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Arthmoor posted a topic in Unofficial Skyrim PatchesUnofficial Skyrim Legendary Edition Patch Version: 3.0.13a By the Unofficial Patch Project Team Download it from AFK Mods Download it from Steam Workshop Download it from Skyrim Nexus Download it from TES Alliance Download it from Dark Creations Download it from The Assimilation Lab Requires Skyrim version 126.96.36.199.8 or greater. Requires Official Dawnguard DLC. Requires Official Hearthfire DLC. Requires Official Dragonborn DLC. USLEEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim and its 3 official DLCs. If you're experiencing a bug with Skyrim or one of the DLCs, please report the bug to us in as much detail as possible on the USLEEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by Unofficial Patches Bug Fixes Recommended in Addition to the Unofficial Patches v3.0.13a (2018-04-28) USLEEP Fixes Some old files from previous bug fixes somehow got missed and have now been properly added to the archive. v3.0.13 (2018-04-20) USLEEP Fixes 050CB06A: Moved a column in Bloodskal Barrow that was mistakenly placed in the wrong part of the cave in a previous update. (Bug #23863) Actor Fixes The encounter faction orcs belong to for random encounters against Forsworn is not set to be their enemies, so they never attack each other until the player initiates combat. (Bug #23632) Drovas was still trying to sleep at the Wretching Netch after becoming Neloth's new steward. (Bug #23116) Item Fixes It is no longer possible to obtain 2 Dawnbreakers. This weapon was never intended to duplicate. The developers changed the method by which it was to be acquired but forgot to disable the original alias for it. [NR] Urag gro-Shub has no scrolls in his vendor inventory despite clearly stating he sells them when asked about it. (Bug #23821) Fixed circlets clipping with the Dark Elf outfits added by Dragonborn. (Bug #23217) Magic, Perk & Skill Fixes Guardian Circle effects were not lasting the same duration as the visuals presented due to a mismatch in durations between the main spell and its hazard spawner (HazardGuardianCircleSpell). (Bug #22959) Guardian Circle also would not properly heal the player if they had 100% spell absorbtion in place due to the lack of proper flags to override that. (Bug #23315) Mesh and Texture Fixes Several meshes with invalid havok sound materials have been corrected. (meshes\clutter\stockade\stockadeleanto01.nif, meshes\clutter\woodfires\campfire01landoff.nif, meshes\clutter\woodfires\campfire01landburning.nif, meshes\dungeons\dwemer\clutter\mrkmillgearassembly01.nif, meshes\dungeons\nordic\doors\animated\portcullis\norportcullisgate01.nif, meshes\furniture\blacksmithforgemarker.nif) (Bug #23736) Fixed a gap under the brick wall near the Bannered Mare. (meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif) (Bug #23248) Fixed stairway gaps near the shacks on the south side of Whiterun. (meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif) (Bug #23247) Fixed Dwemer bowls so they no longer float when placed. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #23046) Fixed gaps in Skyhaven Temple near the grindstone area. (meshes\architecture\skyhaventemple\skyhaventempletemplayout01.nif) (Bug #22494) Fixed a hole in the lumber mills. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #24108) Fixed gaps in the exterior walkway areas of High Hrothgar. (meshes\architecture\highhrothgar\highhrothgarfloor01.nif) (Bug #23311) Fixed hand seams when wearing Stormcloak armor. (meshes\armor\stormcloaks\cuirasssleeved_1.nif, meshes\armor\stormcloaks\1stpersoncuirassm_0.nif, meshes\armor\stormcloaks\1stpersoncuirassm_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif, meshes\armor\stormcloaks\cuirassm_0.nif, meshes\armor\stormcloaks\cuirassm_1.nif, meshes\armor\stormcloaks\cuirasssleeved_0.nif) (Bug #18585) Fixed large gap in Fine Clothes #2 when casting spells in 1st person. (meshes\armor\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\armor\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\armor\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\armor\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708) Nordic stone dungeon pieces with invalid havok materials. (meshes\dungeons\nordic\exterior\nortmpextdebris08.nif, meshes\dungeons\nordic\exterior\nortmpextdebris01.nif, meshes\dungeons\nordic\exterior\nortmpextdebris02.nif, meshes\dungeons\nordic\exterior\nortmpextdebris03.nif, meshes\dungeons\nordic\exterior\nortmpextdebris04.nif, meshes\dungeons\nordic\exterior\nortmpextdebris05.nif, meshes\dungeons\nordic\exterior\nortmpextdebris06.nif, meshes\dungeons\nordic\exterior\nortmpextdebris07.nif, meshes\dungeons\nordic\exterior\animated\norlabyrinthiandoor\norlabyrinthianactivateddoor01.nif) (Bug #24344) Quest Fixes The player could comment about helping the snow-elf priests while playing the vampire side of the quest. This was due to a missing variable check to be sure the player is in fact playing for Harkon's side. (Bug #23451) Lisette delivers a greeting telling the player to feel free to make requests even when she is not currently performing at the inn. (Bug #23375) It was possible to ask Balgruuf which side of the war he was on even after the scene started where he discussed committing for the Empire. (Bug #23177) It was possible to bypass attacking a fort during the Civil War by forcing the Jarl to submit instead, but doing so would permanently break the further progression of the quest line at that point. This appears to be one contributing factor to Rikke or Galmar no longer giving missions out for additional battles. (Bug #23062) During Missing in Action (MS09), Jon Battle-Born never takes back Olfina's letter to him if you pickpocketed it from him as a way to get the evidence. (Bug #23902) Honeyside (house in Riften) could be erroneously purchased for as little as 5000 gold due to dialogue checking the variable for Whiterun instead. (Bug #24335) Hjerim (house in Windhelm) could be erroneously purchased for the wrong amoung due to dialogue checking the variables for Markarth instead. (Bug #24335) Thonar Silver-Blood could be delayed arriving outside the ruins in No One Escapes Cidhna Mine (MS02) due to a control quest checking for the wrong location starting up. The delay was sometimes significant enough that he could be missed entirely and leave the quest hanging. (Bug #24201) Placement/Layout/Ownership and other World Object Fixes Moved two crates that were clipping into the wall of a ship. (Bug #24313) 03010de6: Chimney not enabled when the kitchen is built at Heljarchen Hall. (Bug #23102) 0500082A, 0500082B: Road chunks added to cover gaps. (Bug #23242) 052601c1: Rock added to cover gap in Helgen north gate. (Bug #24059) 052601c3: Rock placed to cover gap in Whiterun. (Bug #23458) 04019382: Fixed a room bounds issue causing the platform to disappear at certain angles. (Bug #23729) 000787A5, 000787A1: Support ropes disappearing due to room bound placement issues. (Bug #23728) 000b1a3d: Fixed a room bounds issue causing a rock to vanish when standing nearby. (Bug #23242) 00027D7E, 00027D67, 000E0603, 000E0607, 000E5474, 000E5478, 000E5656, 000E5659: Bowls and tankards placed outside of the playable area in several inns. (Bug #23782) 00073918: Clipping bench. (Bug #23804) 02010F8B: Book placed outside of the playable area in Fort Dawnguard. (Bug #23806) 00038395: Table clipping into a wall. Two items [Ref 00038394, 00038396] on top of it were also moved. (Bug #23808) 0007989C: Embers not visible in a brazier because they erroneously had the initially disabled flag set. (Bug #23808) 0500080D: Rock cliff added to cover gap in a mountainside. (Bug #23820) 0006F186, 0006F187, 0006F18E: Floating lockpicks. (Bug #23846) 00061EEA: Misplaced road chunk. (Bug #23897) 05000815, 05000819: Rock piles added to cover up gaps. (Bug #23897, Bug #23855) 0007C927: Cave lamp clipping into a mountain cliff. Its embers and light source [Ref 0007C926, 000C9DAD] needed to be moved along with it. (Bug #23960) 0007A959: A boulder is the wrong base type for a snowy location. (Bug #23966) 0007C389, 0007C38A, 000F58A4: Floating rock and boulder piles. (Bug #23966, Bug #23897) 00091B5D: Misaligned door. (Bug #23970) 000F668D: Misplaced staff. (Bug #23974) 02015592: Clipping planter. Also moved a deathbell flower [Ref 020155B9] inside of it. (Bug #23981) 020155D7, 020155DA, 020155DC: Misplaced braziers. (Bug #23981) 05000802, 05000803, 05000804, 05000805, 0500080C, 0500080E, 0500080F, 05000810, 05000811, 05000812, 05000813, 05000814, 05000817, 05000818, 0500081A, 0500081B, 0500081C, 0500081D, 0500081E, 0500081F, 05000820, 05000823, 05000824, 05000827, 05000828, 05000829, 05079F40, 05079F41: Rocks and boulders placed to cover various gaps. (Bug #23982, Bug #23966, Bug #23897, Bug #23861, Bug #23855, Bug #23820) 00015906, 00015946, 0003BA5B, 0003BA5C, 00046338, 00046351, 00046D10, 00046D11, 0004B147, 0004C0C1, 0004CC30, 0004D75A, 0004F444, 0004F445, 000506E3, 000506E5, 00051106, 0005344B, 0006B0DB, 00071B1C, 00071B1D, 00088ED3, 0006E0D8, 00088ED9, 00088EDE, 00088EDF, 00088F28, 00088FA5, 00090D1E, 00090D20, 00090D27, 000941E6, 000941E7, 00099F5F, 00099F61, 000A0981, 000A7651, 000A7669, 000A7693, 000B40A6, 000C0AFE, 000C0AFF, 000C0B0F, 000C0B10, 000C1E9D, 000C1E9F, 000C1EA3, 000C1EA4, 000C1EA6, 000C68D2, 000C68D6, 000C68DB, 000C9B1E, 000C9B1F, 000C9B21, 000C9B22, 000C9B23, 000CB121, 000CB122, 000CED23, 000CED25, 000CED26, 000D9952, 000D9953, 000D9954, 000D9956, 000E920C, 000E920E, 020155D3: Misplaced thickets, shrubs, and various other plants. (Bug #24000) 000DE931, 001007A8: Adjusted a clipping shelf and cupboard. A number of items [Ref 000DEA94, 000DEA9E, 000DEA9F, 001007A2, 001007A3, 001007A4, 001007A5, 001007A6, 001007A7, 001007A9, 001007AA, 001007AB, 001007AC, 001007D2, 001007D4, 001007D5, 001007D6, 001007D7, 001007D8, 001007D9, 001007DA, 001007DB, 001007DC 001007DD, 001007DE, 001007DF, 001007E0, 001007E1, 001007E2, 001007E3] placed on them were also moved. (Bug #23985) 000DE93C, 000DE93D, 000DE93E, 000DE93F, 000DE940, 000DE941, 000DE942, 000DE9E4, 000DE9E5, 000DE9E6, 000DE9E7, 000DE9FB, 000DEA16, 000DEA17, 000DEA18, 000DEA1A, 000DEA1C, 000DEA1D, 000DEA1F, 000DEA20, 000DEA22, 000DEA24, 000DEA25, 000DEA26, 000DEA2C, 000DEA2D, 000DEA2E, 000DEA2F, 000DEA30, 000DEA31 000DEA33, 000DEA34, 000DEA35, 000DEA36, 000DEA37, 000DEA38, 000DEA3C, 000DEA3D, 000DEA3F, 000DEA40, 000DEA41, 000DEA43, 000DEA40, 000DEA41, 000DEA43, 000DEA44, 001007D1: Misplaced barrels. (Bug #23985) 001007AF, 001007D3: Tankard and plate placed outside of the playable area in Red Wave. (Bug #23985) 05005900, 05005902, 05005903, 05005904, 0500590D, 0500590E, 0500590F, 05005910, 05079F42, 05079F43, 05079F44, 05079F45, 05079F46, 05079F47, 05079F48, 05079F49: Dirt mounds added to cover gaps in cave floors. (Bug #24061, Bug #24028, Bug #23966, Bug #23808) 000E6B73, 000E6B76, 000E6B79, 000E6B7C, 000E6B7F: Misplaced stone wall pieces. (Bug #24168) 000FBE13, 000FBE14: Slaughterfish eggs on the outside of The Icerunner not linked to the proper enable parent marker. (Bug #24188) 05000816, 05000825: Rubble piles added to cover gaps in a dungeon floors. (Bug #24198, Bug #23879) 0200E62E, 0200E62F: Misplaced wall platform pieces. (Bug #24199) 0200E817, 0200F24F, 0200F253, 0200F25B, 0200F27C, 0200FA56, 0201138E: Misplaced bone piles. (Bug #24199) 05000826: Bone pile placed to cover a gap underneath another bone pile. (Bug #24199) 000C85F3, 000C85F4, 040332A0, 040332A1: Misplaced crates. (Bug #24290, Bug #24280) 000DEA9D, 000DEAAE, 000DEAB5, 000DEAB6, 000DEAB7, 000DEAB8, 04033287: Misplaced baskets. (Bug #24290, Bug #23985) 020028F7, 0403329D: Misplaced lanterns. (Bug #24290, Bug #23981) 000CA428: Misplaced critter landing marker. (Bug #24291) 00052769, 000C9B2F: Misplaced lavender plants. (Bug #24292) 0005171C, 000C33E0, 000E6B90, 000E6B91, 000E6B92: Misplaced mountain flower plants. (Bug #24293) 000C33DF, 000C9B39, 000E6B8E: Misplaced tundra cotton plants. (Bug #24294) 00073837, 0008CF42: Misplaced trees. (Bug #24295) 000CED28, 000CED29, 000E90EA: Misplaced snowberry bushes. (Bug #24296) 00071AFD: Potato plant clipping with fence. (Bug #24297) 0200B13B: Misplaced spiky grass plant. (Bug #24298) 0001FB65, 0001FB69, 00042B40, 000627AE, 000627AF: Misaligned fence pieces. (Bug #24299) 000C0B0A: Floating gourd cluster. (Bug #24300) Text Fixes DraugrBattleAxeHoned: "Honed Ancient Nord Battle Axe" -> "Honed Ancient Nord Battleaxe" (Bug #23822) EnchDraugrBattleAxeFrost01: "Ancient Nord Battle Axe of Cold" -> "Ancient Nord Battleaxe of Cold" (Bug #23822) EnchDraugrBattleAxeFrost02: "Ancient Nord Battle Axe of Frost" -> "Ancient Nord Battleaxe of Frost" (Bug #23822) EnchDraugrBattleAxeFrost03: "Ancient Nord Battle Axe of Ice" -> "Ancient Nord Battleaxe of Ice" (Bug #23822) EnchDraugrBattleAxeHonedFrost01: "Honed Ancient Nord Battle Axe of Cold" -> "Honed Ancient Nord Battleaxe of Cold" (Bug #23822) EnchDraugrBattleAxeHonedFrost02: "Honed Ancient Nord Battle Axe of Frost" -> "Honed Ancient Nord Battleaxe of Frost" (Bug #23822) EnchDraugrBattleAxeHonedFrost03: "Honed Ancient Nord Battle Axe of Ice" -> "Honed Ancient Nord Battleaxe of Ice" (Bug #23822) NordHeroBattleAxe: "Nord Hero Battle Axe" -> "Nord Hero Battleaxe" (Bug #23822) C00VilkasSword: "Vilkas's Sword" -> "Vilkas' Sword" (Bug #23826) DialogueRiverwood_Revised [000BCC9C]: "Yep. Ale's going bad." -> "Yep. Ale's goin' bad." (Bug #23840) DialogueRiverwood_Revised [0004541B]: "A new face. And a right ugly one at that. No offence." -> "A new face. And a right ugly one at that. No offense." (Bug #23841) MS13LucanCamillaScene [000382C5]: "Well what are you going to do then, huh? Let's hear it!" -> "Well, what are you going to do then, huh? Let's hear it!" / [0003834A]: "Well one of us has to do something!" -> "Well, one of us has to do something!" (Bug #23853) DialogueSolitudeAngelineFavorAccept: "Oh that's very sweet of you." -> "Oh, that's very sweet of you." (Bug #24038) SkillAlchemy5: "Herbalist's guide to Skyrim" -> "Herbalist's Guide to Skyrim" (Bug #24094) Book4RareNerevarMoonandStar: "Nerevar Moon and Star" -> "Nerevar Moon-and-Star" (Bug #24117) dunSteamcragCampNote: "Official warning" -> "Official Warning" (Bug #24118) LetterRiftenSMFRInitialLetter: "To A Concerned Citizen" -> "To a Concerned Citizen" (Bug #24119) Book3ValuableDragonLanguage: "Dragon Language: Myth no More" -> "Dragon Language: Myth No More" (Bug #24220) Book2CommonCakeandTheDiamond: "The Cake and The Diamond" -> "The Cake and the Diamond" (Bug #24170) DLC2SV02ThalmorNote: "Hand-written Note" -> "Handwritten Note" (Bug #24171) dunFrostflowAbyssNote03: "Scrawled page" -> "Scrawled Page" (Bug #24172) DLC1Book3ValuableFurTrader: "Confessions Of A Khajiit Fur Trader" -> "Confessions of a Khajiit Fur Trader" (Bug #24173) TGHellos [000E50B7]: "Let's talk for moment." -> "Let's talk for a moment." (Bug #24259) DLC2DialogueTelMithryn [040266F6]: "So you chose to day to die..." -> "So you chose today to die..." (Bug #24284) DLC2TelMithrynTelvanniMembershipTopic: "In the mean time, we would keep a bed and chest here for you." -> "In the meantime, we would keep a bed and chest here for you." (Bug #24286) DLC2TTR3bDeliverBookTopic: "In the mean time, take this for helping me." -> "In the meantime, take this for helping me." (Bug #24287) WhiterunAdrianneIdolafEstablishingScene [000CC7AE]: "We'll pay whatever it takes. But we must have more swords for the Imperial soldiers." -> "We'll pay whatever it takes, but we must have more swords for the Imperial soldiers." (Bug #24303) The complete changelog is available here.
15631 downloadsA comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Legendary Edition Patch with the latest release version of Skyrim patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
I love the Chameleon Legendary effect. It provides a Stealth field when the PC is sneak mode and not moving. I hate the Chameleon Legendary effect. When it is active, the PC cannot use the PIP Boy because the screen is whited out. Please tell me there is a mod that fixes this. Or do I need move this to Mod Requests cause no such mod exists? Here is what you see: http://i.imgur.com/UnVLfpw.png
Arthmoor posted a topic in Unofficial Skyrim PatchesUnofficial Skyrim Legendary Edition Patch [uSLEEP] As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time. Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym. We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them. The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either. We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this. As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect. After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on. Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway. We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process. ======================== Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it Once I make these transitions, any old copies relying on the old patch files will be frozen.