Arthmoor

[RELz/WIPz] Unofficial Skyrim Legendary Edition Patch [USLEEP]

347 posts in this topic

You have to do the password reset. The password systems between Flyspray and IPB are not compatible.

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Not really. The texture functions as shipped and has no obvious actual bugs so it's not something we'd include in USLEEP.

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Did you add the USLEEP bsa to the resources list in the editor ini? What are you trying to accomplish by loading USLEEP in the CK?

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It's a known issue due to the unorthodox method used to fix the chair idles. SSE hasn't got that problem :P

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Ignore it. It's there to stop the clueless from loading the old patches alongside.

 

Also, if you don't have any particular need to enable logging, you should turn that off since it does have an impact on game performance due to the disk IO time.

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Sleeping Tree Sap spigot 000AED8B is a temporary reference that is null when cell is not loaded so it can't be attached to usleepretroactive307script

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I've not played Skyrim in months, so you've probably seen these errors before. My old save was 3.0.6 (2016-Oct-09), just loading it under 3.0.7 now.

 

[12/31/2016 - 07:24:40PM] Error: Property TreeSapSpigot on script usleepretroactive307script attached to USLEEPRetroactive307 (0514EB3D) cannot be bound because <NULL form> (000AED8B) is not the right type
 
[... omit testing for pre-LE files]
 
[12/31/2016 - 07:24:51PM] Error: Cannot call MoveToMyEditorLocation() on a None object, aborting function call
stack:
    [USLEEPRetroactive307 (0514EB3D)].usleepretroactive307script.Process() - "USLEEPRetroactive307Script.psc" Line 33
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 53
    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6

 

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Just ignore it. It's an attempt to return the spigot at Sleeping Tree Camp back to its normal position, but apparently in a lot of peoples games (mine included) the spigot has been deleted or something. That's why it comes up as a NULL form even though it has no reason to do so.

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My game has not yet done the quest as I've always waited until some other task has directed me to the place. Perhaps in that case it simply doesn't exist yet?

 

Maybe a better design would be a script OnPlayerLoadGame in the cell, to re-affix the spigot only at times it's actually visible? And also OnCellAttach?

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It only needs to be done once as a retro, as the revisions I did should make it stay in place without scriptiness.  The retro just needs to reset to editor position an already havok'd spigot so the separate spigot mesh with a proper static collision setup can stay put.  The problem is that the spigot mesh pointed to miscitem inventory mesh that you can havok about in the gamespace, and the script commands to lock havoky things in place are known to not work as well as they should.

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Just want to report a bug but the bug tracker site won't accept my login. Any idea?

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11 minutes ago, archer said:

Just want to report a bug but the bug tracker site won't accept my login. Any idea?

I just went through this as well, heh. You'll have to say you 'forgot your password' to get the password to reset.

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A hotfix has been issued:

USLEEP Fixes

  • Culsits gloves and boots suffered an unknown malfunction somewhere in between testing and release and the fixes for them needed to be redone. They should no longer be exploding into polygon hell or have leg gaps.
  • The wooden dragon priest mask files was accidentally included as an SSE version. The correct file is now in place. (Bug #22043)

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