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About Beermotor

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  1. [RELz] Mertz's WizBAIN thread

    Maybe. I wonder if this is affecting anyone else. @Sladen2019 have you tried it out yet? If it is bombing for other people I'll try to re-create the BCF. If after that it keeps bombing out then yes we may have a bug.
  2. [RELz] Mertz's WizBAIN thread

    The HGEC BBB Body BCF + Wizard is done. @Sladen2019 I like the way this one turned out and it actually works well. HGEC_Body_with_BBB_BAIN-34442-1-12-BCF.7z This BCF is for the .7z version of the mod. BCF info: Give it a whirl boys (and girls) and let me know what you think.
  3. [RELz] Mertz's WizBAIN thread

    @lmstearn Thank you sir. This is fine work. I have not used Oblivion XP in a long time so I didn't know about that incompatibility. I'm glad you added detection to the wizard. Bash threw a minor error on start-up due to some unicode gripe, so the only change I made was to rename the variables a bit. I'm not entirely sure why it made a difference but the unicode bugcheck went away. I guess the wizard parser didn't like the hyphen in one of the names. I've added this new wizard to the BAIN and uploaded it to my Google Drive. I still can't get my Oblivion to run with it installed, and I have no idea why. Given my limited time and knowledge of Oblivion UI stuff, I should probably move on to the HGEC body wizard.
  4. Wrye Bash - All Games

    I like the asterisk idea. I'm not a compulsive updater due to the horrors I've seen (e.g. the MA who thought it would be a good idea to compact the FormIDs of his plugin) so I don't want my mod manager pestering me to update something that doesn't need updating. A subtle visual indication is good. Also, to play devil's advocate here: there are tons of bugs with the Nexus API; much like the FOMOD spec it does no sanity checking, so it can be easily defeated and give incorrect results if a mod author incorrectly names or tags their files. I used NMM once a long time ago just to see how this worked and was annoyed with how it told me that an optional file was perpetually out of date due to the MA not updating an XML file in the zip.
  5. [WIPz] TES5Edit

    Argh I wish I'd known about that. I did a reinstall and resigned from the Insider Program over that exact bug.
  6. [RELz] Mertz's WizBAIN thread

    CBBE for SSE was updated to v1.18 but no wizard update is needed as the structure has not changed.
  7. [RELz] Mertz's WizBAIN thread

    Thanks for finding that. I need a 4k Monitor. Yes, I went with the Kingthings_exeter font once and then the Roosevelt font later, and both INI tweaks were installed as expected. No it stopped crashing when I uninstalled and went back to the regular DarNified UI. There has to be something amiss in this mod and I'm too ignorant of proper Oblivion UI modding to recognize it. If someone more knowledgeable could look at it that would be super-helpful. If I recall correctly I had to delete them after uninstalling the mod, but that could have been a remnant from a previous attempt. Right now I see the "Colored Maps" INI edit was left behind so I'm inclined to believe they are not removed however. EDIT: Here's an updated version of the mod with the image paths fixed, and this time I used "Pack to Archive" instead of "Package for Release" in case some needed files were unknowingly skipped.
  8. Plugin Files And You (ESM/ESL/ESP)

    Real quick question from @Utumno and I for Bash 307: regarding the new CCC files, do we know if the order in the files mutable or is it going to retain a strict order?
  9. Wrye Bash Wish List

    We fortunately have some ground work done by other authors and a framework of code is already written in Python, we just need time and bandwidth to look at it and integrate it into Bash. I've been trying help mod authors in the interim by writing wizards for them, and a lot of them have started including them in their mods, but there are some cases where all I can do is write a BAIN converter which is the nuclear option and isn't viable if the mod is updated frequently. As @alt3rn1ty said, what we may end up doing is something similar to the OMOD converter, but it will differ in that Bash will read the FOMOD, let you run the installer like you normally would, but instead of automatically installing it to the Data folder it'll output a Mod package that you can review before installing. There are horrors out there lurking in mods that most users would be appalled to know are being copied into their data folders: executable files, massive Photoshop source files, etc. A lot of this is due to ignorance, inexperience, and lack of development discipline on the part of neophyte mod authors (Fallout 4 mods are the worst for this). Staging FOMOD mods before installation keeps that garbage from being blindly installed like the other mod managers allow.
  10. Wrye Bash - All Games

    I would see if we could ping @Jon to see if he knows anything (I just did, didn't I? ) or if anyone has his contact information, ianpatt from the Script Extender team might be able to field the question. Worst-case scenario I have my Twitter account set up now and can reach out some Bethesda devs. Regarding the CCC files, as far as I know the files will always be named "Fallout4.ccc" and "Skyrim.ccc". The contents of the files and the order in which the CC plugins are listed in the files will change as CC content is released. I read this somewhere so I'll see if I can get some written documentation.
  11. [RELz] Mertz's WizBAIN thread

    Added a BCF for AKWCR for FO4 (too lazy to link it ) Added wizard for More Bandit Camps for SSE
  12. [RELz] Mertz's WizBAIN thread

    Update: I've got the wizard fixed. Now I'm reinstalling Photoshop CC 2018 to do some image fix-ups after which it'll be ready. Update2: Due to my experiments Oblivion wouldn't load, so I had to reinstall the entire game and reinstall everything. Not an issue thanks to Bash, however once I reinstalled the DarkUI mod I started getting crashes again. So I have zero idea why this is happening but I'm going to copy each file manually out of the DarkUI'ed DarNified UI manual install mod to make sure everything is intact. Update 3: Ok I've checked everything and everything is straight. I can't even get to the opening menu but that may be my machine. Here's a copy of the mod, packaged with the new wizard and all of the files, confirmed manually. Maybe someone can see something I'm missing.
  13. [RELz] Mertz's WizBAIN thread

    I figured out my problem with the fonts so I'm testing some new stuff. What happened was Wrinkly's weather patch added an .INI file that was defaulting in the editor. I literally overlooked it for days. @RavenMind : The answer to the first couple is Yes and it is a good utility. It doesn't do anything without backing things up first which is good. I guess I'll go by Beermotor now since everybody knows me by that moniker. Mertz was just a name I made up for the Nexus back in 2006 or 2007 when I created my account, but yeah it is from I Love Lucy. Bill Frawley was actually an accomplished song and dance man. If you ever get a chance, look up "Bill Frawley Sings the Old Ones". Sadly it isn't a Lovecraft reference. ...or is it? Yes that's actually the version that I've used for years with Oblivion. I never had much luck with the dark version because I always though it was messy and buggy. Which brings me back to the clean up we're doing now. Since my issue was self-inflicted, we'll have a new build shortly as soon as I tinker with it a bit.
  14. [RELz] Mertz's WizBAIN thread

    Thanks for going over it with another set of eyes. I'm fairly certain my issue is with my Oblivion.ini and not with the installer since all of the INI Edits I'm using are now separate files that are known to be good from @alt3rn1ty's previous work with the WB guide. I used BethINI to fix something that Oblivion Reloaded nuked, so that could be the root cause. I'll know more when I can sit down with it.
  15. Wrye Bash - All Games

    Yes I learned my lesson about using Kompozer to edit HTML. I didn't even realize it tried to reformat the tables until I saw the diff on Github.

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