Jump to content

cptmcsplody

Members
  • Content Count

    34
  • Joined

  • Last visited

About cptmcsplody

  • Rank
    Hearthfriend

Recent Profile Visitors

155 profile views
  1. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    @Bluegunk Whiterun Forest Borealis -> Landscape Grass fixes -> Alternate Start This Is the order set by after rules in the master list, you'd have to match that order. Landscape Grass fixes is in the early loader group by default, this is to make sure it doesn't revert changes made by location mods. You'll need to update its group 223 df Whiterun Forest Borealis.esp 224 e0 Bent Pines.esp 225 e1 Enhanced Landscapes Oaks Standalone.esp 226 e2 Landscape Fixes For Grass Mods.esp 227 e3 Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp 228 e4 Alternate Start - Live Another Life.esp - name: Landscape Fixes For Grass Mods.esp group: Early Loaders after: - Enhanced Landscapes.esp - S3DLandscapes NextGenerationForests.esp - Whiterun Forest Borealis.esp - Verdant - A Skyrim Grass Plugin SSE Version.esp - name: Alternate Start - Live Another Life.esp group: High Priority Overrides after: - My Home Is Your Home.esp - Landscape Fixes For Grass Mods.esp So you can't load Whiterun Forest Borealis.esp after ASLAL with those rules. I can remove the after `Landscape Fixes` rule from `ASLAL` since they're seperated by groups. But you may run in to addtional errors. Is there something specific conflicting that you're choosing to load them after other mods? What is that?
  2. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    14:45:43.498450] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 5658: Failed to check for LOOT updates, details: Failed to fetch [14:45:45.850375] [error]: Exception while executing query: Git operation failed. Details: -1; failed to send request: A connection with the server could not be established : libgit2 error [14:45:45.852352] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 5026: Error: Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. at onFailure (http://loot/ui/app.bundle.js:5026:5818) [14:45:57.090229] [error]: Exception while executing query: Git operation failed. Details: -1; failed to send request: A connection with the server could not be established : libgit2 error @WrinklyNinja Same as this issue? https://github.com/loot/loot/issues/953
  3. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    @bubbawoodAre you running LOOT through MO2 when this happens?
  4. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    Immersive Wenches reverts a few location changes in Cutting Room Floor, and loading CRF after IW showed no conflicts. But I can move Immersive Wenches to an earlier group to achieve the same result and then remove the load after rule from Cutting Room Floor. @Gr3yStar You'll need to update Immersive Wenches.esp group once I make the change.
  5. cptmcsplody

    Wrye Bash - All Games

    @Aciago What version are you running? Need steps to reproduce as well.
  6. cptmcsplody

    Wrye Bash - All Games

    @Utumno So have just the changes to Mopy/bash/basher/installer_links.py & Mopy/bash/basher/links.py in a single commit? Edit: patcher-changes Installers-menu-edits
  7. cptmcsplody

    Wrye Bash - All Games

    https://discordapp.com/channels/475696822955016222/475712983331373056/478951563654594586 Test build with @warmfrost85 & @Beermotor changes.
  8. cptmcsplody

    Wrye Bash - All Games

    @Utumno I Combined the @Beermotor Frankenstein build with @warmfrost85 changes here & patch built, no import cell option showing though, edit: re enabled pacthers & ran from debug. It does still show @Sharlikran warning for plugins at startup. I will test now with the plug-in @warmfrost85 mentioned above. Going over it now in xEdit.
  9. cptmcsplody

    Wrye Bash - All Games

    All right, I've set this one up https://discord.gg/Cpe4ZaH. Might need some more work for Github feeds, a webhook would need to be set up on repo. Any suggestions for changes are welcome as I just threw it together.
  10. cptmcsplody

    Wrye Bash - All Games

    @Utumno Is there any Discord set up for wrye bash? It would be useful & you may end up getting more volunteers that way.
  11. cptmcsplody

    Wrye Bash - All Games

    Updates for the Advanced Readme Bash Tag supported records/Changes. https://github.com/CptMcSplody/wrye-bash/tree/advanced-readme-bashtags I'm thinking of adding nav links for each game/tag as it's quite large now. Edit: Actors.Anims or Actors.Animations? Guide says Actors.Animations but code & Wrye Bash show 'Actors.Anims' I'm not 100% on DEFLST tag definition or records. There may be more to it than below. Removes entries from the FormID List (FLST) record. Removal of FormID from (FLST) FormID List record: FormIDs (LNAM) FormID
  12. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    Okay, well some of the Tags for Skyrim & SE such as NpcFaces can be used by Mator Smash. But they're quite different to the Oblivion version and what's listed in the Wrye Bash Advanced Readme. I'll have to keep track of records used for these tags, in case they're ever implemented in wrye bash and need to be revised. Top is Oblivion. // Bookmark: NpcFaces if asTag = 'NpcFaces' then begin EvaluateByPath(asTag, e, m, 'HNAM'); EvaluateByPath(asTag, e, m, 'LNAM'); EvaluateByPath(asTag, e, m, 'ENAM'); EvaluateByPath(asTag, e, m, 'HCLR'); EvaluateByPath(asTag, e, m, 'FaceGen Data'); end; // Bookmark: NpcFaces if asTag = 'NpcFaces' then begin EvaluateByPath(asTag, e, m, 'Head Parts\PNAM - Head Part'); EvaluateByPath(asTag, e, m, 'HCLF - Hair color'); EvaluateByPath(asTag, e, m, 'FTST - Head texture'); EvaluateByPath(asTag, e, m, 'QNAM - Texture lighting'); EvaluateByPath(asTag, e, m, 'NAM9 - Face morph'); EvaluateByPath(asTag, e, m, 'NAMA - Face parts'); EvaluateByPath(asTag, e, m, 'Tint Layers'); end; I see Some Tags are being switched on in beta.
  13. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    @Freso That's the approach with SSE, no maintenance for .dlls, it just makes sure they have the script extender. # SKSE64 plugins requirement - <<: *requireSKSE64 subs: [ 'a SKSE Plugin' ] condition: 'file("SKSE/Plugins/([^\.]+\.dll)") and not file("../skse64_loader.exe") and not file("../sksevr_loader.exe")'
  14. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    Hi Guys, I'm adding Bash Tag suggestions for SSE main files and USSEP and was looking for some feedback. Since they're the base of the game I'd like to get them right. USSEP currently has tags in its header, but I'd like to include it for discussion as some of the tags suggestion listed below are currently not used in LE or SSE. Available Bash Tags any tag with a strike-through doesn't seem to be useful for SSE. Bash Tag Suggestions
  15. cptmcsplody

    [RELz] LOOT - Load Order Optimisation Tool

    LOOT will sort True storms after Relighting, no conflicts. I've also checked Vivid weathers and it has no conflicts with RLS. I'm working on an update for weather mods at the moment https://github.com/loot/skyrimse/pull/196 I had planned to go through lighting mods after that. I'll test Relighting Skyrim against more weather mods & Darker Nights, since that is technically a weather mod. Issue tracker is here https://github.com/loot/skyrimse/issues/195 . True storms Clean plug-in info has been added in that update.

Support us on Patreon!

×