees] section.
  11. Supierce

    Wrye Bash - All Games

    Utumno, with today's WIP, clicking on the installers tab produces the following traceback (in both Oblivion and Fallout 4):
  12. Supierce

    Wrye Bash - All Games

    Utumno, rebuilding bashed patches in Fallout 4 (PBash) and Oblivion (CBash) produces different tracebacks with the new WIP:
  13. Supierce

    Wrye Bash - All Games

    Congratulation on Beta 2, Utumno - all seems well at this end! Merry Christmas, or anything else you celebrate, to you and everyone here!
  14. Supierce

    Wrye Bash - All Games

    Yep - it works fine now. Thank you!
  15. Supierce

    Wrye Bash - All Games

    It still errors out, but with a different traceback:

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