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  1. Unofficial Skyrim Special Edition Patch Version: 4.1.5 By the Unofficial Patch Project Team Download it from AFK Mods Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.5.53 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP USSEP Fixes A previous fix done for the Angarvunde dungeon ended up making it impossible to loot the key if you killed Medresi Dren prior to when she'd normally give it to you. (Bug #24797) [NR] Frostbite Staff was set to use the wrong type for the slow effect when it was fixed in a previous patch version. (Bug #25196) Actor Fixes Updates to facegen data for the Sultry Maiden have been merged with an official patch that was done on her recently. (Bug #25147) Borgakh the Steel Heart is initially placed in the game clipping into a table, which could be potentially causing her to get flung out of playable space and thus disappearing from the game. (Bug #25142) The Dremora Butler and Dremora Merchant were set to use the wrong facial morph setting resulting in them looking like little more than costumed Bretons. (Bug #24763) The burnt spirggan held prisoner in Tel Mithryn had an invalid script property attached. (Bug #25276) Item Fixes Fixed an exploit on the Dynamo Actuator in Fahlbtharz Grand Hall that was caused by a bad state transition in the script that runs it. [DLC2defaultSlottedItemActivatorScript] (Bug #13279, Bug #25035) The ground object for female Thieves Guildmaster Boots was pointing to the wrong object model. (Bug #25179) The lexicon cubes given to you during Septimus' quest do not make sounds when picked up, dropped, or clicked on in inventory. The sound assigned to them will not play for these conditions. (Bug #21151) Location Fixes A water edit had not been forwarded for cell -35,13. (Bug #24813) Arkngthamz could not be marked as cleared because the Centurion at the end was not marked as a boss. (Bug #25145) Several defective navmeshes have been fixed at Fort Sungard. (Bug #24583, Bug #24575) Navmeshes in cells (20,-2), (22,-7), (29,2), (39,-11), (40,-14), (40,-6), and (40,-8) were missing preferred triangles for road pathways. (Bug #24542) Magic, Perk & Skill Fixes FoodRestoreHealthDuration was using the wrong keyword following a previous fix to the effect. (bug #24582) Blessing of Mara (FortifyRestorationFFSelf) incorrectly states healing spells will heal 10% more. It should instead say the spells cost 10% less Magicka to cast. (Bug #22895) Grand Healing does not apply the bonus from the Respite perk due to checking the wrong actors to see who actually cast the spell. (Bug #25197) Necromantic Healing and Heal Undead do not correctly apply bonuses from the Respite perk due to the spell using the wrong fatigue check. A new set of these needed to be created in order for these spells to work correctly. (Bug #25197) Chillrend frost damage (ChillrendEnchFrostDamageFFContact) did not include Stamina damage like every other frost magic effect in the game due to being set to the wrong modifier type. (Bug #24352) The Predator's Grace enchantment (dunEnchDeepwoodMuffle) was set to the wrong value for the Stamina regeneration effect. (Bug #24573) Shadowcloak of Nocturnal should now stop working properly once the 120 second timer runs out. (Bug #18821) Mesh and Texture Fixes One of the farmhouse walkway pieces is missing its ropes and struts due to incorrectly converted nodes in the vanilla asset. (meshes\architecture\farmhouse\walkway\walkwayfull01.nif) (Bug #24939) One of the bridges next to the Gildergreen was missing part of its lattice. (meshes\architecture\whiterun\wrterrain\wrtreecircle01.nif) (Bug #25181) The door to the Pelagius Wing of the Blue Palace did not make sounds when activated. (meshes\architecture\solitude\doors\ssingledoorint01load.nif) (Bug #25177) The fireplace in Candlehearth Hall had the wrong collision sound attached. (meshes\architecture\windhelm\interiorkits\castle\whfireplace03.nif) (Bug #24936) Dragonsreach castle tower segment had bad UV alignment. (meshes\architecture\whiterun\wrbuildings\wrcastlestonetower01.nif) (Bug #25228) The blacksmith grinding wheel had bad UV mapping on the wheel shaft. (meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif) (Bug #25134) Ice cave entry piece that had a gap in its geometry has been corrected. (meshes\dungeons\caves\ice\largehall\caveilhallentrance01.nif) (Bug #24935) The Volkihar vampire load screen was missing its eyes. (meshes\dlc01\loadscreenart\loadscreenvampire.nif) (Bug #22438) The road path up to the Dragonsreach dungeon was not connected properly. (meshes\architecture\whiterun\wrterrain\wrtercloud03.nif) (Bug #25192) Ship oars had incorrect Havok material set. (meshes\dungeons\ship\clutter\shipoar01.nif) (Bug #25248) Male Forsworn boots had a leg gap when wearing no armor. (meshes\clothes\forswornarmor\forswornboots_0.nif, meshes\clothes\forswornarmor\forswornboots_1.nif) (Bug #25242) Female Redguard boots were missing a forearms partition, causing clipping with gauntlets. They also had an unnecessary calf partition which caused invisibility when not wearing armor. (meshes\clothes\redguard\redguardoutfitf_1.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_0.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_1.nif, meshes\clothes\redguard\redguardbootsf_0.nif, meshes\clothes\redguard\redguardbootsf_1.nif, meshes\clothes\redguard\redguardoutfitf_0.nif) (Bug #25272) The female Belted Tunic had a visible seam at the wrists when worn. (meshes\clothes\farmclothes01\1stpersontorsof_1.nif, meshes\clothes\farmclothes01\1stpersontorsof_0.nif) (Bug #24347) Female versions of the Mourner's Clothes were using the wrong texture in first person view. (meshes\ussep\clothes\mournersclothes\1stpersonmournoutfitf_1.nif, meshes\ussep\clothes\mournersclothes\1stpersonmournoutfitf_0.nif) (Bug #24341, Bug #24342) Collision issues with one of the Dwemer columns. (meshes\dungeons\dwemer\smrooms\DweRmSmColumnFixed01.nif) (Bug #24368) Collision on the tower at High Hrothgar had gaps allowing people to walk through it. (meshes\architecture\highhrothgar\highhrothgartower01.nif) (Bug #25241) Papyrus Fixes PlayerBookShelfContainerScript, BYOHDivertPrefabsScript: Fixed an issue that caused invalid objects to attempt being transferred to the player house chest when rooms get swapped. Plugs up numerous Papyrus errors and corrects the invalid pointers that would result. (Bug #13682) DLC2OmenOfDangerScript: Fixed an issue with registration for animation events. (Bug #14337) DragonPriestActorScript: Fixed issues with registration for animation events that were not working. (Bug #13749) FXAtronachStormSCRIPT: Fixed issues with registration for animation events that were not working. (Bug #13993) FXDragonBloodDamageScript: Fixed issues with registration for animation events that were not working. (Bug #13547) FXDragonMoundScript: Fixed issues with registration for animation events that were not working. (Bug #16140) MQKillDragonScript: Fixed issues with registration for animation events that were not working. (Bug #14379) SprigganFXSCRIPT: Fixed issues with registration for animation events that were not working. (Bug #14445) dunFolgunthurBossBattle: Fixed an issue with the battle manager update that would end up passing NULL references if the quest shut down while the loop was running. (Bug #14020) Quest Fixes In the Conjuration Ritual Spell (MGRitual03) the Unbound Dremora would be hostile toward Blades members who were not also proper followers for the player, as well as to Barbas, if they happened to be there when the spell is cast. (Bug #25132) It is not always possible to pick up Jarl Siddgeir's favor quest (Favor154) because the dialogue checks to initiate it are targeting a NULL reference instead of the player reference. (Bug #24853) A sound marker is not disabled properly once Revealing the Unseen (MS06) has completed the scene with Ancano and the Eye of Magnus. (Bug #20092) Crossing the caged walkway in Frostmere Crypt should no longer result in the player losing an invisibility spell. (Bug #19446) The Bounty Collector quest (WEBountyCollectorQST) was charging 0 gold to the player in Falkreath Hold due to a typo in the script that controls it. Repairing the Phial (MS12b) could get stuck thinking the player has picked up a Briar Heart when they really haven't and thus failing to advance the quest when needed. The underlying cause is still not known but a workaround has been added to the Retro scripts to unstick it on a save where this has happened. (Bug #21688) Talen-Jei should no longer be greeting you with contradictory lines if you blackmailed or killed Keerava. (Bug #22138) Thralls should no longer comment on the player displaying dangerous magic. (Bug #20022) It is possible during Retaking Thirsk (DLC2MH01) to end up in a situation where Rieklings being killed are not properly counted. The scripts involved (DLC2MH01QuestScript, DLC2MHRieklingHandlerQuestScript) were using improper operations to change the global variable value. (Bug #23415) [NR] After becoming Blood-Kin to the Orcs you should no longer be warned about trespassing in the longhouses at the orc strongholds. (Bug #19568) Balgruuf should no longer comment about having a city to keep after he's been exiled. (Bug #25261) Orphans transferred to Riften are not in an ownership faction and thus can't use various markers in the orphanage. (Bug #24541) Placement/Layout/Ownership and other World Object Fixes 030137B3, 030137B4, 030137B5, 030137B6, 030137B7, 030137B8, 030137B9: Child beds in Honorhall Orphanage with no ownership set. (Bug #24541) 030137FB, 030137FC, 030137FD, 030137FE, 030137FF, 03013800, 03013801, 03013802, 03013803, 03013804, 03013805: Idle markers in Honorhall Orphanage that were not useable by children. (Bug #24541) 0403A2AD: Static representation of Ahzidal's Armor was out of place after fixing its mesh. (Bug #24903) 0008C921, 0008C922, 0008C923, 0008C924, 0008C925, 0008C926, 0008C927, 0008C928: Weapon racks outside the playable area that were showing up on the local map in Fort Greymoor. (Bug #24833) 0009B2CD: Exposed underside of a rock. (Bug #25158) 04014414: Iceberg ledge sticking out on one side. (Bug #25027) 000a0187: Sewer piece sticking out through an archway. (Bug #24812) 0508420b: Added ice chunk to cover up a hole in the Glacial Crevice. (Bug #24832) 00096CFD, 00096EA1: Orc corpse used as a container swapped for a boss chest. The corpse could potentially fall out of the world. The chest has been moved to the boss fight area rather than being isolated down the path beyond where it made little sense. (Bug #21709) 000B146E, 000B1475, 000B1477, 000B148E: Mythic Dawn banners in Silus' house were facing backward, which resulted in lighting issues. (Bug #21052) 0500082D: Boulder added to cover up a gap between the cave floor and some rocks. (Bug #24806) 00018BF1, 0007115B, 0007115C, 0007115D, 0007115E, 000A59F8, 000E471C: Misplaced barrels. (Bug #24810) 000E471B: Misplaced lantern. (Bug #24810) 000A3A34: Brewery cask clipping into floor. (Bug #24812) 0006B34B, 00099A90, 0009B4EE, 000AAFFA: Floating boulder and rock piles. (Bug #24820, Bug #24819, Bug #24806) 0200A589: Torch sconce not properly linked to its light source. (Bug #24849) 000F7214: Floating bedroll. (Bug #25103) 0500082E, 0500082F, 05000830, 05010801, 05010802, 05010803, 05010804, 0501080A, 0509D543, 0509D544, 0509D545, 0509D546, 0509D547, 0509D548, 0509D549, 0509D54A, 0509D54B, 0509D54C: Rocks and boulders added to cover up various gaps. (Bug #25135, Bug #25127, Bug #25126, Bug #25057, Bug #24818) 0002244C: Floating rock. (Bug #25126) 00037D8B: Misplaced rubble piece. (Bug #25152) 00072213, 00080290: Misplaced trees. (Bug #25267) 000EDE14, 000EDE15: Thickets that are the wrong type for the climate where they're located. (Bug #25268) 000802AE, 0008B789, 00090163, 0009A291, 0009A292, 0009A293, 0009A298, 0009A29B, 0009A2A0, 0009A2A8, 0009A2B8, 0009A2B9, 0009A2C3, 0009A2C5, 0009A2C6, 0009A2FB, 0009A2FD, 0009A302, 0009A323, 0009A324, 0009A32A, 0009A32B, 0009A32D, 0009A65D, 0009A65E, 0009A690, 0009A6F3, 000D8CA5, 000D8CA6, 000D8CA7, 000D8CD0, 000D8CD1, 000EDE14, 000EDE15, 000EDE1A, 000EDE1B, 000EDE1C, 000EDEA2, 000EDEAD, 000EDEAE, 000EDEAF, 000EDEC3, 000EDEC4, 000EDECA, 000EDECB, 000FBAE8, 000FBAEB, 000FBAEC, 000FBAED, 0100212B, 0100212C, 010023E9, 010023EA, 0100270B, 0100270C, 0100270D: Misplaced bushes, thickets, and shrubs. (Bug #25269) 00037BE2: Delphine marker in Sleeping Giant Inn secret basement. Fixed awkward z rotation value causing her not facing Esbern at all when talking to him. (Bug #25229) 0010F861: Japhet's Folly. Collision marker replaced by proper ship stairs. It was odd to see the player going out of the imperial ship by walking on an invisible launchpad. (Bug #25229) 000BE474, 000DA4C2, 000DA4C4: Light sources slightly moved. It was possible in 3rd person view to go at their exact spots, and crappy shadows were projected from inside your character's body. (Bug #25229) 0003EF14: Winterhold jail marker where the player respawns after paying his debt to society. Far over the floor, resulting in the player falling when respawning there. Grounded. (Bug #25229) Text Fixes The "Wall Shelves (4)" option for Hearthfire houses really only yields 3 shelves, not 4, so its description was updated to reflect this (BYOHHouseInteriorPart022WallShelvesx4_01) (Bug #24879). DialogueSolitudeVald01Topic02 [000BD716]: "You're the Dragonborn aren't you?" -> "You're the Dragonborn, aren't you?" / "I'm sort of hoping you're going to fight the dragons for us. A normal man is no match for a dragon." -> "I'm sort of hoping you are going to fight the dragons for us. A normal man is no match for a dragon." (Bug #24807) Book1CheapCombatTips: "They'll hit you with everything they've got in, order to open you up, and keep on hitting." -> "They'll hit you with everything they've got in order to open you up, and keep on hitting." (Bug #24902) Book2CommonBeggarPrince: ""I am please you recognized me," Namira rasped." -> ""I am pleased you recognized me," Namira rasped." / "Wheedle knew that Namira was the Daedric lord of all thing gross and repulsive." -> "Wheedle knew that Namira was the Daedric lord of all things gross and repulsive." / ""I grant you the power of disease. You may choose to be afflicted with any disease you choose, changing them at will, so long as it has visible symptoms. However, you must always bear at least one." -> ""I grant you the power of disease. You may choose to be afflicted with any disease you choose, changing them at will, so long as it has visible symptoms. However, you must always bear at least one."" / ""I grant you the power of pity. You may evoke pity in anyone that sees you." -> ""I grant you the power of pity. You may evoke pity in anyone that sees you."" / ""As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations." -> ""As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations."" (Bug #24988) Book2CommonShortLifeUrielSeptim: "Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an ruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence." -> "Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an unruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence." (Bug #24989) Book1CheapBriefHistoryoftheEmpirev3: "Before taking the throne of Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire." -> "Before taking the throne of the Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire." / "In short, however, the destruction of the forces of the Usurper had little do with the efforts of the Emperor." -> "In short, however, the destruction of the forces of the Usurper had little to do with the efforts of the Emperor." (Bug #25002) Book2CommonManualMixedUnitTactics: "At the end of the day the Khajiit lost perhaps a half-dozen fighters out a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers." -> "At the end of the day the Khajiit lost perhaps a half-dozen fighters out of a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers." (Bug #25013) Book2CommonCakeandTheDiamond: "Abelle took the piece on the left and popped into her mouth." -> "Abelle took the piece on the left and popped it into her mouth." (Bug #25014) Book2CommonRuinsofKemelZe: "To remove it from ruin down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." -> "To remove it from the ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." (Bug #25015) Book2CommonRealBarenziahV4: "It doesn't really matter. His power lives on, and his son now wields it."" -> "It doesn't really matter. His power lives on, and his grandson now wields it."" / "Healer's oaths do not always hold."" -> "Healers' oaths do not always hold."" (Bug #25016) Book2CommonTheArcturianHeresy: "Something must to be done." -> "Something must be done." (Bug #25025) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  2. Version 4.1.6

    422 downloads

    Unofficial Skyrim Special Edition Patch - BETA Release 4.1.6 This is a BETA release of the Unofficial Skyrim Special Edition Patch. DO NOT use this on a save you intend to keep! It is intended for testing and to provide access so translators can update the language files prior to issuing a live release. Once testing is complete, this file entry will be disabled and the live release will take its place on the standard file mirrors. See the full changelog for details.
  3. Version 4.1.5a

    2323 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  4. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. Having designed another character and his appearance on a new save for a little lore-friendly WIP quest mod of mine in an early stage, I geared him up with what I imagined him to use. The end result was a glass armour, steel gaunlets and boots and a sharp elven battleaxe: An Altmer tank. Unfortunately, this combination led to him having gaps of void between his upper and lower arms with the steel plate gaunlets, his knees and calves with steel plate boots are fine, though. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this unaesthetic problem here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  5. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. While doing some high-toned investigations anyways, my tank Altmer character accidentally discovered that cabbage apparently can't help but bleed and sound like wounded flesh at his sharp elven battleaxe's stroke. He determined that the same phenomenon applies to the lesser strength of other weapons or even his fists as well. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this mysterious fact here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  6. Hello, I am having trouble completing my College of Winterhold quest because an immortal unbound dremora (FF001509) is battling Ancano endlessly , does USSEP fix this issue ? And if not please tell me how to deal with this bug/glitch.
  7. ashleyclark

    USSEP Update

    I hope I posted this in the right place and if not I am sorry. I noticed that the USSEP has been updated and it is over 100mb larger. I was just wondering about the size of the update for it seemed very large compared to past updates. The size went from 410.37mb to 662.46mb.
  8. This issue was reported in the bugtracker (FS#21625: Clipping Bug on Ancient Nord Armor) and was closed due to "cannot reproduce". I've been able to reproduce the issue and have requested a re-open of the bugtracker task, for reasons I'll belabor here. The report was for an observation of the issue on the XBox One platform for Skyrim SE: Vanilla, and was apparently only checked against Skyrim LE on the PC, not SE. To my knowledge, this may be a recurrence of FS#12444 - 1stpersondraugrarmormale_0.nif missing parts, and thus presumably already fixed in USLEEP. I can confirm this is reproducible for Skyrim SE 1.4 (1.4.2.0.8) with USSEP 4.0.5 installed (along with Run For Your Lives and When Vampires Attack). This is USSEP installed from Bethesda.net (i.e. via the in-game mod browser) and it is before RFYL and WVA in mod order. If memory serves, this issue only occurred for males wearing the Ancient Nord Armor (or Ahzidal's Armor of Retribution, same model). I was under the impression that the issue only was perceived when wielding 2H weapons, but it may just only be more pronounced; in reproducing the issue I've seen it affect a 1H unsheath animation as well (Ghostblade). Attached are a few screenshots showing the issue when swinging Volendrung (2H) and unsheathing Ghostblade (1H) as well as blocking with Volendrung. Ahzidal's Armor of Retribution is the offender here, on an orc (otherwise wearing orcish helm, gauntlets, boots). Hopefully this can finally be addressed (again?) if it's a solvable issue (which I presume it was for non-SE Skyrim). swinging Volendrung unsheathing Ghostblade blocking with Volendrung
  9. Whenever I attempt to complete "Trinity Restored" in the Thieves Guild quest line, after Karliah gives us our outfits and talks to the group she walks towards the gate and then turns around and walks all the way back to the Ragged Flagon is there any way that this could be added to the ussep patch or in any other patch mod. Thank you!
  10. Hi there, i seem to have encountered an issue, now im not totally sure if its due to a mod i installed or something else, but regardless of what i do, i cannot gain any followers (modded or vanilla) i have an overhaul mod which allows me to teach them spells and such and adds new dialogue, but the option "hey i need you follow me" has just disappeared, now i have read what defines a bug for you and your team, im not entirely sure if this counts, but i figured id report it anyway and ask for any form of feedback, thank you!

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