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Found 11 results

  1. Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service. This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. What This Mod Does Provides a home for Skyrim's default courier NPC who hands out letters for various quests. Courier deliveries will now occur in person nearly anywhere in Skyrim. Optional home delivery service will instead deliver messages to one vanilla or DLC house of your choosing. Can also approach the courier at his office and receive mail deliveries there. Speak to the courier to set up your options. Until this is done, the courier will seek you out to deliver messages in person. Download Locations AFK Mods Skyrim SE Nexus Bethesda.net - PC Bethesda.net - XB1 Installation Requirements Skyrim Special Edition 1.5.62 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Provincial Courier Service.esp, Provincial Courier Service.bsa, and Provincial Courier Service - Textures.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Simply remove the Provincial Courier Service.esp, Provincial Courier Service.bsa, and Provincial Courier Service - Textures.bsa files from your Data folder. Changes have been designed to be fully reversible so the vanilla courier system will be restored to normal if the mod is removed. Load Order LOOT should be used for optimal placement. Best placed near other city modifications. Must load before Open Cities Skyrim if that is installed. Compatibility Mods altering the vanilla courier's base NPC record, his placed reference, or his AI packages will be incompatible. Any mods editing the navmeshes or landscape in cells 7,-5 and 6,-5 will need a compatibility patch. The navmesh edits are based on those fixed by the USKP. Any mod which alters the following scripts will be incompatible: WICourierScript.psc QF_WICourier_00039F82.psc Note that these two scripts are based on the versions available from USKP 2.0.0 but the USKP is not required as a master for this mod. Credits Hanaisse - Mailbox and scroll meshes provided for the various houses, as well as valuable playtesting to make sure it all works.
  2. Version 4.0.3

    26 downloads

    Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service. This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. What This Mod Does * Provides a home for Skyrim's default courier NPC who hands out letters for various quests. * Courier deliveries will now occur in person nearly anywhere in Skyrim. * Optional home delivery service will instead deliver messages to one vanilla or DLC house that you own. * Can also approach the courier at his office and receive mail deliveries there. Speak to the courier to set up your options. Until this is done, the courier will seek you out to deliver messages in person.
  3. Arthmoor

    [RELz] Gildergreen Regrown

    A small mod to allow the Gildergreen in Whiterun to grow back to full size from a sapling. Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of. For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of. Kynareth shall smile on you for your kind ways. Downloads AFK Mods Bethesda.net - PC Bethesda.net - XB1 Skyrim SE Nexus Installation Requirements Skyrim Special Edition 1.1.47.0.8 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim ModsBash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Nexus Mod Manager Use the "Download with Manager" button on the Gildergreen Regrown page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Gildergreen Regrown.esp and Gildergreen Regrown.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstall Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. Uninstalling this mod after the vanilla sapling grows one stage but before the vanilla adult tree grows in will result in there being NO tree, not even the dead one. You'll need to allow things to run their course before removing the mod. Remove the two files from the Data folder. Known Issues None, thank God. Compatibility Compatible with Open Cities Skyrim. Does not overlap any changes in the Unofficial Skyrim Patch. Should work with other Whiterun mods so long as they do not also touch the Gildergreen. Contains no modified vanilla scripts.
  4. I wasn't able to make an account on the bug tracker. But I'm not sure if I would consider this a true bug anyway, more like just a mistake by Bethesda. I mainly play SSE these days, but this is present in both versions. I'll point to the Oldrim mod, Whiterun texture memory usage reduction by DDVIL. DDVIL found this problem and tested it out. Please read that mod page for a very thorough description. To summarize: there are two exact copies of the wrstonefloor texture, 01 and 02. 02 is the primary texture for almost all of Whiterun, except for a small part on a single mesh -- wrgreathouseplatform02.nif -- where 01 is used, causing unneeded VRAM usage. Fixing this only entails pointing the texture path to 02. I'm posting this here because someone in the mod comments suggested that this would be a good thing for USLEP/USSEP, and I agreed, so here I am.
  5. Arthmoor

    Gildergreen Regrown

    Version 2.0

    42 downloads

    A small mod to allow the Gildergreen in Whiterun to grow back to full size from a sapling. Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of. For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of. Kynareth shall smile on you for your kind ways.
  6. Arthmoor

    Gildergreen Regrown

    Version 1.2.6

    566 downloads

    Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of. For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of. Kynareth shall smile on you for your kind ways.
  7. Version 2.0.0

    479 downloads

    Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service. This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. What This Mod Does * Provides a home for Skyrim's default courier NPC who hands out letters for various quests. * Courier deliveries will now occur in person nearly anywhere in Skyrim. * Optional home delivery service will instead deliver messages to one vanilla or DLC house that you own. * Optional on screen message to let you know a delivery has been made. * Can also approach the courier at his office and receive mail deliveries there.
  8. Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service. This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. What This Mod Does Provides a home for Skyrim's default courier NPC who hands out letters for various quests. Courier deliveries will now occur in person nearly anywhere in Skyrim. Optional home delivery service will instead deliver messages to one vanilla or DLC house of your choosing. Optional on screen message to let you know a delivery has been made. Can also approach the courier at his office and receive mail deliveries there. Download Locations AFK Mods Steam Workshop Skyrim Nexus TES Alliance Dark Creations The Assimilation Lab Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Requires Official Dawnguard DLC. Requires Official Hearthfire DLC. Requires Official Dragonborn DLC. Requires SKSE 1.7.3 or higher. Requires SkyUI 5.0 or higher. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Steam Workshop Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install. Make sure it's active in the Data Files menu. Installation - Nexus Mod Manager Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Provincial Courier Service.esp and Provincial Courier Service.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Simply remove the Provincial Courier Service.esp and Provincial Courier Service.bsa files from your Data folder. Steam users must unsubscribe first. Changes have been designed to be fully reversible so the vanilla courier system will be restored to normal if the mod is removed. Load Order Best placed near other city modifications. Must load before Open Cities Skyrim if that is installed. LOOT should be used for optimal placement. Compatibility Mods altering the vanilla courier's base NPC record, his placed reference, or his AI packages will be incompatible. Any mods editing the navmeshes or landscape in cells 7,-5 and 6,-5 will need a compatibility patch. The navmesh edits are based on those fixed by the USKP. Any mod which alters the following scripts will be incompatible: WICourierScript.psc QF_WICourier_00039F82.psc Note that these two scripts are based on the versions available from USKP 2.0.0 but the USKP is not required as a master for this mod. Credits Hanaisse - Mailbox and scroll meshes provided for the various houses, as well as valuable playtesting to make sure it all works.
  9. Arthmoor

    What could have been....

    From the album: Arthmoor's Goodies

    This was going to be the new location for the farmhouse in Live Another Life, but that nagging little voice inside told me this wasn't meant to be. So admire what could have been, for it no longer exists except in this screenshot.
  10. Arthmoor

    [RELz] Gildergreen Regrown

    A small mod to allow the Gildergreen in Whiterun to grow back to full size from a sapling. Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of. For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of. Kynareth shall smile on you for your kind ways. Downloads AFK Mods Steam Workshop Skyrim Nexus TES Alliance Dark Creations The Assimilation Lab Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim ModsBash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Steam Workshop Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install. Make sure it's active in the Data Files menu. Installation - Nexus Mod Manager Use the "Download with Manager" button on the Gildergreen Regrown page at Skyrim Nexus. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Installation - Manual Drop the Gildergreen Regrown.esp and Gildergreen Regrown.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstall Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. Uninstalling this mod after the vanilla sapling grows one stage but before the vanilla adult tree grows in will result in there being NO tree, not even the dead one. You'll need to allow things to run their course before removing the mod. Remove the two files from the Data folder. Steam users need to be sure they unsubscribe first. Known Issues None, thank God. Compatibility Compatible with Open Cities Skyrim. Does not overlap any changes in the Unofficial Skyrim Patch. Should work with other Whiterun mods so long as they do not also touch the Gildergreen. Contains no modified vanilla scripts.
  11. From the album: TES V: Skyrim

    The Stormcloak "siege" camp outside of Whiterun is not removed after finishing the Battle for Whiterun. Are these supposed to be permanent objects?

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