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jbrianj

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About jbrianj

  • Rank
    Hearthfriend
  • Birthday 08/09/95

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Skyrim, Fallout 4
  1. They seriously can't wait releasing an update before getting the new CK files ready? Classic Ignorethecommunitythesda
  2. Any idea if the new patch breaks certain USSEP scripts? The changelog says that there are once again script changes to support new Creation content so they might need to be merged in USSEP again.
  3. Plugin Files And You (ESM/ESL/ESP)

    So USSEP *will* load before .ESL files since it's flagged as a fake ESM?
  4. So that means the only way you can properly merge CC content later on is by making USSEP plugins that take specific CC content's additions to stuff as masters to avoid compatibility problems? Man this is such a blow towards modders.
  5. I have a question: Do i load .esl CC content above or under USSEP? I'm going to guess that all CC content will not be intrusive to mods, since they added most intrusive data to the base game?
  6. The problem then would be is you release an update every so often, which means they'd have to distribute a new patch on all platforms every so often(which also costs money on Xbox), which seems one of the reasons they're not doing it.
  7. SSE Fixes by meh321

    Someone know at what point(the amount of mods) the FPS drop will be noticeable? Is this dependent on CPU performance?
  8. So i did a bug report a few days about a bug with Skyrim SE and USSEP; whereas NPC's get confused on what dialogue to use when they kill an enemy. They sometimes decide to use "Must've run away", which really completely kills the immersion. BlackPete wasn't able to reproduce it and closed the issue on the bug tracker, while me and other people has had the bug happen before, but also couldn't reliably reproduce. The author of Immersive Citizens - AI Overhaul says it has been reported as a vanilla Skyrim SE bug not specific to any mod. Now since it's an issue with combat AI, putting a save where the bug happens is pointless: Reloading the save and killing the enemy again doesn't guarantee it to happen again. It seems like this is an engine bug specific to Skyrim SE(it has never ever happened to Skyrim LE, even with the same mods installed), and i hope it is fixable in one way or another(i highly doubt it though).
  9. All i'm looking for is some kind of workaround. Cell reset after 10 days isn't working(hall of attainment resets after 10 days). Maybe *that* is the reason this issue occurred in the first place: Because of a cell reset.
  10. I know, i never actually disabled any mod. Footprints was just disabled in the command console(he provided an option for that) but the .esp was never deactivated(as you can see in the load order). When the mod is deactivated in the console all it will do is check through papyrus whether the setting was enabled again every 1 minute or so. It was causing crashes for me when these footprints were being created(when i or an npc was walking on snow etc) This issue already occurred before that too.
  11. I've googled a few times but i can't find a fix for this. I've tried continuing quests, fast traveling out, asking people to come with me on adventure etc etc, but nothing is working. Is there a way to resolve this without breaking my save? Nobody is actually asking me to leave(I talked to all of the people inside with no problem) Lots of thing by googling people had the same issue. These mods are installed and active: Active Mod Files(Footprints is disabled in the command console because it was causing crashes and setting FootPrintsDisabled to 1 fixed the crashes): I don't know what caused the issue but it happened (i think) after some of the follower quests were done. All i know is that i haven't been the first person who had this problem and it *seems* to be a vanilla bug.
  12. There are some weird texture/mesh on the dragon you capture in whiterun: http://images.akamai.steamusercontent.com/ugc/110731718230157393/CFD54F6BF762C639A7A7BA8E58BB8ECFA8B58BA5/ I doubt this is normal and looks like some sort of corruption? I don't use any mods that edit any dragons(other than USSEP)
  13. Hmmm weird, some other mod author stated(the author of SMIM) that meshes were not edited in SSE and are still exactly the same as Vanilla. I guess he meant that only for static meshes for objects? This is his big fat warning on his mod page: "Note: the Skyrim Special Edition does not improve any meshes. Therefore, SMIM is just as necessary for this "improved" edition."
  14. Mesh and UV fixes are still there, Since they didn't alter a single mesh or UV AFAIK

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