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Found 9 results

  1. Version 4.1.6

    2507 downloads

    A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Skyrim Special Edition Patch with the latest release version of Skyrim Special Edition patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed that are included in official updates. See the full changelog for details.
  2. Unofficial Skyrim Special Edition Patch Version: 4.1.6 By the Unofficial Patch Project Team Download it from AFK Mods Download it from SSE Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Skyrim Special Edition 1.5.62 or greater. Documentation + Credits - PC, XB1 Documentation + Credits - PS4 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP USSEP Fixes Previous fix for Fine Clothes 02 needed to be redone due to a mismatched number of triangles in the meshes. (meshes\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708) Audio Fixes Pantea Ateia's initial greeting would say "good evening" even if you met her for the first time at any other time of day. (sound\voice\Skyrim.esm\FemaleEvenToned\dialoguesolitude__0002e17c_1.fuz) (Bug #25366) Item Fixes Jarl clothing variants were pointing to an incorrect ground object for the female world models. (Bug #25295) Location Fixes The navmesh at Cragslane Cavern needed to be adjusted to prevent a recurrence of the wolves spawning outside their cages. (Bug #25463) Mesh and Texture Fixes Two uprooted tree models had transparent roots due to invalid decal flags being applied. (meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif) (Bug #25294) Female NPC Head dirt 01 texture was broken due to being nothing but a blank file. Fixed by taking the same file from LE and stretching it to 512x512. Since this is what the other 2 head dirt textures had done, there should be no visual quality difference. (textures\actors\character\character assets\tintmasks\femaleheaddirt_01.dds) (Bug #22359) Quest Fixes Birna would still offer dialogue to sell you the Coral Dragon Claw even if you had just bought it from her. The option for when you can't afford it was missing the proper quest stage check. (Bug #25299) Gerdur's line directing the player to Alvor had an invalid condition checking to see if Alvor's axe was dead rather than Alvor himself. Sven would direct the player to Alvor even if dead because the dialogue option was checking to see if Sven was dead instead, which is not useful since Sven is delivering the line. Sven should no longer deliver dialogue as though he is in Riverwood if he has been relocated somewhere else, such as being your steward at a Hearthfire house. (Bug #25275) Sven should also no longer use lines suggesting he doesn't know the Dragonborn if he's no longer in Riverwood as he can only be moved out by being hired somehow. (Bug #25725) Pantea Ateia's greeting regarding the end of the rebellion should no longer play once the Civil War is over. (Bug #25366) During The Way of the Voice (MQ105) the player turns the Horn of Jurgen Windcaller in to Arngeir. Yet when the player returns to the place the horn belongs and clicks on it, the horn reappears as though the player still had it. The scripts had once been set up to enable it at the site as it was turned in but was changed for some reason. The horn will now be on the tomb when the player returns instead of only popping up when the player activates it. (Bug #25353) Placement/Layout/Ownership and other World Object Fixes 000e2cd2: Mist effect in Proudspire Manor that was not always visible. Moved up from the floor to avoid possible clipping issues. (Bug #21559) 0010D004, 0010D005, 0010D006, 0010D007, 0010D008: Misplaced barrels. (Bug #25334) 0006F147: Misplaced potion. (Bug #25335) 000D6883: Misplaced rock. (Bug #25341) 0201111D: Misplaced rock pile. (Bug #25341) 05005905: Rock added to cover a gap in a rock cliff. (Bug #25341) 05005906: Rock added to cover a gap in part of a mountain slope. (Bug #25341) 0004DB5F, 0004DB60, 0004DB74, 0004DBD4, 0004DC1A, 0005A0AE, 0008CAD4, 0008CAD6, 0008CAD8, 000A39AA, 000A39AC, 000B447E, 000B447F, 000B44D4, 000CB123, 01001114, 01001117, 01001118, 01001271, 01001278, 01001280, 01001281, 01001352, 01001354, 01001355, 0100135A, 01001360, 01001361, 01001363, 01001364, 01001374, 0100137A, 0100137B, 0100137C, 0100137D, 0100137E, 0100137F, 01001380, 01001381, 01001384, 01001385, 0100138A, 0100138D, 01001397, 01001398, 01001399, 0100139A, 0100139B, 01002360, 01002361, 01002363, 02011127, 02011128: Misplaced thickets, shrubs, and other plants. (Bug #25425) The complete changelog for PC and XBox One is available here. The complete changelog for PS4 is available here.
  3. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. Having designed another character and his appearance on a new save for a little lore-friendly WIP quest mod of mine in an early stage, I geared him up with what I imagined him to use. The end result was a glass armour, steel gaunlets and boots and a sharp elven battleaxe: An Altmer tank. Unfortunately, this combination led to him having gaps of void between his upper and lower arms with the steel plate gaunlets, his knees and calves with steel plate boots are fine, though. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this unaesthetic problem here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  4. Hello there! Please excuse me for posting my issue like this, but it seems I'm unable to submit it on the bug tracker page. While doing some high-toned investigations anyways, my tank Altmer character accidentally discovered that cabbage apparently can't help but bleed and sound like wounded flesh at his sharp elven battleaxe's stroke. He determined that the same phenomenon applies to the lesser strength of other weapons or even his fists as well. I'm playing on PC and got the latest version of USLEEP / USSEP installed, properly reinstalled in order to make sure all its fixes would overwrite everything, too. I also went through the patch's changelog and tried to find the issue listed there, but it wasn't. So I went ahead to report this mysterious fact here. Take a look. Sorry in advance if this bug is indeed fixed already and the issue is on my end. I came here with only the best intentions.
  5. Hello, I am having trouble completing my College of Winterhold quest because an immortal unbound dremora (FF001509) is battling Ancano endlessly , does USSEP fix this issue ? And if not please tell me how to deal with this bug/glitch.
  6. ashleyclark

    USSEP Update

    I hope I posted this in the right place and if not I am sorry. I noticed that the USSEP has been updated and it is over 100mb larger. I was just wondering about the size of the update for it seemed very large compared to past updates. The size went from 410.37mb to 662.46mb.
  7. This issue was reported in the bugtracker (FS#21625: Clipping Bug on Ancient Nord Armor) and was closed due to "cannot reproduce". I've been able to reproduce the issue and have requested a re-open of the bugtracker task, for reasons I'll belabor here. The report was for an observation of the issue on the XBox One platform for Skyrim SE: Vanilla, and was apparently only checked against Skyrim LE on the PC, not SE. To my knowledge, this may be a recurrence of FS#12444 - 1stpersondraugrarmormale_0.nif missing parts, and thus presumably already fixed in USLEEP. I can confirm this is reproducible for Skyrim SE 1.4 (1.4.2.0.8) with USSEP 4.0.5 installed (along with Run For Your Lives and When Vampires Attack). This is USSEP installed from Bethesda.net (i.e. via the in-game mod browser) and it is before RFYL and WVA in mod order. If memory serves, this issue only occurred for males wearing the Ancient Nord Armor (or Ahzidal's Armor of Retribution, same model). I was under the impression that the issue only was perceived when wielding 2H weapons, but it may just only be more pronounced; in reproducing the issue I've seen it affect a 1H unsheath animation as well (Ghostblade). Attached are a few screenshots showing the issue when swinging Volendrung (2H) and unsheathing Ghostblade (1H) as well as blocking with Volendrung. Ahzidal's Armor of Retribution is the offender here, on an orc (otherwise wearing orcish helm, gauntlets, boots). Hopefully this can finally be addressed (again?) if it's a solvable issue (which I presume it was for non-SE Skyrim). swinging Volendrung unsheathing Ghostblade blocking with Volendrung
  8. Whenever I attempt to complete "Trinity Restored" in the Thieves Guild quest line, after Karliah gives us our outfits and talks to the group she walks towards the gate and then turns around and walks all the way back to the Ragged Flagon is there any way that this could be added to the ussep patch or in any other patch mod. Thank you!
  9. Hi there, i seem to have encountered an issue, now im not totally sure if its due to a mod i installed or something else, but regardless of what i do, i cannot gain any followers (modded or vanilla) i have an overhaul mod which allows me to teach them spells and such and adds new dialogue, but the option "hey i need you follow me" has just disappeared, now i have read what defines a bug for you and your team, im not entirely sure if this counts, but i figured id report it anyway and ask for any form of feedback, thank you!

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