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Found 10 results

  1. Unofficial Skyrim Special Edition Patch Version: 4.1.4 By the Unofficial Patch Project Team Download it from AFK Mods Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.5.39 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP USSEP Fixes When persuading or intimidating the Valtheim Tower bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740) The idle animation file for wolves has been reinstated to the patch due to Bethesda's fix not being entirely complete. (meshes\actors\canine\animations\wolf_idle_spice.hkx) The Famler shield should not have been given the ArmorHeavy keyword since no other shields use these and it interferes with the use of the Mage Armor perk. This partially reverts fixes for Bug #22958. Actor Fixes Threki the Innocent should not be capable of sending thugs to attack the player for stealing stuff in the Riften jail. (Bug #23050) The reference to the dragon at Mount Anthor had an incorrect override on the DragonActorScript that may have blocked various properties and thus caused it to not reset properly once killed for the first time. No other dragon seems to have this sort of override present. (Bug #21951) [NR] Two guards outside of Understone Keep had overlapping AI which resulted in them both trying to occupy the same post for 2 hours. (Bug #24785) Item Fixes Bound daggers should now be properly transparent when summoned. (meshes\ussep\weapons\boundweapons\bounddagger.nif) (Bug #22357) The empty satchel (TreasSatchelEMPTY) added by Heartfire and used in Vlindrel Hall when the children's bedroom is purchased was mistakenly flagged to respawn. Storing items inside of it could result in them being lost as a result. (Bug #24478) Location Fixes Navmesh in cell -22,6 was missing some border crossings which caused NPCs in the area to leave the road when traveling through. (Bug #24721) Navmesh in cell FortSungardCourtyard was missing border crossings on its west side. (Bug #24627) Magic, Perk & Skill Fixes The crReduceDamage035 perk introduced by Dawnguard suffers the same bug as the two vanilla perks for the same purpose. Instead of reducing damage incoming to the NPC using it, it was increasing their attack damage instead. (Bug #24764) The 3 new rune spells added by the Dragonborn DLC were set to use the wrong decal for their effects. (DLC2RuneAshProjectile, DLC2RuneFrenzyProjectile, DLC2RunePoisonProjectile) (Bug #24403) The Silent Moons enchantment has unnecessary effects attached after the earlier USKP fix to correct the magic effect times. (dunSilentMoonsEnchWeapon01, dunSilentMoonsEnchWeapon02, dunSilentMoonsEnchWeapon03) (Bug #24401) The Staff of Magnus effect does not function correctly due to improper handling of the absorption effects it comes with. (Bug #24359) Wisp's Kiss is using the wrong speed multiplier value when affecting the player. It should be 50 instead of 5, which matches up with the way all other slowdown effects work. (Bug #24404) Mora's Agony, Tentacle Damage, and Poison Rune were not properly flagged with poison resistance to counter them as they should have been. (Bug #24402) Mesh and Texture Fixes Interior Whiterun wall piece with a layer separated away from its background. (meshes\architecture\whiterun\wrinteriors\wrintwallststr01.nif) (Bug #24499) Quest Fixes Truth Ore Consequences (FreeformRiften17) incorrectly sets disposition for Filnjar instead of Hafjorg when it ends. (Bug #24400) Whiterun guards stationed at the Western Watchtower should not be delivering the line about Riverwood not having a wall since it refers to the city walls in Whiterun itself. (Bug #24331) During Discerning the Transmundane (DA04) if the player does not take the Elder Scroll and eventually goes on to end the quest without doing so, it becomes impossible to take the scroll due to the activator being set for an alias in DA04 itself. The activator should instead be set to use the alias in MQ00 to get the scroll since MQ00 is a background quest that is never terminated during the life of the game. (Bug #22423) The Affairs of Hagravens (dunBlindCliffQST) does not correctly terminate objectives when either of the hagravens are killed because both of them are checking for a prerequisite stage that requires you to open Melka's cage when this should only be checking to make sure Melka has tried to get the player's attention. (Bug #20117) [NR] When speaking to Peryite's vision, it was possible for the player to appear stuck after tabbing out of dialogue. This was due to a script having a bad check on the heading angles when facing the fume pot. (Bug #24777) Placement/Layout/Ownership and other World Object Fixes 0009F118, 0009F149: Misplaced dressers. (Bug #24314) 0009F121: Misplaced cupboard. (Bug #24314) 0009F124, 0009F125: Misplaced sacks. (Bug #24314) 0009F137, 0009F138: Floating rubble piles. (Bug #24314) 000B3B3C: Misplaced snow drift. (Bug #24315) 000F1C26: Wooden cooking spit moved that was clipping into another next to it. (Bug #24315) 04026763: Floating ash dune. (Bug #24315) 05000833, 05000834, 05000835, 05000836: Boulders placed to cover up overlapping cave pieces. (Bug #24315) 0005B154: Misplaced table. (Bug #24320) 000B8EA5: Misplaced hanging pelt. (Bug #24320) 000DC68B: Basket with an incorrect enable parent setting. (Bug #24334) 0009F0E8, 0009F0EA, 0009F0EB, 0009F0F2, 0009F0F3, 0009F0F4, 000AA351: Misplaced beds. (Bug #24364, Bug #24314) 000AA3BD: Misplaced bucket. (Bug #24364) 000ABBBB, 000ABBBC: Moved a clipping shelf and cupboard. Various items [Ref 000ABBE5, 000ABBE6, 000ABBE7, 000ABBE8, 000ABBF2, 000ABBF3, 000ABBF4] placed on them were adjusted as well. (Bug #24364) 000F27A4: Misplaced ruined book. (Bug #24364) 0004F077: Floating road chunk. (Bug #24395) 00100149: Adjusted floating floor pelt. (Bug #24439) 05000821: Dirt mound added to cover gap in cave floor. (Bug #24439) 05000822, 0500082C: Rocks added to cover gaps. (Bug #24466, Bug #24395) 0002C0A1, 0005419B, 0006E2C5, 000B45E1, 000E7DB4, 000E7DDD: Misplaced rock piles. (Bug #24494, Bug #24439, Bug #24395, Bug #24320) 0006EB72: Misplaced stone wall piece. (Bug #24552) 05000839, 0500082D, 0500082E, 0500082F, 05000830, 05000831, 05000832: Rock piles placed to cover up gaps. (Bug #24602, Bug #24315) 000ABD80: Floating brewery cask. (Bug #24605) 000D4AAC: Floating hay scatter. (Bug #24605) 000D9D53: Misplaced wardrobe. (Bug #24605) 000FF74D, 000FF74E, 000FF74F, 000FF750, 000FF751, 000FF752, 000FF753, 000FF754, 000FF755, 000FF756, 000FF757, 000FF758: Misplaced crates. (Bug #24613) 0009B657: Floating rock. (Bug #24651) 000619B4, 00094A0D, 00099608: Misplaced rocks. (Bug #24752, Bug #24395) 0009F122, 0009F123, 000B45D5, 000B45D6, 000B45D7, 000B45D8, 000B45D9, 000B45DA, 000B45DB, 000B45DC, 000B45DD, 000B45DE, 000BEC63, 000E5E80, 000E5E81: Misplaced barrels. (Bug #24752, Bug #24613, Bug #24494, Bug #24314) 000DE9B5: Misplaced candelabra. (Bug #24752) 05000837, 05000838: Road chunks added to cover a gap underneath a rock shelf. (Bug #24752) 000BB723, 000EA947: Floating trees. (Bug #24762, Bug #24576) 05000839, 0500083A: Rocks placed to cover a gap at the base of a mountain peak. (Bug #24782) 0006D92B, 0006DDBE, 000E6BD7, 000EBF3E: Misplaced flowers and other flora. (Bug #24783) 00033DEA, 00043937, 00043938, 000481E1, 0004BD1C, 0004BD1F, 0004BD22, 00059A1C, 00059A1D, 0006D641, 0006F2F7, 0008826F, 0009CBF6, 0009CBFA, 0009CBFB, 0009CBFD, 0009CBFE, 0009CEE2, 000A06F7, 000A06F8, 000A06F9, 000A06FA, 000A06FC, 000A06FD, 000AB115, 000B500D, 000BBBB8, 000BBBB9, 000C8E86, 000D9A10, 000E6BE5, 000EBF3C, 000FCD63, 000FCD64, 000FCD67, 01000CEB, 01000CEC, 01000CEE, 01000CFB, 01000D08, 01000D09, 01000D12, 01000D16, 01000D1A, 01000D1B, 01000D1C, 01000D1D, 01000D1F, 01000D23, 01000D30, 01000D33, 010011C3, 01001697, 01001F5C, 0100205F, 0100207D: Misplaced thickets and shrubs. (Bug #24784) Text Fixes SkillPickpocket2: "Eslaf guessed that that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." -> "Eslaf guessed that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." (Bug #24322) DA15 [Stage 10]: "To do so, I need to gain entrance to the Pelagius Wing of the Blue palace." -> "To do so, I need to gain entrance to the Pelagius Wing of the Blue Palace."(Bug #24325) CWMission03 [Stage 200]: "I have successfully intercepted and turned in false documents to the enemy commander in " -> "I have successfully intercepted the and turned in false documents to the enemy commander in " (Bug #24326)=enemycapital>=courier>=enemycapital>=courier> JailQuest: "Retrieve your posessions" -> "Retrieve your possessions" (Bug #24456) DialogueWhiterun [0002BDE3]: "Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall. -> "Be glad you're here in the city and not out in Riverwood. Those poor sods don't even have a wall." (Bug #24458) MS05GiraurdPoeticEddaDescription2: "If I'm right Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." -> "If I'm right, Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." (Bug #24604) DialogueWindhelmLonelyGaleTopicsActivitiyTopic: "If you're need of goods, there's a market." -> "If you're in need of goods, there's a market." (Bug #24607) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  2. Version 4.1.5

    378 downloads

    Unofficial Skyrim Special Edition Patch - BETA Release 4.1.5 This is a BETA release of the Unofficial Skyrim Special Edition Patch. DO NOT use this on a save you intend to keep! It is intended for testing and to provide access so translators can update the language files prior to issuing a live release. Once testing is complete, this file entry will be disabled and the live release will take its place on the standard file mirrors. See the full changelog for details.
  3. Version 4.1.4

    2143 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  4. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. Having designed another character and his appearance on a new save for a little lore-friendly WIP quest mod of mine in an early stage, I geared him up with what I imagined him to use. The end result was a glass armour, steel gaunlets and boots and a sharp elven battleaxe: An Altmer tank. Unfortunately, this combination led to him having gaps of void between his upper and lower arms with the steel plate gaunlets, his knees and calves with steel plate boots are fine, though. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this unaesthetic problem here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  5. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. While doing some high-toned investigations anyways, my tank Altmer character accidentally discovered that cabbage apparently can't help but bleed and sound like wounded flesh at his sharp elven battleaxe's stroke. He determined that the same phenomenon applies to the lesser strength of other weapons or even his fists as well. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this mysterious fact here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  6. Hello, I am having trouble completing my College of Winterhold quest because an immortal unbound dremora (FF001509) is battling Ancano endlessly , does USSEP fix this issue ? And if not please tell me how to deal with this bug/glitch.
  7. ashleyclark

    USSEP Update

    I hope I posted this in the right place and if not I am sorry. I noticed that the USSEP has been updated and it is over 100mb larger. I was just wondering about the size of the update for it seemed very large compared to past updates. The size went from 410.37mb to 662.46mb.
  8. This issue was reported in the bugtracker (FS#21625: Clipping Bug on Ancient Nord Armor) and was closed due to "cannot reproduce". I've been able to reproduce the issue and have requested a re-open of the bugtracker task, for reasons I'll belabor here. The report was for an observation of the issue on the XBox One platform for Skyrim SE: Vanilla, and was apparently only checked against Skyrim LE on the PC, not SE. To my knowledge, this may be a recurrence of FS#12444 - 1stpersondraugrarmormale_0.nif missing parts, and thus presumably already fixed in USLEEP. I can confirm this is reproducible for Skyrim SE 1.4 (1.4.2.0.8) with USSEP 4.0.5 installed (along with Run For Your Lives and When Vampires Attack). This is USSEP installed from Bethesda.net (i.e. via the in-game mod browser) and it is before RFYL and WVA in mod order. If memory serves, this issue only occurred for males wearing the Ancient Nord Armor (or Ahzidal's Armor of Retribution, same model). I was under the impression that the issue only was perceived when wielding 2H weapons, but it may just only be more pronounced; in reproducing the issue I've seen it affect a 1H unsheath animation as well (Ghostblade). Attached are a few screenshots showing the issue when swinging Volendrung (2H) and unsheathing Ghostblade (1H) as well as blocking with Volendrung. Ahzidal's Armor of Retribution is the offender here, on an orc (otherwise wearing orcish helm, gauntlets, boots). Hopefully this can finally be addressed (again?) if it's a solvable issue (which I presume it was for non-SE Skyrim). swinging Volendrung unsheathing Ghostblade blocking with Volendrung
  9. Whenever I attempt to complete "Trinity Restored" in the Thieves Guild quest line, after Karliah gives us our outfits and talks to the group she walks towards the gate and then turns around and walks all the way back to the Ragged Flagon is there any way that this could be added to the ussep patch or in any other patch mod. Thank you!
  10. Hi there, i seem to have encountered an issue, now im not totally sure if its due to a mod i installed or something else, but regardless of what i do, i cannot gain any followers (modded or vanilla) i have an overhaul mod which allows me to teach them spells and such and adds new dialogue, but the option "hey i need you follow me" has just disappeared, now i have read what defines a bug for you and your team, im not entirely sure if this counts, but i figured id report it anyway and ask for any form of feedback, thank you!

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