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Found 23 results

  1. Arthmoor

    [RELz] Dawnguard Map Markers

    Places map markers in the Soul Cairn and enables fast travel while on that map to any marker you've discovered. Adds some additional markers to the Forgotten Vale and Dayspring Canyon. The Soul Cairn gets the added bonus of now accessing the overhead map like you would see for Skyrim. My Patreon Page: https://www.patreon.com/arthmoor Download Locations AFK Mods Skyrim SE Nexus Bethesda.net - PC Bethesda.net - XB1 Bethesda.net - PS4 Installation Requirements Skyrim Special Edition 1.5.53 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Dawnguard Map Markers.esp file into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Dawnguard Map Markers.esp from your Data folder. Then reload your game as usual. Load Order LOOT (https://loot.github.io/) should be used for optimal placement. Needs to be positioned after any mods which alter the Soul Cairn worldspace, or your map markers will be displayed incorrectly on the main Skyrim map. Compatibility Should not have any significant compatibility issues. Disclaimer This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
  2. Arthmoor

    [RELz] Castle Volkihar Rebuilt

    A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory. The North Tower is also converted into a player home with safe storage. After the Dawnguard quest line is over, have you ever wondered why nobody bothers to rebuild Castle Volkihar? Harkon may have been an obsessive lazy vampire, but that doesn't mean you need to be! Now you can rebuild the castle as you see fit, whether you're a vampire lord yourself and just want the stinking mess cleaned up, or a member of the Dawnguard seeking to expand into a new base and occupy some new territory. At several locations throughout the Main Hall, Volkihar Ruins, Volkihar Courtyard, the Undercroft, and the docks behind the castle will be rubble piles or debris columns you can use to clean up the area around them. You'll need a pickaxe to do so, but that's it. After that all you need is the patience to see things through. If you are playing as a vampire, your existing vampire minions will continue to provide their normal functions, just in a much cleaner environment. After all, what are we? Vampires or slovenly trolls? To clear the path to the Courtyard, speak to Garen Marethi as usual. If you're playing as the Dawnguard, cleaning up rooms in the main guildhall area will bring in new Dawnguard members to man the stations that the vampires used to. The blacksmith, apothecary, and vendor will offer services appropriate to Dawnguard members. Ownership of the various castle cells will also be marked properly so you won't get accused of stealing the stuff you fought so hard to take. As a small added bonus, Fort Dawnguard will get cleaned up properly too. No more cobwebs lurking about! If playing as the Dawnguard, Serana can now be directed to move into the castle and use her cleaned up room by lighting the candle on the corner of her nightstand (the one with the cloth mat). When the flames are lit, she will stay at the castle when dismissed. If they are out, she will stay at Fort Dawnguard. This candle will be lit permanently if playing for the vampires to indicate she stays there when dismissed. As an added bonus, she will make full use of the entire cell in either location, instead of just being narrowly restricted to the main hall areas. Valerica's Study and the hallway outside that leads down to the secret fireplace passage will clean up when you go to the Soul Cairn to tell her Harkon is dead. Best to let the senior vampire handle her own affairs Clearing the North Tower attached to the Courtyard provides a player home with safe storage, 3 mannequins, some weapon racks, 3 bookshelves, and a place to sleep too. Be aware though that the North Tower is the ONLY room you can clear out where storage is safe. Download Locations AFK Mods Bethesda.net - PC Bethesda.net - XB1 Skyrim SE Nexus Installation Requirements Skyrim Special Edition 1.5.53 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Castle Volkihar Rebuilt.esp, Castle Volkihar Rebuilt.bsa, and Castle Volkihar Rebuilt - Textures.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Castle Volkihar Rebuilt.esp, Castle Volkihar Rebuilt.bsa, and Castle Volkihar Rebuilt - Textures.bsa from your Data folder. Then reload your game as usual. Don't expect the castle to be in any different condition than what you left it in though. Load Order LOOT (http://loot.github.io/) should be used for optimal placement. Compatibility Will not likely be compatible with other mods that make changes to the rooms in Castle Volkihar. Known Issues Certain doorways in the castle ruins may not be passable if you enter from Valerica's Study and proceed downward from there. This is due to bugs in the DLC itself which have been addressed in the Unofficial Skyrim Special Edition Patch. Credits Hana - For the flameless static candle used for Serana's AI toggle.
  3. Arthmoor

    Dawnguard Map Markers

    Version 2.0.2

    207 downloads

    Places map markers in the Soul Cairn and enables fast travel while on that map to any marker you've discovered. Adds some additional markers to the Forgotten Vale and Dayspring Canyon. The Soul Cairn gets the added bonus of now accessing the overhead map like you would see for Skyrim.
  4. Version 2.0.3

    50 downloads

    A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory. The North Tower is also converted into a player home with safe storage. After the Dawnguard quest line is over, have you ever wondered why nobody bothers to rebuild Castle Volkihar? Harkon may have been an obsessive lazy vampire, but that doesn't mean you need to be! Now you can rebuild the castle as you see fit, whether you're a vampire lord yourself and just want the stinking mess cleaned up, or a member of the Dawnguard seeking to expand into a new base and occupy some new territory. At several locations throughout the Main Hall, Volkihar Ruins, Volkihar Courtyard, the Undercroft, and the docks behind the castle will be rubble piles or debris columns you can use to clean up the area around them. You'll need a pickaxe to do so, but that's it. After that all you need is the patience to see things through. If you are playing as a vampire, your existing vampire minions will continue to provide their normal functions, just in a much cleaner environment. After all, what are we? Vampires or slovenly trolls? To clear the path to the Courtyard, speak to Garen Marethi as usual. If you're playing as the Dawnguard, cleaning up rooms in the main guildhall area will bring in new Dawnguard members to man the stations that the vampires used to. The blacksmith, apothecary, and vendor will offer services appropriate to Dawnguard members. Ownership of the various castle cells will also be marked properly so you won't get accused of stealing the stuff you fought so hard to take. As a small added bonus, Fort Dawnguard will get cleaned up properly too. No more cobwebs lurking about! If playing as the Dawnguard, Serana can now be directed to move into the castle and use her cleaned up room by lighting the candle on the corner of her nightstand (the one with the cloth mat). When the flames are lit, she will stay at the castle when dismissed. If they are out, she will stay at Fort Dawnguard. This candle will be lit permanently if playing for the vampires to indicate she stays there when dismissed. As an added bonus, she will make full use of the entire cell in either location, instead of just being narrowly restricted to the main hall areas. Valerica's Study and the hallway outside that leads down to the secret fireplace passage will clean up when you go to the Soul Cairn to tell her Harkon is dead. Best to let the senior vampire handle her own affairs Clearing the North Tower attached to the Courtyard provides a player home with safe storage, 3 mannequins, some weapon racks, 3 bookshelves, and a place to sleep too. Be aware though that the North Tower is the ONLY room you can clear out where storage is safe.
  5. Arron Dominion

    Pneuma Manor

    Version 1.2.0

    19 downloads

    A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.
  6. Version 1.0.4

    1029 downloads

    Ever wondered why the guards and other NPCs can use practice dummies to train on (even if it's not real) but you can't? Perhaps you want to boost your combat skills before heading out into the big bad world to make a name for yourself, but have been unable to do so. Maybe you just like sticking dummies with sharp objects because they don't bleed all over everything and make a big mess on that nice rug in your basement. Practice Dummies allows you to train your 1H and 2H combat skills, archery, and magic skills with frost, fire, and shock spells. You can do this up until skill level 30, after which you will gain no more insight from attacking the dummies. This is accomplished through the use of a simple script attached to combat dummy objects which are already present in the game but never used. Archery targets required the creation of a second object to replace the normal static target objects. Support for all official DLCs, as well as Falskaar and Wyrmstooth is included.
  7. I am trying to use a certain mesh for my home mod and I discovered in NifSkope that the mesh looks much better than how it appears in-game. It's a column of lava flowing down that appears in the Aetherium Forge a Dawnguard added ruin. Path to the mesh is... ... \Data\meshes\dlc01\dungeons\dwemer\animated\dwespecialforge01\dwespecialforgelava03.nif (...lava01 and ...lava02 use similar shaders but the one i'm using is 03, the column) Have a look.... Now look at the same mesh in NifSkope... It is animated, the lava flows down and flares out at the bottom. There is an inner layer that in-game is not visible because the outer layer, for some reason, is not rendering correctly (with the 'holes' as you can see in nifskope) Edit: DweSpecialForgeLava03 [STAT:02014E98] is the Static object and the reference in DG is [REFR:02014EA0] (places DweSpecialForgeLava03 [STAT:02014E98] in GRUP Cell Temporary Children of DLC1Bthalft01 "Aetherium Forge" [CELL:02005734]) I've tried to track down the cause but my skills are limited. If you all could take a look at it that'd be great. Thanks, -Jebbalon
  8. Version 1.1.2

    485 downloads

    A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory. The North Tower is also converted into a player home with safe storage. After the Dawnguard quest line is over, have you ever wondered why nobody bothers to rebuild Castle Volkihar? Harkon may have been an obsessive lazy vampire, but that doesn't mean you need to be! Now you can rebuild the castle as you see fit, whether you're a vampire lord yourself and just want the stinking mess cleaned up, or a member of the Dawnguard seeking to expand into a new base and occupy some new territory. At several locations throughout the Main Hall, Volkihar Ruins, Volkihar Courtyard, the Undercroft, and the docks behind the castle will be rubble piles or debris columns you can use to clean up the area around them. You'll need a pickaxe to do so, but that's it. After that all you need is the patience to see things through. If you are playing as a vampire, your existing vampire minions will continue to provide their normal functions, just in a much cleaner environment. After all, what are we? Vampires or slovenly trolls? To clear the path to the Courtyard, speak to Garen Marethi as usual. If you're playing as the Dawnguard, cleaning up rooms in the main guildhall area will bring in new Dawnguard members to man the stations that the vampires used to. The blacksmith, apothecary, and vendor will offer services appropriate to Dawnguard members. Ownership of the various castle cells will also be marked properly so you won't get accused of stealing the stuff you fought so hard to take. As a small added bonus, Fort Dawnguard will get cleaned up properly too. No more cobwebs lurking about! If playing as the Dawnguard, Serana can now be directed to move into the castle and use her cleaned up room by lighting the candle on the corner of her nightstand (the one with the cloth mat). When the flames are lit, she will stay at the castle when dismissed. If they are out, she will stay at Fort Dawnguard. This candle will be lit permanently if playing for the vampires to indicate she stays there when dismissed. As an added bonus, she will make full use of the entire cell in either location, instead of just being narrowly restricted to the main hall areas. Valerica's Study and the hallway outside that leads down to the secret fireplace passage will clean up when you go to the Soul Cairn to tell her Harkon is dead. Best to let the senior vampire handle her own affairs Clearing the North Tower attached to the Courtyard provides a player home with safe storage, 3 mannequins, some weapon racks, 3 bookshelves, and a place to sleep too. Be aware though that the North Tower is the ONLY room you can clear out where storage is safe.
  9. Arthmoor

    [RELz] Castle Volkihar Rebuilt

    A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory. The North Tower is also converted into a player home with safe storage. After the Dawnguard quest line is over, have you ever wondered why nobody bothers to rebuild Castle Volkihar? Harkon may have been an obsessive lazy vampire, but that doesn't mean you need to be! Now you can rebuild the castle as you see fit, whether you're a vampire lord yourself and just want the stinking mess cleaned up, or a member of the Dawnguard seeking to expand into a new base and occupy some new territory. At several locations throughout the Main Hall, Volkihar Ruins, Volkihar Courtyard, the Undercroft, and the docks behind the castle will be rubble piles or debris columns you can use to clean up the area around them. You'll need a pickaxe to do so, but that's it. After that all you need is the patience to see things through. If you are playing as a vampire, your existing vampire minions will continue to provide their normal functions, just in a much cleaner environment. After all, what are we? Vampires or slovenly trolls? To clear the path to the Courtyard, speak to Garen Marethi as usual. If you're playing as the Dawnguard, cleaning up rooms in the main guildhall area will bring in new Dawnguard members to man the stations that the vampires used to. The blacksmith, apothecary, and vendor will offer services appropriate to Dawnguard members. Ownership of the various castle cells will also be marked properly so you won't get accused of stealing the stuff you fought so hard to take. As a small added bonus, Fort Dawnguard will get cleaned up properly too. No more cobwebs lurking about! If playing as the Dawnguard, Serana can now be directed to move into the castle and use her cleaned up room by lighting the candle on the corner of her nightstand (the one with the cloth mat). When the flames are lit, she will stay at the castle when dismissed. If they are out, she will stay at Fort Dawnguard. This candle will be lit permanently if playing for the vampires to indicate she stays there when dismissed. As an added bonus, she will make full use of the entire cell in either location, instead of just being narrowly restricted to the main hall areas. Valerica's Study and the hallway outside that leads down to the secret fireplace passage will clean up when you go to the Soul Cairn to tell her Harkon is dead. Best to let the senior vampire handle her own affairs Clearing the North Tower attached to the Courtyard provides a player home with safe storage, 3 mannequins, some weapon racks, 3 bookshelves, and a place to sleep too. Be aware though that the North Tower is the ONLY room you can clear out where storage is safe. Download Locations AFK Mods Steam Workshop Skyrim Nexus TES Alliance Dark Creations The Assimilation Lab Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Dawnguard DLC. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Steam Workshop Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install. Make sure it's active in the Data Files menu. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the .esp and .bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the .esp and .bsa from your Data folder. Then reload your game as usual. Don't expect the castle to be in any different condition than what you left it in though. Load Order LOOT (http://loot.github.io/) should be used for optimal placement. Compatibility Will not likely be compatible with other mods that make changes to the rooms in Castle Volkihar. Known Issues Certain doorways in the castle ruins may not be passable if you enter from Valerica's Study and proceed downward from there. This is due to bugs in the DLC itself which have been addressed in the Unofficial Dawnguard Patch. Credits Hana - For the flameless static candle used for Serana's AI toggle.
  10. i have noticed a huge bug with no fix that i have found. after completing A new order the next quest no matter which side wont start up after isran or garan merethi will tell you to talk to someone but the next quest (prophet) wont actually start. I have tried this with mods, with no mods but the unofficial patch, and no mods at all. I have had a friend test it and it worked fine with him, it used to work when i used to play but it suddenly stopped. console commands with this quest DO NOT work at all setstage/ startquest nothing Fyi another thing the Hearthfire dlc is having another issue. none of the yarls that assign houses in the dlc will talk to me i have found a way around it but is " immersion breaking" by using player.relationshiprank "yarl id" 4 but i cannot become thane nor get a housecarl. i dont know what other details i can provide.
  11. InsanePlumber

    Insane Armory - Shields

    Version 1.6

    37 downloads

    Insane Armory - Shields Description This would not be possible without NifSkope and 3ds Max Nif Plugin. Insane Armory - Shields changing "thickness" of shields by 25 or 50 percent. (depending on the options selected during installation) Does not contain any plugin (*.esp *.esm) replaces only meshes (*.nif) files. Is compatible with any modification which edits shields and replaces textures but does not change meshes. Compatibility Unofficial Skyrim Legendary Edition Patch Unofficial High Resolution Patch Dual Sheath Redux Cloaks of Skyrim Winter is Coming Installation It can be installed and uninstalled with Wrye Bash or Nexus Mod Manager at any time without any complications. Wrye Bash and Nexus Mod Manager after uninstalling restores previously replaced files. Dual Sheath Redux Users. First install Dual Sheath Redux then Insane Armory - Shields. During installation agree to replace all files. Updating Since modification contains Only Meshes it can be updated without any problems. (Remember to first uninstall older version) Uninstall Uninstal and that's it. Additional changes Fixed some meshes errors Fixed UV errors Removed some polygons that are not visible All meshes have smooth face normals Changed layout of some Meshes (Spellbreaker, Blooded Shield, Stalhrim) I tried to do everything as best I can. If you notice any mistakes, errors please let me know. Comments, suggestions, pictures appreciated. Modification is complete, and there will be no more updates. Unless, they will be found any errors or will I do some extra meshes for other modifications. Have fun. Recommended complementary modifications Insane Armory - Archery Bows and Crossbows Better Shaped Weapons - BSW by LeanWolf and masterofshadow (This modifications inspired me to create Insane Armory - Shields) My other modifications Insane Armory - Archery Bows and Crossbows Scoia'tael Bows Insane Alchemy - Potions Poisons and Others High Polygons Bottles Helm of Oreyn Bearclaw - Light Cloth Enchanting Disenchant Conan Sword Fix Change Log Credits Bethesda for creating games that can be modified. Thank you Nico coiN for allowing me to use repaired Meshes from USLEEP for Dragon Born Shield. Thank you criswolf09 for help with DSR Patch. NifSkope 2.0 by jonwd7 3ds Max Plugin 3DMAX 2016 Notepad++ 7zip
  12. Version 1.4

    77 downloads

    Insane Armory - Archery Bows and Crossbows Click image to see the whole album. Description This would not be possible without NifSkope and 3ds Max Nif Plugin. Modification changing thickness of bows and crossbows by 25 or 50 percent. (depending on the options selected during installation) Does not contain any plugin (*.esp *.esm) replaces only meshes (*.nif) files. Is compatible with any modification which edits bows and replaces textures but does not change meshes. I play Skyrim using first-person view 90 percent of time. In skyrim there is no possibility of effectively shooting and hitting target other than view from first person.(personal opinion) And just for view from first-person I created this modification. Install It can be installed and uninstalled with Wrye Bash or Nexus Mod Manager at any time without any complications. (WB and NMM after uninstalling restores previously replaced files) I tried to do everything as best I can. If you notice any mistakes, errors please let me know. Comments, suggestions, pictures, any feedback etc... greatly appreciated. Recommended complementary modifications Insane Armory - Shields Better Shaped Weapons - BSW by LeanWolf and masterofshadow (This modifications inspired me to create Insane Archery) Skyrim - Enhanced Camera XP32 Maximum Skeleton -XPMS by xp32 Belt-Fastened Quivers by Chesko and Ninivekha Work In Progress 2015-12-23 A small sample of what awaits us in the future. Arrows and Quiver Dragonbone. Click image to enlarge. >>> Also next update will include something that nobody has done for bows so far <<< Patches for: (Patches are delayed by something that nobody has done for bows so far) Skyrim Redone by T3nd0 WIP ~60% Perkus Maximus by T3nd0 WIP ~60% Longbows by Grantiz WIP ~60% Scoped Bows by OutLaw666 WIP ~40% Credits Bethesda for creating games that can be modified. Team and community AFK Mods NifSkope 3ds Max Nif Plugin 3DMAX 2012 Notepad++ Longbows by Grantiz jet4571 for help. Trueno33 for finding and reporting bug that caused disappearance of bows after dropping them.
  13. Arthmoor

    [RELz] Dawnguard Map Markers

    Dawnguard Map Markers Adds map markers to the Soul Cairn and to the Forgotten Vale. The markers must still be discovered, but once they are, can be used as fast travel points. The Soul Cairn gets the added bonus of now accessing the overhead map like you would see for Skyrim. Download Locations AFK Mods Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Dawnguard DLC. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Dawnguard Map Markers.esp file into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the .esp from your Data folder. Then reload your game as usual. Load Order LOOT (http://loot.github.io/) should be used for optimal placement. Needs to be positioned after any mods which alter the Soul Cairn worldspace, or your map markers will be displayed incorrectly on the main Skyrim map. Compatibility Should not have any significant compatibility issues.
  14. Version 2.17

    9286 downloads

    These files contain a variety of clean saves for Skyrim. All saves were created only with the Skyrim and Update files and specified DLC. No quests/quest lines were completed except those named, the bare minimum of prerequisites, and Way of the Voice where applicable. Random encounter quests are in the journal but no progress towards their completion has been made. Klimmek may have had his quest completed because... why not. PM or Comment with requests. You will most likely be over-encumbered when you load these saves. I picked up just about everything of value (most non-crafting supplies were sold). No skill books have been read on any of these saves due to the Dragonborn DLC ability which grants two skill points from every skill book. All saves contain only level 1 characters and will be compatible with the showracemenu command. See Support section for How To. Clean saves will only work with Skyrim and are not compatible with any DLC's except for the texture packs. Dawn saves will only work with Dawnguard and are not compatible with vanilla or any other DLC's except for the texture packs. Total saves will only work with all DLCs installed and active and are not compatible with vanilla or only partial DLCs except for the texture packs. The texture packs are only compatible with a 64-bit OS. Starter Packs - Files are separated into a Vampire or non-Vampire starter pack. Vampires become infected at the "Unbound" save. Standing stone choices may vary depending on the active DLC's. Lycanthropy - These saves were made immediately after the Way of the Voice was completed and only involve the Companions up to your induction as a member of the Circle. Arvak - These saves get you to the most important point in the game... ARVAK! No more lost horses, dying horses (he's already dead), stupid horses, buying horses, ect. Files are separated into Vampire or non-Vampire selections. Vampires are aligned with the Volkihar, non-Vampires are aligned with the Dawnguard. Vampire saves have two extra checkpoint quests. Civil War - Civil War quest line complete for both Imperial and Stormcloak. Stormcloak saves done as a vampire/Vampire Lord as appropriate. These saves were made after Arvak is acquired for Dawnguard and All DLCs. Main Quest - Main quest line complete after Reunifying/Liberating Skyrim. Imperial Skyrim will be non-vampire and Stormcloak Skyrim will be vampire/Vampire Lord as appropriate. Dawnguard - Dawnguard quest line complete after defeating Alduin. All Paragon Crystals have been obtained but not all portals have been visited. Special - Currently only one save, eventually will be updated with the opposite faction choices. Requires all DLCs to be active. See spoiler for what has and has not been done. ImperialWerewolf - Inside the secret room of Sleeping Giant Inn in Riverwood. Shadowmere is standing outside. Your belongings are in the chest in front of you... all of them... it's a lot and it's heavy. Your destination directory should be something along the lines of - C:\Documents and Settings\<User Name>\My Documents\My Games\Skyrim\Saves or C:\Users\<User Name>\Documents\My Games\Skyrim\Saves List of Saves Requested Dragon Rising completed Completed for Vanilla, Dawnguard, and All DLCs. War storyline completed for both Stormcloak and Imperial Completed for All DLCs. Battle for Whiterun Completed for Stormcloak and Imperial for All DLCs. A completionist save with little to no dungeon crawling. See Support section for how to make your own! Support How to Change your Race/Appearance at Level 1 (See the Face Sculptor in Riften for past level 1 changes) First Open Console with the tilde (~) key. Type showracemenu and hit enter. Close the console by hitting the tilde key again. Change your race, name, and any other settings like you would when normally starting a fresh game. Any saves where the character is still level 1 will be able to do this but bad things happen if done on saves if you are not level 1. ShowRaceMenu user WARNING Changing your race through this menu will RESET all your skills to the new race's default. If changing your race from the default Nord be sure to use Player.SetRace <race ID> console command to change it and DO NOT use the ShowRaceMenu to change it. The available races ID codes are actually very simple and you won't even have to look it up! You may use the ShowRaceMenu to alter your appearance before or after using the SetRace command with no adverse effects. If you use SetRace after, you will retain the facial features of the previous race/gender. There are actually whole web pages dedicated to making hybrids in Skyrim this way - especially in enabling male/female features on female/male models (Argonian males have all the cool colors/spikes SO LET'S STICK EM ON A GIRL!) If you are having trouble with this, see bugs section for solution. An example - Player.SetRace BretonRace You are now a Breton with all your skills unchanged and the proper racial bonuses. or if you are a vampire - Player.SetRace BretonRaceVampire There are two codes for setting your proper race - use the other one and unpleasantness will occur. How to reset entered/cleared cells (miscellaneous .bat file available) Do not be in the cell you wish to reset (recommend finding an interior cell to sit in) Using the console - type pcb (this purges the cell buffer in case you entered the cell) then enter resetinterior <Cell ID> where the Cell ID is either the Editor or Form ID (eg WhiterunUnderforge or 165A6 will both work) To set a location cleared find the Form ID and enter (only 165A6 will work) SetLocationCleared <Form ID> into the console. The miscellaneous .bat file if ran as is may crash Skyrim. It contains a list of all interiors including test cells, player homes, inns, guild halls, cells never accessible by the player, cells only visited once, ect. If it's an interior, it is in the file - all 728 of them. Cells are listed with their Editor ID alphabetically for the name of the location, eg. the cell TestTony has an Editor ID of AAADeleteWhenDoneTestJeremy so it is on line 615, instead of 1. I suggest using it as a reference to locate the cells you wish to reset. Modder Information To create a clean save you must have no loose script files and no .esp/.bsa files loaded (unless specific to your mod such as the Dragonborn DLC for a Solstheim mod). Textures are not saved in the game data but are loaded on demand and so will not effect creating a clean save. Loose script files (and possibly .bsa files in the main Data folder) should be contained in the Data>Scripts folder in the form of .pex files (not the Source folder - .psc files contained therein should not effect gameplay and are for reference by the Creation Kit and Modders). If you do not wish to delete your .pex files simply get them out of the way while you create your clean save - hide them in another folder, move them to another folder outside the Data folder, compress them, make it so that the game won't see them when it loads a save. To restore a corrupted/modified/removed Scripts folder simply verify the game files for the Creation Kit (listed in Steam under Tools). Bugs Serana has no "Follow me" option when she should. This is not from save game corruption but rather an oversight in the DLC's follower AI for Serana. It is fixed by entering setpqv DLC1NPCMentalModel LockedIn_var False into the console and speaking to Serana again. There is a miscellaneous file that contains a .txt file for this if you so desire. This file also contains a .txt to reset Serana's desire (or lack thereof) to cure her vampirism. Extract the .txt files to your Skyrim folder (not your Saves folder like the Clean Saves or the Data folder like with other mods) To execute these fixes simply load the save game you desire that has Serana in it and enter bat Follow and/or bat Cure into the console. During the Stormcloak side of the Civil War quests when Galmar first speaks to you, you will not be able to respond as a Nord if you are a Nord who is also a vampire/Vampire Lord. Choosing the second option "Skyrim is home to more than just Nords." will advance the dialogue in the same direction as it would have had you been recognized as a Nord and been able to respond accordingly. Changing your race to Nord and back to a Nord vampire may work but has not been fully tested. It appears to work and does not seem to break any vampiric abilities, positive or negative. Stage 3 vampires/Vampire Lords will experience some health/magicka/stamina regeneration (25%) instead of none with Dawnguard installed. This was fixed for vanilla vampires in an official patch which Dawnguard reverted. Feed or wait a day to reduce your stage below 3 or increase it to stage 4. Also available on The Nexus and AFK Mods.
  15. Vain

    Boethiah's Cloak

    Version 1.7

    739 downloads

    What It Is Creates a wearable item that doesn't use any equipment slots that grants the visual effect of Boethiah's Ebony Armor that is awarded to the player upon completion of her Daedric quest. Vampires are immune to the sun while wearing her cloak and the visual effect is constant. Now with full Vampire Lord support! The original version now also has a spellbook included with the cloak. This teaches a castable version of the cloak but it does not have the same SPF rating as the cloak and vampires will still have their troubles with sunlight while using the castable spell. The effect lasts for about a minute of real time. A perfect exterior for your dark and brooding interior. What It Isn't Unlike the Daedric Artifact it does not include the silent movement or poison cloak damage effect. The Artifact is also only active while you are sneaking - this one is always on, baby. Where it Is At Boethiah's Sacellum, on the other side of the Pillar of Sacrifice is a cauldron. The cloak is lying at the bottom of the cauldron. Optional Files You may also choose to install the Silent version which retains the 100% muffle of the Daedric Artifact or the Sneaking version which reverts to only active while sneaking like the Daedric Artifact. And Vanilla Skyrim versions for those without Dawnguard. Manual Installation Choose which version of the mod you would like. Extract the .esp and .bsa (if present) to your Steam>steamapps>common>Skyrim>Data folder. If you change which version you want, simply repeat the first two steps and overwrite if/when prompted. Manual Uninstallation Remove the .esp and the .bsa Bugs Report possible Bugs via PM Future Development Complete a possibly radiant quest to send you to search for and restore the cloak - Development Thread Compatibility Dawnguard versions will not be compatible with any mods that modify these files - DLC1VampireChangeEffect DLC1RevertEffect Also available on The Nexus and Steam Workshop and TES Alliance
  16. Is it safe for me to use the Unofficial Skyrim Patch and the Unofficial Dragonborn Patch without Dawnguard and Hearthfire? Are the DLC patches too dependent on each other or will Unofficial Dragonborn Patch work fine on its own?
  17. Vain

    Alpha Werewolf

    Version 3.0

    353 downloads

    What It Is Ever accept the gift of Lycanthropy from the Companions? Love running around as a wolf? Hate using the Wait function? Now you can be the ALPHA Werewolf! All other werewolves are just childish puppies in comparison to your glorious might! This mod enables you to leave Beast Form at will! It also continues the vanilla Werewolf damage progression to level 100 (up from 50). The Ring of Hircine will also grant you the Blessing of Hircine - a constant buff that allows unlimited transformations regardless if the ring is equipped or not! You must equip the Ring at least once to gain this ability. How it Works After you turn into a Werewolf, change back at any time by holding the F key (by default your Point of View key). Recommend only using after you have completed the Deadric quest for Hircine and obtaining his ring as a reward. This ring removes the cooldown on Beast Form allowing unlimited transformations to the still-wet-behind-the-ears pup. Optional Files Dawnguard version continues leveling not only the claw damage but the damage resistance to level 100 (up from 50). Manual Installation Extract the files to your Steam>steamapps>common>Skyrim>Data folder. Manual Uninstallation Remove the .esp and the .bsa file. Bugs Report possible bugs via PM or comment. Future Development Possible upgrade to damage/damage resistance/feed healing depending on popular opinion. Functionality for the removal of the Blessing of Hircine if Lycanthropy is cured. Compatibility and Requirements Will not be compatible with any mods that modify these files - PlayerWerewolfQuest DA05HircinesRing Requires the following programs to run - The Skyrim Script Extender Also available on Steam and The Nexus and TES Alliance
  18. From the album: TES V: Skyrim

    A mannequin duplicates armor inside of Fort Dawnguard. It seems to spawn a new set of armor every 10 days or so when the area resets. The reference is xx01467c. See bug #15058.
  19. From the album: TES V: Skyrim

    In the Forgotten Vale there is a gap underneath a mountain cliff slope (xx0108ab). Another reference is FalmerPGEPillar03 (xx006f4b).
  20. Hi! This is a copy paste of my problem I posted in Nexus Forums just a few minutes ago. I decided to post it here hoping that maybe there is someone who knows a fix for this... I have two profiles a warrior and a ranger both using dawnguard equipments and both are suffering from the same problem. I'm also attaching my mod loadout from my ranger profile may it could help? Hi I'm in the same dilemma as with Isam1991. All dawnguard faction equipment are missing their original enchants like: -50% armor for enemies with both enhanced steel and dwarven crossbows and the reduced damaged from vampires by using a complete set of dawnguard armors this goes for both the light and heavy armor variants and finally with the dawnguard shield too. Are there anybody out there suffering from this bug? Currently I'm using ModOrganizer by Tannin and my mod loadout is listed below : This is my level 77 Warrior mods loadout: Skyrim.esm Active Update.esm Active Unofficial Skyrim Patch.esp Active Dawnguard.esm Active Unofficial Dawnguard Patch.esp Active HearthFires.esm Active Unofficial Hearthfire Patch.esp Active Dragonborn.esm Active Unofficial Dragonborn Patch.esp Active Falskaar.esm Active Skyrim Project Optimization - Full Version.esm Active ClimatesOfTamriel.esm Active SPIKE.esm Active Wyrmstooth.esp Active Brawl Bugs CE.esp Active Weapons & Armor Fixes_Remade.esp Active RevampedExteriorFog.esp Active Improved Combat Sounds v2.2.esp Active Remove Interior Fog V2 - Dragonborn.esp Active Ars Metallica.esp Active Ars Metallica - Dawnguard.esp Active Ars Metallica - Hearthfire.esp Active Ars Metallica - Dragonborn.esp Active Dead Body Collision.esp Active Training Dummies & Targets - Falskaar Edition.esp Active WetandCold.esp Active WetandCold - Ashes.esp Active SkyUI.esp Active Cloaks.esp Active Cloaks - Dawnguard.esp Active 1nivWICCloaks.esp Active 1nivWICSkyCloaksPatch.esp Active DragonBoneEbonsteel.esp Active imp_helm.esp Active imp_helm_imp.esp Active imp_helm_dawn.esp Active imp_guard_helm.esp Active Dr_Bandolier.esp Active Dr_BandolierDG.esp Active Smithing Perks Overhaul_Remade.esp Active Run For Your Lives.esp Active When Vampires Attack.esp Active DisableRangedKillCams1.6.esp Active GrassOnSteroids_NaturalEdition_Vanilla.esp Active Guard Dialogue Overhaul.esp Active WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active IslandFastTravel.esp Active KillingTraps.esp Active NoAutoAim.esp Active NoAutoSkillBooks(Normal).esp Active Convenient Horses.esp Active dD - Enhanced Blood Main.esp Active dD-Dragonborn-Dawnguard-EBT Patch.esp Active EnhancedBlood-ImprovedCombatSounds.esp Active Hearthfire - RL Patch.esp Active Realistic Lighting Overhaul - Dungeons.esp Active Realistic Lighting Overhaul - Dawnguard Interiors.esp Active Realistic Lighting Overhaul - Major City Exteriors.esp Active Realistic Lighting Overhaul - Major City Interiors.esp Active RLO - Major City Exteriors - No Guard Torches.esp Active Realistic Lighting Overhaul - Brighter Dungeons.esp Active ClimatesOfTamriel-Dawnguard-Patch.esp Active ClimatesOfTamriel-Dragonborn-Patch.esp Active ClimatesOfTamriel Falskaar.esp Active FNISspells.esp Active The Dance of Death - Ultimate Edition.esp Active ABT - Faster Arrows Improved +10%.esp Active ABT - Faster Bolts Improved +10%.esp Active endleveling.esp Active dD-No Spinning Death Animation.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active WATER.esp Active WATER DG.esp Active WATER DB Waves.esp Active WATER Falskaar.esp Active Skyrim Shadow Striping Fix.esp Active Bashed Patch, 0.esp Active This is my level 64 Ranger mods loadout: Skyrim.esm Active Update.esm Active Unofficial Skyrim Patch.esp Active Dawnguard.esm Active Unofficial Dawnguard Patch.esp Active HearthFires.esm Active Unofficial Hearthfire Patch.esp Active Dragonborn.esm Active Unofficial Dragonborn Patch.esp Active Falskaar.esm Active Skyrim Project Optimization - Full Version.esm Active ClimatesOfTamriel.esm Active SPIKE.esm Active Wyrmstooth.esp Active Brawl Bugs CE.esp Active Weapons & Armor Fixes_Remade.esp Active RevampedExteriorFog.esp Active Improved Combat Sounds v2.2.esp Active Remove Interior Fog V2 - Dragonborn.esp Active Ars Metallica.esp Active Ars Metallica - Dawnguard.esp Active Ars Metallica - Hearthfire.esp Active Ars Metallica - Dragonborn.esp Active Dead Body Collision.esp Active Training Dummies & Targets - Falskaar Edition.esp Active WetandCold.esp Active WetandCold - Ashes.esp Active SkyUI.esp Active Cloaks.esp Active Cloaks - Dawnguard.esp Active 1nivWICCloaks.esp Active 1nivWICSkyCloaksPatch.esp Active FaceMasksOfSkyrim.esp Active imp_helm.esp Active imp_helm_imp.esp Active imp_helm_dawn.esp Active imp_guard_helm.esp Active Dr_Bandolier.esp Active Dr_BandolierDG.esp Active Smithing Perks Overhaul_Remade.esp Active Run For Your Lives.esp Active When Vampires Attack.esp Active AethEbonyCircletReplacer.esp Active Circlet with Hoods.esp Active DisableRangedKillCams1.6.esp Active GrassOnSteroids_NaturalEdition_Vanilla.esp Active Guard Dialogue Overhaul.esp Active WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active Headtracking.esp Active IslandFastTravel.esp Active KillingTraps.esp Active NoAutoAim.esp Active NoAutoSkillBooks(Normal).esp Active Convenient Horses.esp Active dD - Enhanced Blood Main.esp Active dD-Dragonborn-Dawnguard-EBT Patch.esp Active EnhancedBlood-ImprovedCombatSounds.esp Active Hearthfire - RL Patch.esp Active Realistic Lighting Overhaul - Dungeons.esp Active Realistic Lighting Overhaul - Dawnguard Interiors.esp Active Realistic Lighting Overhaul - Major City Exteriors.esp Active Realistic Lighting Overhaul - Major City Interiors.esp Active RLO - Major City Exteriors - No Guard Torches.esp Active Realistic Lighting Overhaul - Brighter Dungeons.esp Active ClimatesOfTamriel-Dawnguard-Patch.esp Active ClimatesOfTamriel-Dragonborn-Patch.esp Active ClimatesOfTamriel Falskaar.esp Active FNISspells.esp Active The Dance of Death - Ultimate Edition.esp Active ABT - Faster Arrows Improved +10%.esp Active ABT - Faster Bolts Improved +10%.esp Active Bullseye Redux.esp Active dD-No Spinning Death Animation.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Clean Invisibility Effects plus Eyes Fix.esp Active WATER.esp Active WATER DG.esp Active WATER DB Waves.esp Active WATER Falskaar.esp Active Skyrim Shadow Striping Fix.esp Active Bashed Patch, 0.esp Active Thanks for any help you can extend!
  21. Was advised to post this here on the forums, so I'll repost here: When using any of the unofficial patches except the Skyrim one, my game instantly CTDs upon loading. BOSS says nothing is wrong; Wrye Bash correctly identifies that something is wrong but doesn't tell me what. No idea how to fix this but I've tried lots of things and nothing seems to work. Would really like to solve this ASAP. Things I've tried: -Using TESEdit to clean them -Checking integrity of cache with steam -Reinstalling game and wiping mods and reinstalling all -Playing with no other mods except for the unofficial patches -A load of other crap I was just told that it was apparently not a bug and a problem with the install. I'm playing the Japanese ver.of Skyrim, could this be causing the crash? I don't see why only the three expansion unofficial patches are having problems. I especially need to use the dragonborn patch to fix the bug where I can't absorb dragon souls. Edit: Even if the language setting is causing this (which is just an idea, probably not even correct) changing it back to English is not an option because my this is my shared computer with my roommate and he doesn't speak English v well (he also plays Skyrim) EDIT EDIT: MIGHT have just solved my own problem. It's possible that these unofficial patches require the latest version of Skyrim to run. IN THAT CASE, the bug is being caused by the fact that the Japanese ver is not yet patched to the latest patch, but only to 1.8.151.0. Anyway, if the crashes are being caused by the unofficial patches requiring a later version of Skyrim than I have, the only solution would be to wait until the official patches for the Japanese version are released. Am I making sense to you guys? Have I solved the problem?
  22. I'm currently without a screenshot, but I can post one when I get home. The issue is simply that the sunburst animation that triggers after I shoot the sun with the Sunhallowed Arrows simply won't go away. Every time I return to the area where I did it, the effect triggers, sans the damage effect. The sky lights up, day or night, with the effect, then goes away. If I transition to a new area and come back, it returns. Is there any way I can fix this? I have fired additional arrows to see if this problem persists still, and it does. I can essentially infinitely stack sunbursts and I can't seem to clear them out. I'm currently only running a completely vanilla build, no mods on this save at all, although some minor console work I had to do to clear some bugged quests and whatnot. My save doesn't exhibit any other strange behaviors, and a complete reinstall doesn't solve it. If it matters, the effect is in the sky just outside Whiterun. Other than all that, I can't think of anything pertinent to the bug. Any help or insight would be appreciated.

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