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jeandark

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  1. jeandark

    MinDefeatCastle

    ad victoriam My main quest is over now. For God's sake! The leaders of the RR are all liquidated. I regret this part of the game! I hate the bugs which let no choice. Liberty Prime (= Liberty Reprimed) was better than ever. Then much action: The "Nuclear Option (BoS)". The Institute blown up in an atomic explosion. Little Synth Shaun is now a visitor of the Prydwen.
  2. jeandark

    MinDefeatCastle

    The alternation to fight against a lot of the Institute inhabitants (= massacre) endet just like the peaceful way: in "Form Ranks", endless Trial-and-Error, = Radiant quests given by Preston ... but no success to trigger "Form Ranks". An other alternation to get Covenant as the 30th settlement could succeed, with the result that all inhabitants died there ... although no trigger of "Form Ranks" was switched on. My MM General can conduct the workbenches of 29 settlements; enough to satisfy the number of required MM-settlements. = The "Form-Ranks" bug = never reaching the quest "Defend the Castle". The result: 1. My Sole Survi cannot do the end with the Institute, because one of the section leaders, Clayton Holdren, isn't able to offer a dialogue when the Survi wants to speak with him. (Maybe a Holdren bug.) 2. Without dialog to all the division leaders there was no way to leave the Institute - except you kill one or more scientist/s there. Or you find a tricky way like my experience in Oktober 9, please look at this posting above. 3. Then, before leaving the Institute in the transmission-room, I made a savegame! Perhaps the best I could do in this situation. Then I downloaded the secret contents to Struges' network holotape, left the Institute, landing near the CIT ruins. Now the Form-Ranks-quest began to start. 4. Lonewanderer suggested to stay in the Institute until the "Battle of Bunker Hill". But my Holdren bug doesn't allow this solution (e.g. without a cheat like SetStage MQ207 200), and I didn't try to cheat and took only savegames with no SetStage commands handled inside the Instute or outside, in the Commonwealth. 5. It seems that the "Battle of Bunker Hill" will end to fight either against the Synths, or the RR or the BoS. Maybe there are some other solutions. 6. I tried to use the bug-tracker here in the AFK platform, but I coudn`t login there, couldn't create "Open New Issue" or to begin a report. I think that I did a fault, but I don't know the details. 7. After three weeks with disappointments, I never intended to help the Institute. The first degree murder of human beeings and to replace them with Synths is a strange conception of "Mankind Redifined". 8. I don't admire the section of the BoS and its military courtesy; but my Survi is a member of all factions, MM, RR and BoS. At last a strong alternation to the conception of the Institute. 9. My last trial and error: I gave the holotape to Proktor Ingram, received a copy and gave it to Sturges. "Liberty Reprimed" will come now.
  3. jeandark

    MinDefeatCastle

    The "Form-Ranks-quest" idea(s) is/are as silly as FO 4 MM's solutions to battle against the Institute. The MM arn't too weak to defend their settlements or the Castle! My Sole Survi went in an endless loop again, three times to help the Slog, three times to help the Finch-Farm, a farm already belonging to the MM. Therefore I remembered it, and in possession of Doc Li's runner-chip, I returned to the Institute. The center, was a dangerous place, because I got into cross-fire. The most characters of the Institute had changed to antagonists. It did'nt matter to my LVl.-128-hero - he is too strong now. He was able to kill (massacre ) all aggressors, about 20 characters or more, and I spared all peacefull persons. And it's good to have more than 1000 stimpaks in your bag. I took 2 or 3 of them. I believe that the Institute can't win against my Survi, not with 99 aggressors or more; with the little defense of my friends or not, without MM or within, without my companion or within. I didn't want to kill all the hidden persons, e.g. the peacefull Doc Li, or my own(?) son, named "Father" - or his man of straw. "Father" is a victim of a crime - and there is no police to clear up the true facts. It's not good that Bethesda didn't support their customers with regular and effective patches: and it seemes there is no hope for better times. It's too expensive - and there is no quick profit. Bye, bye Beth.
  4. jeandark

    MinDefeatCastle

    Hello, Lonewanderer, hello, Admin, please help me with your Know How to make the reports to the bug tracker in the AFK platform. How can I find it? How to satisfy the requirements? I 've good savegames, how to transfer them? (In the Commonwealth - not in NukaWorld - all setstage free) In this thread you can find the whole controversy. 1. likely the "Clayton Holdren"-bug 2. likely the "Form Ranks"-bug It continues to ask me for more settlements, despite Inside Job is successful and despite I 've 29 settlements in the Commonwealth. Yours truly, j
  5. jeandark

    MinDefeatCastle

    Tanks for the short hint and your different explanation. Supply line walker = provisioner, is a good term and better than my "trade-liners". Sorry; my German-English (= Denglish); I hope that our conversation is not tooooo bad. :-) Really, I often thought the dead persons near County Crossing are my fault; but I worried along the dead body of the settler never disappearing since months ago. Truly, I have 3 murders in my statistics in the PipBoy. Two times "Kollateralschaden" (German term) in battle with enemies where the innocent settler is in the midst of them, but one time unknown. Doc Weathers never returned, but I saw a similiar Doc in Bunker Hill. Later on: My last murder is well done: Shank, the gangster in Nuka World, had to die. I intended to free all slaves. This was the trigger to kill all raiders in Nuka World. As usual: killing enemies did no murder in FO. The last corpse of the provisioner (fem.) is not my fault. I found a strange hightech mine in the street and several bodies of hostile robots. But there was no addition to the noted murders in my PipBoy. I think the no-named settlers didn't hit the story. To kill Shank was a sign that turned the whole story, but a normal absolved quest in Nuka World. Edit: "There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet to Horatio http://www.shakespeare-online.com/quickquotes/quickquotehamletdreamt.html
  6. jeandark

    MinDefeatCastle

    I never was a high-end cheater e.g. on porpuse to get higher values. I accept the reality in vanilla games. And I do the best I can do to the settlers in the postnuclear world. But sometimes, I cheated when I was angry about impossible situations. Several months ago I resurrected a dead settler near County Crossing. Maybe he was an accidental victim. Although Doc Weathers is missing, but his brahmin exists. In another case I found my dead trade-liner near the lighthouse at the coast - and resurrected her character, sent it into the settlement and deleted the trade line. It seemed she was a victim of mines in the street or hostile robots. Imo there is a logical antagonism between immortal settlers in the settlements and the same settlers being mortal in the street, particulary when they are well armored. Imho these cheats can't destroy the storyline of the mainquest and I disagree to go back to a savegame many months ago. The bug in "Form Ranks" is enough.
  7. jeandark

    MinDefeatCastle

    You are very kind and patient, thank you, Lonewanderer. :-) "Throughout this questline, the Sole Survivor will be asked to lead the Minutemen and complete tasks to align more settlements with the Minutemen. Eventually, this will lead to Taking Independence, in which the Minutemen take back their former headquarters, The Castle. With all the Minutemen quests completed, new quests assigned by Preston Garvey will begin to cycle back through previously completed quests. This entails completing the same quests again. " http://fallout.wikia.com/wiki/Commonwealth_Minutemen In my game there is only the "Silver-Shroud" Quest (of the MM) open. Perhaps I've to cycle back some settlements. But I never saw closed workbenchs. Preston's frequently ordered indirect quests I named "loop". Maybe the reaseon why. Or because I have a big lot of savegames and STEAM's synchronization became shorter and shorter. I think I did no mistake with the series/jobs of quests, the "Inside Job" and so on. P.S. I played Morrowind + all DLCs, Oblivion + DLC SI and Skyrim + all DLCs, FO NewVegas + all DLCs and FO 3 + all DLCs. There were some minor bugs; nevertheless I finished all final tasks. Edit: It's good when gamers try to help themselves in unsolvable(?) situations, better should be a good update or support by Bethesda. Anything else? The last update was indeed bigger, but one of the Creation Club promoted by Beth. - and is disputed. I bought a Modular Military Backpack for my Sole Survi. Then I saw UOF4P in the list of mods. Now I am on the way to resign. I shall stop gaming FO 4 and change to The Witcher III.
  8. jeandark

    MinDefeatCastle

    Sorry, there is no evil intention, and didn't want to break your rules. The first time I saw this WEB-site was last week and then I joined to these Forums, because I read much and saw the cognizance of the experienced people here. My use of two console commands happened more than 3 weeks ago, seeing no chance to leave the Institute and although none to accomplish "Form Ranks". I never made console commands just for fun. At Sunday I reloaded an old savegame with no setstage commands inside. My last postings are related to this clean savegame. The sqo commands don't change something; there is "Read Only" to receive important informations. The best information in this moment shall be how to find out my real (registered) number of MM settlements. My Sole Survi is in the Loop of "Form Ranks" again. How many rescue-actions are normal? Just waiting without helping the settlers is no good idea, but endless actions ...?
  9. jeandark

    MinDefeatCastle

    Hello, 1. The "Clayton-Holdren- bug" is a stubborn problem. I've no active mods, disabled the "Unofficial Patch", gamed vanilla game as usual. But it wasn't simple; all of our solutions (above) failed. Killing Holdren was no good idea, teleporting him or to disable/enable him, too. But you, Lonewanderer, had the best idea: waiting in an area outside the center. And here it is, a very strange operation: I had to get Holdren away from the central lift, and did it in this manner: bumping him foreward with my belly (soft violence), step by step, in line to the bioscience lab. He was waiting at the door, but made nothing to enter. There are several seats close by, where I waited for 24 hours. Holdrens green marker had disappeared; on screen I got the order to use the networkscanner and then to leave the Institute. Wonderful news, to go out without killing somebody. (It seems that Father was disappointed.) An escort of Synth soldiers waited along the way from Father's office up to the teleport area. Nevertheless peaceful. Landing in front of the CIT-ruins, my hero got EPs and the quest "Form Ranks" began. The next challenge with open end. 2. Please later. Edit: Last results, last Saves: Returned to Commonwealth: sqo (shows current quest objectives): Institutionalized; sqo MQ207; Stages 10 COMPL. ; Talk to the leaders 150 DORM.; 160 DISPL.; 180 DISPL. Form Ranks; sqo Min301; Stages 10 COMPL.; 20 Recruit new Settlements for the MM DISPL.
  10. jeandark

    MinDefeatCastle

    @Lonewanderer What an excellent filigree you presented here, Lonewanderer! :-) Yes, it does. Perhaps it's more complicated than I thought: the quantity of Settlements. I thought, being the Genereal of the MM should be enough, when I got a Workshop/workbench anywhere. In Sanctuary Hills are 5 MM, Mama Murphy, Sturges, Preston ... in the Castle (Fortress is a better name) are Ronny Shaw and 4 or 5 no-named MM, I recruited to work there. Imo this Settlement is o.k. i can hear Radio Freedom. The artillery is tested. There are Strong, Nick Valentine and some settlers with big weapons and armour; there is fusion energy, there are very big walls with turrets on top ... Please see my uploaded file and my red notes. I reloaded a ~ 2 weeks old savegame (Institute 98d6h54m) Lvl 127, no cheats included. Starting in the teleport room. And now I was exploring the Institute again. Clayton Holdren is always the same. I can't leave without his dialog. If I take a stealth Boy and kill him, I shall be banished from the Institute, but perhaps there is another way. Usually I avoid murder in the game; eliminating the Institute shall be a big bang. And this is named as good ending. You suggested to wait.. There is a question how long I should wait. At last, there are lighter cheats like prid, disable, enable, moveto Player - but this shall be cheating again. Back in the Commonwealth I shall power-on the recruiting beacons again. My best recruiting is in Nuka-World-Red-Rocket. I can move more settlers into other Settlements of the Commonwealth. FO4_settl.xlsx
  11. jeandark

    MinDefeatCastle

    You should snub Father in his office, if you want to get to be banished immediately. The next door into the Institute is locked(!) and you have to choose the way back to the teleporter room, where you came in. Nearby is the last chance to activate Sturges' holotape in the terminal. I've tried this procedure, but I don't like it. It is preventing a better knowledge about Father and the area of the Institute. At last I landed in front of the CIT-ruins and then began just the same troubles in the loop of "Forming Ranks". Next I decided to remain neutral and to explore the Institute. The stoyline may bring more evidence who is an enemy or not. Therefore the following note in the PipBoy of my Sole Survi: "I've found my son ... accepted his invitation to join the Institute, and need to intoduce myself to the departement heads." Quest: "Meet the Division Leaders" A good reason to explore all interesting things in The Institute. Dr. Madison Li presented me a chip chip to teleport out using FastTravel. But Clayton Holdren was not in the Bioscience lab, stood always beside the entrance of the big lift. He had a green marker on the top of his head, but no option to have a dialog with me. Time to leave the Institute? But the PipBoy said: "You cannot fast travel from this location." And the teleport room was interrupted. Perhaps I had to use Sturges holotype not in the beginning but in ending of this quest? Now I had the idea to try a SetStage cheat: SetStage MQ207 200 Please have a look to the specific bugs here: http://fallout.wikia.com/wiki/Institutionalized https://www.reddit.com/r/Fallout/comments/3si2nc/help_stuck_in_the_institute_pc/
  12. jeandark

    MinDefeatCastle

    @Lonewanderer and Arthmoor Thank you for your answers. Seeking around two weeks to find some solutions to the problems in FO 4's MQ, I found your Forum and it seems to be the best. I understand that you don't provide cheats. Imho cheating is the last way when all normal ways fail. Long ago I cheated to get back traider Rylee and later in Nuka Cola's Kiddy Kingdom having trouble with Oscar, the magician. These were successful cheats. Cheats with triggers related to dialogs perhaps won't help. I wrote some SetStage cheats here, because I think that there are Bugs inside the MQ. And I suppose the severest bug is in "Form Ranks". In my game I built 35 settlements and I cannot build any more! But Preston Garvey has no option to consider it. Having very many savegames, I will do some other "trial-and-errors" to avoid the problems. Please permit my next posting.
  13. jeandark

    MinDefeatCastle

    Hello! I `m gaming FO 4 more than 100 "in-game-days" , reached Lvl 130 and want(ed) to complete the MQ with the faction of the MM. My Sole Survi had a trip from Sanct.Hills to the Institute (= Instutionalized), met "Shaun", Father and e.g. Dr. Li ..., investigated the very clean rooms, spoke with a lot of persons, gathered some items and-so-on. He wanted to know the ideology behind "Mankind- Redifined". There were some dark mysteries. Then he finished the "Inside Job" with Sturges holotape. Because returning to Sanct.Hills was not possible, I used the cheat: SetStage MQ207 200 At the next visit, my Sole Survi murdered some Chars inside the Institute and got banished there. His landing was near the CIT Ruins. The result wasn´t notable. The MQ was stagnant. Therefore I cheated the Miniquest "FormRanks": SetStage Min301 10 (Several alternations were ending in the same way.) The" Mini"quest "FormRanks" are made to intend the gamer to bild more settlements. Radio Freedom or Preston Garvey will give you the instruktion to help settlements out of dangerous situations. That is an endless loop of missions and repetition at well known places. The Cheat "sqt" shows e.g. "MinRecruit01" to a target. It`s a joke, because I `ve 35 well built settlements, all together with ~ 220 settlers. The tryout of two dozen missions seemed never to end, then I dispaired and cheated SetStage Min301 50 Nominally a "Trigger" (s. FO 4 Wiki) - but without the expactions, you wait for... To make it shorter: The Quest "MinDefendCastle" doesn`t start too. The trigger: SetStage MinDefendCastle 15 has no query to Form Ranks. sqo showed DORMANT stages. There is no way for me to aggree to help Father or the Institute. The faction BoS is friendly, but I hate to betray DIMA or Acadia. Mission Impossible? Please help me.

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