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Dragonblood

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  1. Dragonblood

    [WIPz] TES5Edit

    Thanks Zilav
  2. Dragonblood

    [WIPz] TES5Edit

    Hey Zilav, I need some quick help with updating one of my scripts. All I need to to is check the worldspace a REFR is in. If the REFR is not in this worldspace then return. It has been 10 months since I did a script for xEdit and I am a bit rusty.
  3. Dragonblood

    [WIPz] TES5Edit

    Hey @zilav, Sorry to bother you. Are you aware that when you attempt to use "copy to selected records" now you can only select 4 records? Is there a new way to do this that will allow you to select more records at one time? If you are too busy I understand. I will head over to the Xedit discord server when I have the time. Is there a place to find instructions on this?
  4. Dragonblood

    [WIPz] TES5Edit

    Zilav, This is a quote from my very first Post that I though clearly stated what I am doing. "Is there a reason that you can not add and remove masters in Xedit anymore? This makes it very difficult to merge files. ´╗┐Because the SSEkit is so slow to load, and with large esps it takes forever to save, I have been setting my mod as an esm and making changes to the mod via an esp. I have also been working in the old kit and merging the esps into my main file. This requires the ability to remove added masters. " BTW: Your simple instructions seem to work perfectly. I just checked. It perfectly copied all of the records including the NavMesh. And to add in a little bit of irony, your method actually merges the files from B to A without adding B as a Master. Who thought it was possible? Thanks Zilav, You really are a great Guy.
  5. Dragonblood

    [WIPz] TES5Edit

    Zilav, Come on Man. I have been asking you for what you are calling the "proper way" to merge esps. I know that one esp is added as a Master. I was simply asking for a safe way to remove it so when you are done it is not a master. Not a way to add files from esp1 to esp2 in which it is never added as master. I am sorry if I was not clear. Of course I did not like it. It would have required that I remove the files I wanted to copy. I can not find your merging script. Do you know the exact name of it? Can you please answer this.? And will not ask anymore questions about "merging esps". 1. If I merge the esps the way I have been by using " copy as override" and then removing the Master file that is unneeded ( Which you said can ruin esps ) . How can I tell if the esp has been ruined? What should I look for? 2. What if I removed the Master in the CK and then ran the Clean Masters script in Xedit? Will that help?
  6. Dragonblood

    [WIPz] TES5Edit

    Hey Man thanks for your help I do appreciate it. I found that thread a long time ago. How could you find all of the records you want copy in the CK? It is very hard to do. Also duplicating the file changes the form ID.. That is one great thing about Xedit. It lists all of the files of each esm and esp separately so you can find them. Now there is "copy as new record" if you use that and there are any Vanilla records that are changed they will be given new formIDs and will not make changes to the original record. Cant use it.
  7. Dragonblood

    [WIPz] TES5Edit

    I have been merging esps in Xedit for 5 years but I do not understand what it means for a plugin to be a master of another one? You do seem to have an problem understanding what I am saying. There is no way any of your suggestions would work to merge two esps. But thank you for your time.
  8. Dragonblood

    [WIPz] TES5Edit

    Zilav, Are you saying Xedit can not safely merge two esps? Esp1 and esp2 into just one esp? The script you just gave me listed records that I already new were there and need to keep. Please listen. I already feel bad about taking this much of your time. 1. Esp1 has new forms created in the kit using only the vanilla Masters. Ok? It does not contain any content that is not able to be created in the CK. 2. If I copy all of the files on esp1 into esp2 Xedit views Esp1 as a Master and I understand that. 3. However, Esp1 is not needed as a master. It can be removed with no negative effect on esp2 ( other than removing the master from what you are telling me ). The files and information are just fine because it is all Vanilla content. Maybe at some point in the future you might consider creating a way for someone to safely remove esp1 if they want to merge the files.
  9. Dragonblood

    [WIPz] TES5Edit

    Zilav, Thanks for taking the time to inform me on this. Please explain. How can I do this while keeping the file? I see no way to do it. Is there a script I do not see? What are some of those unexpected results? Will they show up if you check the esp for errors in Xedit or the CK? How can I copy a file as override from esp1 to esp2 and not have esp1 as a master but keep the file? It must be done as override because the formIDs need to stay the same.
  10. Dragonblood

    [WIPz] TES5Edit

    Hey Zilav, Thank You for pointing out the add masters function. I have not worked in Xedit for sometime and have been adding them manually for so long that I forgot about it. I am thankful it did not break any of my plugins. As far as removing them. Clean Masters is not going to work ( I just tested it to be sure. ) Let me give you a simple example. I have a formlist on esp1 and I "copy as override" into esp2. Esp1 is not needed as a master on Esp2 for a formlist. But if I attempt to use Clean Masters esp1 is still there. So ( because you can not remove Masters using Xedit anymore ) I open the creation kit and "Ctrl + Delete" esp1 from the masters list of esp2. The formlist is now on esp2 and esp1 is not listed as a master. How could you copy files from one esp to another without doing this? The esp2 plugin is not broken.
  11. Dragonblood

    [WIPz] TES5Edit

    Hey Zilav, Is there a reason that you can not add and remove masters in Xedit anymore? This makes it very difficult to merge files. Because the SSEkit is so slow to load, and with large esps it takes forever to save, I have been setting my mod as an esm and making changes to the mod via an esp. I have also been working in the old kit and merging the esps into my main file. This requires the ability to remove added masters. Something else I should mention. When running scrips on an esp that is going to be adding records from esms that are not masters I find it works better to add the masters first. What if you removed the dependency from an esp and no longer needed the master? How would you get rid of it?
  12. Dragonblood

    [WIPz] TES5Edit

    Hey Zilav, I am sure you have missed me so I do not need to ask. I was going to ask you for some help on a script that ( with your help ) I finished about 9 months ago. I thought I forgot to check for the ( Use AI Package ) flag being checked. But I was wrong. After looking over the results and the script I saw it was being checked for. Most likely thanks to you. if GetElementNativeValues(e,'ACBS\Template Flags\Use AI Packages') <> 0 then Exit; BTW: I just installed the latest version of XEdit from the first post on this thread. It seems to be faster than any previous version I have used.
  13. Nevermind, This has turned out to be some type of a bizarre gamesave issue.
  14. Dragonblood

    [WIPz] TES5Edit

    Thanks! Works Great. With the information available online this would have been hard to do without your assistance. r := ElementAssign(ElementByPath(r,'VMAD\Scripts'),HighInteger, nil, false); SetElementEditValues(r,'scriptName', 'A1_orTreeFood');
  15. Dragonblood

    [WIPz] TES5Edit

    Ok, I am now able to set the ownership of the REFR Using ElementAssing() does not work. The problem was this 'Ownership\XOWN' . It needed to be just 'Ownership' if ElementExists(r, 'Ownership') then AddMessage('Parent already exists on ' + Name(r)) else begin Add(r, 'Ownership', True); end; SetElementEditValues(r,'Ownership\XOWN','TitusMedeII "Emperor Titus Mede II" [NPC_:0001D4B9]'); All I am able to do regarding the script is Remove. I can not add anything to it. RemoveElement(r,'VMAD\Scripts\Script'); ElementAssign(ElementByPath(r,'VMAD\Scripts\Script'), LowInteger, nil, false); SetElementEditValues(r,'VMAD\Scripts\Script\scriptName', 'A1_orTreeFood');

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