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  1. I revisited the doors, and as I last reported, there is still a slight blue tinge. That tinge is vastly improved over how it looked before. I agree that Bethesda failed quality control. Given the number of fixes in USSEP, I have the impression the testing staff were reallocated to another project before the game programming was complete.
  2. As far as I’m concerned, it’s fixed. If I inspect the doors closely I still see some blue-ness. https://afkmods.iguanadons.net/index.php?/gallery/image/4609-bleak-falls-sanctum-4jpg/
  3. From the album bleak falls sanctum

  4. I made a save, then updated the mod. After that I visited Bleak Falls twice. Once immediately, within days of my last visit, so all doors were still open and it was devoid of enemies. Then added a mod that extends the number hours so you can "wait" 168 hours (a week). Took a while but finally passed more than 30 days in wait mode. Then visited again to find (almost) everything reset. So, on both visits, the doors still had the blue texture over them - no change. PS: the word wall just beyond those doors is also glitching, always has. The chant is still audible and it sizzles when you get right up close, as if the word has not yet been learned. I haven’t reported it yet because it is so odd that if others get this glitch it would’ve been reported, right??
  5. Screen shots here: I am using XB1, so can’t get reference IDs.
  6. From the album bleak falls sanctum

  7. From the album bleak falls sanctum

  8. From the album bleak falls sanctum

  9. I might have another bug that is related. In Bleak Falls Temple, soon after entering and crossing a stone walkover there is a set of double doors with what looks like a blue transparent mesh over them. Do you want to look into that? Do you need a screenshot?
  10. I visited the ruins again. The puzzle levers still spring back. However, there is one thing about this puzzle that I originally thought was not relevent, yet perhaps it is?? In the corridor above the puzzle room, just before it, is a coffin with a Draugr still in it that glows red when I "Aura Whisper" or blue when I "Detect Dead". I think he won't come out because I’m at 100% and highly perked in Sneak. Is it possible that the cell does not reset because that last Draugr is still active? [PS: I just figured out if I hit the side of the coffin with a Great Sword he does come out - shorter weapons don't work]
  11. When will an update for USSEP be released? Its been a while since the last one.
  12. Fair enough. I do think a solution for this is possible, either by fully resetting the puzzle (allowing the gate to be reopened) or better, totally preventing the puzzle from resetting (which will keep the gate open upon revisit). However, nothing changes about USSEP being a massive improvement to the game by fixing 100s if not 1000s of issues on XBox One, and I will always be thankful for that.
  13. The fix you linked to is not for the bug I’m reporting. I’m trying to open the trapdoor gate by pulling four levers in the correct order. This is not related to the room behind Vokun's throne.
  14. BlackPete: not sure what you mean by "you don't have the patch active". It was the 1st mod I added and I added it on day one. I have checked a few simple fixes (cabbage and apple stew sound; The First Lesson book text;) and they appear corrected as described. Occasionally I have noticed some things supposedly fixed but still misbehaving in SE. One example is Lydia, who is suppose to go sleep in her own bed in Breezehome. In the middle of the night I find her only ever standing next to her bed, but never lieing down on it. However, it seems half right, because on my PS3 unpatched version I’d find her sitting in my bedroom.