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Lonewanderer

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About Lonewanderer

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    Hearthfriend
  • Birthday November 12

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    Male
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    Austria
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    Electronic, Computers, Software, Internet Servers, Books (mostly Fantasy and SciFi), Movies and Games.
  1. This problem is present in my newest game too (Fallout 4, 10.0.26, UFO4P 2.01, no mods). At this point I have only Sanctuary and Red Rocket as settlements. Sanctuary has 6 settlers, the original settlers from Concord, including Preston, and 'Jack' from Diamond City ('Give me a Nuka Cola..'), whom I hired and sent to Sanctuary. Red Rocket is empty, I use it as a base with one bed, one turret, no water or food and no settlers. I always fast travel to Concord, and walk into Red Rocket, to avoid the bug. This works, but if I save in Red Rocket, and later reload this game, the bed count in Sanctuary (7 beds) is set to zero. The beds are in the protagonists old house and in a house beside it. Somehow this is unclear, because the plants for food are nearer to Red Rocket than the beds. And I always enter or leave Red Rocket walking, not via fast travel. If I fast travel to Sanctuary directly, all seems to work. The problem is not new, it happened so since the game came out. It is probably connected to the fact, that the two settlements are very near to each other. Concerning the runtime of the workshop scripts: In Red Rocket there are no resource installations (no water, no food, one bed, no settlers) and in Sanctuary are 6 food, 6 water, and one garbage collector bench, which all have assigned settlers. Jun is assigned guard duty (2 stations), two turrets, amounts to 14 defense, Marcy does farming (12 plants), and Jack does garbage collection. The rest is idle. This should not tax the workshop script too much. The problem must be the loading/unloading of parts of the settlement.
  2. Extreme long loading times - all of a sudden...

    I think VRAM usage is ok, since they said, that the HD texture DLC would need a graphic card with more VRAM. The driver is updated, and I selected 'full install', which deleted all my old profiles. Did that first At the moment things are average, not really bad, but also not good. I have loading times around 30-60 seconds, and in rather rare cases a bit more. I do not use the Alt Tab trick (Alt Tabbing out of the game in full screen mode normally breaks the long loading pause). I put the following lines to fallout.ini: uExterior Cell Buffer=144 iPreloadSizeLimit=262144000 This seems to help a bit, and should do no damage - I hope. I did NOT change uGridsToLoad, this is at the default 5. Sometimes I am suspicious of my CPUs behavior, the i7 6850 (actually all of this series) is known to work better with more cores in action, and FO4 obviously uses only one core, or maybe two, it is not written to use more cores. With Witcher 3, which is a much more modern engine my CPU excelled, I can play with maxed out graphics and it uses the CPU nearly fully. Yet I read, that older games, which use only one core may have performance problems with this CPU. Windows is set to maximum performance mode, so will not try to energy save in mid game. And I use INTELs TurboBoost 3.0 driver. So I hope this is not a reason. Because Fallout Performance Monitor does not show the CPU clocks, only its load.
  3. Extreme long loading times - all of a sudden...

    Thanks for the hints - also @Sclerocephalus. But - no. I do not use loose files, I do not have them enabled and there are no loose files. I only have UFO4P, installed by NMM. I have several script sources unpacked, but I hope that has no effect. There are no complied scripts in the folder 'data/scripts'. The only thing I have that could slow down loading is the HD textures DLC. But the 'real' slow loading has no disk activity at all - see the pictures in my 2nd post. This is what baffles me, there is medium CPU load, a bit GPU load (from the loading icon, nothing else), no disk activity, RAM changes a bit (so something runs), VRAM is stable, mostly quite full, but it never changes (since nothing is rendered). Usually I have high disk activity when it hit 'E' for a door, then all stops, it seems to hang a while, then disk activity comes back and the pause ends, screen comes up and the game continues. And this happens ONLY when leaving an interior area to the world (exterior). It just happend while leaving the Third Rail to Goodneighbour. The hang with no disk activity has different lengths, sometimes it seems normal, and lasts only several seconds, in other cases it lasts quite long. And it always helps, if I Alt-Tab out of Fallout, and back to it again, during this pause. (I play fullscreen again, and this trick works only in fullscreen). The only thing that really helps is the Load Accelerator. But to disable VSYNC totally in the mid of loading is possibly dangerous. The frame rate goes up to around 450 frames. But it is a cure for a symptom, not for the problem itself. I still think, that something was changed in the communication between the games engine and the driver for VSYNC. I use application controlled VSYNC, as is standard.
  4. Extreme long loading times - all of a sudden...

    I have Windows 7, SP 1, all patches installed. So it is not Windows 10. And I still have the problem, despite my changes. They seem to become more frequent if one plays longer (without restarting the game in between). And they seem to be more frequent in and around the Monsignore Placa area. But this is no solution ... I still think, that they are somehow connected to the frame rate - normal loading is. I think, Bethesda estimates the amount to load and shows loading screens, if they think it will take a while, and no loading screen, if it should be fast. Interestingly the problem occurs only when no loading screen is showed. The GPU does nearly no work, since there are no object except the animated icon. Could it be, that it becomes too fast? It has to be said: Bethesdas Engine is not bad, it can do a lot and is stable. But some details seem to be real ugly and not up to date. Maybe Beth cannot solve this problem without a massive rewrite - but they will never admit it...
  5. Extreme long loading times - all of a sudden...

    Hello, and thank you for your hints/links. The problem how to cap the frame rate and the solutions are thought for people how use a modern 'gaming' monitor. These monitor can show frame rates over 60 fps. My monitor - while also being a modern and rather expensive monitor - is not a gaming monitor, it has a maximum of 60 fps. So the driver always worked fine. Now it seems to fail in this respect. What I tried: I used Nvidia Profile Inspector (downloaded from this link, Google will show a lot of other loactions and descriptions of this tool, this is the latest version). I used it to disable the GSYNC entrys, which is not possible in the NVIDIA control panel. I disabled them not globally, but only for Fallout4. The following entrys are non default: GSYNC - Application Mode: Fullscreen Only -> Off GSYNC Application Requested State: Allow -> Fixed Refresh Rate GSYNC Application State: Allow -> Fixed Refresh Rate GSYNC Global Feature: On -> Off GSYNC GLobal Mode: Fullscreen Only -> Off Only these were changed. They are not shown in the control panel. Yesterday I was playing for several hours, and the very long loading seems to be gone! But I am not sure yet. There is sluggish loading, but the typical black screen, with no disk activity which hangs for 2-3 minutes in the worst case seems to be gone. The sluggish loading is probably normal, there is often high disk activity, also during play when running through the world. Since I use the high resolution texture package this seems normal behavior. Another thought, but untested: The GTX 1080 Ti in NVIDIAs standard form was built only for Display Port, it has no DVI-D connectors. I am using a partner card (Palit), which still features a DVI-D connector, and I use a (very good) DVI-D cable, which works perfectly (including access to the monitor data, Windows recognizes the monitor type and data). But it MAY be, that DP would work better, because NVIDIAs BIOS may choke a bit with DVI-D. The BIOS is from Palit, but there could be problems. (Graphic card BIOS is updated) So - when I am able to overcome my laziness enough to crawl under the table I will try my new DP cable, still sitting in a drawer. But manually forcing the driver to accept that there is no GSYNC seems to help. Will report, how it goes, but now the game is playable.
  6. MinDefeatCastle

    Hello, just look through this thread. There are other also, but this is the latest, I think: Account in the Bug Tracker, Problem solving So - you have to create an account in the bug tracker, complete with verification email, then you can enter bug descriptions. The bug tracker link is on the main forum page. Also read this post about reporting bugs!
  7. Extreme long loading times - all of a sudden...

    Hello, I quoted only the second part, but will answer for both parts: I never used ENB. I tried it, because it was mentioned here - and in other post around the net - as a possible solution. It is not. But - it won't burn your graphic card. I used for a time the Load Accelerator mod from Nexus, which actually works very fine. There the frame rate during load goes up to ~450 fps. Yet the graphic card will not become much hotter, since it only shows a blank black screen with the loading icon, and this is a small workload. But I am not using it, since I do not know if it has bad side effects. I never had 10 minutes! The maximum time is around 3-5 minutes, long enough that the camera starts its spinning animation. But usually only 2-3 minutes. Interesting and verified fact: If I am in full screen mode and Alt Tab out of the game while this loading goes on, and Alt Tab in immediately again, then the loading ends and the game screen comes up. This actually shortens this long loading period considerably. Why? This would point to some race condition, because the game program is informed that it is in the background now. If you do this during normal game, you will see, that the game has stopped its VM, the screen has changed to the load/save/quit form, the same you have if you hit ESC. So the game 'knows', that it was put in the background. This does not happen if you put it in the background during loading. It also could be a problem, so I don't recommend this as a 'solution'. Now to your second part... VSync clearly is the problem, I am sure of this, because if you disable VSync in the game (iPresentInterval=0) and enable it in NVIDIAs driver (Force Enable Vsync, Fast Mode) all works really fine. Up to the point, where you have to pick a lock. Then you will see, that it is much too fast. Some people ignore this, but it is clearly not as designed. Also in dialogues you will see problems, when a NPC says several sentences and they overlap (second sentence starts before first sentence is said). If you find a dependable and good method to limit the frame rate for the game (and this means, that it does not calculate more than 60 frames), then this setup would probably work. What does NOT work is the driver limiting the frames it shows, but the game calculating more frames than are shown. This leads to the same problems you have if you - with a capable monitor - show more than 60 frames per second. So it will need to limit the frames the game calculates, not only the frames shown. Before I had a GTX 980 Ti, and no problems with it. The loading was as usual a bit slow, but this is normal with Bethesda games. Several people have reported, that the driver version you mentioned (373.06) was the last version where it worked for them. Some people went back to this version and it solved their problem. I cannot do this, because this version does not support GTX 1080 Ti. Interesting thing that it works for you with a 'minimal setup'. So maybe a mod is responsible in your case? In my case there is no mod, no graphic 'enhancer' or something similar. At this time I suspect, that it could have to with NVIDIAs GSYNC feature. I think this was built in the drivers around this time? You have a GSYNC monitor (144 fps), so your problem is different. I have a normal 60 fps monitor. Mind you, not some cheapo monitor, its a NEC Multisync PA302W, quite new, with LED backlight. But not GSYNC and 60 fps. What I did today: I disabled GSYNC in the graphic panel, only for FO4. But you cannot do this with the normal drivers panel, because the driver knows that it has no GSYNC monitor. I disabled it with the tool NVIDIA Profile Inspector. Do not know yet if this helps, and for you it won't help, since you use GSYNC. But this was the last major change from NVIDIA to integrate GSYNC. So maybe this is connected, or maybe not... Will report, if I find out something new.
  8. Extreme long loading times - all of a sudden...

    I do not even know what MO is... No - I think this is a problem between NVIDIAs driver (I have the latest) and the games mechanism to cap frame rate and get timing for its physics engine. I have a Western Digital Velocity Raptor disk (10.000 min-1), which works flawlessly. It also is carefully cleaned and optimized with Windows 7 tools. It is quite fast, and makes up to 150 MBytes/sec in a sequential read. It is cleary not a SSD, but I can live with a few seconds more disk reading time. There is no caching software - except Windows 7 buffer cache - which is standard. I also did start a new game (yesterday), and do not use any mods except UFO4P 2.01, installed with NMM, checked with LOOT. All checks out fine.
  9. Extreme long loading times - all of a sudden...

    Hello, uhmmm - I'm wondering... There is exactly one version of UFO4P, which is linked here: 2.01 (it was fixed soon after release, named 2.01a, AFAIK). It is for all versions from 1.8 upwards. I had 1.94, now have 1.10.26. I am not aware of a special version of UFO4P for newer versions. Am I wrong here?
  10. Extreme long loading times - all of a sudden...

    Hello, just to conclude this topic for now: I allowed to upgrade my game and run now 1.10.26, latest version. The loading is rather worse, than better - others have complained too. The game runs without problems, no stuttering, but the loading sequences are awful. It may be - must play a little longer to be able to make a definitive statement - that the extreme long loading sequences are now gone, but the loading on average is even longer than before. If this is correct, it is actually a bit better, there may be loading times of up to one minute (black screen, no hints or pictures), but this is better that up to 3-4 minutes. I also started a completely new game (again *grmbl*), this time with no mods at all, except UFO4P. The engine of FO4 seemed quite good for an old engine at the first release. I liked it and it was completely stable. The patching by Bethesda has not helped it...
  11. Extreme long loading times - all of a sudden...

    Thank you for your reply :-) I have checked my FO4 installation, and it checks out. My configuration files are standard - if I write here that I changed something I always move my current saves to another location, use only one save, do my experimenting, and if it come to nothing, as it is currently, I undo all changes, delete the experiment save and move my original game save back for playing. The game runs very smooth here, and works nicely, except this loading issue. After looking into the problem I have several ideas, sadly I cannot do anything to change something. Later on I will allow my game to update - but I have no hope that this fixes it, at least nothing was reported. Only additional nasty 'features' I do not really need. UFO4P - yes, I had my doubts, but after looking into it, I am quite sure it has nothing to do with this specific problem. Another error may be me trying to change Automatron encounter rates and loading screens. While for some reason the mod did not take (I removed it when going back to a level 13 save), I have the impression, that at least the loading screens are changed, even when the console command 'help DLC01RE 3' shows (and always did show, with or without the mod) the original values, not the modded values. Still open is the question, what caused the (for me rather severe) bug, that no Vertibird patrols started after the Brotherhood arrived. Are my mod changes responsible? (In that case I need to start entirely new, because all my current saves are 'tainted' with it). Is the load accelerator responsible, because with it speeding up it hinders setup? I do not use it at this time. Maybe I should make a fast run over to Fort Hagen and see, if the problem persists... But the slow loading - I fear there are no good solutions. Except the Load Accelerator, which works nicely. But I need to ensure somehow, that it really stops its speeding up when the VM (and the scripts) come back on. If I find anything I will report it - thank you all for your help!!
  12. Extreme long loading times - all of a sudden...

    Did try it just now. I do not want the effects and changes. But there is a 'naked' version (0283) for Fallout4, which I tried. Works fine. Next I searched for solutions for the long loading periods. The solution offered is this: You can assign a key to manually disable frame limiter, if you use this during loading, it speeds up. This is very similar to the load accelerator, only that the load accelerator does it automatically. I am still unsure of the load accelerator. I tried to play with the settings a bit. It is possible to limit the fps during loading, I set this to 120. Does not work! It always has around 450 frames per second. For normal play this works nicely, since the frame rate is back to normal when the screen becomes visible again. So no HAVOC problems, lock picking works fine, and so on. But I have doubts if the script setup (PostLoad) works well. After loading the engine needs to run scripts, there is a documented parameter for this: 'fPostLoadUpdateTimeMS' I set it from 500 (ms) to 1000 (ms). For testing I had it up to 4000 ms. I see no difference - and so I fear that this massive speedup could shorten the time for setup. At this time I will rather not use it...
  13. Extreme long loading times - all of a sudden...

    Yes - I did just report it, but this is not the cause of my problem. Here is a small collection of posts to this problem: Nexusmods - Forum is quite full, not all posts make sense, and the 'solutions' even less... This guy mentions the driver update as a cause - he's not the only one. On Bethesdas forum, on of the better posts - mentions Alt Tab and other solutions So - now I am speculating: Looking at the performance data (see pictures above) obviously not big or many textures cause this. Also, the long time seems to happen while the VM is frozen, so no scripts run at all (?, not really sure about this). One CPU core works, the rest does not much to nothing. VRAM is not changed, GPU load is very low - only a black picture and the loading icon is shown. Frame rate is constant at 60. What could it be? Alt tabbing out of the game helped me too - its true, after Alt tabbing back the game loads normally. But Alt tabbing out of the game was always risky with Beths games and it not a real solution. There was some sync problem, which lead to dialogues in game where some sentences where cut short. This reportedly was a driver problem, NVIDIA fixed it, but reportedly it lead to this long loading times, but not always. I am unsure about this. But setting Vsync from 'Application controlled' to 'Fast' in the driver config solves the problem, but introduces other problems, because the engine now calculates more than 60 frames per second, they are discarded in the driver, and this kills the lock picking mini game and other things. So no joy here. But it seems that the game depends on the clock from the driver, and if it cannot control itself the frame limiting, this does not work and the engine runs too fast. Also interesting is the fact, that the console command pcb (purge cell buffers) does help. Why? Is this a sort of garbage collector? If it is, it must be malfunction, maybe because of a slightly changed driver functionality. It is also the slowest garbage collector I ever have seen - a real feat... What I will try is to set bPreemptivelyUnloadCells=1 like one guy mentioned. If this helps, I hope it does not do other bad things to the game. I can live with a bit more loading from the disk, since having 32 GB memory leads to Windows caching a lot of data from the disk, so a lot is not really read from the disk because it is already in memory. The 'Load accelerator' mod - see above - is at best a work around, but not a solution, because it speeds things up, but these things should not need speeding up - there is something else wrong. I fear that only Bethesda can fix this. But as they act, after release of a game the engine development team seems to be reallocated to other projects, and a lot of engine problems never are fixed. I will report should I find a fix or work around without changing too much. And I will continue to read this discussion! Thank you all for your hints - it helps a lot! :-)
  14. Extreme long loading times - all of a sudden...

    Additional info - but probably rather for the patch, not for my problem: I activated the script log, with this lines: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 sDefaultLogOverlay=Papyrus I did NOT recompile the scripts, this are the vanilla script in the original game, plus the changes from UFO4P. So no special debug info, only a normal script log. What I did in this short sequence: Level 16, just did 'Boston after Dark' for the RR, standing near the entrance to Mass.Chemical, had cleared the location before this, so no enemies. I load the game, turn around and go into Mass.Chemical. Inside I turn around again, and leave Mass.Chemical to the outside. The second transition has a long loading time, as described above, the first transition - going inside - is fast as usual. But the script log is interesting, I think: The Spam about DLC04 (Far Harbour) is interesting, since the main quest has not started yet! It starts as soon as you have freed Nick and he returns to DC. I did not free Nick yet! I never visited his detective agency in DC yet. So the only possibilty to start the Far Harbour DLC would be to go the extension and talk to the couple who is missing their daughter - which I did not do, never even came near this area. So the DLC should be quiet. Only thing, as usual I have two radiant quests from the Brotherhood for two Far Harbour locations, which happens since the DLC was installed. (Why the heck the Brotherhood would give quests to clean locations or find any artifacts there remains a mystery - I think it is a Bad Idea). So - the only link to Far Harbour are these two quest locations. But the DLC main quest has not yet started. There is also a script error near the end, which looks like a script from the UFO4P - but I may err...
  15. Extreme long loading times - all of a sudden...

    The save had the follwing mods (in addition to UFO4P, which is and was always installed in the newest version): 1) Delay the start of Automatron - just on number changed in the Automatron main quest starter script, it should start later at level 30. This worked fine. 2) A mod made by me using xedit, which changed two values (DLC01REEncounterChance, DLCLoadScreenRate). These two values should influence how many RE are taken from Automatron, default is 50.0, and how many loading screen come from Automatron. Both values do not matter, until Automatron is actually started, before this there are no robot encounters and no loading screens. Since I was level 13, the default script would still wait, and my changed script as well. 3) The 'mod' with the loading accelerator (which does not change any game data, just allows the fps rate go well above 60 during loading screens and only then) was not (I checked it) installed in this save, I installed this later. So - I had the mods with the delayed start and the mod for the two values. When I restarted my game with the level 13 save, I had removed the changed script and the mod with the two values. Automatron started now with level 15, as usual. No other changes, console commands or something like this were done. I have no unusual changed in my INI files, see my post above. I do not need 'optimizing performance' with this graphic card - also see the pictures above. I am very satisfied how my game runs, laso normal loading takes a bit, but this was always so. But this super long loading is a problem, I think. Maybe a script which runs senseless a while, but the game waits on it, or something similar. And yes - after installing the new graphic card (nothing else changed) I recreated the INIs, Actually you are forced to do that, because FalloutLauncher brings up the Options Window as soon as you start it after the change, because it does not find the old graphic card.

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