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[RELz/WIPz] Unofficial Fallout 4 Patch [UFO4P]

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Unofficial Fallout 4 Patch


Version: 2.0.4
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Bethesda.net - PC
Download it from Bethesda.net - XB1
Download it from Fallout 4 Nexus

Requires Fallout 4 version 1.10.89 or greater.
Requires Official Automatron DLC.
Requires Official Wasteland Workshop DLC.
Requires Official Far Harbor DLC.
Requires Official Contraptions Workshop DLC.
Requires Official Vault-Tec DLC.
Requires Official Nuka-World DLC.

UFO4P Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Fallout 4. If you're experiencing a bug with Fallout 4, please report the bug to us in as much detail as possible on the UFO4P bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Fallout 4 bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Fallout 4 experience!

If your bugs is of the more important variety, such as a broken quest, broken settlement mechanics, broken perks, etc, you should also submit the report of your issue to Bethesda as well. Use their feedback form to do so and provide them as much detail as you would us. We would all prefer the bigger things to be fixed by them, right?

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project

UFO4P Fixes

  • Reverted the edit to the north marker in Vault 88. Internal signs are wrong and there is no correct one to exchange to make things right, so undoing the marker edit was easier. (Bug #24219)
  • Removed the fix to a property on topic info fragment TIF_RECamp02_0003D617 (UFO4P 2.0.3 Bug #23162) because it broke the dialogue. To eliminate log spam, the affected topic info fragment has been compiled down to a stub instead. (Bug #23997)

Actor Fixes

  • Eve did not drop a synth component when killed even though she is a synth. (Bug #24346)
  • Roger Warwick did not drop a synth component when killed even though he is a synth. (Bug #24323)
  • Arlen Glass and Deirdre were not flagged as protected. (Bug #24416)
  • LCharBloatfly, LCharViciousDog and LCharViciousDogAlpha were missing the 'calculate for each item in count' and 'calculate from all levels <= player's level' flags. (Bug #24229)
  • Mutant Hounds being sold by Erickson should not be damaging the player with radiation. (Bug #24006)
  • Guard Gutsy robots at the General Atomics Galleria have no voices. (Bug #24043)

Animation Fixes

  • The Railroad version of the Stealth Boy did not have proper activation animations like the normal one does. (Bug #23859)

Audio Fixes

  • Eddie Winter's line when the player confronts him in Long Time Coming lacked a female response line and was defaulting to a male line. (Bug #24125)

Effect Fixes

  • Sabotaging turrets would routinely fail due to the controlling effect being marked as a spell instead of an ability. (Bug #24248)
  • abRadstagRaceEffect: The script on this effect was using the wrong actor value to make radstags aggressive. The respective script property has been modified to point to aggression instead of confidence. (Bug #23270)

Item Fixes

  • Violent (mod_Legendary_Weapon_DamageLimbRecoil) is described as giving 25% to damage and limb damage but is actually set to give 30 limb damage. This should have been set to 25 as the description calls for. (Bug #24339)
  • Unyielding (DLC03_mod_Legendary_Armor_LowHealthIncreasesStats) was missing the +3 boost for Endurance in the all stats enchantment it adds (DLC03_ench_mod_Legendary_Armor_LowHealthIncreasesStats). It now matches what the description calls for. (Bug #24319)
  • Reduced the weight of Tato Flowers (TatoWild) from 0.5 to 0.1 units to be consistent with other flowers and blossoms in the game. (Bug #23923)
  • Two versions of the Vault 88 Jumpsuit (DLC06Armor_Vault88_UnderwearClean, DLC06Armor_Vault88_Underwear_Dirty) have no value. This is inconsistent with all others in the game which have a value of 20. (Bug #23969)
  • Armor_MiningHelmet was missing naming rules to discern the eight color variants. (Bug #24501)
  • Armor_RaiderMod_Torso was missing naming rules to discern the six light torso variants. (Bug #24258)
  • Armor_VaultTecSecurity111, Armor_VaultTecSecurity111_Clean, Armor_VaultTecSecurity81 and Armor_VaultTecSecurityCovenant had no instance naming rules specified. (Bug #24321)
  • FallingDust activator: missing impact data set property added on FallingRocksAndDustActivatorScript. (Bug #24421)
  • FollowersCompanionVertibirdSnapIntoPackage: 3D check missing on package fragment. (Bug #24358)
  • LL_Armor_Forged_Helmets: this list mistakenly contained a torso armor item. (Bug #24330)
  • Package BoSPAScenePASoldierTravelPackageExit: invalid property removed from package fragment. (Bug #24189)
  • Shipment_steel_250, shipment_wood_250, shipment_rubber_large, shipment_ceramic_large, shipment_copper_large, DLC02shipment_Concrete_100 and DLC02shipment_Concrete_200 had wrong scrap amounts specified on ShipmentScript. (Bug #24505)
  • Strong's super mutant chains are not intended to be equipped by the player. (Bug #23734)
  • T-51 Power Armor was not set up correctly to change the look of the "A" level pieces. (Bug #23972)
  • Nuka-World weapons with rocket attachments are missing the proper idles and swing sounds. (Bug #24046)

Location Fixes

  • No north markers are present inside Vault 81. (Bug #24124) [NR]
  • TrinityTowerLocation: world location marker incorrectly pointing to TrinityPlazaMapMarkerRef. (Bug #24195)
  • Outpost Zimonja had its world location marker pointing to Abernathy Farm instead of the marker intended for it at the outpost itself. This resulted in NPCs such as the Caretaker not staying there when they should and ending up trying to get to Abernathy Farm instead. (Bug #20865) [NR]

Mesh Fixes

  • Fruit would not disappear when harvesting wild mutfruit. (meshes\landscape\plants\FloraMutFruit02Wild.nif) (Bug #24337)
  • It was not possible to harvest wild razorgrain due to missing collision on the object. (meshes\landscape\plants\WildRazorgrain01.nif) (Bug #24336)
  • Baseballs had too large a collision block on them which results in floating objects. (meshes\Props\Baseball.nif) (Bug #23628)
  • Armor\DCGuardMOutfitGO.nif did not accept material swaps because it had no material name specified. (meshes\Armor\DCGuardMOutfitGO.nif) (Bug #20300)

Quest Fixes

  • Father's speech during Institutionalized (MQ207) will claim you got help from the wrong faction to teleport into the Institute. This should now be corrected to check to see who actually helped you teleport in, not just which factions you may have joined as tokens early in the game. (Bug #24406)
  • At the end of Duty or Dishonor (BoSM02, BoSM02Postquest) the game needs to determine what to do with Clarke. It appears as though making a GetRef() call during the stage that is starting the quest can result in the call failing and passing a None along to the remainder of the fragment. This then results in several failures in dealing with where to move Clarke to. An added timer event should prevent this from happening again but obviously cannot fix things if this part of the game has already been completed. (Bug #24383)
  • Incorrect dialogue conditions allowed two female responses in the male branch during Piper's interview with the player in Diamond City. (Bug #24178)
  • After killing the corsair in Hunting the Hunter (DLC03AcadiaM02) every NPC the player tries to speak to will result in the player simply saying "Hey, Dejen" until the quest is completed. The greeting in the quest needed a target to make sure that prompt only ran when the NPC is Dejen. (Bug #24096)
  • Diamond City Security officers would sometimes comment about it being a "nice night" during the daytime due to an incorrect condition check on a dialogue topic. (Bug #23818)
  • BoS201: removed several lines from the quest script that referenced non-existing objectives on this and other quests. (Bugs #24024, #24434)
  • BoS201: removed a line that tried to enable an enable-parented guard whose enable parent was already enabled by an earlier running stage of this quest. (Bug #24356)
  • BoS201: added a line to the stop stage fragment to remove BoS201RadioScene from the scene array on DNMasterQuest, in order to avoid log spam from RadioFailsafeScript. (Bug #24055)
  • BoS201: added a line to the scene fragment SF_BoS201_02_VertibirdFlight_00121F31 to wait for 3D before calling an animation on the Prydwen's vertibird perch. (Bug #24126)
  • BoS201, MQ106: fixed an issue with a door inside Fort Hagen which MQ106 tried to open after BoS201 disabled it. This door will now be handled by MQ106. The line to disable it has been removed from the script of BoS201. (Bug #24039)
  • BoSEnable: fixed issues with animation graph errors thrown by two doors at Boston Airport which this quest tried to open while the player was at Fort Hagen. Also removed a line that tried to enable an enable-parented ref whose parent was already enabled by an earlier stage of this quest. (Bug #24021)
  • BoSM00: null pointer property corrected on scene fragment SF_BoSM00_Kells_Intro_Initia_00142F87. (Bug #24381)
  • BoSM02: corrected three null pointer properties. (Bug #24374)
  • BoSR03: fixed an issue where a quest fragment could set the stop stage before it had finished all operations on the quest aliases. (Bug #24475)
  • DLC03MQ00: removed invalid properties and restored missing ones. (Bug #23356)
  • DLC03MQ01: script property modified to point to an enable marker instead of to a ref that is enable-parented to that marker. (Bug #23911)
  • DLC03MQ02Fight: several quest aliases flagged as optional so the quest script can clear them. (Bug #23914)
  • DN015: missing property added on scene fragment SF_DN015_RewardScene_0002CC45. (Bug #23989)
  • DN033: several quest aliases flagged as optional so the quest script can clear them. (Bug #23932)
  • DN119Fight: fixed issues with the scavenger being unresponsive after the mole rat fight and the quest not shutting down properly. (Bug #23807)
  • DN130: removed a line from the quest script that referenced a non-existing marker .(Bug #24023)
  • FFDiamondCityWanted04: invalid script properties removed. (Bug #23901)
  • MinRecruit02: invalid property removed from topic info fragment TIF_MinutemenCentralQuest_000A02BC. (Bug #23802)
  • MQ106Investigations: added a script property for a can trap (refID 00137C61) that was mistakenly enable-parented to MQ106InvestigationItemsMarker (this left the trap non-functional), unlinked the trap from the marker, and added a line to the quest script to enable the trap separately. (Bug #24016)
  • MQ201: null pointer property corrected. (Bug #24022)
  • MS01: object reference property mistakenly pointing to a random encounter quest. Also corrected a null pointer property. (Bug #24093)
  • MS01: corrected a quest stage fragment that referenced the wrong objective on quest MS01MiscObj. (Bug #24495)
  • MS02: corrected three quest stage fragments that referenced a non-existing objective. (Bug #24476)
  • MS10b: the trigger alias on this quest could be filled with a leveled supermutant because the trigger's LocRefType was not unique. Which reference ended up in the alias at quest start was entirely random. (Bug #24115)
  • MS10b: removed two superfluous animation calls on the power lift doors that always failed with animation graph errors because the doors had already been moved in the correct position by DN161PowerLiftButton script. (Bug #24116)
  • MS11: added a missing sound property. (Bug #24418)
  • REAssaultKMK_MQ101: an encounter with named feral ghouls that should not have been repeatable. (Bug #24012)
  • RECampSC03: missing property added on topic info fragment TIF_RECamp02_0003D60C. (Bug #23997)
  • REChokepointRJ01: invalid properties removed from topic info fragments TIF_REChokepointRJ01_001AC241 and TIF_REChokepointRJ01_001AC242. (Bug #23990)
  • The alias for the Vault-Tec Rep was not set to protected status on WorkshopParent. (Bug #24488)
  • Several of X6-88's idle comments were referencing the wrong target for gender specific dialogue checks. (Bug #23930)
  • Living on the Edge (DLC03FarHarborM02) tries to set invalid objectives during the quest. (Bug #23913)
  • To the Mattresses (RRR08) is missing the sound for completing the quest, and two dialogues are missing conditions for the status of the quest when completed. (Bug #24310)
  • Erikson uses incorrect dialogue for the player when Longfellow is with you due to the gender check being done on Erikson instead of the player. (Bug #24351)
  • WorkshopSynthInfiltrator01: this quest could not be completed due to the infiltrators never becoming hostile because the quest cleared their alias before a subsequent stage could update their faction relationships. (Bug #24539)

Papyrus Fixes

  • WorkshopSynthAttackScript: was missing a check for the quest this script was called from, which resulted in leaving the player only one game hour to react after the attack notification had been displayed. (Bug #24537)
  • Fragments:Quests:QF_MS05B_0014B717: No check for validity of the companion alias before doing distance calculations on them. (Bug #24424)
  • Fragments:Quests:QF_MS05B_0014B717: AddItem will remove the reference from its existing container before putting it in the new one. The line prior to the call moving the Deathclaw egg back into the nest has been commented out as it is not needed. (Bug #24423)
  • Fragments:Quests:QF_MS05B_0014B717: Several stages attempting to complete Objective 100, which does not exist. (Bug #24422)
  • AttractionObjectScript: corrected a check for deleted references in the OnLoad() event to bail out if a reference is deleted instead of continuing to process the event which then started to throw errors. (Bug #24413)
  • BehemothSlamsFXScript: checks added to prevent the script from running after the magic effect has expired. (Bug #20619)
  • BirdCritterScript: further modifications to reduce glitches with birds and to improve performance. (#24367)
  • BoS302_DisableFastTravelTrigger: missing sanity check. (Bug #23860)
  • BoSKellsPAScript: did not check whether the parent quest was running before it tried to start a scene. (Bug #24372)
  • BoSVBAliasBoardingScript: missing a check for a non-existing passenger alias, since at least one of the quests that have this script attached to a vertibird alias handle the boarding procedure on a separate script and do not have a passenger alias. (Bug #24357)
  • DefaultClearLocationOnTriggerScript: added a bool property to specify whether the trigger should disable itself after the script has run because some triggers running this script have their enable state controlled by enable parents. (Bug #24415)
  • DefaultDisableHavokOnLoad: corrections made to prevent this script from trying to run operations on deleted references. (Bug #24194)
  • DefaultStartSceneOnActivate: did not check whether the parent quest was running before it tried to start a scene. (Bug #24278)
  • DLC01:DLC01_CompanionSelfDestructScript: OnInit() event missing a line to initialize a script property. Also added a check for a valid soundID. (Bug #23749)
  • DLC06:DLC06OverseerHandlerScript: sanity check missing for cases where script functions are called without a terminal reference passed in, e.g. during quest initialization. (Bug #23351)
  • DLC06:DLC06CompanionTrackerScript: sanity check for 'none' actors missing. (Bug #23621)
  • DLC06:WorkshopAutoRepairScript: fixed an issue that caused massive log spam if the vault workshop DLC was installed at game start because the script tried to access data on WorkshopParentScript before they had been initialized. (Bug #23075)
  • DN029CannonMasterScript: missing checks for valid sound instances. (Bug #24414)
  • DN142_FollowerMoveScript: sanity checks missing for empty follower aliases. (Bug #23978)
  • DN161PowerLiftButton: fixed animation graph errors. (Bug #22364)
  • FollowersScript was missing a sanity check for 'none' locations. (Bug #24382)
  • FXShaderOnDeath: checks added to prevent the script from running after the magic effect has expired. (Bug #23935)
  • LoadElevatorPanelScript: 3D check missing. (Bug #24355)
  • MagazineRackContainerScript: 3D checks missing. (Bug #23856)
  • MirelurkHarvestableScript: corrected an issue that forced all refs with this script attached into an infinite reset loop because the script called Reset() in the OnReset() event. (#24370)
  • MQ106InvestgationDummySCRIPT: script property and condition check added to prevent the script from trying to add dead actors and various static objects to the player's inventory. To make this work, script properties had to be updated on the following refs: 00085339, 001342C7, 001342D7, 001342D8, 00137C61, 001476F2, 001476F7, 001476FC, 001476FE, 00147702, 00147704, 00147706, 00147707, 00148233, 0014A136, 00154AB4, 00156937. (Bugs #23756, #24017)
  • MQ203Script was causing log spam because it performed condition checks in the wrong order. (Bug #24486)
  • MS02InstallItem: added states to avoid more than one activation of the refs this script is attached to, since any subsequent activation failed with animation graph errors due to the animation sequence played upon activation not being repeatable. (Bug #24493)
  • OxygenTankScript: missing checks for valid soundID and to prevent it from trying to manipulate disabled references. (Bug #23579)
  • POISC12_RobotManagerScript: invalid target passed to the RegisterForHitEvent() function. (Bug #24060)
  • REAliasScript, RECollectionAliasScript: checks added to prevent them from calling functions on REParent script to kill actors that were dead already, since this did fail with an error most of the time. Also corrected a bad 3D check in the KillActor() function of REParent script. (Bug #20583)
  • REScript: checks added to skip cleanup events received while another cleanup event was being processed already or after the quest was shut down, since handling them could result in quests being restarted by setting the stop stage twice. (Bug #23269)
  • ShipmentScript: fixed an exploit that allowed to obtain unlimited scrap and made the script functional again since Bethesda had compiled it down to a stub. (Bug #24169)
  • SimpleElevatorMasterScript: more sanity checks added for missing linked refs because some of the objects controlled by that script are not elevators and thus do not possess all elevator parts. (Bug #24426)
  • SpotlightTriggerScript: fixed an issue that caused massive log spam because a function that was supposed to return a bool did not return anything due to a badly constructed condition check. (Bug #20876)
  • SpotlightTriggerScript: missing check for array indices out of range. (Bug #24056)
  • TrapBarnacle: removed a line that tried to delete a reference that is deleted by the engine already before the script gets to this point. (Bug #22216)
  • TrapBase: this script was not checking whether a trap was a physical trap before it called the TrapHitBase script which doesn't exist on traps that are not physical traps. (Bug #24220)
  • TrapGun: 3D checks missing in several places. (Bug #23606)
  • TrapGun: checks added to prevent the script from giving an XP reward if the gun is grabbed after the trap itself has been disarmed already or after the trap has fired. (Bug #23109)
  • TrapGun: check added to prevent the script from trying to fire the gun after it was grabbed. (Bug #24485)
  • TrapRadiationScript: sanity check missing to handle traps with no trigger sound specified. (Bug #24217)
  • TrapTripwire: check added to prevent the script from running on a non-existing reference after the player reloaded a save made in the same area before the trap was triggered. (Bug #23613)
  • TrapTripwire: 3D check missing for cases where a trap is rearmed by a call from an external script. Also added checks to avoid animation graph errors in the same situation. (Bugs #24058, #24484)
  • TunnelingRaceFX: checks added to prevent the script from running after the magic effect has expired. (Bug #23289)
  • WorkshopAttackScript: workshop attacks flagged as night attacks could be delayed for an overly long time because the script did not calculate an appropriate delay. This increased the risk of getting attack messages for two different workshops within a short period of time because the workshop scripts continue to check all workshops for attacks once per game day, irrespective of whether previously triggered attacks have actually started running or not. (Bug #24455)
  • WorkshopAttackScript, WorkshopParentScript: improved the reset handling for workshops under attack. (Bug #24503)
  • WorkshopObjectScript: sanity check added to handle rare cases where the script tried to enable a deleted reference because of events firing out of order. (Bug #23755)
  • WorkshopNPCScript: check added to prevent the script from running on a non-existing actor if the player reloaded a save made before that actor had been created. (Bug #24437)
  • WorkshopParentScript: sanity checks added to the GetWorkshop() and UpdateActorsWorkObjects_Private() functions to handle cases where an invalid workshopID is passed in. (Bugs #23803, #23948)
  • WorkshopParentScript: a further modification to the ProduceFood() function was necessary because the current version did not produce anything if WorkshopScript called it on a workshop that was never player owned. Also added a workaround for cases where the total food resource value is not equal to the sum of the individual food resource values, by normalizing the production chance values to the grand total. (Bug #23996)
  • WorkshopParentScript counted provisioners as unassigned. They are doing a job though and therefore should count as assigned. (Bug #24261)
  • WorkshopParentScript: AddActorToWorkshop() called ClearFromOldLocations() only on actors that were tagged as synths, but this function should be called on all in-game created actors. (Bug #24262)
  • WorkshopParentScript: there was a rare case where the script could assign a boss LocRefType to an actor who was subsequently removed from a workshop. (Bug #24263)
  • WorkshopParentScript: removed some code from the UnassignActorFromObject() and UnassignActor() functions that was needlessly repeating operations that had been carried out already by previously called sub-functions. (Bug #24264)
  • WorkshopParentScript: the UnassignObject() function did not properly update an actor's status if some, but not all of his work objects were unassigned. (Bug #24273)
  • WorkshopParentScript: modified the SetUnassignedPopulationRating() function to accept an actor array, so the ResetWorkhop() function can pass its own actor array and doesn't have to rely on SetUnassignedPopulationRating() to create a new one. Otherwise, the operation would fail if the workshop had unloaded needlessly so because ResetWorkshop already had a valid actor array. (Bug #24274)
  • WorkshopParentScript: due to inappropriate handling of damaged objects, it was possible that an actor could get more work objects assigned than allowed by his production limit. (Bug #24311)
  • WorkshopParentScript: To improve performance, the ResetWorkshop() function and the "core functions" that handle actor and object assignment have been completely rewritten. Workshop resets are now 25% faster, on average, which is significant but admittedly only a minor improvement for overly large workshops. The resource assignment procedures however, which run in regular intervals while the player stays at a workshop and also are called every time a resource object is built are more than 90% faster now. This greatly helps in reducing the number of threads that are alive on WorkshopParentScript at the same time and makes script lag issues that could still occur after the reset had finished running less likely. This also required minor modifications to WorkshopScript and WorkshopObjectScript. (Bug #24312)
  • WorkshopParentScript assigned beds to robots. (Bug #24408)
  • WorkshopParentScript: it was possible that workshop resets were queued if the player quickly fast traveled between workshops, and if they eventually started running, they would have run on workshops that were not loaded anymore. A check has been added to the ResetWorkshop() function to skip resets if the workshop they are supposed to run on is not loaded. (Bug #24411)
  • WorkshopScript, WorkshopParentScript: The location check performed by WorkshopScript before running a resource calculation had to be further improved because a bogus location may be returned for the player's current location if the player is in workshop mode. The improved check has also been applied to a function on WorkshopParentScript that checks whether the most recently visited workshop is still loaded. (Bug #24122)

Settlement & Workshop Fixes

  • The scrap recipe for certain pieces of wood furniture (workshop_co_ScrapFurnitureWood) erroneously specifies that 20 pieces of wood should be returned when it should only be 2 pieces. (Bug #24257)
  • Removed actor ownership from all pre-placed beds in settlements because it broke bed assignment by the workshop scripts. This affected Abernathy Farm, Finch Farm, The Slog and Warwick Homestead. (Bug #24531)

Terminal Fixes

  • Invalid properties cleared from DN035_RobotControlTerminal_SelfDestruct. (Bug #24210)
  • DN033_Station1Terminal, DN039_SecurityTerminal: Terminals that were supposed to be allowing holotapes to be used but weren’t set to do so. (Bug #24432, Bug #23789)
  • East City Downs terminal was not configured to allow hacking even though it has linked turrets. (Bug #24230)

Placement/Layout/Ownership and other World Object Fixes

  • 001BD3BC, 001BD3BD, 001BD3BE, 001BD3BF, 001BD3C0: Items missing ownership at Kendall Parking. (Bug #23633)
  • 00064ED4, 00064EE2, 00064F01: Tesla traps at The Castle that were the wrong type. (Bug #23106)
  • 0021E02A: bool property on DefaultClearLocationOnTriggerScript set to 'false' to prevent this trigger from disabling itself after the script has run because its enable state is controlled by an enable parent. (Bug #24415
  • 00129AF9: misplaced wall that left gaps on either side of it. Because that wall is in a precomb, another wall piece has been added to close both gaps. (Bug #23705)
  • 00239A20: moved a tire that could end up floating once the road piece it was sitting on got disabled after the Institute had been blown up. (Bug #23829)
  • 0003F2BF: leveled mirelurk with properties missing on AmbushArtFX script. (Bug #23988)
  • 00181274: leveled raider linked to a distant cloud instead of an EMSystemTurf trigger. (Bug #24308)
  • 00190B5D: spotlight light mistakenly enable-parented. (Bug #23891)
  • 000E8514, 000E84FA: ghoul corpses added to the Sunhsine Tidings cleanup procedure. (Bug #23763) [NR]
  • 000FA720: invalid property removed from DN049_PlayerAtDirectorTriggerScript. (Bug #23699)
  • 00157A86, 001B0174, 0011C6D8, 001A76CC, 001D49B8: simple elevators missing a required linked ref to play a sound from .(Bug #20736)
  • 0010784D: removed a script from a Pulowski shelter that conflicted with the PulowskShelterScript and did not work anyway because the linked ref it was relying on did not exist. (Bug #23082)
  • 00182E0E, 00182E0F, 00182E12, 00182E1A, 00182E1D, 00182E1E, 00182E21, 00183262, 0018326C, 00183274, 0018328A, 00183C6D, 00183C6E, 00183C6F, 00183C70, 00183CA0, 00183CA1, 0018F02F: properties modified on AttractionObjectScript to prevent errors from being thrown if the script tries to enable or disable them. (Bugs #23616, #23618)
  • 0003C2FF, 0003C403, 000CAE32, 001322B4, 001E8119, 00204478, 00225E5E, 00225E84, 00225EBB: static objects with a DefaultDisableHavokOnLoad script attached. 001322B4 also had ragdoll data specified. Removed the script and the ragdoll data and also cleared the 'don't havok settle' flag. (Bug #23924)
  • 0014770C, 0014A133: triggers mistakenly enable-parented. (Bug #24015)
  • 0003A6E2, 000EFF3B, 001344C1: chained doors with script properties missing. (Bug #24019)
  • 0021973A: non-functioning spotlight (no trigger) duplicated in the place of a functioning spotlight. Both spotlights were sharing the same light, resulting in massive log spam. Unlinked the light from the non-functioning spotlight and disabled that spotlight. (Bug #24114)
  • 00196357: unlinked this marker from its enable parent because the quest BoSPrydwenScene_FlightDeck is handling its enable state. (Bug #24127)
  • 00182E34: the ElevatorMasterScript running on this reference failed to start two scenes because the respective script properties were locally flagged as 'removed'. Changed these flags to 'edited'. (Bug #24128)
  • 0303251D: unlinked this ref from its enable parent because it's running a script to handle its enable state. (Bug #24176)
  • 00180FC0: unlinked this note from its enable parent because the quest BoSM02 is handling its enable state. (Bug #24375)
  • 002169D2: invalid property value corrected on DefaultMusicActivateScript. (Bug #24192)
  • 00160AEC: missing sound property added on DN144DeathclawDustWalkTrigger script. (Bug #24420)
  • 00117FFD: spotlight missing a trigger. Also specified super mutants as owning faction since this spotlight is mounted on a building populated by super mutants. (Bug #24454)
  • 00077CF0, 00077CF6: spotlights missing an owning faction. (Bug #24512)
  • 00075FE9: removed a script from this ref whose only purpose was to enable a linked ref. Because there is no linked ref existing, it only spilled errors. (Bug #24474)
  • 001e479f, 001e4793: Terminal and turrent linked incorrectly, causing the hacking routine to fail. (Bug #24354)
  • 00078E42: Incorrect placement of a quest specific container with a unique object. It should have been the generic version of the container. (Bug #24072)
  • 0701289A: Trash pile added to cover gap between a wall and the floor. (Bug #20539)
  • 0701289C: Cave mound placed underneath a wooden shack floor piece that exposes the worldspace void. (Bug #21439)
  • 001D1F28, 001D1F29, 001D1F2A, 001D1F2B, 001D1F2C, 001D1F32: A bed and several other items were marked as owned, but shouldn’t have been. (Bug #22417)
  • 0701289E, 0701289F, 070128A0, 070128A1, 070128A2, 070128A3: Trash piles added to cover up a large gap underneath a building. (Bug #22762)
  • 0701289B: Rubble piece placed to cover a gap in a wall. (Bug #23688)
  • 070128A5, 070128A6: Sand piles placed underneath a floating car. (Bug #23689)
  • 0009E5E8: Misaligned door. (Bug #23713)
  • 001BE45A: Motorcycle clipping through the wall of a trailer. (Bug #23722)
  • 00131E3C: Adjusted a cabinet that was clipping into a wall. The items [Ref 00131E40, 00131E41, 00131E42, 00131E43, 00131E44, 00131E45, 00131E46, 00131E4E, 00131E54] placed on it needed to be adjusted as well. (Bug #23742)
  • 00093324: Floating helmet. (Bug #23743)
  • 00177A4D: Misplaced barrel. (Bug #23745)
  • 001E79AB, 001E79AC, 001E8295, 001E82E2, 001E82E3, 001E8301, 001E8346, 002031EB, 00203232: Misplaced hubflower plants. (Bug #23761)
  • 001A8A16: Raised an NPC spawn marker that was placed partially beneath the ground. (Bug #23775)
  • 001A857A: Misplaced magazine. (Bug #23781)
  • 070128A7: Gravel pile added to hide a gap beneath another gravel pile that is floating. (Bug #23785)
  • 06023DBB: Misplaced bobby pin. (Bug #23833)
  • 001505F6: Moved a news stand that was clipping into a Nuka-Cola machine. (Bug #23850)
  • 0301700F: Adjusted a VIM Machine that would clip with the ground when its door was opened. (Bug #23866)
  • 060319F2: Floating gun. (Bug #23886)
  • 0300556F, 03005570, 03005571, 03005572, 03005573, 03005574, 0302C23F, 0302C240, 0302C241, 0302C242, 0302C243, 0302C244, 0302C245, 0302C246, 0302C247, 0302C248, 0302C24A, 0302C24B, 0302C24C, 0302C24D, 0302C24E, 0302C24F, 0302C250, 0302C251, 0302C252, 03002C253, 0302C254, 0302C255, 0302C256, 0302C257, 0302C258, 0302C259, 0302C25A, 0302C25B, 0302C25C, 0302C25D, 0302C25E, 0302C25F, 0302C260: A number of bowling pins are marked as owned at Beaver Creek Lanes that shouldn’t be. (Bug #23918)
  • 000F130E: Grounded a turret that was floating in the air. (Bug #23926)
  • 0302C1B4: Jukebox placed backwards. (Bug #23927)
  • 000A2D1A, 000A2D1B, 000A2D1C, 000A2D1D, 000A2D1E, 000A2D1F, 000A2D20, 000A2D21, 000A2D22, 000A2D23, 000A2D24, 000A2D25: Misplaced shopping cart with various other items floating above or below it. (Bug #23953)
  • 00159FF0, 00159FF1, 00159FF2, 00159FFE, 001BB28C, 001E4BFB, 001E4BFF: Clipping mutfruit bushes. (Bug #23965, Bug #23701)
  • 0021782E, 0021782F, 00217830, 00217831, 00217832, 00217833, 00217834, 00217835, 00217836, 0021783A, 0021783B: Grounded floating idle patrol markers. (Bug #23973)
  • 000F1F35, 000F1F36, 000F1F37, 000F1F38, 000F1F39: Misplaced ghoul spawn markers. (Bug #23984)
  • 00148D96, 00148D97: Floating patio chairs. (Bug #23992)
  • 001C64C2, 001C64C3: Nuka-Cola machines that were the wrong base type. (Bug #23992)
  • 0701289D: Cement block piece placed underneath a floating patio table. (Bug #23992)
  • 001C64B7: Gunner spawn marker placed partially below the surface. (Bug #23999)
  • 00209792: Misplaced suitcase. (Bug #24047)
  • 0022F6E7: Misplaced car seat. (Bug #24048)
  • 001B372C: Nuka-Cola machine that was clipping with rubble when opened. (Bug #24049)
  • 00090B0B: Misplaced lamp. (Bug #24051)
  • 0017BFD8: Ice box clipping into a car. (Bug #24074)
  • 0017C012: Car that wasn’t havok settled properly. (Bug #24074)
  • 00097C15: Misplaced doghouse. (Bug #24182)
  • 0019293D: Misplaced rifle. (Bug #24197)
  • 00058819: Misplaced caps stash. (Bug #24205)
  • 001D1F28: Misplaced sleeping bag. (Bug #24209)
  • 001552E2, 001552E3, 00193EF6: Misplaced beds. (Bug #24225, Bug #23883)
  • 000556E9, 000EF63C, 0019293B, 0019293C, 0019291A, 0301FB77: Misplaced ammo boxes. (Bug #24226, Bug #24197, Bug #23865)
  • 000C4556, 00145860, 001C64A1: Misplaced ammo. (Bug #24226, Bug #24010, Bug #23992)
  • 00186762: Misplaced desk. (Bug #24231)
  • 001C3394, 001E8BC0: Floating lobster float. (Bug #24231, Bug #24223)
  • 0003B666, 000670C3, 000EFB1E, 0012DCB1, 00138CA4, 0017E6B4, 00247A71: Misplaced toolboxes. (Bug #24234, Bug #24226, Bug #24183, Bug #24047, Bug #24035, Bug #24026, Bug #24010)
  • 070128A4: Trash clump added to cover up a gap underneath another trash clump. (Bug #24241)
  • 000E0FD2, 00132326, 0013233C, 00132347, 001AF344, 001C99FD, 0021183F, 03018FD3: Misplaced trash cans. (Bug #24244, Bug #24105, Bug #24026, Bug #23780, Bug #23778, Bug #20539)
  • 002493D6: Misplaced lunch pail. (Bug #24245)
  • 000556DA, 000556DC, 000610C1, 000670C4, 000670C5, 000670C6, 000670C7, 0008ADC4, 0008ADC7, 0008ADC8, 0008ADC9, 0008ADCE, 0009B73A, 0009B73C, 000B0D0B, 000E0DF4, 000EC637, 0012DD69, 00138C5F, 00138C62, 00138C65, 00138C67, 00148D98, 00148D99, 00166A91, 00166A93, 00166A94, 00166A97, 00166A98, 00166AA7, 0017BFEE, 001956ED, 001A4DD0, 001A4DD2, 001A7F01, 001A7F02, 001B266C, 001C2015, 001D1F2A, 001D1F2B, 001D1F2C, 001D83DF, 001D83E0, 03032D6C, 0302BFDB, 0302BFDC, 060442C5: Various misplaced consumables. (Bug #24379, Bug #24249, Bug #24209, Bug #24204, Bug #24197, Bug #24104, Bug #24074, Bug #24050, Bug #24035, Bug #24031, Bug #24010, Bug #23992, Bug #23929, Bug #23887, Bug #23866, Bug #23809, Bug #23795, Bug #23791, Bug #23733, Bug #23661, Bug #23657, Bug #23624)
  • 001F99D0, 001F99D1, 001F99D2, 0602E68D, 0602E68F: Misplaced fragmentation mines. (Bug #24442, Bug #23828)
  • 0005C206: Raised a bloodbug spawn marker that was placed below the ground. (Bug #24443)
  • 00112609, 0011260D, 00112611, 00112615: Misplaced oxygen tanks. (Bug #24446) [NR]
  • 00023597, 0003731F, 0003B66A, 0003B66C, 0003B66D, 00060C56, 00060C57, 00086696, 000A2CBF, 000A2CC2, 000A2CC4, 000EF359, 000FEDDA, 0016BC75, 0017BFDC, 0017C7DE, 0017E6B6, 001A7F35, 001B61BD, 001BA6CA, 001BA6F8, 002096E5: Misplaced barrels, baskets, boxes, bins, and crates. (Bug #24448, Bug #24256, Bug #24255, Bug #24226, Bug #24103, Bug #24074, Bug #24026, Bug #23964, Bug #23779, Bug #23762, Bug #23723, Bug #23701)
  • 000ACC65: Floating mailbox. (Bug #24449)
  • 000C7EF4: Misplaced bobby pin box. (Bug #24450)
  • 0003B674, 0003B677, 0003B678, 00056CB9, 000610B8, 000610BA, 000610BB, 000610BC, 000610BD, 000610BE, 000610BF, 000610C0, 0006553B, 000670BF, 000670C0, 000670C1, 00070058, 00072080, 000752AF, 00075380, 00075381, 00075383, 0007E497, 0007E498, 0007E499, 000866B0, 000866B1, 000887D5, 0009376E, 0009469C, 0009469D, 000946A0, 000A2CF7, 000A2CC3, 000AE134, 000AE135, 000B0CE9, 000B157A, 000B157C, 000C26E6, 000D678D, 000E0DF1, 000E0DFB, 000EF34F, 000EF5C7, 000EF5C8, 000EF5C9, 000FF214, 00100FDF, 00100FE0, 00100FE1, 00101001, 00101002, 0011B03D, 001233F4, 001233F5, 0013C0F7, 0013C0F8, 0013C2BD, 0013C2C8, 0013C2E0, 00144D79, 00144D7E, 00144D7F, 00165340, 0016BC29, 0016BC2A, 0016BCB0, 0017E6B9, 00188C37, 00188C38, 00188C3A, 00188C3B, 00190317, 00193EF6, 00193F12, 00193F13, 0019B0A5, 0019B0AB, 0019B0AE, 0019B0AF, 001A7679, 001A7F2F, 001A7F30, 001A7F3C, 001AF2C8, 001A4E0B, 001A4E0C, 001A5BED, 001A749C, 001A856B, 001A856C, 001A856E, 001A856F, 001A8570, 001A8571, 001A8572, 001A8575, 001A8576, 001A8582, 001B0A68, 001B1329, 001BA4D9, 001BDF53, 001BDF54, 001BDF57, 001BE6EB, 001C4B67, 001C64A0, 001C6C7E, 001CB8C0, 00203352, 00203353, 00203354, 002096ED, 002096EE, 0020BAEB, 0020E7FC, 0020E7FD, 0022489E, 002278C5, 0022B99E, 0023D024, 0023D025, 03018FD3, 03038E87, 03042ADA, 03042ADB, 0304B8B8: Various misplaced junk items. (Bug #24451, Bug #24448, Bug #24447, Bug #24440, Bug #24379, Bug #24256, Bug #24255, Bug #24243, Bug #24240, Bug #24233, Bug #24227, Bug #24226, Bug #24224, Bug #24223, Bug #24222, Bug #24207, Bug #24203, Bug #24184, Bug #24106, Bug #24103, Bug #24052, Bug #24051, Bug #24035, Bug #24034, Bug #24027, Bug #24026, Bug #24010, Bug #23992, Bug #23964, Bug #23963, Bug #23949, Bug #23929, Bug #23883, Bug #23878, Bug #23877, Bug #23868, Bug #23834, Bug #23816, Bug #23815, Bug #23796, Bug #23792, Bug #23790, Bug #23781, Bug #23779, Bug #23778, Bug #23677, Bug #23776, Bug #23750, Bug #23744, Bug #23741, Bug #23733, Bug #23723, Bug #23658, Bug #23630, Bug #23628, Bug #23623, Bug #23622)
  • 000637CE, 000BB682, 000A9ECB, 000FF33D, 0015345A, 0018B811, 0018B813, 001929AF, 001D0394, 001D0395, 001D63A0, 001E96D4, 001E96D5, 001FACF6, 001FACF7, 002121D2: Misplaced corpses and skeletons. (Bug #24482, Bug #24255, Bug #24244, Bug #24197, Bug #23753, Bug #23721, Bug #23704, Bug #23660, Bug #23643, Bug #23641, Bug #23640)
  • 000E852B, 000E852C, 000E852D, 000E852E, 000E852F, 000E8530, 000E8531, 000E933F, 000E9360, 000E9361, 000E9362, 000E9363, 000E9364, 000E9365, 060186EB, 060186EC, 060186ED, 060186EE, 060186EA, 060186EF, 060186F0, 06056D9C, 06056D9D, 06056D9E, 06056D9F, 06056DA0, 06056DA1, 06056DA2: Misplaced Nuka-Cola machines and Nuka-Cola bottles. (Bug #24526, Bug #24444)

Text Fixes

  • Miscmod_DLC01Bot_Hand_Weap_LaserSuper_Left, miscmod_DLC01Bot_Hand_Weap_LaserSuper_Right: items incorrectly named "super laser" mods instead of "sniper laser" mods. (Bug #24099)
  • EncMutantHound02AmbushLegendary: "Glowing Mutant Hound" > "Legendary Glowing Mutant Hound" (Bug #20857)
  • EncMutantHound02Legendary: "Glowing Mutant Hound" > "Legendary Glowing Mutant Hound" (Bug #20857)
  • MS17ShopBook: Some of the note text was misaligned causing some lines to be broken into two that shouldn't have been. (Bug #23125)
  • dn045_terminal [Menu Items; Item ID 2]: "Please not that several maintenance test centers have been set up in the West Roxbury station to run diagnostics on monorails." > "Please note that several maintenance test centers have been set up in the West Roxbury station to run diagnostics on monorails." (Bug #23625)
  • DialogueDiamondCityGenericNPCs [00018217]: "Gotta reason for bothering me?" > "Got a reason for bothering me?" (Bug #23655)
  • [00018223]: "Look, scavver, I ain't buying anything." > "Look, scavver, I ain't buyin' anything."
  • [00018224]: "I'm eatin'." > "I'm eating."
  • [0001DCD9]: "Huh? I ain't the paper-girl. She's the one on the soap-box." > "Huh? I ain't the paper girl. She's the one on the soap box."
  • [0017D946]: "So, the synths are just walking among us now?" > "So, the synths are just walkin' among us now?"
  • [0017D948]: "The Minutemen are looking out for us." > "The Minutemen are lookin' out for us."
  • DialogueFarmGeneric [001569FB]: "Try not to step on the crops in that thing, would you?" > "Try not to step on the crops in that thing, would ya?" (Bug #23710)
  • [00156A02]: "Ain't looking for trouble, I hope." > "Ain't lookin' for trouble, I hope."
  • MinRecruit07 [00186666]: "Here I'll mark it for you." > "Here, I'll mark it for you." (Bug #23711)
  • [0018668E]: "If more of them start wandering out this way we may be over run." > "If more of them start wandering out this way we may be overrun."
  • [001866A8]: "Fellah, you and the Minutemen have our gratitude." > "Fella, you and the Minutemen have our gratitude."
  • [00186A33]: "I dunno. Maybe there's more of them lately, but maybe it just feels that way some times." > "I don't know. Maybe there's more of them lately, but maybe it just feels that way sometimes."
  • [001866AC]: "We'll that's all I can really expect." > "Well, that's all I can really expect."
  • [0019EE0D]: "Pretty sure I'd rather be shot by raiders then torn apart by ghouls." > "Pretty sure I'd rather be shot by raiders than torn apart by ghouls."
  • [0019EE14]: "Wish I had the caps to hire someone like you full time around here." > "Wish I had the caps to hire someone like you full-time around here."
  • AO_Companion_Bar [0016EA18]: "Uh... whatever you say big fellah." > "Uh... whatever you say big fella." (Bug #23712)
  • [0016EAD8]: "Not fellah." > "Not fella."
  • DN140_TerminalGuard [Menu Items; Item ID 3]: "Violators will be subject to Court Martial." > "Violators will be subject to court-martial." (Bug #23715)
  • DLC03CoA_SubInteriorMemorial [Menu Items; Item ID 3, 4]: "Because if it wasn't, I'm going to file the court martial paperwork myself." > "Because if it wasn't, I'm going to file the court-martial paperwork myself." / "We finally reestablished comms with Mount Desert today and now your XO tells me you haven't checked in in a week." > "We finally re-established comms with Mount Desert today and now your XO tells me you haven't checked in in a week. (Bug #23716)
  • DLC03NucleusCCenter_DefaultTerminalConsoleOn [Menu Items; Item ID 3, 4]: "Because if it wasn't, I'm going to file the court martial paperwork myself." > "Because if it wasn't, I'm going to file the court-martial paperwork myself." / "We finally reestablished comms with Mount Desert today and now your XO tells me you haven't checked in in a week." > "We finally re-established comms with Mount Desert today and now your XO tells me you haven't checked in in a week." (Bug #23717)
  • WorkshopParent [00047FA0]: "I gave up alcohol after settling down here. Doctors said I shot my liver." > "I gave up alcohol after settlin' down here. Doctor said I shot my liver." (Bug #23718)
  • MS11 [0004B410]: "It's a court martialing offense to disobey the orders of a superior officer." > "It's a court-martialing offense to disobey the orders of a superior officer." (Bug #23719)
  • [0008C9D4]: "Pay day is coming." > "Payday is comin'."
  • [000C3104]: "It's a court martialing offense to disobey the orders of a superior officer." > "It's a court-martialing offense to disobey the orders of a superior officer."
  • [000C3110]: "Pay day better be coming soon." > "Payday better be comin' soon."
  • DialogueRailroad [000AC8A6]: "Compartmentalization of intel does have it's cost." > "Compartmentalization of intel does have its cost." (Bug #23751)
  • REObjectKMK05 [0010C827]: "I'm just going to rest here a bit more until I get my strength back." > "I'm just gonna rest here a bit more until I get my strength back." (Bug #23758)
  • COMPiperIdles [00162E0C]: "Hey trouble." > "Hey, trouble."
  • [00162E0F]: "What a lovely aroma? I don't know what Mirelurk ate a pile of old socks before it died, but how nice of it to share." > "What a lovely aroma? I don't know what mirelurk ate a pile of old socks before it died, but how nice of it to share."
  • [00162E10]: "I had a Radgull snatch a snack cake right out of my hand once in a place like this. Flying roaches." > "I had a radgull snatch a snack cake right out of my hand once in a place like this. Flying roaches."
  • [00162E12]: "Every now and then, I get a hint why people thought this was beautiful once. And then, inevitably, a Mirelurk shows up." > "Every now and then, I get a hint why people thought this place was beautiful once. And then, inevitably, a mirelurk shows up." (But #23759)
  • [00162E1E]: "They're not going to miss a little, are they?" > "They're not gonna miss a little, are they?"
  • [00162E26]: "I wouldn't trust anyone or thing that chooses to live in a place like this." > "I wouldn't trust anyone or anything that chooses to live in a place like this."
  • [00162E2A]: "It's like they designed them to fuel nightmares." > "Ugh. It's like they designed them to fuel nightmares."
  • [00162E30]: "Oh shoot. Shopping list's in my other notebook." > "Ah shoot. Shopping list is in my other notebook."
  • [00162E34]: "How high up you looking to go?" > "How high up you lookin' to go?"
  • [00162E3A]: "What do you think got this one? Pirates? Mirelurk Queen? Drunk captain?" > "What do you think got this one? Pirates? Mirelurk queen? Drunk captain?"
  • [00162E3B]: "I vote we just let the Mirelurks have this one." > "I vote we just let the mirelurks have this one."
  • [00162E42]: "You think this was an "education" type of school or a "reeducation" type of school?" > "You think this was an "education" type of school or a "re-education" type of school?"
  • [00162E44]: "Never ceases to amaze me what people'll throw away." > "Never ceases to amaze me what people will throw away."
  • [00162E46]: "Seeing the sights, huh?" > "Seein' the sights, huh?"
  • [00162E47]: "Because it's... oh nevermind." > "Because it's... nevermind."
  • [00162E54]: "Still kinda charming... if you squint your eyes real hard." > "Still kinda charming... if ya squint your eyes real hard."
  • [00162E59]: "Takes an awful lot of equipment to dig something like this." > "Takes an awful lot of equipment to dig somethin' like this."
  • [00162E68]: "Places like this were supposed to remind us to not repeat the errors of the past." > "Places like this were supposed to remind us not to repeat the errors of the past."
  • [00162E6D]: "At the least it was probably fired less." > "At least it was probably fired less."
  • [00162E6F]: "Lotta caps went into building this place." > "Lotta caps went into buildin' this place."
  • [00162E70]: "Why'd they even build all this if they were just going to nuke it?" > "Why'd they even build all this if they were just gonna nuke it?"
  • [00162E74]: "Jumping at shadows." > "Jumpin' at shadows."
  • [00162E76]: "Likely because you'd die trying it." > "Likely because you'd die tryin' it."
  • [00162E7E]: "Hey. You see any Stims, nab 'em." > "Hey. You see any stims, nab 'em."
  • [00162E85]: "If you're on the hunt for something heavy and rusted, you picked the right place." > "You're on the hunt for something heavy and rusted, ya picked the right place."
  • [00162E88]: "The wonders of mass production." > "Ah, the wonders of mass production."
  • [00162E8D]: "You looking to rest up?" > "You lookin' to rest up?"
  • [00162E9E]: "Where do you think ended up?" > "Where do you think they ended up?"
  • [00162EA4]: "The Institute sure gives its lackeys some serious firepower." > "Institute sure gives its lackeys some serious firepower."
  • [00162EA8]: "You know, I think Super Mutants are smarter than anyone gives them credit for." > "You know, I think super mutants are smarter than anyone gives them credit for."
  • [00162EA9]: "You know Mutants take prisoners." > "You know mutants take prisoners."
  • [00162EAA]: "I've heard rumors of humans and Mutants living together out west. I assume it's a master/slave sort of thing." > "I've heard rumors of humans and mutants living together out west. I assume it's a master-slave sort of thing."
  • [00162EAB]: "Apparently it's what makes Mutants so damn tough. And ugly." > "Apparently, it's what makes mutants so damn tough. And ugly."
  • [00162EAC]: "Imagine what the Commonwealth would look like if Mutants were on our side." > "Imagine what the Commonwealth would look like if mutants were on our side."
  • [00162EB0]: "When we were kids, we used to steal my Dad's pistol, shoot the Combat Inhibitors off a couple of bots and steer 'em through town. Jeez, that was fun." > "When we were kids, we used to steal my dad's pistol, shoot the combat inhibitors off a couple bots and steer 'em through town. Ah, jeez, that was fun."
  • [00162EB1]: "You can usually still get some pretty nice parts off these old models." > "You can usually still get some pretty nice parts off of these old models."
  • [00162EB2]: "Just don't let 'em smell your fear, Blue. No, no, that's dogs..." > "Just don't let 'em smell your fear, Blue. No, no, no that's dogs..."
  • [00162EB4]: "Wish we could just put these jerks and the Super Mutants in a cage and let 'em ruin each other's day instead of all of ours." > "Wish we could just put these jerks and the super mutants in a cage and let 'em ruin each other's day instead of all of ours."
  • [00162EB5]: "Deathclaws, Ferals, even bots. They don't know what they're doing. But Raiders, they choose to be this cruel." > "Deathclaws, ferals, even bots. They don't know what they're doing. But raiders, they choose to be this cruel."
  • [00162EB6]: "What kind of whack job would choose this life?" > "What kind of a whack job would choose this life?"
  • [00162EB7]: "I don't like having to kill anyone, but for Raiders, I'll almost make an exception." > "I don't like having to kill anyone, but for raiders, I'll almost make an exception."
  • [00162EBA]: "A Mole Rat's a pest. A pack of them, well, that's just good eating." > "A mole rat's a pest. A pack of 'em, well, that's just good eating."
  • [00162EBB]: "During the thin years, when the harvests didn't pan out, finding a Mole Rat felt like a gift." > "During the thin years, when the harvests didn't pan out, finding a mole rat felt like a gift."
  • [00162EBC]: "Rule one of Mole Rats - never get between a Brood Mother and her... anything. Just stay away from them." > "Rule one of mole rats - never get between a brood mother and her... anything. Just stay away from 'em."
  • [00162EBE]: "Whew. One of these Rats must be seriously ill." > "Whew. One of these rats must be seriously ill."
  • [00162EC0]: "You can make a pretty penny selling Mirelurk eggs, so long as you're not too attached to your fingers." > "You can make a pretty penny selling mirelurk eggs, so long as you're not too attached to your fingers."
  • [00162EC2]: "The secret to dealing with Mirelurks? Mines." > "The secret to dealing with mirelurks? Mines."
  • [00162EC3]: "With the right spices, Mirelurk meat can taste just like an old shoe." > "With the right spices, mirelurk meat can taste just like an old shoe."
  • [00162EC4]: "You know what fact never fails to give me chills when it comes to Mirelurks?" > "You know what fact never fails to give me chills when it comes to mirelurks?"
  • [00162EC8]: "They're like Super Mutants without the charm." > "They're like super mutants without the charm."
  • [00162EC9]: "Gunners are all based out of the GNN Building downtown." > "Gunners are all based out of the GNN building downtown."
  • [00162ECC]: "Nasty cannibals... wait, are Ghouls cannibals? They don't eat each other, right?" > "Nasty cannibals... wait, are ghouls cannibals? They... they don't eat each other, right?"
  • [00162ECE]: "Mayor McDonough chased all the Ghouls out of Diamond City." > "Mayor McDonough chased all the ghouls out of Diamond City."
  • [00162ED0]: "I don't have to outrun the Ghouls, Blue. I just have to outrun you." > "I don't have to outrun the ghouls, Blue. Just have to outrun you."
  • [00162ED2]: "Don't usually get to see Deathclaws this close." > "Don't usually get to see deathclaws this close."
  • [00162ED4]: "Knew a trader who dealt solely in Deathclaw goods." > "Knew a trader who dealt solely in deathclaw goods."
  • [00162EEF]: "No! This rain is going to ruin my notes." > "Oh no! This rain is gonna ruin my notes."
  • [00165A25]: "I've met Raiders better behaved than you... I guess not a lot better." > "I've met raiders better behaved than you... I guess not a lot better."
  • [00165A30]: "Nice to see there are still some folks with sense in the Commonwealth." > "Hmm. Nice to see there are still some folks with sense in the Commonwealth." (Bug #23759)
  • [00165A33]: "Thanks for letting me tag along, Blue." > "Thanks for lettin' me tag along, Blue."
  • [00165A3B]: "Hey dollface." > "Hey, dollface."
  • [00165A40]: "Talking about you, Blue." > "Talkin' about you, Blue."
  • [0017C10B]: "Look at this place." > "Ah, look at this place."
  • COMPiper [00162CAA]: "Seems they had enough sense to run." > "Seems like they had enough sense to run." (But #23760)
  • [00162D49]: "Kiss it all good-bye." > "Kiss it all goodbye."
  • [00162D7B]: "That's all of them." > "That's all of 'em."
  • [00162DA8]: "There's a whole bunch of you, aren't there?" > "There's a whole bunch of ya, aren't there?"
  • [00162DC2]: "Poor Ghoul bastards." > "Poor ghoul bastards."
  • [00162DC4]: "I am Handy, destroyer of worlds." > "I'm Handy, destroyer of worlds."
  • [00162DCB]: "So long, your Highness." > "So long, your highness."
  • [00162DCD]: "Hello. Mole Rats!" > "Hello. Mole rats!"
  • [00162DD0]: "Just aim for the Combat Inhibitor and watch the fireworks." > "Just aim for the combat inhibitor and watch the fireworks."
  • [00162DE3]: "Wow. Someone's been eating their Cram." > "Wow. Someone's been eatin' their Cram."
  • [00162DE7]: "We got Mutants. And they look mad. Course, they always look mad." > "We got mutants. And they look mad. 'Course, they always look mad."
  • [00162DE8]: "Bye bye, big guy." > "Bye-bye, big guy."
  • [00162DE9]: "I'm guess they're not looking to negotiate." > "I guess they're not lookin' to negotiate."
  • [00162DF0]: "My hot plate's on the fritz but that damn turret still works after 200 years..." > "My hot plate's on the fritz, but that damn turret still works after 200 years..."
  • [00162DF2]: "Naughty naughty." > "Naughty, naughty."
  • [001658D4]: "I - I'm sorry, Piper. It won't happen again." > "I'm sorry, Piper. It won't happen again."
  • [001658E3]: "There is a very real chance that the city leadership has been infiltrated by an Institute Synth." > "There is a very real chance that the city leadership has been infiltrated by an Institute synth." / "I'd take Raiders at the gate any day of the week over that. Course, making sure folks are actually listening... that's a battle in itself..." > "I'd take raiders at the gate any day of the week over that. 'Course, making sure folks are actually listening... that's a battle in itself..."
  • [001658EC]: "Now come on. Let's get outta here." > "Now come on. Let's get outta here."
  • [0016590E]: "That's fine, but if this keeps up, you are gonna lose the pleasure of "my" company." > "That's fine, but if this keeps up, you are gonna lose the pleasure of "my" company."
  • [0016591A]: "You don't get to tell me how to make MY decisions." > "You don't get to tell me how to make my decisions."
  • [0016597A]: "But this person didn't do anything. They weren't a Raider." > "But this person didn't do anything. They weren't a raider."
  • [0016598E]: "Thanks Piper. That means a lot to me." > "Thanks, Piper. That means a lot to me."
  • [0016599E]: "Our Dad, he was part of the local militia. "Keepin' the Raiders off our backs and the Mirelurks out of our latrines," as he'd describe it." > "Our dad, he was part of the local militia. "Keepin' the raiders off our backs and the mirelurks out of our latrines," as he'd describe it." / "Well one day, our Dad turns up dead. His captain, asshole named Mayburn, claims Raiders must've gotten him on watch." > "Well, one day, our dad turns up dead. His captain, asshole named Mayburn, claims raiders must've gotten him on watch." / "He was going to leave the gates open one night, let a group of Raiders sack the place, and take a cut of the profits." > "He was going to leave the gates open one night, let a group of raiders sack the place, and take a cut of the profits." / "I tried talking to the Mayor but he wouldn't listen." > "I tried talking to the mayor, but he wouldn't listen." / "The Mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of Raiders finally showed." > "The mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of raiders finally showed."
  • [001659B5]: "I guess someone had to be, given your sudden lack of judgement. So let me make this one last decree." > "I guess someone had to be given your sudden lack of judgement. So, let me make this one last decree."
  • [00186A02]: "Course, making sure folks are actually listening... that's a battle in itself..." > "'Course, making sure folks are actually listening... that's a battle in itself..."
  • [00186C08]: "Course, making sure folks are actually listening... that's a battle in itself..." > "'Course, making sure folks are actually listening... that's a battle in itself..."
  • [00219B89]: "You know, except of Deathclaws. And mutants. Ferals. Ambitious Mole Rats." > "You know, except of deathclaws. And mutants. Ferals. Ambitious mole rats."
  • DialogueDiamondCityEntrance [0001926E]: "I'm standing out in the open here, for crying out loud!" > "I'm standing out in the open here, for cryin' out loud!" (Bug #23764)
  • [00019274]: "You gonna open the gate and let us in? Or are you gonna be the one talking to crazy Myrna about losin' out on all this supply?" > "You gonna open the gate and let us in or are you gonna be the one talkin' to crazy Myrna about losin' out on all the supply?"
  • [00019276]: "Better head inside quick before ole' Danny catches on to the bluff." > "Better head inside quick before ol' Danny catches on to the bluff."
  • [00019295]: "'Cause the mayor's threatening to throw free speech in the dumpster." > "'Cause the mayor's threatened to throw free speech in the dumpster."
  • [000192A0]: ""Tyrant mayor shuts down the press?"" > ""Tyrant mayor shuts down the press.""
  • [000192A1]: "The.. the level of dishonesty in that paper of yours!" > "The the level of dishonesty in that paper of yours!"
  • [00019ABC]: "Look, I-I'm sorry about your boy." > "Look, I - I'm sorry about your boy."
  • [00019FCB]: "Ah, you've been saying that for weeks, and the old girl still keeps cranking. Stop worrying so much. I gotta head into the office. You start whistling if you see any angry politicians coming our way." > "Ah, you've been sayin' that for weeks, and the old girl still keeps crankin'. Stop worrying so much. I gotta head into the office. You start whistlin' if you see any angry politicians comin' our way."
  • [0001ABF8]: "Just traveling through." > "Just travelin' through."
  • [0001DB2C]: "What was that?" > "Wha - what's that?"
  • [0001DB5E]: "No no no... You look like Diamond City material." > "No. No, no... You look like Diamond City material." / "Welcome to the great green jewel of the Commonwealth." -> "Welcome to the Great Green Jewel of the Commonwealth."
  • [0001DB5F]: "What d'you think?" > "What do you think?"
  • [00022D37]: "Oh, you hear that, McDonough? What's Diamond City Security going to do to help this man, huh? This isn't the first missing person's report to come through here, and now we've got an infant who's been taken!" > "Oh, you hear that, McDonough? What's Diamond City Security doin' to help this man, huh? This isn't the first missing persons report to come through here, and now we have an infant who's been taken!"
  • [00022D42]: "Look, I gotta go get settled in, but, um, step by my office later." > "Look, I gotta go get settled in, but, um, stop by my office later."
  • [0002C066]: "People don't like to admit we're here, but whenever they have problems, just guess who comes knocking." > "People don't like to admit we're here, but whenever they have problems, just guess who comes knockin'."
  • [0003067A]: "Again, I apologize that security can't spare any time for you, but I'm sure Mister Valentine charges reasonable rates for his services." > "Again, I apologize that security can't spare time for you, but I'm sure that Mister Valentine charges reasonable rates for his services."
  • [00031C12]: "Oh. What is it you're looking for?" > "Oh, uh. What is it you're looking for?"
  • [0006557E]: "Diamond City Security going to investigate this? How about all the other kidnapping reports you been ignoring?" > " Diamond City Security gonna investigate this? How about all the other kidnapping reports you've been ignoring?"
  • [0006557F]: "Is Diamond City Security just going to stand by while a mother, searches for her infant son, all on her own?" > "Is Diamond City Security just gonna stand by while a mother searches for her infant son all on her own?"
  • [00065C8D]: "So, you're looking for an infant boy, huh?" > "So, you're lookin' for an infant boy, huh?"
  • [00065C8E]: "Why don't you step by my office, later?" > "Why don't you stop by my office, later?"
  • [00076A3D]: ""Just doing your job?" Protecting Diamond City means keeping me out, is that it?" > "Oooh. "Just doing your job?" Protecting Diamond City means keepin' me out, is that it?"
  • [00169DDA]: "I tried to read a newspaper once but I couldn't find the funny pages." > "I tried to read a newspaper once, but I couldn't find the funny pages."
  • [00169DDE]: "I hear that. Keep me out of the front pages, thank you." > "I hear that. Just keep me out of the front pages, okay?"
  • [00169DE2]: "What are you talking about? How else are the people going to find out what's really going on?" > "What are you talkin' about? How else are the people gonna find out what's really goin' on?"
  • [00169F1C]: "We use newspapers at the Combat Zone... put it on the floor and it keeps us from slippin' on the blood." > "We use newspapers at the Combat Zone... put it on the floor and it keeps us from slippin' in the blood."
  • [001A45B7]: "No no no... You look like Diamond City material." > "No. No, no... You look like Diamond City material." / "Welcome to the great green jewel of the Commonwealth." -> "Welcome to the Great Green Jewel of the Commonwealth."
  • CA_Event_SpeechForMoreCaps_Codsworth [00084443]: "Worried about developing a reputation as a push-over, are we, mum?" > "Worried about developing a reputation as a pushover, are we, mum?" (Bug #23769)
  • [000E85E1]: "Worried about developing a reputation as a push-over, are we, sir?" > "Worried about developing a reputation as a pushover, are we, sir?"
  • [000E85E6]: "Nothing quite like a good shake down, eh?" > "Nothing quite like a good shakedown, eh?"
  • CA_CustomEvent_Peaceful_Gage [0602AEC6]: "Don't be such a push-over!" > "Don't be such a pushover!" (Bug #23770)
  • DN006_BossTerminal [Menu Items; Item ID 3, 8]: "When I told her we had her sister, Red though I was full of shit." > "When I told her we had her sister, Red thought I was full of shit." / "Much as I hated that chem-hungry bastard, he was no push-over." > "Much as I hated that chem-hungry bastard, he was no pushover." (Bug #23771)
  • DN006_EmployeeTerm [Menu Items; Item ID 4]: "Full year capital spending is now estimated to increase over the previous year, thanks to budget tightening and a lowering of quality control in the product, including an increase in the water to wort ratio." > "Full-year capital spending is now estimated to increase over the previous year, thanks to budget tightening and a lowering of quality control in the product, including an increase in the water to wort ratio." / "Gross margins are speculated to increase well into 2078" > "Gross margins are speculated to increase well into 2078." (Bug #23772)
  • DLC04NukaWorld_KiddieKingdom01: "Even though it was one of the oldest rides in Kiddie Kingdom, visitors often rode the Ferris Wheel to relax and get a bird's eye view of the brightly-decorated park." > "Even though it was one of the oldest rides in Kiddie Kingdom, visitors often rode the Ferris Wheel to relax and get a bird's-eye view of the brightly decorated park." (Bug #23773)
  • DN006_WelcomeCenterTerm [Menu Items; Index 1]: "Guests are treated to a bird's eye view of the brewery from our elevated walkway." > "Guests are treated to a bird's-eye view of the brewery from our elevated walkway." / "Temperature of complimentary tasting is not guaranteed" > "Temperature of complimentary tasting is not guaranteed." (Bug #23774)
  • BoSDialoguePrydwen [0001CBB6]: "She was constructed at Adam's Air Force Base just outside of Washington D.C." > "She was constructed at Adams Air Force Base just outside of Washington D.C." (Bug #23788)
  • DialogueVault81 [000AFB15]: "I can even say if our Security has seen any real combat." > "Now, I can't even say if our security has seen any real combat." / "But with the hours we're working these days, I'm not even sure where I'd find time to practice." > "But with the hours we're workin' these days, I'm not even sure where I'd find time to practice." (Bug #23798)
  • DialogueConcordArea [0019E709]: "I've been to Diamond City, already." > "I've been to Diamond City already." (Bug #23800)
  • DialogueVault81 [000AFB05]: "Least with the way the Overseer has us working, 81 will still be around for a while." > "Least with the way the overseer has us workin', 81 will still be around for a while. (Bug #23823)
  • [000AFB09]: "Well, I don't want to keep you, and I gotta get back to work." > "Well, I don't want to keep ya, and I gotta get back to work."
  • [000AFB0A]: "At the rate we're working these days, maybe sooner than later." > "At the rate we're workin' these days, maybe sooner than later."
  • [000AFB0B]: "It's got a lot of offer these days." > "It's got a lot to offer these days."
  • [000AFB0C]: "They say it's all the moving parts that have us working 'round the clock these days." > "They say it's all the moving parts that have us workin' 'round the clock these days."
  • [000AFB13]: "Hey, an outsider with a Vault suit. There's something you don't see everyday." -> "Hey, an outsider with a vault suit. There's somethin' you don't see everyday."
  • [00195F7E]: "Power Armor? There's something you don't see everyday." > "Power armor? There's somethin' you don't see everyday."
  • RR201 [0015B0AD]: "Hey, it's Bullseye. Bullseyer's back!" > "Hey, it's Bullseye. Bullseye's back!" (Bug #23831)
  • RR201 [0014F5A2]: "As much as we owe Patriot. We can't be certain how committed he is." > "As much as we owe Patriot, we can't be certain how committed he is." (Bug #23832)
  • Inst301Post [0019CDF6]: "Unit X6-88 speaks highly of you combat skills." > "Unit X6-88 speaks highly of your combat skills." (Bug #23844)
  • InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "Reconsider inter-departmental network access." > "Reconsider interdepartmental network access." / "Dr. Ayo has requested this for some time, and I am now inclined to agree with him" > "Dr. Ayo has requested this for some time, and I am now inclined to agree with him." (Bug #23847)
  • DLC04MS02 [060261B5]: "While I sincerely hope you'll join us, even if you don't I'm in need of a person of action." > "While I sincerely hope you'll join us, even if you don't, I'm in need of a person of action." (Bug #23852)
  • DLC03KyeDialogue [03014138]: "I don't think any approved user is going to show up. You can either let me in, and you can keep waiting for eternity." > "I don't think any approved user is gonna show up. You can either let me in, or you can keep waiting for eternity." (Bug #23867)
  • MinVsInst [0009A660]: "But then we realized we probably ought to storm the place,to make sure they can't disappear on us." > "But then we realized we probably ought to storm the place, to make sure they can't disappear on us." (Bug #23871)
  • DialogueRailroad [0021A532]: "In Capital Wasteland, or elsewhere, the chance discovery is minimal." > "In the Capital Wasteland, or elsewhere, the chance of discovery is minimal." / "But ultimately, the choice is the theirs." > "But ultimately, the choice is theirs." (Bug #23875)
  • CreatureDialogueSuperMutant [0006D7AE]: "Why... you... stupid.. humans... always... fight?!" > "Why... you... stupid... humans... always... fight?!" (Bug #23882)
  • [00138B64]: "Shh human, Strong heard something." > "Shh, human. Strong heard something."
  • [00138B81]: "Good fighting human." > "Good fighting, human."
  • [00138B8C]: "Aggh...Human...Stronger" > "Aggh... Human... Stronger."
  • [00138B8F]: "Over here Human!" > "Over here, human!"
  • [00138BAA]: "Quick kill it for dinner!" > "Quick - kill it for dinner!"
  • [00138BCC]: "Aggh...Strong arm hurt bad." > "Aggh... Strong arm hurt bad."
  • [00138BCD]: "Head hurt...Strong not see good!" > "Head hurt... Strong not see good!"
  • [00138BCE]: "Strong chest hurt...hurt to breath." > "Strong chest hurt... hurt to breath."
  • [00138BCF]: "Aggh, hit Strong's leg...hurt to walk." > "Aggh, hit Strong's leg... hurt to walk."
  • [00145502]: "I am a Super Mutant! I am unstoppable!" > "I am a super mutant! I am unstoppable!"
  • DLC03FarHarborFF01 [03025043]: "It's long past time those shamblers paid for what they did to Petey." > "It's long past time those shamblers paid for what they did to Petey." (Bug #23893)
  • RRR09 [0014607E]: "You're the Railroad, right? Oh thank you." > "You're the Railroad, right? Oh, thank you." (Bug #23894)
  • Min02 [Stage 40]: "Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations." > "Preston Garvey thinks it's time for the Minutemen to retake "The Castle," an old fort that used to be their main base of operations." (Bug #23895)
  • [Stage 50]: "Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations." > "Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations." > "Preston Garvey thinks it's time for the Minutemen to retake "The Castle," an old fort that used to be their main base of operations."
  • [Stage 600]: "The Castle is back under out control, and Radio Freedom can now broadcast across the whole Commonwealth." > "The Castle is back under our control, and Radio Freedom can now broadcast across the whole Commonwealth."
  • DialogueDiamondCity [000057E5]: "Watch your back. Institute could be right behind you." > "Watch your back. The Institute could be right behind you." (Bug #23904)
  • [00005834]: "I don't know you." > "I... I don't know you."
  • [000180E3]: "Little flicks of blood give it the personal touch. You should think about getting a trim." > "Little flecks of blood give it the personal touch. You should think about gettin' a trim."
  • [000180E5]: "McDonough's secretary. Is she a synth?" > "McDonough's secretary, is she a synth?"
  • [0001810C]: "Hey, I don't mind people staring, but, uh." > "Hey, I don't mind people starin', but, uh."
  • [00018CE8]: "You're never too old to own a Swatter." > "You... you're never too old to own a Swatter."
  • [00018CEC]: "A bit of a nip, a bit of a tuck, and small payment is all you need for a new face." > "A bit of a nip, a bit of a tuck, and a small payment is all you need for a new face."
  • [0001DA7E]: "Facial Reconstruction surgery." > "Facial reconstruction surgery." / "New jaw-line, new eye color, remove scars, add scars." > "New jawline, new eye color, remove scars, add scars."
  • [0001DA84]: "So are you human or not?" > "So, are you human or not?"
  • [0001DA87]: "One statue of David impression, coming up." > "One statue of David impression, comin' up."
  • [0001DA96]: "Because I don't know you, and I will not serve a synth pretending to be... human." > "Because I don't know you, and I will not serve a synth pretending to be human."
  • [0001DAB5]: "Ha ha, a rookie, eh?" > "Ha ha, rookie, eh?" / "See it used to be that this whole place was a stadium. And two teams would meet and play a game called baseball." > "See, it used to be that this whole place was a stadium. And two teams would meet and... and play a game called baseball." / "One team would beat the other team to death with things called Baseball Bats, and the best bats were called Swatters. True fact." > "One team would beat the other team to death with these things called baseball bats, and... and the best bats were called Swatters. True fact."
  • [0001DAC6]: "Are you really... human?" > "Are you really, uh, human?"
  • [0001F1CC]: "For your hair, I'm thinking highlights." > "For your hair, I'm thinkin' highlights."
  • [0001F1CD]: "Eh, maybe we just shave all your hair off? I'm kidding, I'm kidding! Unless that's what you want of course. Customer's always right." > "Eh, maybe we just shave off all your hair? I'm kidding, I'm kidding! Unless that's what you want, of course. Customer's always right."
  • [0001F1CE]: "If you're looking for a haircut, the salon's open in morning." > "If you're lookin' for a haircut, the salon's open in the morning."
  • [0001F1CF]: "What? Sorry. Thanks to ma's yelling, I'm practically deaf in this ear." > "What? Sorry. Ah, oh no. Thanks to ma's yellin', I'm practically deaf in this ear."
  • [0001F1D3]: "These aren't just any old pieces of wood." > "These ain't just any old pieces of wood."
  • [0001F1D4]: "If you're here, that means you're looking for a Swatter." > "Here to pick up a swatter, right?"
  • [0001F1D5]: "I'm not looking to make friends. Beat it." > "I'm not lookin' to make friends. Beat it."
  • [0001F1EF]: "Got a lot of chems here if you need something to help you relax." > "Got a lot of chems here if you need somethin' to help you relax."
  • [0001F613]: "I may sell just about everything, but none of it's scrap." > "I may sell just about everything, but none of it is scrap."
  • [0001F70C]: "You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute's involved." > "Hmm. You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute is involved."
  • [0001F71D]: "The Publick is here to pull the wool out from under your eyes." > "Publick is here to pull the wool out from under your eyes."
  • [0001F7A3]: "So what brings you to the great, green jewel?" > "So what brings you to the Great, Green Jewel?"
  • [0001F89C]: "Well, I don't want you to get your hopes up, but there is someone who might be able to help." > "Well, I don't want to get your hopes up, but there is someone who might be able to help."
  • [0001F8C0]: "What brings you to the great, green jewel?" > "What brings you to the Great, Green Jewel?"
  • [000222C7]: "Look, I gotta pack up..." > "Look, I... I gotta pack up..."
  • [00022E7F]: "If you need anything, you need to talk to the mayor." > "I'm just the gate guard. If you need anything, you need to talk to the mayor."
  • [00022E82]: "All this chatting is going to tarnish my tough cop persona." > "All this chatting is gonna tarnish my tough cop persona."
  • [000239FC]: "I'm on break, dearie." > "I'm on a break, dearie."
  • [000239FE]: "You look terrible." > "Ya look terrible."
  • [000239FF]: "Johnny can make you look a little less ridiculous." > "Johnny can make ya look a little less ridiculous."
  • [00023B58]: "Now where are my cigarettes?" > "Now, where are my cigarettes?"
  • [00023B5C]: "Oh, go away. I'm busy." > "Ah, go away. I'm busy."
  • [00023BA0]: "Now were you leaving, or not?" > "Now, were you leaving, or not?"
  • [00023BA6]: "Mistaken, huh?" > "Mistaken?"
  • [00023BAB]: "Now why don't you make yourself scarce?" > "Now, why don't you make yourself scarce?"
  • [00023BF2]: "Not too quick, are you?" > "Not too quick, are ya?"
  • [00023BF4]: "Snip snip and bam, you're beautiful." > "Snip, snip, and bam. You're beautiful."
  • [00023BF5]: "Hey there, I got an empty chair here just waiting for some beautiful customer to get a haircut." > "Hey there, I got an empty chair here just waitin' for some beautiful customer to get a haircut."
  • [00023BF7]: "Hey there. Keeping straight?" > "Hey there. Keepin' straight?"
  • [00023BF8]: "Looking good there." > "Lookin' good there."
  • [00023BFA]: "You need something? Sorry, a bit busy." > "You need somethin'? Sorry, a bit busy."
  • [00023BFB]: "Keep smiling. Makes the hair look better." > "Keep smilin'. Makes the hair look better."
  • [0002A02B]: "Oh...well, if you're not...um...I guess I'll just get back to the lab then. *sigh*" > "Oh... well, if you're not... um... I guess I'll just get back to the lab then. *sigh*"
  • [0002A56C]: "Eh, it'll be easier to just show you." > "Eh, be easier just to show ya."
  • [0002B8A2]: "We can talk guns, or maybe you wanna consider something more up close and personal?" > "We can talk about guns, or maybe you wanna consider something more up close and personal?"
  • [0002B8A5]: "You know, a shotgun's great insurance against Raiders, but I got a lot of options here." > "You know, a shotgun's great insurance against raiders, but I got a lot of options here."
  • [0002B8A6]: "If you're thinking safety, a long-range rifle let's you stay in cover and out of sight." > "If you're thinking safety, a long-range rifle lets you stay in cover and out of sight."
  • [0002B8D7]: "I could re-sculpt that face of yours into... perfection." > "I could resculpt that face of yours into... perfection."
  • [0002C066]: "People don't like to admit we're here, but whenever they have problems, just guess who comes knocking." > "People don't like to admit we're here, but whenever they have problems, just guess who comes knockin'."
  • [0002C954]: "Balance you out." > "Balance ya out."
  • [0002C955]: "Uh... you got something to say, lady?" > "Uh... do you got something to say, lady?"
  • [0002C958]: "Hey, I'm talking baseball here." > "Hey, I'm talkin' baseball here."
  • [0002C959]: "You throwing me a curve ball? Say something." > "You throwin' me a curve ball? Say somethin'."
  • [0002C94C]: "The game of beating people up that is." > "The game of beating people up, that is."
  • [0002C960]: "Something to settle your nerves." > "Somethin' to settle your nerves."
  • [0002C961]: "Got a pick-me-up if you're feeling glum." > "Got a pick-me-up if you're feelin' glum."
  • [0002CB0E]: "You're a smart man, coming to me." > "You're a smart man, comin' to me."
  • [0002CB0F]: "You're a smart woman, coming to me." > "You're a smart woman, comin' to me."
  • [0002E148]: "I'm almost starting to like you." > "I'm almost startin' to like you."
  • [0002E14A]: "You keep coming back, I might have to start giving you fashion advice." > "You keep comin' back, I might have to start givin' you fashion advice."
  • [000360F7]: "So are you human or not?" > "So, are you human or not?"
  • [00037195]: "Well, you can take a seat and wait for the next armageddon, because the detective ain't coming back." > "Well, you can take a seat and wait for the next armageddon, because the detective ain't comin' back."
  • [0003A4EC]: "Anyway, did you need a room?" > "Anyway, do you need a room?"
  • [0003A4ED]: "Wow, I can't believe Doc Crocker killed Earl. Glad I only ever had to deal with Doc Sun. Oh, I should get your order." > "Wow, I... I can't believe Doc Crocker killed Earl. Glad I only ever had to deal with Doc Sun. Oh, uh, I should get your order."
  • [0003E0BF]: "Now, you here to pickup some chems?" > "Now, uh, you here to pick up some chems?"
  • [0003A636]: "You here for a beer, or maybe something a little stronger?" > "You here for a beer, or uh, maybe something a little stronger?"
  • [0003A63A]: "Perfect place to drink, if you're buying." > "Perfect place to drink, if you're buyin'."
  • [00043B9A]: "Let's make you look beautiful. Just sit down in the chair." > "Oh. Let's make you look beautiful. Just sit down in that chair."
  • [00043C09]: "Sit in the chair, and let's cut that hair!" > "Sit in that chair, and let's cut that hair!"
  • [00047E54]: "Got plenty of Brahmin meat on the hooks." > "Got plenty of brahmin meat on the hooks."
  • [00047E56]: "They're all good, so make up your mind." > "Flank, rib, or sirloin. They're all good, so, umm, make up your mind."
  • [00047E6A]: "Come to laugh at a man down on his luck? Huh?" > "Come to laugh at a man down on his luck, huh?"
  • [00047E6B]: "Not looking to make friends." > "Not lookin' to make friends."
  • [00047E6C]: "Get a long day of work ahead of me, if I'm lucky, so beat it." > "Got a long day of work ahead of me, if I'm lucky, so beat it."
  • [00047E73]: "Do all you outsiders where such funny clothes?" > "Do all you outsiders wear such funny clothes?"
  • [00047ECF]: "Now here is where you want to be." > "Now, here is where you want to be."
  • [00047ED1]: "You'll get addicted to it." > "Oh, you'll get addicted to it."
  • [00048233]: "Go out, find yourself a Bloatfly, collect a gland, and get back here to the rank of junior scientist! Up for it?" > "Go out, find yourself a bloatfly, collect a gland, and get back here to the rank of junior scientist! Up for it?"
  • [00048234]: "Now we all talk about radiation like it's a single thing, but it's actually a term referring to dozens of different ionizing rays." > "Now, we all talk about radiation like it's a single thing, but it's actually a term referring to dozens of different ionizing rays." / "You have X-Rays, Beta Rays, Gamma Rays... But which one are we most worried about?" > "You have X-rays, beta rays, Gamma Rays... But... which one are we most worried about?"
  • [00048244]: "You go out, do some Science! of your own, and come back." > "You go out, do some science of your own, and come back."
  • [00048260]: "Ready for that free Biology lesson after all?" > "Ready for that free biology lesson after all?"
  • [00048261]: "Ready to hunt down a Bloatfly Gland for your field trip?" > "Ready to hunt down a bloatfly gland for your field trip?"
  • [00048262]: "Very busy right now with an experiment." > "Very busy with an experiment right now."
  • [00048263]: "Did you know in Chemistry you should never mix a base into an acidic compound?" > "Did you know in chemistry you should never mix a base into an acidic compound?"
  • [00048264]: "Now where did I put those notes..." > "Now, where did I put those notes..."
  • [0004829A]: "Get the Bloatfly Gland. Got it." > "Get the bloatfly gland. Got it."
  • [00049535]: "I wouldn't keep my worst Brahmin in one." > "I wouldn't keep my worst brahmin in one."
  • [00049536]: "You go on ahead, do what you like." > "You go on, do what you like."
  • [0004953C]: "You really are hard to get rid of. *sigh* Perhaps the direct approach. Go. Away." > "You really are hard to get rid of. Perhaps the direct approach. Go. Away."
  • [0004A038]: "You want something? Listen up, everyone wants something from me, so don't make a fool of yourself." > "You want somethin'? Listen up, everyone wants somethin' from me, so don't make a fool of yourself."
  • [0004A03D]: "As long as you don't mind me glossing over all the embarrassing parts." > "As long as you don't mind me glossing over all the embarrassing parts. You know."
  • [0004A040]: "Oh, not that he'd ever come up here." > "Oh, not that he would ever come up here."
  • [0004A048]: "Another low-life coming to drink with us, I see." > "Ah, another lowlife coming to drink with us, I see."
  • [0004B188]: "You've never heard of Brahmin?" > "You've never heard of brahmin?"
  • [0004B23D]: "Well, if you wanna help the sport, I got a lead on a stash of prewar collector's items." > "Well, if you wanna help the sport, I got a lead on a stash of pre-war collector's items." / "See where I'm going with this?" > "See where I'm goin' with this?"
  • [0004B278]: "If you're hungry, we sell food, but usually people just orders drinks." > "If you're hungry, we sell food, but usually people just order drinks."
  • [0004BE5A]: "Thanks again for bringing me those relics." > "Hey, thanks again for bringin' me those relics."
  • [0004BE5B]: "Lookin' to buy?" > "You lookin' to buy?"
  • [0004F040]: "Anyway, I have to get back to serving drinks." > "Anyway, I gotta get back to serving drinks."
  • [00056779]: "The hub of trade for all of Diamond City right here!" > "The hub of trade for all Diamond City right here!"
  • [0005677F]: "Don't know what you're looking for?" > "Don't know what you're lookin' for?"
  • [00056785]: "Who wants to look beautiful? Hair styles from across the Commonwealth!" > "Hey, who wants to look beautiful? Hairstyles from across the Commonwealth!"
  • [00056786]: "The Super Salon can give you the hair style of your dreams!" > "The Super Salon can give you the hairstyle of your dreams!"
  • [0005C437]: "There's an old Vault down there they use as a base." > "There's an old vault down there that they use as a base."
  • [00065F46]: "Now, If you're interested in actually buying a house, we have a permit available." > "Now, if you're actually interested in buying a house, we have a permit available."
  • [0005C43E]: "There's an old Vault down there they use as a base." > "There's an old vault down there they use as a base."
  • [000673E2]: "Now how about you pick up a little memento in the form of a genuine Swatter?" > "Now, how about you pick up a little memento in the form of a genuine Swatter?"
  • [000673E4]: "Played in full Power Armor with special pneumatic arms parts for swinging." > " Played in full power armor with special pneumatic arms for swingin'." / "I could spend all day talking about the Concord Crushers or the Quincy Killmeisters, but you get the idea." > "I could spend all day talkin' about the Concord Crushers or the Quincy Killmeisters, but you get the idea."
  • [00067E37]: "Now are you going to answer my question, or what?" > "Now are you gonna answer my question, or what?"
  • [000713FA]: "Fine. As long as the SYNTH doesn't touch anything, we can do business." > "Fine. As long as the "synth" doesn't touch anything, we can do business."
  • [0007D5A8]: "Suit yourself, but there's caps in the tin for you if you change your mind." > "Hey, suit yourself, but there's caps in the tin for ya if you change your mind."
  • [0007D5AD]: "Mutated Fern. Hear it's dynamite for making radiation meds." > "Mutated fern. Hear it's dynamite for makin' radiation meds."
  • [0007D5B7]: "Oh, if only old Ice-Eyes Julie could see that steely gaze of yours." > "Oh, if only Ice-Eyes Julie could see that steely gaze of yours." / "You taking or leaving?" > "You takin' or leavin'?"
  • [0007D5BD]: "You strong-arming me?" > "You strong-armin' me?"
  • [0007D636]: "You reconsider getting that Mutated Fern for me?" > "You reconsider gettin' that mutated fern for me?"
  • [0007FB93]: "So what are you looking for, huh?" > "So what are you lookin' for, huh?"
  • [0007FB9F]: "I'm so sorry, miss." > "Oh, I'm so sorry, miss."
  • [00083BDA]: "Now that's my kind of action." > "Ah, now that's my kind of action."
  • [000838FA]: "I sometimes still look around, expecting to see Nelson. Then I remember." > "I sometimes still look around, expecting to see Nelson. Then I... I remember."
  • [00083AEB]: "Something... wrong, honey?" > "Somethin' wrong, honey?"
  • [000850E3]: "Uh... we doing business, or what?" > "Uh... we doing business, or what?"
  • [000850E6]: "*sigh* Something wrong with this one..." "*sigh* Somethin's wrong with this one..."
  • [000850EB]: "Uh... I'm waiting..." > "Uh... Uh, I... I'm waiting..."
  • [000850EC]: "What am I, striking out over here?" > "What am I, strikin' out over here?"
  • [000850ED]: "You're...not saying anything..." > "You're... not saying anything..."
  • [000850EF]: "Hey, don't keep me waiting now..." > "Hey, don't keep me waitin' now..."
  • [000850FF]: "Staring into space like a dumb Brahmin..." > "Staring into space like a dumb brahmin..."
  • [00085100]: "Didn't hear your order..." > "Hey. Didn't hear your order..."
  • [00085101]: "I... I'm waiting..." > "I... I... I'm waiting..."
  • [00085104]: "You shy? Fuck that!" > "You? Shy? Fuck that!"
  • [00085109]: "Hate sales people..." > "Hate salespeople..."
  • [00085111]: "Crazy bells ringing..." > "Crazy bells ringin'..."
  • [00085113]: "Keep talking, preacher..." > "Keep talkin', preacher..."
  • [00086565]: "Yeah... all right. I can do that." > "Yeah... uh... all right. I can do that."
  • [00086569]: "You get... replaced." > "You get replaced." / "So, I'm sorry, but I ain't risking the Institute being involved in whatever mess you're in." > "So, I'm sorry, but I ain't riskin' the Institute being involved in whatever mess you're in."
  • [0008656F]: "Hey I-I just cut hair, all right?" > "Hey, I, uh, I just cut hair, all right?"
  • [00086576]: "Head to the alley behind the market. Look for the neon signs.." > "Head to the alley behind the market and look for the neon signs." / "And if you're smart, you won't go blabbing that around." > "And if you're smart, you won't go blabbin' that around."
  • [00086579]: "I'm sorry. I have to get back to work." > "I... I'm sorry. I have to get back to work."
  • [0008657B]: "Fine. I'll help you out. Just this once." > "Fine. I'll... I'll help ya out. Just this once."
  • [0008657D]: "Never seen their handiwork walking all over the Commonwealth?" > "Never seen their handiwork walkin' all over the Commonwealth?" / "I ain't eager about being replaced by a Synth duplicate, or having someone who I thought was human suddenly pull out a gun and strike me out." > "I ain't eager about being replaced by a synth duplicate, or having someone who I thought was human suddenly pull out a gun and strike me out." / "That's enough." > "Hey, that's enough."
  • [00086590]: "Just don't tell anyone you're going there, all right? People don't like that place. Talk about shutting it down all the time." > "Just don't tell anyone you're goin' there, all right? People don't like that place. Talk about shuttin' it down all the time."
  • [00086591]: "If the paper is right about the Institute, then there's no way I'm getting involved in anyone else's problems." > "If the paper is right about the Institute, then there's no way I'm getting involved in anyone else's problems."
  • [000865C9]: "One day someone's human, next day they're a synth. And no one can tell the difference." > "One day someone's a human, next day they're a synth and no one can tell the difference." / "It was bad enough when the older, robot-looking Synths would occasionally grind a town down to pulp and haul off what was left." > "It was bad enough when the older, robot-looking synths would occasionally grind a town down to a pulp and haul off what was left." / "Nothing there but Synths now." > "Nothin' there but synths now."
  • [0008BA68]: "I understand if you're upset, but trust me. Nick Valentine's never given up on helping people." > "I understand if you're upset, but trust me, Nick Valentine's never given up on helping people."
  • [0008BA71]: "They say some of them look so human, you'd never be able to tell the difference." > "They say some of 'em look so human, you'd never be able to tell the difference." / "A lot of them are definitely machines, though, and they're murderous." > "A lot of 'em are definitely machines, though, and they're murderous." / "Now it's all synths. Just standing guard. Like a damn warning message or something." > "Now, it's all synths. Just standin' guard. Like a damn warning message or somethin'."
  • [0008BA75]: "People don't like me going there, that's their problem." > "People don't like me goin' there, that's their problem."
  • [0008BAB3]: "Yeah, yeah, just buy something next time, all right?" > "Yeah, yeah, just buy somethin' next time, all right?"
  • [0008BACE]: "Saved a lot of lives. But other people think he's just going to bring the Institute's attention." > "Saved a lot of lives, but other people think he's just gonna bring the Institute's attention."
  • [0008BB3D]: "Still looking for help?" > "Still lookin' for help?"
  • [0008BB45]: "If his business card isn't shaped like a heart, I'm going to be disappointed." > "If his business card isn't shaped like a heart, I'm gonna be disappointed."
  • [000A93CC]: "City Council takes over as Former Mayor McDonough revealed to be synth!" > "City Council takes over as former Mayor McDonough revealed to be a synth!"
  • [000B2527]: "I want it. You bet your socks I do. But I'm a collector." > "I... I want it. You bet your socks I do, but I... but I'm a collector."
  • [000B2529]: "I have this 2076 World Series Baseball Bat. Interested?" > "I have this 2076 World Series baseball bat. Interested?"
  • [000B252A]: "I still have this World Series Bat." > "I still have this World Series bat."
  • [000B2530]: "What!? That... That's an original... Look at that paint!" > "What!? Oh, that... That's an original... Oh, look at that paint!"
  • [000B2532]: "Oh...dang... all right. Deal." > "Oh... dang... all right. Deal."
  • [000B2537]: "No, as much as I want it. I gotta stand my ground." > "No, as much as I want it, I gotta stand my ground."
  • [000B253B]: "Actually, I'm thinking 400." > "Actually, I'm thinkin' 400."
  • [000EB322]: "Let me know if I can get you a drink." > "Let me know if I can get ya a drink."
  • [000EB326]: "Now, can I get you something to drink?" > "Now, can I get you somethin' to drink?"
  • [000EB333]: "Now look, I'm running a store here." > "Now look, I... I'm running a store here."
  • [000EC4FC]: "Still selling." > "Still sellin'."
  • [000EC4FD]: "Now, if you don't mind, I'm kind of in the water business, not the talkin' business." > "Now, if you don't mind, I'm kind of in the water business, not the talking business."
  • [000ECA4C]: "Anyway, I was talking baseball here. And you can't have a ball game without a Swatter." > "Anyway, I was talkin' baseball here. And... and you can't have a ball game without a Swatter."
  • [000ECA4D]: "Now how about we get back to baseball, huh?" > "Now, how about we get back to baseball, huh?"
  • [000ECA4E]: "Hey, how about get back to talking about Swatters?" > "Hey, how about gettin' back to talkin' about Swatters?"
  • [000ECAD1]: "Anyway, can we get back to talking shop?" > "Anyway, can we get back to talkin' shop?"
  • [000ECAD3]: "Now if you don't mind, got a store to run." > "Now, if you don't mind. Got a store to run."
  • [000ECADA]: "Look, got a butcher to run." > "Look, I got a butcher to run."
  • [000ECADB]: "Now order some meat if you're sticking around." > "Now, order some meat if you're stickin' around."
  • [000ECDC3]: "The detective is back. You should have a drink, gumshoe." > "Ah, the detective is back. You should have a drink, gumshoes."
  • [000F9E6F]: "Good to see you." > "Good to see ya."
  • [001069EB]: "Well if you do decide to help, Nick should be easy to spot." > "Well, if you do decide to help, Nick should be easy to spot."
  • [00133895]: "Don't blame me if you die of thirst..." > "Hey, don't blame me if you die of thirst..."
  • [00133897]: "Go ahead and waste my time then. Geez." > "Go ahead and waste my time, then. Geez."
  • [001338A0]: "Everyone's gotta drink, am I right?" > "Hey, everyone's gotta drink, am I right?"
  • [0013444D]: "Someone gets taken by the Institute, or gets killed by a Raider." > "Someone gets taken by the Institute, or gets killed by a raider." / "At least inside these walls, you don't have to worry about the Raider." > "At least inside these walls, you don't have to worry about the raider."
  • [00134453]: "Screaming paper girl says otherwise." > The screamin' paper girl says otherwise."
  • [00136091]: "Baseball history right here." > "Baseball history. Right here."
  • [00136092]: "Feel that heft..." > "Feel that heft... hmm?"
  • [00136093]: "Hand-made. Each one." > "Handmade. Each one."
  • [00136098]: "Fine. Get going." > "Fine. Get goin'."
  • [00136099]: "You're missing out, pal." > "You're missin' out, pal."
  • [0013609A]: "You're missing out, sister." > "You're missin' out, sister."
  • [0013609E]: "Cool cool." > "Cool, cool."
  • [001360AD]: "They're going fast..." > "They're goin' fast..."
  • [0013638E]: "Just giving a warning." > "Just givin' a warning."
  • [001363B6]: "Nothing me and my ten-gauge haven't been able to handle." > "Nothing me and my 10 gauge haven't been able to handle."
  • [00138614]: "One statue of Diana impression, coming up." > "One statue of Diana impression, comin' up."
  • [0013A03F]: "You know what a synth is, right? Those machine people the Institute makes? Look and act just like the real thing?" > "Ya know what a synth is, right? Those machine people the Institute makes? Looks and acts just like the real thing?"
  • [0013A041]: "You don't know?" > "Ya don't know?"
  • [0013A432]: "You were JUST saying no one could TELL the difference, Ma." > "You were just sayin' that no one could tell the difference, Ma."
  • [0013A435]: "You seriously going to take the opinion of some random stranger over your own son?" > "You seriously gonna take the opinion of some random stranger over your own son?"
  • [0013A439]: "You JUST said no one could TELL the difference, Ma. Now will you leave my customers alone?" > "You just said no one could tell the difference, Ma. Now, will you leave my customers alone?"
  • [0013A43B]: "You JUST said that no one could tell the difference, Ma." > "You just said that no one could tell the difference, Ma."
  • [0013A43C]: "Are you going to answer my question?" > "Are ya gonna answer my question?"
  • [0013AB28]: "You JUST said no one could tell the difference, Ma." > "You just said no one could tell the difference, Ma."
  • [0013C468]: "Brahmin's fresh. Everything else you're on your own." > "Brahmin's fresh. Everything else you're on your own."
  • [0013C473]: "Yeah, prince charming. Weirder that that. Mirelurk, Bloatflies, Radstags." > "Yeah, prince charming. Weirder that that. Mirelurk, bloatflies, radstags."
  • [0013C474]: "Yeah, princess. Weirder that that. Mirelurk, Bloatflies, Radstags." > "Yeah, princess. Weirder that that. Mirelurk, bloatflies, radstags."
  • [0013C4D0]: "*Sigh* Fine fine." > "*sigh* Fine, fine."
  • [0013C4D6]: "Room's not free. Sorry." > "Room is not free. Sorry."
  • [0013C4F5]: "Fine fine." > "Fine, fine."
  • [0013C4FE]: "Go away then. Shoo." > "Go away, then. Shoo."
  • [0013CA85]: "A Swatter is custom-made piece of genuine hickory!" > "A Swatter is a custom-made piece of genuine hickory!"
  • [0013CA89]: "High-quality chems right here!" > "High quality chems right here!"
  • [0013CA8B]: "Everything to even you out." > "Everything to even ya out."
  • [00140CF2]: "Trying to take some time off over here." > "Tryin' to take some time off over here."
  • [0014193E]: "Let me be the first to welcome you as a resident of the great, green jewel!" > "Let me be the first to welcome you as a resident of the Great, Green Jewel!"
  • [00141940]: "And he left behind all his old tools, so you'll have everything you need to modify the inside however you see fit." > "And he left behind his old tools, so you'll have everything you need to modify the inside however you see fit."
  • [00141942]: "Mercenary-type?" > "Mercenary type?"
  • [0014243D]: "You're looking for big things. Anything around the size of a book usually." > "You're lookin' for big things. Anything around the size of a book, usually."
  • [00142440]: "Ah, the industrious-type!" > "Ah, the industrious type!"
  • [00142441]: "Still need helping cleaning the water supply. Interested?" > "Still need help cleanin' the water supply. Interested?"
  • [00142443]: "Now, how about you pickup some bottles for the road?" > "Now, how about you pick up some bottles for the road?"
  • [00142444]: "I thought the purifier was running smoother!" > "Ah, I thought the purifier was running smoother!" / "Pleasure doing business with ya." > "Pleasure doin' business with ya."
  • [00142460]: "Mean's a lot to me and my business, you helping clean out the water supply." > "Means a lot to me and my business, you helping clean out the water supply."
  • [00144A7F]: "They're standoffish, but every once and awhile, they'll let new people in." > "They're standoffish, but every once in a while, they'll let new people in."
  • [00144A80]: "You've been to a Vault?" > "You've been to a vault?"
  • [00144A81]: "You know, as long as I'm getting paid, and maybe if there's a beautiful brunette involved." > "You know, as long as I'm gettin' paid, and maybe if there's a beautiful brunette involved."
  • [00144A83]: "Seen Vaults, prewar ruins, and plenty of monsters." > "Seen vaults, pre-war ruins, and plenty of monsters."
  • [00144A89]: "Right? Maybe not so much the blood part if you can help it, but I hear ya." > "Right. Well, maybe not so much the blood part if you can help it, but I hear ya.
  • [00144A8D]: "Prewar Ruins" > "Pre-War Ruins"
  • [00144A8E]: "Huh. I can usually spot a hired gun on the first look. Maybe you just give off an "armed and dangerous" vibe?" > "Hmph. I can usually spot a hired gun on the first look. Maybe you just give off a "armed and dangerous" vibe?"
  • [001456F4]: "Been awhile since we had a wedding." > "Been a while since we had a wedding."
  • [0014DD29]: "Guess it's good I never visited Doc Crocker to get that touch up I'd been thinking about." > "Guess it's good I never visited Doc Crocker to get that touch up I'd been thinkin' about."
  • [0015FF04]: "This something synths use to pay for things?" > "Is this something synths use to pay for things?"
  • [0015FF06]: "OH... Oh no way!" > "Oh... Oh no way!"
  • [0015FF08]: "With Miss Myrna gone, I'm... I'm afraid our selection has gotten a tad... haphazard, but we're still open twenty-four hours a day!" > "With Miss Myrna gone, I'm... I'm afraid our selection has gotten a tad... haphazard, but we're still open 24 hours a day!"
  • [00160470]: "Just ignore them like I do." > "Just ignore 'em like I do."
  • [001624DC]: "Ever seen a Mirelurk?" > "Ever seen a mirelurk?"
  • [001624DD]: "You run into Feral Ghouls, keep your distance." > "You run into feral ghouls, keep your distance."
  • [001624DF]: "Everyone in this city's always jumping at shadows." > "Everyone in this city's always jumpin' at shadows."
  • [001624E0]: "Something bad happens, just say "yes" to it." > "Somethin' bad happens, just say "yes" to it."
  • [001624E1]: "I believe in the Chem lifestyle." > "I believe in the chem lifestyle."
  • [001624E6]: "School ain't hard. Stayin' awake? That's hard." > "School ain't hard. Staying awake? That's hard."
  • [001624EE]: "The great, green jewel is safe." > "The Great, Green Jewel is safe."
  • [001624F3]: "Are you... one of them?" > "Are you one of them?"
  • [001624F6]: "A quick drink, after work." > "A quick drink after work."
  • [001624F7]: "I prefer going to the Dugout Inn." > "I prefer to go to the Dugout Inn."
  • [001624F8]: "A Deathclaw is where the real danger is. Don't try to outrun it. Just get something solid between you and it. Then... pray." > "A deathclaw is where the real danger is. Don't try to outrun it. Just get somethin' solid between you and it. Then... pray."
  • [00163474]: "Good to be back in Diamond City." > It's good to be back in Diamond City."
  • [00163475]: "This place has kind of a song to it." > "This place has a kind of song to it."
  • [00163476]: "Night is when the green jewel feels the most honest." > "Night is when the Green Jewel feels the most honest."
  • [0016347B]: "The great, green jewel." > "The Great, Green Jewel."
  • [00169E10]: "And here I thought it was an excuse to get drunk on a week day." > "And here I thought it was just an excuse to get drunk on a week day."
  • [00169FE3]: "Who's up for a pickup game this weekend?" > "Who's up for a pick-up game this weekend?"
  • [00169FE4]: "Yeah, something tells me you're making all this up." > "Yeah, somethin' tells me you're makin' all this up."
  • [00173B40]: "Now. Gamma rays are bad." > "Now, gamma rays are bad." / "But some life forms have been living with Gamma radiation exposure for two centuries now, and they've adapted." > "But some life forms have been living with gamma radiation exposure for two centuries now, and they've adapted."
  • [00173B47]: "That's what Science! is all about." > "That's what science is all about."
  • [00173B4B]: "Money? Oh. Uh... How about 125 caps?" > "Money? Oh. Um... How about, uh, 125 caps?"
  • [00173B4E]: "This is about Science!" > "This is about science."
  • [00173B50]: "Here's a little something for you." > "Here's a little somethin' for ya."
  • [0017525E]: "Despite my recommendations, the city allows anyone to use our equipment. *sigh* Feel free." > "Despite my recommendations, the city allows anyone to use our equipment. Feel free."
  • [0017525F]: "I'm in the middle of million things." > "I'm in the middle of a million things."
  • [00173B5E]: "You might think that, but they key thing to remember is that life is always reacting to its environment.!" > "You might think that, but the key thing to remember is that life is always reacting to its environment."
  • [00173B6B]: "Who-Gives-A-Crap Rays." > "Who-Gives-A-Crap rays."
  • [0017CFC0]: "I don't know many people who would do that for me... What can I help you with? Housing permit?" > "I don't know many people who would do that for me. What can I help you with? A housing permit?"
  • [0017CFC4]: "He was as much a mystery to me as anyone. But I sure don't miss his temper..." > "He was as much a mystery to me as anyone, but I sure don't miss his temper..."
  • [0017D11C]: "Ah, anyway, uh, did you need a haircut?" > "Uh, anyway, did you need a haircut?"
  • [0017D11D]: "McDonough is gone. Turns out he was synth. Maybe I run for mayor one day?" > "McDonough is gone. Turns out he was a syn... synth. Maybe I'll run for the mayor one day?"
  • [0017D125]: "We just kept looking the other way..." > "We just kept lookin' the other way..."
  • [00190E33]: "Just make sure he comes back soon? In one piece?" > "Just make sure he comes back soon. In one piece."
  • [00194203]: "Things with Scarlett didn't really... work out." > "Things with Scarlett didn't really, uh... work out."
  • [00194205]: "Think the radio sounds better these days? I'm not getting nearly as many complaints." > "You think the radio sounds better these days? I'm not gettin' nearly as many complaints."
  • [001988F5]: "So Eddie Winter finally got his." > "So, Eddie Winter finally got his."
  • [001988F6]: "Nick's been trying to close the case on Winter for as long as I can remember." > "Nick's been tryin' to close the case on Winter for as long as I can remember."
  • [001994FC]: "You helping me out. It turned everything around." > "You helpin' me out. It turned everything around."
  • [00199506]: "You drinking, friend?" > "You drinkin', friend?"
  • DialogueConcordArea [000E7468]: "The great, green jewel of the Commonwealth." > "The Great, Green Jewel of the Commonwealth." (Bug #23905)
  • DLC03_ADV019_BeaverCreekLanesTerminalFrontDeskSubMemos [Menu Items; Item ID 1, 4]: "If you notice any suspicious behavior from patrons near the machine, let Mark, Matt or Daisy know away so we can ban the persons responsible." > "If you notice any suspicious behavior from patrons near the machine, let Mark, Matt, or Daisy know right away so we can ban the persons responsible." / "I'm talking with the insurance company to see if there is any sort of emergency wages we can get for you but they are fighting me pretty hard." > "I'm talking with the insurance company to see if there is any sort of emergency wages we can get for you, but they are fighting me pretty hard." / "I've added a little extra to your checks, I wish it could be more, but it's all I've got till the insurance pays out." > "I've added a little extra to your checks. I wish it could be more, but it's all I've got till the insurance pays out." (Bug #23919)
  • DLC03DialogueFarHarborGenericNPCs [030089D5]: "The fish ain't biting." > "The fish ain't bitin'." (Bug #23928)
  • [030089D6]: "Never know what you're going to catch in these waters." > "You never know what you're gonna catch in these waters."
  • [030089D8]: "Hope no more of you mainlanders are coming." > "I hope no more of you mainlanders are comin'."
  • [030089DB]: "Is that a... PipBoy? I've heard about those." > "Is that a... Pip-Boy? I've heard about those."
  • [030089DC]: "What I would give to be rolling around in a genuine suit of Power Armor!" > "What I would give to be rollin' around in a genuine suit of power armor!"
  • [030089E6]: "Why you crawling around like that? Looks ridiculous." > "Why are you crawlin' around like that? Looks ridiculous."
  • [030089EB]: "Never look a Trapper in the eyes. They're... something else." > "Never look a Trapper in the eyes. They're... somethin' else."
  • [030089F2]: "The Lee's sell guns over by the tourist shop." > "The Lees sell guns over by the tourist shop."
  • [030089F6]: "Lord knows she's always carrying on about something." > "Lord knows she's always carryin' on about something."
  • [030089F7]: "What are you looking at?" > "What are you lookin' at?"
  • [030089F9]: "You eyeing me, mainlander?" > "You eyein' me, mainlander?"
  • [030089FB]: "I'll be damned if I give up on taking back my land." > "I'll be damned if I give up on takin' back my land."
  • [030089FF]: "What the hell is a synth, any way? Eh." > "What the hell is a synth, anyway? Eh."
  • [03008A02]: "The Fog... It's dangerous, OK?" > "The Fog... it's dangerous, okay?"
  • [03008A06]: "I'm scraping by." > "I'm scrapin' by."
  • [03014211]: "The others think I'm balmy to be fishing this dock. But one day, the big one'll be mine. You'll see." > "The others think I'm nuts to be fishin' in this dock. But one day, the big one will be mine. You'll see."
  • [03014215]: "Could everyone keep it down? Some of us are trying to fish here." > "Hey, could you keep it down? Some of us is trying to fish here."
  • [03014216]: "There is a person in there." > "There is a person in there, right?"
  • [03014219]: "I've heard there's a passel of synths on this island now. Whatever that means." > "You know, I've heard there's a passel of synths on this island now. Whatever the fuck that means."
  • [0301421B]: "But I fish myself up an honest to goodness sea bass and nary a peep." > "But I fish myself up an honest to goodness sea bass and I get nary a peep."
  • [03024441]: "At this point, I'd settle if folks were just plain civil to you." > "At this point, I'd settle if folks were just plain civil."
  • [0303F9C6]: "This ain't nothing." > "This ain't nothin'."
  • [030450A2]: "Acadia got what was coming to them." > "Acadia got what was comin' to them."
  • [030450B0]: "Making it to Acadia without Longfellow." > "Makin' it to Acadia without Longfellow."
  • [030450B1]: "Thanks for patching Andre up." > "Thanks for patchin' Andre up."
  • [030450B4]: "My kids ain't going to believe the stories about you." > "My kids ain't gonna believe the stories about you."
  • [03046023]: "The Mariner's looking for you." > "The Mariner's lookin' for you."
  • [030486BC]: "The Mariner's been asking for you. Again." > "The Mariner's been askin' for you. Again."
  • [03048C13]: "She's looking for you, you know." > "She's lookin' for you, you know."
  • [0304A0B5]: "Saving Uncle Ken's good and all. But did you have to bring him here?" > "Savin' Uncle Ken's good and all, but did you have to bring him here?"
  • [0304A0B9]: "Nobody's heard nothing from Haddock Cove after the Fog started spreading." > "Nobody's heard nothin' from Haddock Cove after the Fog started spreadin'."
  • [0304A0BF]: "Do you have Super Mutants on the mainlands?" > "Do you have any super mutants on the mainlands?"
  • [0304A0C0]: "Beaver Creek's got some alley or something named after it?" > Beaver Creek's got some alley or something named after it."
  • [0304A0C2]: "You see what the Mariner done to the Hull? Huh." > "You see what the Mariner done to the Hull? Oof."
  • [0304A0C4]: "Nobody's heard nothing from those dregs that went inland." > "Nobody's heard nothin' from those dregs that went inland."
  • [0304A0C5]: "The Children of Atom are trying to kill us." > "The Children of Atom are tryin' to kill us."
  • [0304A0C6]: "Oh, I'm shivering in my boots." > "Ooh, I'm shiverin' in my boots."
  • [0304A0C8]: "Saw somethin' lurking there, too." > "Saw somethin' lurkin' there, too."
  • DialogueDiamondCitySecurity [000179D3]: "What? You got a staring problem?" > "What? You got a starin' problem?" (Bug #23936)
  • [0001DCDA]: "You. You're the one turned the Wall into some kind of... blue monster." > "You. You're the one who turned the Wall into some kind of... blue monster."
  • [0001DCDB]: "Hey, you're the one made the Wall look like a lemonade stand." > "Hey, you're the one that made the Wall look like a lemonade stand."
  • [0001DCDE]: "People could be pissing all over it, and who'd notice?" > "People could be pissin' all over it, and who'd notice?" (Bug #23858)
  • [0002B035]: "Lucky you're near the great, green jewel." > "Lucky you're near the Great, Green Jewel."
  • [000D8FB6]: "Oh my God... you're not a synth. Are you?" > "Oh my god... you're not a synth. Are you?"
  • [000D8FD5]: "Hey, I heard what you did for ole' Travis." > "Hey, I heard what you did for ol' Travis."
  • DialogueVault81 [0005E123]: "Ready for a new hair style?" > "Ready for a new hairstyle?" (Bug #23937)
  • SolomonShared01: "Yeah, I got something. Looking for a Mutated Fern if you find any." > "Yeah, I got somethin'. Lookin' for a mutated fern if you find any." / "Be great for cooking Rad-X or RadAway." > "Be great for cookin' Rad-X or RadAway." (Bug #23938)
  • NatSharedResponse01: "You should read up if you're sticking around." > "You should read up if you're stickin' around." (Bug #23939)
  • NatSharedResponse02: "You have a son, mister? Man, you're old." > "You have a son? Man, you're old." (Bug #23940)
  • ShengShared01: "Now how about I get you a bottle of water, huh?" > "Now, how about I get you a bottle of water, huh?" (Bug #23941)
  • CookeSharedAnythingElse: "Anything else I can do for you?" > "Anything else I can do for ya?" (Bug #23942)
  • CookeSharedIntroduction: "Let me know if I can get you anything." > "Let me know if I can get ya anything." (Bug #23943)
  • DuffQuestShared02: "Oh... Well everything was kind of building up to... never mind then. Uh, I should get back to the lab." > "Oh... Well everything was kind of building up to the... never mind. Um, I should get back to the lab." (Bug #23944)
  • DuffQuestShared01: "You're going to go out, and find a Bloatfly Gland. You see, the oversized Bloatfly of today evolved from an earlier species of smaller fly." > "You're gonna go out, and find a bloatfly gland. You see, the oversized bloatfly of today evolved from an earlier species of a smaller fly." (Bug #23945)
  • Weapons22FatMan: "The Fat Man is perhaps the most devastating infantry weapon ever unleashed upon the modern battlefield - a hand-held catapult that launches portable nuclear bombs." > "The Fat Man is perhaps the most devastating infantry weapon ever unleashed upon the modern battlefield - a handheld catapult that launches portable nuclear bombs." (Bug #23951)
  • CaravanBase [000AB355]: "Good caps to be made protecting folk." > "Good caps to be made protectin' folk." (Bug #23954)
  • [000DC91D]: "Need to pick something up?" > "Need to pick somethin' up?"
  • [001679BC]: "You break it, you buy it." > "You break it, ya buy it."
  • [001679A1]: "We ain't easy pickings, asshole." > "We ain't easy pickin's, asshole."
  • [001679A2]: "Hitting my caravan is your last mistake." > "Hittin' my caravan is your last mistake."
  • [001679A3]: "No one's getting iced on my watch." > "No one's gettin' iced on my watch."
  • [001679B3]: "Hey Carla..." > "Hey, Carla..."
  • [001679B4]: "Hey Cricket..." > "Hey, Cricket..."
  • [001679B7]: "Hey Lucas..." > "Hey, Lucas..."
  • [0016943C]: "Everyone seems to owe you somethin'. But you still got to pay for my junk." > " Everyone seems to owe you somethin'. But you still got to pay for my junk."
  • [00169440]: "Old Man Stockton said you been doing good in Bunker Hill. Trade's been picking up thanks to you." > "Old Man Stockton said you been doin' good in Bunker Hill. Trade's been pickin' up thanks to you."
  • [001A71EA]: "We doing business or what?" > "We doin' business or what?"
  • MQ101 [00147730]: "Oh you're going to love it here." > "Oh, you're going to love it here." (Bug #23962)
  • COMPiperTalk [001A64EC]: "You got nothing to worry about. We're good, Blue. Now what do you say we get back to makin' trouble?" > "You got nothin' to worry about. We're good, Blue. Now, what do you say we get back to makin' trouble?" (Bug #24008)
  • [001A64EE]: "Well, it's awful nice to be travelin' with someone who's got their head on straight. So I'd say I'm good." > "Well, it's awful nice to be travelin' with someone who's got their head on straight. So, I'd say I'm good."
  • [001A65BC]: "Just... don't keep me waiting." > "Just... uh, don't keep me waiting."
  • COMNickTalk [00175052]: "You got something to say to me?" > "You got somethin' to say to me?" (Bug #24033)
  • [0017505C]: "Something up?" > Somethin' up?"
  • [0017505E]: "Looks like you got something to say." > "Looks like you got somethin' to say."
  • [00175062]: "Something to get off your chest?" > "Somethin' to get off your chest?"
  • [00175063]: "You all right? Need something?" > "You all right? You need something?"
  • [00175065]: "Got something for me?" > "Got somethin' for me?"
  • [0019D3A7]: "Well, I like how you've been handling things lately, if that's what you mean." > "Well, I like how you've been handlin' things lately, if that's what you mean."
  • [0019D3A8]: "That's the kinda person I want to travel with." > "That's the kind of person I want to travel with."
  • [0019D3AA]: "You're trying to make a difference out here." > "You're tryin' to make a difference out here."
  • [0019D3B2]: "Thanks to you Eddie Winter's pushing up daisies and the Commonwealth's safer for it." > "Thanks to you, Eddie Winter's pushin' up daisies and the Commonwealth's safer for it."
  • [0019D3B3]: "So I'd say I'm doing pretty good." > "So I'd say I'm doin' pretty good."
  • [0019D3B4]: "With you at my side, doing the kinda good we've done?" > "With you at my side, doin' the kind of good we've done?"
  • [0019D3BB]: "Me? I'm just having trouble believing that one person could go so wrong." > "Me? I'm just havin' trouble believing that one person could go so wrong."
  • [0019D3BC]: "What? Like anything I say is going to matter now?" > "What? Like anything I say is gonna matter now?"
  • [0019D3C5]: "The way you've been handling things out here, it's a mess." > "The way you've been handlin' things out here, it's a mess."
  • [0019D3D6]: "Been thinking about that myself. I suppose we're okay. Feel like we could be doing more for folks out here, but otherwise, we're alright." > "I've been thinkin' about that myself. I suppose we're okay. I feel like we could be doin' more for folks out here, but otherwise, we're alright."
  • [001A9806]: "You change your mind, though, you come fine me" > "You change your mind, though, you come find me."
  • [001A9809]: "I'm going home." > "I'm goin' home."
  • DialogueDiamondCitySharedQuestion [0001DAA1]: "Wait. What are you going to do to me?" > "Wait. What are you gonna do to me?" (Bug #24057)
  • [0003A60E]: "So is this your place?" > "So, is this your place?"
  • [0005259B]: "You staying out of trouble?" > "You stayin' out of trouble?"
  • [00199515]: "You look good Paul. How are you?" > "You look good, Paul. How are you?"
  • DialogueSanctuaryJunMarcy02 [0015FEE2]: "I said I'm fine. Leave me alone Jun." > "I said I'm fine. Leave me alone, Jun." (Bug #24063)
  • [0015FEE4]: "Oh sorry..." > "Oh, sorry..."
  • [0015FEF4]: "No, I'm fine. I just...I don't want to think about it anymore." > "No, I'm fine. I just... I don't want to think about it anymore."
  • DialogueSanctuaryJunMarcyScene1 [0015FED8]: "Hey Marcy, I was thinking, if you have time later, that maybe you want to go take a walk along the river." > "Hey Marcy, I... I was thinking, if... if you have time later that maybe you want to go take a walk along the river." (Bug #24064)
  • [0015FEE0]: "Oh...well maybe I can help." > "Oh... well maybe I can help."
  • [0015FEE8]: "Oh...yeah, okay." > "Oh... yeah, okay."
  • [0015FEF0]: "*sigh* Jun I'm sorry. I'm just busy right now. Let me finish up, then we'll go for a walk." > "Jun, I'm sorry. I... I'm just busy right now. Let me finish up, then we'll go for a walk."
  • [0015FEF2]: "I can't, I have to much to do." > "I can't. I have too much to do."
  • DialogueSanctuarySturgesJunLongScene1 [0015FED9]: "Hey Jun, you hanging in there?" > "Hey Jun, you hangin' in there?" (Bug #24065)
  • CreatureDialogueSentryBot [000C1526]: "Threat analysis... green. Standing down." > "Threat analysis: green. Standing down." (Bug #24066)
  • [000C1532]: "Reanalysis complete. Threat level red." > "Reanalysis complete. Threat level: red."
  • FFDiamondCity03 [00047607]: "That's too bad. Oh well." > "Oh, that's too bad. Oh well." (Bug #24067)
  • [0004760A]: "Mutated Fern. Hear it's dynamite for making radiation meds." > "Mutated Fern. Hear it's dynamite for makin' radiation meds."
  • DN020_StaffMemosSubTerminal [Menu Items; Item ID 1, 4]: "Since leadership starts at the top, and I will be accepting Administrative Officer of the Year award at next month's School District Meeting." > "Since leadership starts at the top, I will be accepting the Administrative Officer of the Year award at next month's School District Meeting." / "It goes without saying that I am extremely disappointed in the gullibility of the faculty during last weeks events." > "It goes without saying that I am extremely disappointed in the gullibility of the faculty during last week's events." / "In addition, locks are being added to most doors to increase safety measure." > "In addition, locks are being added to most doors to increase safety measures." (Bug #24073)
  • Weapons15Broadsider: "Yes. Yes it would." > "Yes. Yes, it would." (Bug #24075)
  • MS13 [00013257]: "Least you could do." > "It's the least you could do." (Bug #24076)
  • [00013492]: "I'm getting tired of your excuses." > "I'm gettin' tired of your excuses."
  • [00013797]: "You're something else. 500 caps, remember?" > "You're somethin' else. 500 caps, remember?"
  • [00039DAD]: "This is between me and my wife!" > "Hey, this is between me and my wife!"
  • [0003A9DD]: "That's more like it." > "Well, that's more like it."
  • [0003B2BA]: "Well thank you very much." > "Well, thank you very much."
  • [0003CD85]: "So where do I come in?" > "So, where do I come in?"
  • [0003CD89]: "Nice of you to call it a fight. But we both know what really happened." > "Nice of you to call it a fight, but we both know what really happened."
  • [0003CD8C]: "You don't know the half of it. But I'm not just going to sit here and let Cooke steal my wife and destroy my family." > "You don't know the half of it, but I'm not just gonna sit here and let Cooke steal my wife and destroy my family."
  • [0003CD8E]: "I still need to ask you something." > "I still need to ask you somethin'."
  • [0003CDA0]: "A sad story, but nothing to do with me." > "A sad story, but nothin' to do with me."
  • [0003D2B2]: "Well thanks for nothing." > "Well, thanks for nothin'."
  • [0003D2B4]: "Now that is a very bad idea." > "Now, that is a very bad idea."
  • [0003D2BE]: "Why don't you see if Cooke is going to listen?" > "Why don't you see if Cooke is gonna listen?"
  • [0003D2BF]: "Just looking for a drink." > "Just lookin' for a drink."
  • [0003D741]: "Keep talking." > "Keep talkin'."
  • [0003D743]: "Oh, nothing much." > "Ah, nothin' much."
  • [0003D745]: "What's plan?" > "What's the plan? / "How are you going to make us all rich, Cooke?" > "How are you gonna make us all rich, Cooke?"
  • [0003D747]: "I'll make it up to you!" > "I'll make it up to ya."
  • [0003D74C]: "To hell with both of you then!" > "To hell with both of ya then!"
  • [0003D74D]: "Look, I'll, uh, I'll stay away from Darcy from now on." > "Look, I, uh, I'll stay away from Darcy from now on."
  • [0003D754]: "Hold on. I'm sure we can work this out." > "Hey, hold on. I'm sure we can work this out."
  • [0003D756]: "Gather round and I'll tell you." > "Gather round and I'll tell ya."
  • [0003D75B]: "You've got every right to be pissed off at me. But we can work this out." > "You've got every right to be pissed off at me, but we can work this out."
  • [0003F7CF]: "Last chance - are you going to stay away from Darcy or not?" > "Last chance - are you gonna stay away from Darcy or not?"
  • [00042DBF]: "You do, huh? I'll keep that in mind." > "Ya do, huh? I'll keep that in mind."
  • [00042DC1]: "I'm nervous because we're sitting here with our asses hanging out thanks to your stupid partner." > "I'm nervous because we're sittin' here with our asses hangin' out thanks to your stupid partner."
  • [00042DC4]: "Come on, man. I'm starting to get seriously pissed off here." > "Come on, man. I'm startin' to get seriously pissed off here."
  • [00042DCE]: "I've got the money right here." > "I got the money right here."
  • [00042DCF]: "Cooke's the one jerking you around." > "Cooke's the one jerkin' you around."
  • [00042DD4]: "Didn't think you'd be such an old hen." > "Didn't think you'd be such a old hen."
  • [000457FD]: "Just get out of here." > "Just get outta here."
  • [00045803]: "What are you going to do with the money?" > "What are you gonna do with the money?"
  • [0004580B]: "Nothing to do with you, unless you want your face blown off." > "Nothin' to do with you, unless you want your face blown off."
  • [00045819]: "This has how it's gone all my life." > "This is how it's gone all my life."
  • [0004581C]: "What are you still doing here?" > "Oh, what are you still doin' here?"
  • [00045820]: "I have to pay the mayor's cut to bring it in to Diamond City, plus the hassle of getting it there in the first place." > "I have to pay the mayor's cut to bring it into Diamond City, plus the hassle of getting it there in the first place."
  • [00045825]: "Well that's it then." > "Well, that's it then."
  • [00045827]: "So that's that." > "So, that's that."
  • [0004582D]: "Are you going to hand over the money and chems, or do I have to kill you?" > "Are you gonna hand over the money and chems, or do I have to kill you?"
  • [00045831]: "Since then... nothing has gone my way." > "Since then... nothin's gone my way."
  • [00045833]: "What's going on here?" > "What's goin' on here?"
  • [000649F4]: "I have some other... businesses on the side." > "I have some other, uh, businesses on the side."
  • [00064A21]: "Nobody tells me what what to do in my own place." > "Nobody tells me what to do in my own place."
  • [00064A2F]: "Who do you think you are, walking into my bar and telling me what I'm going to do?" > "Who do you think you are, walking into my bar and telling me what I'm gonna do?"
  • [00066E6C]: "Marowski's operation wouldn't be nothing without me." > "Marowski's operation wouldn't be nothin' without me."
  • [00066E6E]: "Maybe we taste bad or something." > "Maybe we taste bad or somethin'."
  • [00066E79]: "Second, even if you did know where it was, it's heavily protected." > "Second, even if ya did know where it was, it's heavily protected." / "But I'll tell you everything you need to know if you promise to let me go." > "But I'll tell ya everything you need to know if you promise to let me go."
  • [00066E86]: "I think you have more immediate problems." > "Oh, I think you have more immediate problems."
  • [00066E8C]: "I guess I got to trust you." > "I guess I gotta trust you."
  • [00066E94]: "Okay. I guess I have to trust you." > "Okay. I guess I have to trust ya."
  • [00066E98]: "If I give you the password, you let me walk?" > "If I give you the password, ya let me walk?"
  • [00066E95]: "You lying bastard!" > "Ya lying bastard!"
  • [00066EAD]: "Pretty slick. But I assume that's not the end of it." > "Pretty slick, but I assume that's not the end of it."
  • [00074838]: "Screw that." > "No. Screw that."
  • [00074839]: "No. I've given you enough. I'm out of here." > "No. I've given you enough. I'm outta here."
  • [00074840]: "I already gave you more than enough. I'm out of here." > "I already gave you more than enough. I'm outta here."
  • [0007483A]: "I've already given you more than enough. I'm out of here." > "I've already given you more than enough. I'm outta here."
  • [0007483B]: "Screw that." > "Uh-uh. Screw that."
  • [0007483C]: "You're just going to kill me anyway." > "You're just gonna kill me anyway."
  • [0007483F]: "He never listens." > "Oh, he never listens."
  • [0008159A]: "I'm so angry at Cooke, I might lose control." > "I'm so angry at Cooke, I might lose control."
  • [0008159B]: "Cooke might try to talk his way out of it, and you don't know him like I do." > "Cooke might try and talk his way out of it, and you don't know him like I do."
  • [00084EB0]: "You took me by surprise last time. But one day maybe I'll take you by surprise." > "You took me by surprise last time. But one day maybe I'll take you by surprise."
  • [000880B0]: "Well... I guess he had it coming, right?" > "Well... I guess he had it comin', right?"
  • [000880D3]: "Yeah, good-bye." > "Yeah, goodbye."
  • [0008C12C]: "You'd better get lost before I lose my cool and kick your ass." > "You better get lost before I lose my cool and kick your ass."
  • [00092317]: "God dammit, really?" > "Goddammit, really?"
  • [0016A14B]: "What was that." > "What was that?"
  • [0016A1CE]: "Just get it done so we can all get out of here." > "Just get it done so we can all get outta here."
  • [0016A1CF]: "What the hell are you doing!" > "What the hell are you doing?!"
  • [0016A23C]: "Easy, I thought we were just talking to the man." > "Easy, I thought we were just talkin' to the man."
  • [0016A2A2]: "Oh thank heavens." > "Oh, thank heavens."
  • [0016A2A8]: "Henry, you wanna make with the apologizing?" > "Henry, you... you wanna make with the apologizing?"
  • [0016A2E0]: "This isn't any of our business and now you're gouging him for caps?" > "This isn't any of our business and now you're gouging him for caps."
  • [0016A30D]: "Now we're splittin' all that evenly, right? > "Now, we're splittin' all that evenly, right?"
  • [0016A311]: "He's not going to buy what you're selling, boss." > "He is not going to buy what you're selling, boss."
  • [0016A313]: "Woah, you might have a some mercenary in your blood after all." > "Whoa, you might have some mercenary in your blood after all."
  • [0016A315]: "Now you're screwing over your partner in crime, too?" > "Now you're screwin' over your partner in crime, too?"
  • [0016A33F]: "Please, listen, otherwise this will not end well I fear." > "Please, listen, otherwise this will not end well, I fear."
  • [0019231A]: "Good luck, Cooke. I hope it works out for you." > "Good luck, Cooke. I hope it works out for ya."
  • [00195478]: "Look... I've been thinking about making a break for a while now, and, well... time to take action." > "Look... I've been thinkin' about making a break for a while now, and, well... time to take action."
  • [00195488]: "What a mess. Too bad you got yourself mixed up in all of this." > "Oh, what a mess. Too bad you got yourself mixed up in all of this."
  • [00198BB2]: "You already got everything you wanted!" > "Ya already got everything ya wanted!" / "He'll never come looking for you, I promise." > "He'll never come lookin' for you, I promise."
  • [00198BBB]: "Oh that place? I already cleaned it out." > "Oh, that place? I already cleaned it out."
  • [00198CB2]: "Okay, I deserve that. But you've got it all wrong." > "Okay, I deserve that, but you've got it all wrong."
  • [00198CB7]: "Funny how life works out, isn't it?" > "Heh. Funny how life works out, isn't it?"
  • [001994BF]: "We're late but I'm sure Trish won't hand over the chems until I get there. See, I'm the one she trusts." > "We're late, but I'm sure Trish won't hand over the chems until I get there. You see, I'm the one she trusts."
  • [00199527]: "Luck's a fickle thing. Gotta hold onto to it when it comes." > "Luck's a fickle thing. Gotta hold on to it when it comes."
  • [0019A7DE]: "But, he had it coming I guess." > "But, he had it coming I guess."
  • [0019A7E1]: "Hey, how are you doing?" > "Hey, how are you doin'?"
  • [001AC017]: "You've got to stop her!" > "You've gotta stop her!"
  • MS13BPaulChemsDeal [0004D2C5]: "I can't believe he's actually dead." > "Can't believe he's actually dead." (Bug #24077)
  • MS13BPaulChemsDealPlayer [0004D2C6]: "What are you going to do now?" > "What are you gonna do now?" (Bug #24078)
  • MS13PaulIntroHelpConfrontCooke: "I'm going to go back and talk to him. And I want you to come with me." > "I'm going to go back and talk to him and I want you to come with me." (Bug #24079)
  • MS13PaulIntroNeedYourHelp: "I've got some money, and I can get more." > "I've got some money, and I can get some more." (Bug #24080)
  • MS13PaulJustKillYou: "You think I won't use it? Do I just need to kill you, is that what you're saying?" > "You think I won't use it? Huh? Do I just need to kill you, is that what you're saying?" (Bug #24081)
  • MS13GibsonTellMarowskiGunners: "This here, this is nothing compared to what he's got stashed there!" > "This here, this is nothin' compared to what he's got stashed there!" (Bug #24082)
  • MS13SharedNelsonGetOutOfHere: "You better get the fuck out of here if you know what's good for you." > "You better get the fuck outta here if you know what's good for you." (Bug #24083)
  • MS13CookeWhyScrewTheseGuys: "He may be thinking about trying to strike out on his own." > "He may be thinkin' about trying to strike out on his own." (Bug #24084)
  • MS13PaulIntroQuestion: "He won't dare act so smug when he sees you at my back. And then nobody has to get hurt." > "He won't dare act so smug when he sees you at my back and then nobody has to get hurt." (Bug #24085)
  • MS13PaulSeeYouAround: "Anyway... thanks for your help. I'll uh, see you around." > "Anyway... thanks for your help. I'll, uh, see you around." (Bug #24086)
  • MS13SharedPaulConfrontationGetOutOfHere: "Hell, I've got to get out of here. You should too. Before someone walks in here and pins this on us." > "Hell, I gotta get out of here. You should too before someone walks in here and pins this on us." (Bug #24087)
  • MS13MarowskiWhySuchABigDeal: "Stuck in this shithole, having to pay Bobbi a cut of whatever I can scrape together." > "Stuck in this shithole, havin' to pay Bobbi a cut of whatever I can scrape together." (Bug #24088)
  • MS13MarowskiSeesPhoto: "Pembroke, Cooke and Latimer." > "Pembroke, Cooke, and Latimer." (Bug #24089)
  • DN109_TerminalHollis [Name/Menu Items; Item ID 1]: Hollis' Terminal" > "Hollis' Terminal" / "Gotta say, it's nice to find the Minutemen wecomed like we were back in the old days for a change." > "Gotta say, it's nice to find the Minutemen welcomed like we were back in the old days for a change."
  • DLC03_v118_OverseersHolotape: "Vault118 Overseer's Log" > "Vault 118 Overseer's Log" (Bug #24097)
  • DLC03V118_Key: "Vault118 Key" -> "Vault 118 Key" (Bug #24097)
  • DLC03V118_KeyOverseer: "Vault118 Overseer's Key" > "Vault 118 Overseer's Key" (Bug #24097)
  • MS13 [Stage 210]: "Paul Pembroke has asked me to get Henry Cooke to stop seeing his wife Darcy. He said I should use any means necessary." > "Paul Pembroke has asked me to get Henry Cooke to stop seeing his wife, Darcy. He said I should use any means necessary." (Bug #24110)
  • [Stage 220]: "Paul Pembroke has asked me to help get Henry Cooke to stop seeing his wife Darcy." > "Paul Pembroke has asked me to help get Henry Cooke to stop seeing his wife, Darcy."
  • [Stage 330]: "While confronting Henry Cooke about his affair with Paul Pembroke's wife Darcy, Cooke ended up dead. I may as well search Cooke for whatever he's carrying." > "While confronting Henry Cooke about his affair with Paul Pembroke's wife, Darcy, Cooke ended up dead. I may as well search Cooke for whatever he's carrying." / "I ended up killing Henry Cooke while after confronting him about his affair with Paul Pembroke's wife Darcy. I may as well search Cooke for whatever he's carrying." > "I ended up killing Henry Cooke while confronting him about his affair with Paul Pembroke's wife Darcy. I may as well search Cooke for whatever he's carrying."
  • CIS_ENL_BostonAirportTopic [0009BF04]: "Cold steel, angry scowls, lousy hair cuts." > "Cold steel, angry scowls, lousy haircuts." (Bug #24111)
  • Vault81Tour [0010E3D2]: "Erin's Mom comes here all the time. Gran hardly comes at all." > "Erin's Mom comes here all the time. Gran hardly comes here at all." / "She makes me get my hair cut though. It's not fair." > "She makes me cut my hair though. It's not fair." (Bug #24112)
  • MQ101 [0001A969]: "You have great lips, you know that? > "Hmm. You have great lips, you know that?" (Bug #24113)
  • [0001A96D]: "You get a hair cut yesterday?" > "You get a haircut yesterday?"
  • [0001AB3A]: "I was looking... Shaun has your smile." > "I was looking... Yeah, Shaun has your smile."
  • [0001AB3E]: "Your eyes. That's the reason I said yes when you asked me out." > "Your eyes. That's the reason I said "yes" when you asked me out."
  • [0001AB93]: "I like the scruff. Accents your chin." > "I like the scruff. It accents your chin."
  • [0001AB96]: "Hmm. Moustache huh?" > "Hmm. Moustache, huh?"
  • [0001ABA6]: "I like it. It makes you look... younger." > "I like it. It makes you look younger."
  • [00044543]: "This new haircut's really working for me." > "Hmm. This new haircut's really workin' for me."
  • [0004454C]: "What d'ya think, hon? Roguishly handsome, or handsomely roguish?" > "What do you think, hon? Roguishly handsome, or handsomely roguish?"
  • [00044553]: "Not bad. Not bad... At. All." > "Not bad. Not bad at all."
  • [00044555]: "Oh yeah. That works." > "Oh yeah. Yeah, that works."
  • [00184413]: "Lookin' good." > "Looking good."
  • [00184414]: "Lookin' good, hon." > "Looking good, hon."
  • [00184424]: "Ohh... Lookin' good." > "Ohh... Looking good."
  • [00184426]: "That's the face I fell in love with." > "Oh, that's the face I fell in love with."
  • [001989D6]: "My turn, big guy..." > "Hey. My turn, big guy..."
  • CA_Event_LootGarbage_Nick [00157753]: "So long as you're carrying it..." > "So long as you're carryin' it..." (Bug #24130)
  • [00157755]: "No accounting for taste." > "No accountin' for taste."
  • MS17 [0012AC78]: "I'm not looking for trouble." > "I'm not lookin' for trouble." (Bug #24131)
  • Followers [0015FCDC]: "Just looking to trade a little." > "Just lookin' to trade a little." (Bug #24132)
  • MQ105 [00065F38]: "Now, don't do anything in that place that I wouldn't do." > "Now, don't do anything in that place I wouldn't do." (Bug #24133)
  • COMNick [0001A2CF]: "I'll keep out of trouble if he does." > "I'll, uh, keep out of trouble if he does."
  • [0001A2D9]: "Don't let me bother you." > "Don't let me bother ya." (Bug #24134)
  • [000D11B3]: "You gonna say something?" > "You gonna say somethin'?"
  • [0014DD35]: "Well, come on. We're not helping anyone standing around here." > "Well, come on then. We're not helping anyone standing around here."
  • [0015FC3F]: "No. No, killing Winter was never going to bring me closure." > "No. No, killing Winter was never gonna bring me closure."
  • [0015FC42]: "After I started the agency it just seemed like the sorta thing a detective ought to wear." > "After I started the agency it just seemed like the sort of thing a detective oughta wear." / "I got some old memories, prewar, faded to all heck, of guys dressed like this, doin' what I do." > "I got some old memories, pre-war, faded to all heck, of guys dressed like this, doin' what I do."
  • [0015FC48]: "Not give into the cruelty, the violence." > "Not give in to the cruelty, the violence." / "But recently, it seems like this place, it's finally getting it claws into you." > "But recently, it seems like this place, it's finally getting its claws into you."
  • [0015FC4A]: "The young miss Roberts decided she'd run off with some caravan hand she'd known for an evening." > "The young Miss Roberts decided she'd run off with some caravan hand she'd, uh... known for an evening." / "I took her home and the Mayor dubbed me a hero, offered me a place in town." > "I took her home and the mayor dubbed me a hero, offered me a place in town."
  • [0015FC54]: "Didn't have to." > "I didn't have to." / "I told them I was rigged to explode and started going "beep, beep, beep."" > "I told 'em I was rigged to explode and started going "beep, beep, beep.""
  • [0015FC55]: "Welcome to the club. Now you either straighten up, or I'm gone." > "Well, welcome to the club. Now, you either straighten up or I'm gone."
  • [0015FC56]: "Can't say you're wrong." > "I can't say you're wrong."
  • [0015FC64]: "You ever do this again, you're going to have to find a new partner." > "You ever do this again, you're gonna have to find a new partner."
  • [0015FC6A]: "I'd tell you to try and not get yourself killed but why would you start listening now?" > "I'd tell you to try and not get yourself killed, but why would ya start listening now?"
  • [0015FC6C]: "Yeah, I'm staring at it." > "Yeah, and I'm starin' at it."
  • [0015FC75]: "Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more." > "'Course, when I took up there back when, people were just as scared of the Institute as they are now, maybe more." / "The massacre of the CPG was still pretty fresh in people's minds at that point, and folks were still losing sleep over the Broken Mask." > "The massacre of the CPG was still pretty fresh in people's minds at that point and folks were still losing sleep over the Broken Mask."
  • [0015FC7E]: "It was the first time people realized that Synths had stopped looking like me and started looking like them." > "It was the first time people realized that synths had stopped looking like me and started looking like them."
  • [0015FC87]: "Are you doing alright?" > "Are you doin' alright?"
  • [0015FC8D]: "Sure, Nick. What're you apologizing for?" > "Sure, Nick. What are you apologizing for?"
  • [0015FC98]: "So are we okay?" > "So, are we okay?"
  • [0015FC9B]: "I appreciate it, but you're not going to fix this with talk." > "I appreciate it, but you're not gonna fix this with talk."
  • [0015FC9D]: "It's just, with everything that's happened with you, your family." > "It's just, uh, with everything that's happened with you and your... your family." / "I wanted to make sure you're holding up alright." > "I wanted to make sure you're holdin' up alright."
  • [0015FCA0]: "But now, now I'm only going to say this one more time." > "But now, now I'm only gonna say this one more time."
  • [0015FCA4]: "Is this something we're going to have to talk about again?" > "Is this something we're gonna have to talk about again?"
  • [0015FCA5]: "Fine. But don't think I'm going to forget this." > "Fine. But don't think I'm gonna forget this."
  • [0015FCAA]: "Sure. Just, let me know, I guess." > "Sure, sure. Just, let me know, I guess."
  • [0015FCAD]: "I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years." > "I remember waking up one day in a garbage heap, a body in tatters, and a head full of memories belonging to a man who'd been dead for 200 years." / "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man." > "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man." / "Those people, they... they treated me like a human being. I've been tryin' to return the favor ever since." > "Those people, they... they treated me like a human being. I've been tryin' to return the favor ever since."
  • [0015FCAF]: "So we're alright?" > "So, we're alright?"
  • [0015FCBD]: "I just thought this would fix things. But it's not that easy." > "I just thought this would fix things, but it's not that easy."
  • [0015FCBE]: "Only the Institute sent a representative of their own, a Synth." > "Only the Institute sent a representative of their own, a synth."
  • [0015FCC0]: "I get tune-ups now instead of check-ups." > "I get tune-ups now instead of checkups."
  • [0015FCC5]: "I'm looking at it." > "I'm lookin' at it."
  • [0015FCC8]: "You looked me in the eye and told me you were going to shape up. But that was just another load of bull." > "You looked me in the eye and told me you were going to shape up, but that was just another load of bull."
  • [0015FCD3]: "Well, I sort of had the same question." > "Well, I... I sort of had the same question."
  • [0015FCD5]: "There were times I seriously considered going." > "Well, there were times I seriously considered going."
  • [0015FCDB]: "So, this where we part ways?" > "So, this is where we part ways?"
  • [0015FCDE]: "But that doesn't mean I'm going to stand idly by while you play "escaped inmate" with the people of the Commonwealth." > "But that doesn't mean I'm gonna stand idly by while you play "escaped inmate" with the people of the Commonwealth."
  • [0015FCDF]: "So now that Winter's gone, what's next?" > "So, now that Winter's gone, what's next?"
  • [0015FCE1]: "You don't know the half of it." > "Heh. You don't know the half of it."
  • [0015FCF0]: "Wait? The original Nick was from my time?" > "Wait. The original Nick was from my time?"
  • [0015FCF7]: "Because I WAS Nick Valentine. I had his memories. His fears. All that poor bastard's hope." > "Because I "was" Nick Valentine. I had his memories. His... his fears. All that poor bastard's hope." / "And the next thing I know, I'm in a trash heap, my family, my home, my entire life, gone. Then I discover, all those things, they weren't even mine." > "And the next thing I know, I'm in a trash heap. My family, my home, my entire life, gone. Then I discover, all those things, that... they weren't even mine. / "I'd hoped with Winter gone, the last hint of that old world snuffed out, I could finally be free." > "I'd hoped with Winter gone, the last hint of that old world snuffed out, I could... I could finally be free." / "But being out here with you, what I finally realized after all this time was that taking down Winter, it wasn't about Nick or Jenny or even you or me." > "But being out here with you, what I... what I finally realized after all this time was that taking down Winter, it wasn't about Nick or Jenny or even you or me." / "All the good we've done. That's ours and ours alone." > "All the good we've done, that's ours and ours alone." / "And even if that's the only thing in this world I can ever claim as mine, not Nick's, not the Institute's, but mine, then I can die happy." > "And even if that's the only thing in this world that I can ever claim as mine, not Nick's, not the Institute's, but mine, then I can die happy." / "I'm not sure I'll ever be to thank you for that." > "I'm not sure I'll ever be able to thank you for that."
  • [0015FD02]: "Couldn't really blame them, given the circumstances." > "I couldn't really blame them, given the circumstances."
  • [0015FD07]: "And maybe that's true. But I'm not going to stand by while this becomes a spree." > "And maybe that's true, but I'm not gonna stand by while this becomes a spree."
  • [0015FD09]: "I thought you and I stood for something." > "I just thought you and I stood for something."
  • [0015FD0E]: "I wish it was that easy. But it's not." > "I wish it was that easy, but it's not."
  • [0015FD12]: "I-I... well, if you really mean that..." > "I - I... well, if you really mean that..."
  • [0015FD29]: "Ok. Ask." > "Okay. Ask."
  • [0015FD2A]: "It was a messy business, I know, but this, this meant a lot to me." > "It was a messy business, I know, but this... this meant a lot to me."
  • [0015FD2C]: "So, now you're finally listening." > "Oh, so now you're finally listening, eh?"
  • [0015FD31]: "You're leaving me for this circuitboard?" > "You leavin' me for this circuit board?"
  • [0015FD32]: "You're leaving me for this circuitboard?" > "You're leavin' me for this circuit board?"
  • [0015FD36]: "I'd expect you feel lost, scared, and mad as hell." > "Well, I'd expect you to feel lost, scared, and mad as hell."
  • [0015FD38]: "But I guess folks never forgot I rescued the Mayor's daughter, so they started coming to me when people went missing." > "But I guess folks never forgot I rescued the mayor's daughter, so they started coming to me when people went missing." / "Talk to the Synth." -> "Talk to the synth." / "I never stopped being Nick the Synth, but it was Nick the detective folks came to see." > "I never stopped being Nick the Synth, but it was Nick the Detective folks came to see." / "It was about then that things, things finally started feeling normal." > "It was about then that things, uh... well, things finally started feeling normal."
  • [0015FD41]: "You can't stop being noble, now can you?" > "Heh. You can't stop being noble, now can you?"
  • [0015FD48]: "You lied to me, called me damn names." > "Ya lied to me, called me damn names."
  • [0015FD74]: "You really think you were anything more than a sideshow to those people?" > "You really think you were anything more than a... sideshow to those people?"
  • [00181995]: "Feel bad tracking my muck through this place." > "I feel bad tracking my muck through this place."
  • [00181996]: "Almost like the war never even happened in here... almost." > "It's almost like the war never even happened in here... almost."
  • [00181997]: "Well someone cared for this place, that's for sure." > "Well, someone cared for this place, that's for sure."
  • [001819C1]: "This place could give a Mutant nightmares." > "This place could give a mutant nightmares."
  • [001819C9]: "Looks like we could catch a breather here." > "Ah. Looks like we could catch a breather here."
  • [001819DC]: "Can barely see a thing." > "I can barely see a thing."
  • [001819E0]: "Looks like the last time I got a check-up in here." > "Looks like the last time I got a checkup in here."
  • [001819E4]: "The hell aroma is that?" > "Ugh. What the hell aroma is that?"
  • [001819E6]: "Something is rotten in here." > "Somethin' is rotten in here."
  • [001819FC]: "So. This is what two centuries without a good dusting looks like." > "So, this is what two centuries without a good dusting looks like."
  • [00181A03]: "After this, what say we find a place with a nice fire? To throw these clothes in..." > "After this, what say we find a place with a nice fire? ...to throw these clothes in..."
  • [00181A24]: "I think they're going to have to forfeit their deposit." > "I think they're gonna have to forfeit their deposit."
  • [00181A50]: "Ain't this something." > "Ain't this somethin'."
  • [0018698D]: "I know I'm leaving her in good hands, Nick." > "I know I'm leavin' her in good hands, Nick."
  • [0018698E]: "I know I'm leaving him in good hands, Nick." > "I know I'm leavin' him in good hands, Nick."
  • [00186DC5]: "Well, then get comfy, big guy, because I ain't checking out anytime soon." > "Well then get comfy, big guy, because I ain't checkin' out anytime soon."
  • [00187750]: "With him along, I know you're both going to be fine." > "With him along, I know you're both gonna be fine."
  • [001898B7]: "Damn, I forgot to pick up that motor oil for you, Valentine." > "Damn, I, uh, forgot to pick up that motor oil for ya, Valentine."
  • [001898C2]: "You come up with that all on your own?" > "Ya come up with that all on your own?"
  • [001898C3]: "Now isn't there someone else you should be irritating?" > "Now, isn't there someone else you should be irritating?"
  • [001C4BB0]: "You! Sto... damn. Vanished." > "You! Stop! Damn... vanished."
  • [001C4BB1]: "What the-- the Stranger... slipped right through our fingers." > "What the... the Stranger... slipped right through our fingers."
  • [001CB23F]: "You know, I'm just going to need some time to think on this. I appreciate you hearing me out. You're, you're a real good friend." > "You know, I... I'm just gonna need some time to think on this. I appreciate you hearing me out. You're a... you're a real good friend."
  • [001CB428]: "These memories, they've kept me alive." > "These memories, they've... they've kept me alive."
  • [001CF637]: "Guy volunteered to get his brain-scanned before back before the war." > "Guy volunteered to get his brain scanned before back before the war."
  • [00219B3E]: "Look, no one had more reason to dislike the Brotherhood than me, but this? But wiping them out? And the Railroad?" > "Look, no one had more reason to dislike the Brotherhood than me, but this? Wiping them out? And the Railroad?"
  • [00219B44]: "You know, I'd dare to say you've done enough." > "You know, I'd dare say you've done enough."
  • [00219B48]: "Look, I know as well as any living in the Commonwealth's no picnic, but this? The Brotherhood, the Railroad." > "Look, I know as well as anyone living in the Commonwealth's no picnic, but this? The Brotherhood, the Railroad?"
  • [00219B4C]: "I'll guess I'll add it to the growing list of things you've got wrong." > "I guess I'll add it to the growing list of things you've got wrong."
  • [00219B57]: "I'm sorry if you're upset, but this the world we've got now, Nick." > "I'm sorry if you're upset, but this is the world we've got now, Nick."
  • [03042FCD]: "Guy volunteered to get his brain-scanned before back before the war." > "Guy volunteered to get his brain scanned back before the war."
  • [03042FCE]: "I'm not sure how to feel." > "I'm not sure how I feel."
  • [03042FD0]: "I remember waking up one day in a garbage heap, a body in tatters and a head full of memories belonging to a man who'd been dead for 200 years." > "I remember waking up one day in a garbage heap, a body in tatters, and a head full of memories belonging to a man who'd been dead for 200 years." / "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man." > "Once they'd seen I wasn't going to hurt anyone, the other folks in the neighborhood came out to ogle the mechanical man."
  • CA_CustomEvent_Mean_Nick [0015773A]: "Wouldn't have picked you for the bullying type." > "I wouldn't have picked you for the bullying type." (Bug #24135)
  • CA_CustomEvent_Nice_Nick [0015789D]: "Real big of ya." > "That's real big of ya." (Bug #24136)
  • [001578A1]: "A real stand-up move." > "That is a real stand-up move."
  • CA_CustomEvent_Peaceful_Nick [001577DB]: "Tough gal throws a punch. Smart gal never needs to." > "Tough gal throws a punch. A smart gal never needs to." (Bug #24137)
  • CA_CustomEvent_Violent_Nick [00157796]: "Keep behaving like that, you're going to have to start watching your own back." > "Keep behaving like that, you're gonna have to start watching your own back." (Bug #24138)
  • [00157797]: "You keep inviting trouble, it's going to pay you a visit." > "Well, you keep inviting trouble, it's gonna pay you a visit."
  • CA_Event_ChemAddiction_Nick [00157706]: "Guess you finally found out how many's "too many."" > "I guess you finally found out how many's "too many."" (Bug #24139)
  • [00157707]: "You look like you just crawled out of a Goodneighbor gutter." > "You look like ya just crawled out of a Goodneighbor gutter."
  • CA_Event_ChemUse_Nick [0015772F]: Why would you fill yourself with that junk?" > "Why would ya fill yourself with that junk?" (Bug #24140)
  • CA_Event_CompanionCrippledArm_Nick [00157A45]: "Fine. We'll do this with the other hand." > "Fine. We'll... we'll do this with the other hand." (Bug #24141)
  • CA_Event_CompanionCrippledHead_Nick [00157805]: "Thought there'd be more benefits to a metal skull..." > "I thought there'd be more benefits to a metal skull..." (Bug #24142)
  • CA_Event_CompanionCrippledLeg_Nick [001577D5]: "Damn. Can't move my leg." > "Damn. I can't move my leg." (Bug #24143)
  • CA_Event_DischargeWeapon_Nick [00157791]: "Hey. There's a time and a place for that. And neither's here." > "Hey. There's a time and a place for that and neither's here." (Bug #24144)
  • [00157792]: "Can't tell if your aim is horrific or spectacular." > "I can't tell if your aim is horrific or spectacular."
  • [00157793]: "You trying to get someone killed?" > "You tryin' to get someone killed?"
  • CA_Event_DonateItem_Nick [0015772C]: "Didn't think there was much kindness to spare these days." > "I didn't think there was much kindness to spare these days." (Bug #24145)
  • [0015772D]: "Look at you." > "Well, look at you."
  • CA_Event_Drink_Nick [00157840]: "Always preferred something with a nice high octane, myself." > I always preferred something with a nice high octane, myself." (Bug #24146)
  • CA_Event_EatCorpse_Nick [001D4AC4]: "What're you... oh." > "What're you... ugh." (Bug #24147)
  • CA_Event_EnterPowerArmor_Nick [001577D2]: "Always wondered what you'd look like as a robot... not too shabby." > "I always wondered what you'd look like as a robot... not too shabby." (Bug #24148)
  • [0015775D]: "You sure sleuthed that one out quick." > "Well, you sure sleuthed that one out quick."
  • CA_Event_HackComputer_Nick [0015775D]: "You sure sleuthed that one out quick." > "Well, you sure sleuthed that one out quick." (Bug #24149)
  • [0015775F]: "Course... I guess you wouldn't know, would you?" > "Course... I guess you wouldn't know, would you?"
  • [001AC431]: "If you need me to take a... oh. You got it." > "If you need me to take a... oh. Huh, you got it."
  • CA_Event_HealCompanion_Nick [00157727]: "Thanks. I needed a little tune-up." > "Thanks. I... I needed a little tune-up." (Bug #24150)
  • CA_Event_LootCorpse_Nick [001577CD]: "Not doing them much good at this point." > "Not doin' them much good at this point." (Bug #24151)
  • [001577CE]: "Toss anything you can't haul my way." > "Hey. Toss anything you can't haul my way."
  • [00196585]: "Wouldn't want it going to waste, now would we?" > "Wouldn't want it goin' to waste, now would we?"
  • CA_Event_LootEpicItem_Nick [00157783]: "Could spend a lifetime trying to track one of those down..." > "Could spend a lifetime tryin' to track one of those down..." (Bug #24152)
  • [00157784]: "Never thought I'd see one in person..." > "Huh. I never thought I'd see one in person..."
  • CA_Event_LootPrewarItem_Nick [00157723]: "Got a thing for antiques, huh?" > "You got a thing for antiques, huh?" (Bug #24153)
  • [00157724]: "Well ain't that a blast from the past?" > "Well, ain't that a blast from the past?"
  • CA_Event_ModArmor_Nick [0015770E]: "Well aren't you handy. You do trench coats?" > "Well, aren't you handy. You do trench coats?"
  • [0015770F]: "That should keep you safe." > "Well, that should keep you safe." (Bug #24154)
  • [00157834]: "Remind me to stay on your good side." > "Hey, remind me to stay on your good side." (Bug #24155)
  • CA_Event_PickLock_Nick [001577B2]: "Like watching a conductor at the orchestra." > "It's like watching a conductor at the orchestra." (Bug #24156)
  • CA_Event_PickLockOwnedDoor_Nick [00157781]: "Anyone asks, just say you lost your keys." > "Anyone asks, just, uh, say you lost your keys." (Bug #24157)
  • CA_Event_PlayerCrippled_Arm_Nick [00157749]: "Don't worry. It's still attached. Mostly." > "Don't worry, it's still attached. Well, mostly." (Bug #24158)
  • [0015774A]: "On the upside, that's going to leave one hell of scar." > "On the upside, that's gonna leave one hell of scar."
  • [0015774B]: "Didn't think arms bent that way." > "I didn't think arms bent that way."
  • CA_Event_PlayerCrippled_Head_Nick [0015771E]: "You're going to be fine. But you're going to want to take a Stim. Now." > "You're gonna be fine. But you're gonna want to take a stim. Now." (Bug #24159)
  • CA_Event_RadDamage_Nick [001577E4]: "We're sucking down a lotta rads stickin' around here." > "We're suckin' down a lotta rads stickin' around here." (Bug #24160)
  • [001AC42A]: "Your Pip-boy doesn't sound pleased. What say we get out of here?" > "Your Pip-Boy doesn't sound pleased. What say we get out of here?"
  • [001577A6]: "You're looking a little gray." > "You're lookin' a little gray." (Bug #24161)
  • CA_Event_RecieveReward_Nick [0015773F]: "Helping is its own reward. But it doesn't keep the lights on." > "Helping is its own reward, but it doesn't keep the lights on." (Bug #24162)
  • [00157741]: "My fee's normally ten percent off the top. But since we're pals, I know you can afford twelve. Heh." > "My fee's normally ten percent off the top, but since we're pals, I know you can afford twelve. Heh."
  • CA_Event_StealPickpocket_Nick [001577DE]: "That your game now? Picking pockets?" > "Oh, is that your game now? Picking pockets?" (Bug #24163)
  • [001577DF]: "You know, I don't think they look too kindly on pickpockets aroun... well, anywhere." > "You know, I don't think they look too kindly on pickpockets around... well, anywhere."
  • CA_Event_TriggerMine_Nick [00157766]: "Woah! You alright!" > "Woah! You alright?" (Bug #24164)
  • CA_Event_UseWorkbench_Nick [00157733]: "I'm going to run some diagnostics while you're tinkering." > "I'm gonna run some diagnostics while you're tinkering." (Bug #24165)
  • CA_Event_WalkAroundNaked_Nick [0015789B]: "Hey, you, uh, forget something?" > "Hey, you, uh... uh, forget something?" (Bug #24166)
  • COMNickHellos [0015FD52]: "Hey there friend." > "Hey there, friend." (Bug #24167)
  • [0015FD56]: "I got you covered." > "I got ya covered."
  • [0015FD5A]: "You need something?" > "You need somethin'?"
  • [0015FD60]: "I got you covered... for now." > "I got ya covered... for now."
  • [0015FD6B]: "Something to say?" > "Somethin' to say?"
  • FFDiamondCity07 [00022E6B]: "You ask around about your boy. I gotta get setup." > "You ask around about your boy. I gotta get set up." (Bug #24177)
  • [0008BA66]: "You grow up in the Commonwealth, and eventually someone is going to get taken." > "You grow up in the Commonwealth, and eventually someone is gonna get taken."
  • [0008BA6F]: "Feeling a little homesick, are we? Can't say I blame you." > "Feeling a little homesick, are we? Can't say I blame ya."
  • [0008BA7E]: "You have to have hope. That you'll see them again." > "You have to have hope that you'll see them again."
  • [0008BA8E]: "You do that, and... I'll tell you what. I'll come with you." > "You do that, and uh... I'll tell you what. I'll come with you."
  • [0008BA8F]: "Besides, I'm already following you around." > "Besides, I'm already followin' you around."
  • [0008BA9D]: "The War? Which War?" > "The War? Which war?"
  • [0008BAB0]: "Okay, I guess we're going have to go with the satirical approach to this article..." > "Okay, I guess we're gonna have to go with the satirical approach to this article..."
  • [0008BAC5]: "Tell me, do you suspect the Institute is involved?" > "Tell me, do you suspect the Institute's involved?"
  • [0008BAD0]: "We're all just doing what we have to, huh?" > "We're all just doin' what we have to, huh?"
  • [0008BB2F]: "What kind of interview is this going to be?" > "What kind of interview is this gonna be?"
  • [0008BB44]: "Oh no. You're not backpedaling from that one." > "Oh no. You're not backpedaling on that one."
  • [00092F3E]: "Everyone wants to pretend it doesn't happen." > "Everyone wants to pretend it just doesn't happen." / "What would you say to someone out there who's lost a loved one, but might be too scared, or too numb to the world, to look for them?" > "What would you say to someone out there who's lost a loved one, but might be too scared or too numb to the world to look for them?"
  • [00092F43]: "That's right. There's two major kinds you have to watch out for." > "That's right. There are two major kinds you have to watch out for." / "You see groups of them scouring the Commonwealth, killing people, and scavenging what's left." > "You see groups of 'em scouring the Commonwealth, killing people, and scavenging what's left." / "The second type of Synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good, old-fashioned human." > "The second type of synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good, old-fashioned human." / "So do you think they could be involved?" > "So, do you think they could be involved?"
  • [00092F4B]: "Now, the big question." > "Now, the... uh, big question."
  • [00095427]: "It's gonna take some time to put this all together, but I think your story is going to give Diamond City plenty to talk about." > "That's everything. It's gonna take some time to put this all together, but I think your story is gonna give Diamond City plenty to talk about."
  • [00095428]: "But no, Blue, he's on the up-and-up." > "But no, no Blue, he's on the up-and-up."
  • [0009542F]: "But when you're down on your luck, and no one else is going to give you a hand?" > "But when you're down on your luck, and no one else is gonna give you a hand?"
  • [00095430]: "So you think this Nick Valentine can find Shaun?" > "So, you think this Nick Valentine can find Shaun?"
  • [00147AA9]: "Tell me. The world back then. What was it like?" > "So, tell me. The world back then. What was it like?"
  • [00147AB4]: "I guess I just thought it was going to stay that way." > "I guess I just thought it was gonna stay that way."
  • [00147AB8]: "Interesting you mentioning that, seeing as you're from a Vault." > "Hmm. Interesting you mentioning that, seeing as you're from a Vault."
  • [00147ABB]: "Yeah. Holding up." > "Yeah. Holdin' up."
  • [00147AC5]: "Hardly matter now." > "Hardly matters now."
  • [00147AC7]: "The Reds just kept pushing and pushing." > "The Reds just kept pushin' and pushin'.
  • [00147ACA]: "It was a bunch of power-hungry bastards locking up anyone they didn't like or got in their way." > "It was a bunch of power-hungry bastards locking up anyone they didn't like or who got in their way."
  • [00147AD0]: "This is going to be a great story!" > "This is gonna be a great story!"
  • [0015BD3E]: "Huh..." > "Hmm..."
  • [0015BD3F]: "Protecting a way of life, huh?" > "Protecting a way of life. Huh."
  • [0015BD4D]: "Oh, I always wondered why old, prewar courthouses have all that gladiator equipment just lying around..." > "Huh, I always wondered why old, pre-war courthouses have all that gladiator equipment just lying around..."
  • DN125_CheckpointBravoSubTerminal [Menu Items, Item ID 1, 3]: "Search yielded nothing of note, personal luggage and one musical instrument; trombone." > "Search yielded nothing of note, personal luggage and one musical instrument: trombone." / "Subjects briefly detained and questions." > "Subjects briefly detained and questioned." (Bug #24179)
  • DialogueSanctuary [0015BDFE]: "Take care of yourself dear." > "Take care of yourself, dear." (Bug #24180)
  • [0015BE00]: "This place is starting to look like a proper home thanks to you." > "This place is startin' to look like a proper home thanks to you."
  • DN133_WineAmontillado: "Wine" > "Amontillado Wine" (Bug #24186)
  • DLC03Acadia_Conv_ChaseCog02 [0302606D]: "...the Hell you askin' me for?" > "...the hell you askin' me for?" (Bug #24196)
  • DialogueDiamondCityExtra [00022D56]: "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for being honest." > "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for bein' honest." / "If it were up to me, we would have just let the both you in, but the mayor's calling the shots." > "If it were up to me, we would've just let the both of you in, but the mayor's callin' the shots." (Bug #24212)
  • [00022D5A]: "My boy Shaun's been kidnapped." > "My boy, Shaun's been kidnapped."
  • [00022D5B]: "So I usually just let her in." > "So, I usually just let her in."
  • [00022D5D]: "So you're that trader Piper was talking about? Something tells me she's pulled the wool over my eyes again, am I right?" > "So, you're that trader Piper was talking about? Somethin' tells me she's pulled the wool over my eyes again, am I right?"
  • [00065C8B]: "But I was asking about you." > "But I was askin' about you."
  • [00065C8C]: "Now, was there anything particular you were looking for?" > "Now, was there anything particular you were lookin' for?"
  • [00065C90]: "Is that so? Who're you looking for?" > "Is that so? Who are you lookin' for?"
  • [0008A879]: "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for being honest." > "You're not the first one Piper pulled into a heap of trouble they weren't ready for. Thanks for bein' honest." / "If it were up to me, we would have just let the both you in, but the mayor's calling the shots. And, well, you saw how mad he is." > "If it were up to me, we would've just let the both of you in, but the mayor's calling the shots. And, well, you saw how mad he is."
  • [0008BA8C]: "Not sure I get what you're driving at. Why don't you just move along?" > "Not sure I get what you're drivin' at. Why don't you just move along?"
  • [0008BAD6]: "Yeah, well, good luck. Stay out of trouble." > "Yeah, well, good luck. Stay outta trouble."
  • [0008BB34]: "Valentine's Detective Agency. No one likes going there, though, so buyer beware and all that." > "Valentine's Detective Agency. No one likes goin' there, though, so buyer beware and all that."
  • nativeProtectronTerminalPersonalitySubMenu [Menu Items; Item ID 2, 3, 4, 5, 6]: "Personality paramenter reset." > "Personality parameter reset." (Bug #24213)
  • DannyShared02: There's a lot of Institute paranoia right now, and we really can't risk fanning those flames with official action." > "There's a lot of Institute paranoia right now, and we can't really risk fanning those flames with official action." (Bug #24214)
  • WeaponMod07Adhesive: "Adhesive is rare, and used to create nearly every mod." > "Adhesive is rare and used to create nearly every mod." (Bug #24221)
  • DN027_Terminal [Menu Items; Item ID 3, 4]: "Ok, it worked! I went into the basement and the rest of the family didn't try and kill me!" > "Okay, it worked! I went into the basement and the rest of the family didn't try and kill me!" / "How the hell are we supposed to be the affluent socialite Croup family again if we're all monsters??" > "How the hell are we supposed to be the affluent socialite Croup family again if we're all monsters?" (Bug #24232)
  • Weapons26Rifle: "They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun." > "They include, but are not limited to: the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket, and Submachine Gun." (Bug #24235)
  • Weapons25Automatic: "They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle." > "They include, but are not limited to: the Submachine Gun and versions of the Assault Rifle and Combat Rifle." (Bug #24236)
  • Weapons28SemiAuto: "They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver." > "They include, but are not limited to: the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket, and Pipe Revolver." (Bug #24237)
  • Weapons24HeavyGuns: "They include, but are not limited to, the Broadsider, Fat Man, Flamer, Gatling Laser, Minigun and Missile Launcher." > "They include, but are not limited to: the Broadsider, Fat Man, Flamer, Gatling Laser, Minigun, and Missile Launcher." (Bug #24238)
  • Weapons27Pistols: "Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun." > "Pistols are generally small and require one hand to fire. They include, but are not limited to: the 10mm, .44, Alien Blaster, and Gamma Gun." (Bug #24239)
  • SubwaySuesTerminal [Menu Items; Item ID 1]: "Note to self." > "Note to Self" (Bug #24242)
  • DN040FederalRationStockpileMemoTerminal [Menu Items; Item ID 2]: "Strict inventory will be taken of federal rations, don't risk your job by taking anything home. Yes, this means you." > "Strict inventory will be taken of federal rations. Don't risk your job by taking anything home. Yes, this means you." (Bug #24250)
  • DN040_LilysLetter02: "Otherwise Tom said he's gonna chop me to bits." > "Otherwise, Tom said he's gonna chop me to bits." (Bug #24251)
  • DN040_LilysLetter01: "We had Tower Tom's little maggots on the run, then "Blam"!" > "We had Tower Tom's little maggots on the run, then "blam!"" (Bug #24252)
  • DN040_BossTerminal [Menu Items; Item ID 4]: "Apparently Tower Tom's got some sort plan to fight his way in here and steal our food." > "Apparently, Tower Tom's got some sort of plan to fight his way in here and steal our food."
  • CA_Event_DischargeWeapon_Strong [00135AFA]: "Haha yes human! Strong has your back." > "Haha. Yes, human! Strong has your back." (Bug #24254)
  • [00135AFB]: "Shooting here. Better get ready for a fight." > "Hmm. Shooting here. Better get ready for a fight."
  • [00135AFC]: "Yes human! Smash first. Talk later." > "Yes, human! Smash first. Talk later."
  • COMNickIdles [0007C7E9]: "Makes my coolant boil just looking at ya." > "Makes my coolant boil just lookin' at ya." (Bug #24260)
  • [0007C7EB]: "I'm not mad at ya. Just disappoint-- no, you know what? I am mad." > "I'm not mad at ya. Just disappoint... no, you know what? I am mad."
  • [00145138]: "The Precinct Eight lock-up used to be like a second home to Eddie Winter's thugs." > "The Precinct Eight lockup used to be like a second home to Eddie Winter's thugs."
  • [0014F649]: "I wouldn't want to have to share waterfront with Mirelurks either." > "I wouldn't want to have to share waterfront with mirelurks either."
  • [0015FD7E]: "Is this you doing your best Raider impression? It's impeccable. Now how about you knock it off?" > "Is this you doing your best raider impression? It's impeccable. Now, how about you knock it off?"
  • [0015FD80]: "You really want me sticking around?" > "You really want me stickin' around?"
  • [0015FD87]: "You'd be shocked how many folks I've managed to convince I'm just a really sick Ghoul." > "You'd be shocked how many folks I've managed to convince I'm just a really sick ghoul."
  • [0015FD8B]: "Hard to not let it get to you sometimes." > "Hard to not let it get to ya sometimes."
  • [0015FD8D]: "The detective's life isn't an easy one. But it rarely lacks for excitement." > "The detective's life isn't an easy one, but it rarely lacks for excitement."
  • [0015FD92]: "Didn't know what to think when we first signed up together." > "I didn't know what to think when we first signed up together."
  • [0015FD93]: "It's good to see that there's someone out here who's not willing to let the Commonwealth get it's claws in them." > "It's good to see there's someone out here who's not willing to let the Commonwealth get its claws in them."
  • [0015FD96]: "I've been told the "Valentine Detective Agency" signs are an eyesore. But they sure bring in the business." > "I've been told the "Valentine Detective Agency" signs are an eyesore, but they sure bring in the business."
  • [0015FD99]: "There's not a lot of folks you can count on out here." > "Not a lot of folks you can count on out here."
  • [0015FD9C]: "At this rate, we're going to have to put your name up on signs for the agency." > "At this rate, we're gonna have to put your name up on signs for the agency."
  • [0015FD9D]: "You know, Winter looked even worse than I expected for a two-hundred-year old Ghoul." > "You know, Winter looked even worse than I expected for a two-hundred-year-old ghoul."
  • [0015FD9E]: "Count myself real lucky you pulled me out of that vault." > "I count myself real lucky you pulled me out of that vault."
  • [0015FDA9]: "God only knows might be living down there." > "God only knows what might be living down there."
  • [0015FDAD]: "Surprised this place is still standing." > "I'm surprised this place is still standing."
  • [0015FDB9]: "You know, what it lacks in charm, it makes up for in... wait, I'll come up with something." > "You know, what it lacks in charm, it makes up for in, uh... wait, I'll come up with something."
  • [0015FDC6]: "At least you can't beat the prices." > "Well, at least you can't beat the prices."
  • [0015FDB2]: "All these Vaults run together for you, too?" > "All these vaults run together for you, too?"
  • [0015FDBA]: "I don't know if anything's still living down here, but I bet it's not going to be happy to see us." > "I don't know if anything's still living down here, but I bet it's not gonna be happy to see us."
  • [0015FDD6]: "Now it's best school is one room in a baseball stadium." > "Now its best school is one room in a baseball stadium."
  • [0015FDD9]: "If any place was going to be haunted..." > "Well, if any place was going to be haunted..."
  • [0015FDDB]: "Never know what someone might just... discard." > "You never know what someone might just... discard."
  • [0015FDE5]: "If I were going to plan an ambush..." > "If I were gonna plan an ambush..."
  • [0015FDF5]: "Suppose it's kinda nice when no one's shooting at ya." > "I suppose it's kinda nice when no one's shooting at ya."
  • [0015FDF9]: "Must be something in here." > "There must be something in here."
  • [0015FE01]: "Surprised McDonough hasn't set one of these up for himself outside Diamond City." > "I'm surprised McDonough hasn't set one of these up for himself outside Diamond City."
  • [0015FE05]: "Bet this place got hit hard." > "I bet this place got hit hard."
  • [0015FE07]: "This place has probably been picked cleaner than a Brahmin dinner." > "This place has probably been picked cleaner than a brahmin dinner."
  • [0015FE10]: "Always preferred history class, myself." > "I always preferred history class, myself."
  • [0015FE1C]: "Probably busier than a Stingwing nest in it's day." > "Probably busier than a stingwing nest in its day."
  • [0015FE27]: "Not a bad place... to become someone's meal." > "Huh. Not a bad place... to become someone's meal."
  • [0015FE2D]: "Always wondered if it was a malfunction." > "I always wondered if it was a malfunction."
  • [0015FE37]: "I wonder what it'd take cobble one of these planes back to life?" > "I wonder what it'd take to cobble one of these planes back to life?"
  • [0015FE3D]: "Never did understand why the hell they programmed us to feel pain." > "I never did understand why the hell they programmed us to feel pain."
  • [0015FE3F]: "Something I always wondered about Mutants... what's with the bags of meat? " > "Something I always wondered about mutants... what's with the bags of meat?"
  • [0015FE40]: "Luckily these things have all the sense of a sack of doorknobs." > "Luckily, these things have all the sense of a sack of doorknobs."
  • [0015FE41]: "Where the hell do these things keep coming from?" > "Where the hell do these things keep comin' from?"
  • [0015FE42]: "Never been a fan of Mutant hospitality." > "I've never been a fan of mutant hospitality."
  • [0015FE43]: "So who really rules the Commonwealth?" > "So, who really rules the Commonwealth?"
  • [0015FE46]: "Well, we're prettier, to start with." > "Well, we're... we're prettier to start with."
  • [0015FE47]: "Trust me. I've tried." > "Trust me, I've tried."
  • [0015FE52]: "Probably walking over a Mole Rat warren as we speak." > "Probably walking over a mole rat warren as we speak."
  • [0015FE54]: "Whoever coined the phrase "mountains out of mole hills" clearly never saw a Mole Rat den." > "Whoever coined the phrase "mountains out of mole hills" clearly never saw a mole rat den."
  • [0015FE55]: "Mole Rats are quick little buggers, aren't they?" > "Mole rats are quick little buggers, aren't they?"
  • [0015FE59]: "If you're really looking to tick off a Mirelurk, fiddle with its eggs." > "If you're really looking to tick off a mirelurk, fiddle with its eggs."
  • [0015FE5B]: "Anywhere there's water, there's Mirelurks." > "Anywhere there's water, there's mirelurks."
  • [0015FE63]: "Never seen so many Ghouls in one place." > "I've never seen so many ghouls in one place."
  • [0015FE65]: "First time I met a Feral, I hoped it would ignore me because I wasn't made of meat. Guess they'll eat anything." > "First time I met a feral, I hoped it would ignore me because I wasn't made of meat. I guess they'll eat anything."
  • [0015FE6A]: "I knew a couple of guys who thought they could make caps looting a Deathclaw nest." > "I knew a couple of guys who thought they could make caps looting a Deathclaw nest."
  • [0015FE80]: "Course, I'm not the one that benefits from a good night's rest." > "'Course, I'm not the one that benefits from a good night's rest."
  • [0015FE83]: "Now at least we'll be able to see what's trying to eat us." > "Now, at least we'll be able to see what's trying to eat us."
  • [0015FE84]: "Always did like the rain." > "I always did like the rain."
  • [0015FE4E]: "Psychopaths and drug-addicts." > "Psychopaths and drug addicts."
  • [001974CB]: "Guess death finally laughed back for Marty..." > "I guess death finally laughed back for Marty..."
  • [001A6799]: "This place looks like someone extinguished hell." > "This place looks like someone extinguished Hell."
  • [001A679B]: "You doing all right out here?" > "You doin' all right out here?"
  • [001AB287]: "Number of parts I've had fail, places like this are the only reason I'm still walkin' around at all." > "Number of parts I've had fail, places like this are the only reason I'm still walking around at all."
  • COMNickGenericShared02: "Well, aren't you something?" > "Well, aren't you somethin'?" (Bug #24265)
  • MQ203 [000D7674]: "You heard all sorts of rumors about the Institute, but I figured they were just a convenient bogeyman for anything bad that ever happened." > "You heard all sorts of rumors about the Institute, but I figured they were just a convenient boogeyman for anything bad that ever happened." (Bug #24266)
  • CONNickGreetings [0014DD21]: "I think we ought to talk." > "I think we oughta talk." (Bug #24267)
  • [001577C3]: "Got a second to chat?" > "You got a second to chat?"
  • [001577C5]: "Can we talk, as... well, let's talk." > "Can we talk as, uh... well, let's... let's talk."
  • [0015FD43]: "You know, I've been thinking about how things went down with Winter. I never properly thanked you for that." > "You know, I've been thinkin' about how things went down with Winter. I never properly thanked you for that."
  • [0015FD44]: "Hey. Let me ask you something." > "Hey. Let me ask you somethin'."
  • [0015FD46]: "So are you going to let me apologize? Or am I just going to have to stand here like a dunce?" > "So, are you gonna let me apologize or am I just gonna have to stand here like a dunce?"
  • [00219B86]: "So, you gonna tell me why ya did it? Why you sided with those boogeymen?" > "So, you wanna tell me why ya did it? Why you sided with those boogeymen?"
  • COMNickRepeatAdmToInf01 [0015FD1C]: "It's just, I feel like I did you a disservice." > "It's just, uh... I feel like I did you a disservice." (Bug #24268)
  • COMNickBoSIdle03: "If the Brotherhood had it's way, they'd probably want to eliminate hot plates too as soon as one burned them." > "If the Brotherhood had its way, they'd probably want to eliminate hot plates too, as soon as one burned them." (Bug #24269)
  • COMNickConfidant03: "Heh. I mean, you're not wrong..." > "Heh. Yeah, I mean, you're not wrong..." (Bug #24270)
  • COMNickGenericShared06: "And that is how ya do it." > "And that's how you do it." (Bug #24271)
  • COMNickGenericShared07: "Now that's something you don't see everyday... with good reason." > "Now, that's something you don't see everyday... with good reason." (Bug #24272)
  • MQ106 [Stage 2000]: "But there way be a way to access his memories." -> "But there may be a way to access his memories." (Bug #24285)
  • COMStrongGreeting [0011F766]: "Strong learn new word. Strong learn 'respect.'" > "Strong learn new word. Strong learn "respect."" (Bug #24377)
  • [001223F2]: "Enough! Strong Done! No more!" > "Enough! Strong done! No more!"
  • COMStrongHello [0011F7E3]: "Strong protect you. Humans say 'got your back.'" > "Strong protect you. Humans say "got your back."" (Bug #24378)
  • [0021A691]: "Leave filthy human!" > "Leave, filthy human!"
  • DLC01COMRIdles [0100140B]: "Gather all the Mirelurk meat that you can, it's actually rather nutritious... if you can get passed the slimy texture." > "Gather all the mirelurk meat that you can, it's actually rather nutritious... if you can get past the slimy texture." (Bug #24380)
  • BoSM02 [0017FE57]: "Sorry, sorry, need to fill this order..." > "Sorry, sorry. I need to fill this order..." (Bug #24386)
  • BoSGenericHellos [0014796F]: "If you need it, there's shelter and supplies at the Police Station in Cambridge." > "If you're looking for another safe haven, there's shelter and supplies at the police station in Cambridge." (Bug #24387)
  • [00147971]: "So you're the new Knight I heard about?" > "So, you're the new Knight I heard about?"
  • [00187687]: "I can't believe I'm stuck babysitting the Police Station outpost." > "I can't believe I'm stuck babysitting the police station outpost."
  • SPECIALLuck: "Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits." > "Luck is a measure of your general good fortune and affects the recharge rate of Critical Hits." (Bug #24388)
  • BoSM02_Kells_WrapupPositive1: "He was... what? God, you're serious." > "He was... what? God, you're... you're serious." (Bug #24389)
  • Combat09: "Weapons and creatures can deliver four different types of damage: Ballistic, Energy, Radiation and Poison." > "Weapons and creatures can deliver four different types of damage: Ballistic, Energy, Radiation, and Poison." (Bug #24390)
  • MQ101SanctuaryHills [0011F84E]: "What's going to happen to all those people outside the gate?" > "What's gonna happen to all those people outside the gate?" (Bug #24394)
  • DialogueGenericRaider [00021BC2]: "Bah. Getting shook up over nothin'." > "Gettin' shook up over nothin'." (Bug #24396)
  • [00021BD2]: "Pack it in, boys. There's nothing out there." > "Pack it in, boys. There's nothin' out there."
  • [00021BD3]: "You sure you saw something?" > "You sure you saw somethin'?"
  • [00021BD7]: "You're gettin' paranoid. There ain't nothing here." > "You're gettin' paranoid. There ain't nothin' here."
  • [00021BDB]: "I swear I must be going crazy." > "I swear I must be goin' crazy."
  • [00021BEO]: "Hmph. Everything's starting to sound like footsteps these days." > "Everything's startin' to sound like footsteps these days."
  • [000478BA]: "...hate it when they beg... it's just you or me... nothing personal... God, I hope the next one dies clean..." > "...hate it when they beg... it's just you or me... nothin' personal... God, I hope the next one dies clean..."
  • [0006F15B]: "Scared huh? You should be." > "Scared, huh? You should be."
  • [0006F164]: "Oh man, please don't be Ferals again..." > "Oh man, please don't be ferals again..."
  • [0006F167]: "Ok, cut the shit... who is that?" > "Okay, cut the shit... who is that?"
  • [0006F177]: "Oh it's on!" > "Oh, it's on!"
  • [0006F17A]: "Oh HELL no!" > "Oh, HELL no!"
  • [000795FD]: "...too fuckin' quiet..." > "...too fucking quiet..."
  • [00084873]: "Nothing there now." > "Nothin' there now."
  • CA_Event_LootGarbage_Preston [000D2AFD]: "What are you going to do with that?" > "What are you gonna do with that?" (Bug #24397)
  • DN121 [Objective 5]: "Retrieve Abraham Finch's sword from Saugus Ironworks." > "Retrieve Abraham Finch's sword from Saugus Ironworks" (Bug #24398)
  • [Stage 100]: "Abraham Finch has asked me to retrieve his grandad's sword from The Forged who have taken over Saugus Ironworks." > "Abraham Finch has asked me to retrieve his granddad's sword from The Forged who have taken over Saugus Ironworks."
  • [Stage 102]: "Abraham Finch has retrieve his grandad's sword from The Forged who have taken over Saugus Ironworks. I should also keep an eye out for Jake Finch, to see if I can bring him back to the farm." > "Abraham Finch has asked me to retrieve his granddad's sword from The Forged who have taken over Saugus Ironworks. I should also keep an eye out for Jake Finch to see if I can bring him back to the farm."
  • [Stage 454]: "I've dealt with Slag and The Forged, and need to retrieve Abraham's sword, also known as the Shishkebab." > "I've dealt with Slag and The Forged and need to retrieve Abraham's sword, also known as the Shishkebab."
  • AO_Companion_Bar [0016E98F]: "Psst. Hey, mister. Do you want a cold delicious... lemonade?" > "Psst. Hey, mister. Do you want a cold, delicious lemonade?" (Bug #24430)
  • [0016E991]: "Why, Deezer's Lemonade of course!" > "Why, Deezer's Lemonade, of course!"
  • [0016E992]: "No way! I'm selling Deezer's lemonade." > "No way! I'm selling Deezer's Lemonade."
  • [0016E9A7]: "Let me try something." > "Let me try somethin'."
  • [0016E9AB]: "What's going on here?" > "What's goin' on here?"
  • [0016E9AF]: "Yuck. You know what, I think I'll pass." > "Ugh. You know what, I think I'll pass."
  • [0016E9B5]: "Sigh. Doesn't anyone program normal robot bartenders anymore?" > "*sigh* Doesn't anyone program normal robot bartenders anymore?"
  • [0016E9B6]: "So I'm going to take that as a "no."" > "So, I'm gonna take that as a "no.""
  • [0016E9B7]: "Hmm, uh... whew. So that's lemonade. Always wondered. Now I know." > "Mmm, uh... whew. So that's lemonade. Always wondered. Now I know."
  • [0016EA8B]: "You're really missing out. Enjoy a longer, healthier life with: Deezer's Lemonade." > "You're really missing out. Enjoy a longer, healthier life with Deezer's Lemonade."
  • [0016EA91]: "Any recent illnesses cannot be directly attributed to Deezer's lemonade." > "Any recent illnesses cannot be directly attributed to Deezer's Lemonade."
  • [0016EAB5]: "Well, good for you. Still haven't poisoned anyone?" > "Well, good for you. You still haven't poisoned anyone?"
  • [0016EAE0]: "Hey robot. You get your liquor license yet?" > "Hey, robot. You get your liquor license yet?"
  • [0016EAE3]: "So, what... you selling drinks?" > "So, what... you sellin' drinks?"
  • [0016EAE5]: "Hey Deezer. How's business?" > "Hey, Deezer. How's business?"
  • DialogueCovenant [00115326]: "Hey Deezer." > "Hey, Deezer." (Bug #24431)
  • MS02 [0001A30C]: "I hope you showed my crew... mercy. They have not been themselves lately." > "I hope you showed my crew mercy. They have not been themselves lately."
  • [00020A43]: "You again? Thought you had no interest in helping old sailor." > "You again? I thought you had no interest in helping old sailor."
  • [00020A44]: "You have decided to help me after all?" > "You have decided to help after all?"
  • [0002225D]: "They say a shipwright should not build new ship out of old wood. But we have no other choice." > "They say a shipwright should not build new ship out of old wood, but we have no other choice."
  • [000250F1]: "Do not put in warhead first! Do that? Si wang. Death, for you and me both." > "Do not put warhead in first! Do that? Si wang. Death, for you and me both."
  • [000250F4]: "200 years, and your humor is still bad. America liberating Anchorage? Now that was a good joke." > "200 years and your humor is still bad. America liberating Anchorage? Now, that was a good joke."
  • [00026F04]: "I will prepare the submarine while you are getting dampening coil." > "I will prepare the submarine while you are getting the dampening coil."
  • [000287C1]: "Next we need more nuclear fuel. To feed Yangtze's reactor." > "Next, we need more nuclear fuel - to feed Yangtze's reactor."
  • [000327A0]: "Are you gonna go find the sea monster now?" > "Are you gonna go and find the sea monster now?"
  • [00051301]: "The next step seems simple. But do not be deceived." > "The next step seems simple, but do not be deceived."
  • [00064478]: "Don't you think I'd come up a better story if it was just a trick to ambush you?" > "Don't you think I'd come up with a better story if it was just a trick to ambush you?"
  • [00064498]: "Now that you're here, it's gonna charge up here and try to eat us." > "Now that you're here, it's gonna charge up and try to eat us." / "And we'll be covered in blood and guts and stuff." > "And then we'll be covered in blood and guts and stuff."
  • [0006447A]: "Then you'd have to kill it and leave it's guts all over the docks." > "Then you'd have to kill it and leave its guts all over the docks."
  • [0006447C]: "That's nuts kid." > "That's nuts, kid."
  • [00064483]: "But now that you're here, it'll try to eat us and you'll have to kill, like with your guns and stuff." > "But now that you're here, it'll try to eat us and you'll have to kill it, like with your guns and stuff.
  • [0006448A]: "Hmph. Pirate or Raider would have attacked by now." > "Hmph. Pirate or raider would have attacked by now."
  • [0006449A]: "That would be so awesome." > "That would be awesome."
  • [000644A3]: "Every once in awhile, it comes out of the water and looks around, like it's hunting for something." > "Every once in a while, it comes out of the water and looks around, like it's hunting for something." / "Only then you'd have to kill it and leave it's dead body here all bloody and stuff." > "Only then you'd have to kill it and leave its dead body here all bloody and stuff."
  • [000644A7]: "Submarine." > "This submarine."
  • [000644AB]: "Nah. You're safe here on land." > "You're safe here on land."
  • [000644B4]: "There is damage to a, um... dampening coil." > "There is damage to a, uh... a dampening coil." / "Dampening coils are at facility called... Saugus Ironworks." > "Dampening coils are at a facility called, uh... Saugus Ironworks."
  • [000644B5]: "Who knows. Just in case, don't go swimming out to it though." > "Who knows. Just in case, don't go swimming out to it."
  • [000644B7]: "You think death and killing is awesome? It ain't. Now get out of here." > "You think death and killing is awesome? It isn't. Now, get out of here."
  • [000644BD]: "I saw it's eye peek up out of the water and look around." > "I saw its big eye poke up out of the water and look around."
  • [0006DFAA]: "Well, I saw it. It was an eye, and it looked right at me." > "Well, I saw it. It was an eye and it looked right at me."
  • [0006F9BB]: "Make my Yangtze ready for the sea." > "Make Yangtze ready for the sea."
  • [0007252F]: "Now I just fish and hide from the Mirelurks." > "Now I just fish and hide from the mirelurks."
  • [000C1892]: "Of late, though... I have been thinking of my zu guo." > "Of late, though... I've been thinking of my zu guo."
  • [000C1895]: "Worthless to me, on my Yangtze." > "Worthless to me, on Yangtze."
  • [000C1896]: "Help me. Or don't." > "Help me or don't."
  • [000C332A]: "Ah... Now that is the right question to ask." > "Ah... Now, that is the right question to ask."
  • [000EB1D7]: "You have dampening coil? Ha! Youxiu. Youxiu. Now to get... nuclear fuel." > "You have dampening coil? Ha! Youxiu. Youxiu. Now to get nuclear fuel." (Bug #24435)
  • [000EB1D9]: "What are you going to do with the other missiles?" > "What are you gonna do with the other missiles?"
  • [00125452]: "You appear... able. But not a threat? No. Come in he ping. Ah... peace?" > "You... appear able. But not a threat? No. Come in he ping. Ah... peace?"
  • [00125459]: "Had hoped he would get bored. Leave." > "Had hoped he'd get bored. Leave."
  • [00125AE3]: "Treat it as ji dan. A chicken egg." > "Treat it as ji dan. Chicken egg." / "But... you will be exposed to radiation. So long as you carry it." > "But... you will be exposed to radiation, so long as you carry it."
  • [001797E9]: "While you are getting warhead? I will prepare the reactor." > "While you are getting warhead. I will prepare the reactor."
  • [00179F5C]: "City already ruins by then." > "City already in ruins by then."
  • [00179F5F]: "My home?" > "My home."
  • [00189344]: "Was not sure my beautiful Yangtze would hold together. But we did it!" > "Was not sure my beautiful Yangtze would hold together, but we did it!"
  • [00189345]: "Plus, to show my thanks. I give you these, ah... Transponders." > "Plus, to show my thanks, I give you these, ah... transponders."
  • [00189346]: "Instead I would offer you service in exchange for your service. It is our way." > "Instead, I would offer you service in exchange for your service. It is our way." / "Take these, ah... Transponders." > "Take these, ah... transponders."
  • [0018933A]: "The journey is long. Sadly, that is possible." > "Sadly, that is possible." / "It is fortunate Zao is man of honor. A lesser man insulted would not keep his promise." -> "You are tsuba. Too rude to help."
  • [0018933F]: "Soon, I will set sail. You should get ashore. Farewell, American. I must admit. I have met worse capitalists." > "Soon, I will set sail. You should get ashore. Farewell, American. I must admit, I have met... worse capitalists."
  • [0019EF7D]: "After all these years. I might finally see my home again." > "After all these years, I might finally see my home again."
  • [001B9AE7]: "You're... okay?" > "You are... okay?"
  • COMStrongIdle [000CF5E5]: "Strong have extra meat. Take some human." > "Strong have extra meat. Take some, human." (Bug #24457)
  • [0011F7FB]: "Need many brothers to hunt Deathclaws." > "Need many brothers to hunt deathclaws."
  • [0011F7FD]: "Only great warriors can kill Deathclaws." > "Only great warriors can kill deathclaws."
  • [0011F7FE]: "Must keep moving to kill Deathclaw. Circle and circle and circle." > "Must keep moving to kill deathclaw. Circle and circle and circle."
  • [0011F807]: "Strong smash puny human gunners." > "Strong smash puny human Gunners."
  • [0011F80E]: "Smash Mirelurk face. It softest part." > "Smash mirelurk face. It softest part."
  • [0011F810]: "Strong smash Mirelurks." > "Strong smash mirelurks."
  • [0011F815]: "Strong hear humans say Mole rats annoying. Strong agree." > "Strong hear humans say mole rats annoying. Strong agree."
  • [0011F833]: "Yao Guai hard. Other animals easy." > "Yao guai hard. Other animals easy."
  • [00122406]: "Just like Institute...Better hope Strong never find you." > "Just like Institute... better hope Strong never find you."
  • [00133995]: "Hear that human? Something here. Maybe Ghouls or crazy humans." > "Hear that, human? Something here. Maybe ghouls or crazy humans."
  • [00133996]: "Not worry human, monsters not scariest thing in cave. Strong is scariest thing in cave." > "Not worry, human, monsters not scariest thing in cave. Strong is scariest thing in cave."
  • [0013399D]: "Careful human, this good place for a trap." > "Careful, human, this good place for a trap."
  • [0013399F]: "If anyone hiding here, come out. Strong not hurt you...just smash you a little." > "If anyone hiding here, come out. Strong not hurt you... just smash you a little."
  • [001339A4]: "Ugh science stuff. Strong hate science stuff. What even science do?" > "Ugh, science stuff. Strong hate science stuff. What even science do?"
  • [001339A8]: "Stick close human. Strong know this place." > "Stick close, human. Strong know this place."
  • [001339AE]: "Good human, lots of weapons here. Finally find somewhere useful." > "Good, human, lots of weapons here. Finally find somewhere useful."
  • [001339B0]: "Why humans need big strong weapons?" > "Why humans need big, strong weapons?"
  • [001339B1]: "Strong not understand why humans fight other humans? For milk of human kindness maybe." > "Strong not understand why humans fight other humans? For milk of human kindness, maybe."
  • [001339B5]: "Keep going human. Strong bored. Might start smashing everything so bored." > "Keep going, human. Strong bored. Might start smashing everything so bored."
  • [001339BA]: "Come on human, nothing to see here." > "Come on, human, nothing to see here."
  • [001339BD]: "Not safe to stand outside. Should find somewhere safer." > "Hmm. Not safe to stand outside. Should find somewhere safer."
  • [001339C2]: "Words on machines, words on papers, Strong not understand why humans like words so much." > "Words on machines, words on papers. Strong not understand why humans like words so much."
  • [001339C3]: "Look human, useless human things, you like useless human things." > "Look, human, useless human things. You like useless human things."
  • [001339C8]: "Strong will keep lookout, maybe Ghouls or Raiders nearby." > "Strong will keep lookout, maybe ghouls or raiders nearby."
  • [001339CF]: "Go first human. Strong follow you. Keep watch for danger." > "Go first, human. Strong follow you. Keep watch for danger."
  • [001339D6]: "Maybe find something useful here. You look, Strong will smash." > "Maybe find something useful here. You look, Strong smash."
  • [001339D8]: "All smashed up around here." > "Hmm. All smashed up around here."
  • [001339D9]: "Humans, Super mutants, Freaks, very busy around here." > "Humans, super mutants, freaks. Very busy around here."
  • [001339DE]: "Strong not find any milk of human kindness here." > "Strong did not find any milk of human kindness here."
  • [001339E9]: "Strong see something in water. Maybe Mirelurk!" > "Strong see something in water. Maybe mirelurk!"
  • [001339EB]: "Come human. Not need water machine. Swim instead." > "Come, human. Not need water machine. Swim instead."
  • [001339F4]: "Look like human raiders here first." > "Hmm. Look like human raiders here first."
  • [001339F6]: "Food and guns, enough for Strong. Not for humans. Greedy humans." > "Food and guns enough for Strong. Not for humans. Greedy humans."
  • [001339F8]: "Don't sneak up on Strong puny human. Might smash you on accident." > "Don't sneak up on Strong, puny human. Might smash you on accident."
  • [00133A02]: "Hurry up human, Strong want to leave here." > "Hurry up, human. Strong want to leave here."
  • [00133A0B]: "Not worry human, Strong will smash anything hiding here. Smash it good." > "Not worry, human. Strong will smash anything hiding here. Smash it good."
  • [00133A0F]: "Strong swim good. Have to when catching Mirelurks." > "Strong swim good. Have to when catching mirelurks."
  • [00133A12]: "Strong like big water. Lots of Mirelurk inside." > "Strong like big water. Lots of mirelurk inside."
  • [00139540]: " " > "*belch*"
  • COMPiperGenericShared16: "That's gonna be a no." > "That's gonna be a "no."" (Bug #24462)
  • MS07c [000DD37F]: "Just how the fuck did you... No. No way." > "Just how the fuck did you get... No. No way." / "Ha ha ha ha ha! Well hey, it's only been... what? Two-hundred years? Ha ha ha ha ha." > "Ha ha ha ha ha! Well hey, it's only been... what? Two hundred years? Ha ha ha ha ha." / "Well look... I'm not sure what you thought you'd find - gold, jewels, the secrets of the universe." > "Well, look... I'm not sure what you thought you'd find - gold, jewels, the secrets of the universe" / "Just living. Surviving. And what I got, you can't have." > "Just livin'. Survivin'. And what I got, you can't have." (Bug #24463)
  • DialogueCZ [00115E91]: "Hey Tommy." > "Hey, Tommy." (Bug #24464)
  • [00115E92]: "How's it going, Tommy?" > "How's it goin', Tommy?"
  • [00115E94]: "Hey Cait." > "Hey, Cait."
  • [00138465]: "Gonna be pickin' human remains outta these seat cushions for the rest of my days, thanks to you." > "Gonna be pickin' human remains outta these seat cushions for the rest of my days thanks to you."
  • BoSM02Postquest [0018056F]: "I think I'm finally getting the hang of this." > "I think I'm finally gettin' the hang of this." (Bug #24465)
  • CA_Event_HealCompanion_Piper [00162D24]: "I'd kiss the man who invented Stims." > "I'd kiss the man who invented stims." (Bug #24469)
  • CA_Event_RadDamage_Piper [00162C84]: "I don't think we'd make pretty Ghouls." > "I don't think we'd make pretty ghouls." (Bug #24470)
  • CA_Event_RadPoisoning_Piper [00162D6E]: "Don't know if you're going for that Ghoul look, but you're definitely getting there." > "Don't know if you're going for that ghoul look, but you're definitely getting there."
  • COMCait [00083C09]: "Sure, I'll stay here while ya have all the fun." > "Sure, I'll stay here while you have all the fun."
  • [000F451F]: "Incomin'!" > "Incoming!" (Bug #24483)
  • [000F452F]: "They got me damn leg!" > "They got my damn leg!"
  • [000F4544]: "Too much... gotta catch my... breath..." > "Too much... gotta catch me... breath..."
  • [000F4568]: "All righty.. now we're havin' fun!" > "All righty... now we're havin' fun!"
  • [000F456B]: "Gonna use you to scrape the mud off my boots!" > "Gonna use you to scrape the mud off me boots!"
  • [000F4570]: "Now your startin' to piss me off!" > "Now you're startin' to piss me off!"
  • [000F4571]: "How's it feel getting' your ass kicked by a girl?!" -> "How's it feel gettin' your arse kicked by a girl?!"
  • [0010D6AD]: "Sure, be glad to take... I.. I mean hold some stuff for you." > "Sure, be glad to take... I... I mean hold some stuff for ya."
  • [001AC1A7]: "Now how in the hell am I supposed to get there?" > "Now how in the hell am I supposed to get there?"
  • Min02 [000B0FAD]: "That's right. They don't make em like they used to. We take this place back? People'll know we mean business." > "That's right. They don't make 'em like they used to. We take this place back? People will know we mean business." (Bug #24489)
  • MoeCroninShared01: "100 caps each, but they need to be premium, you understand?" -> "100 caps each, hmm? But they need to be premium, you understand?" (Bug #24490)
  • MyrnaGreetSharedResponse1: "All right. We can do business. But no funny stuff." > "All right. We can do business, but no funny stuff." (Bug #24491)
  • DialogueSuperMutantConversations04 [00173984]: "No one care. Stupid Mutant." > "No one care. Stupid mutant."(Bug #24496)
  • MinutemanCentralQuest [0015CE4D]: "I'll take care of those Super Mutants. I promise." > "I'll take care of those super mutants. I promise." (Bug #24497)
  • MinRecruit [0015B8BB]: "It's these damned greenskins - the Super Mutants!" > "It's these damned greenskins - the super mutants!" / "They take everything they can eat, and destroy most everything else." > "They take everything they can eat and destroy most everything else." (Bug #24498)
  • DialogueDiamondCityChapel [00091FF9]: "I'm just going to take a look around." > "I'm just gonna take a look around." (Bug #24506)
  • [00091FFE]: "Not looking to make friends, Pastor." > "Not lookin' to make friends, Pastor."
  • [00092000]: "Thanks Pastor" > "Thanks, Pastor"
  • [00092001]: "Fine Thanks" > "Fine, Thanks"
  • [00092002]: "Now if you ever need a quiet place to sit down and ponder the Almighty, in whatever form strikes your fancy, we're always open." > "Now, if you ever need a quiet place to sit down and ponder the Almighty, in whatever form strikes your fancy, we're always open."
  • [00092003]: "Clements is dead, so I guess we're just squatting here, now." > "Clements is dead, so I guess we're just squatting here now."
  • [00092011]: "But since I never get around to deciding which God in particular, I guess you could say it belongs to all of them." > "But since I never get around to deciding which god in particular, I guess you could say it belongs to all of them."
  • RadioDiamondCity [00225327]: ""Diamond City Surplus. Now open twenty-four hours a day. Management reserves the right to refuse service to anyone. Especially Synths."" > ""Diamond City Surplus. Now open 24 hours a day. Management reserves the right to refuse service to anyone. Especially synths."" (Bug #24507)
  • [00225337]: ""Diamond City Surplus. Now open twenty-four hours a day. Management reserves the right to refuse service to anyone. Especially Synths."" > ""Diamond City Surplus. Now open 24 hours a day. Management reserves the right to refuse service to anyone. Especially synths.""
  • CA_Event_PlayerCrippled_Head_Piper [00162CDB]: "Come on. Focus. Couple Stims and you'll be right as rain." > "Come on. Focus. Couple stims and you'll be right as rain." (Bug #24508)
  • CA_Event_DogmeatBleedout_Nick [00157763]: "Damn. You have any Stims? Dogmeat's hurt." -> "Damn. You have any stims? Dogmeat's hurt." (Bug #24509)
  • CA_Event_EnterVertibird_Nick [0015778F]: "Flying around in a two-hundred-year old aircraft? What could go wrong?" > "Flying around in a two-hundred-year-old aircraft? What could go wrong?" (Bug #24510)
  • CA_Event_HealDogmeat_Nick [0015783E]: "We can find more Stims. There's only one Dogmeat." > "We can find more stims. There's only one Dogmeat." (Bug #24511)
  • COMStrong [000C03F6]: "I'm not going to force you to stay." > "I'm not gonna force you to stay."
  • [000C0410]: "Thanks big guy. That means a lot." > "Thanks, big guy. That means a lot."
  • [000C464B]: "Walk quiet human, or enemies hear us." > "Walk quiet, human, or enemies hear us."
  • [000C4653]: "Step careful human. Very dark here." > "Step careful, human. Very dark here."
  • [0011E337]: " " > "*grunt*" (Bug #24513)
  • [001214AC]: "Whoa! Calm down big guy." > "Calm down, big guy."
  • [001214B4]: "What is hug?" > "What is "hug?""
  • [001214B7]: "Yeah, yeah, I like you too." > "Yeah, yeah. I like you, too."
  • [001214BE]: "Fear good too." > "Fear good, too."
  • [001214C5]: "Super Mutants good fighters." > "Super mutants good fighters."
  • [001214C8]: "All Super Mutants are idiots." > "All super mutants are idiots."
  • [001214DA]: "Thank you Strong. I respect you too." > "Thank you, Strong. I respect you, too."
  • [001214E5]: "So what. Tell me something new." > "So what. Tell me somethin' new."
  • [001214F5]: "Super Mutants are brothers." > "Super mutants are brothers." / "Super Mutants fight. Kill not talk. Human kill not talk." > "Super mutants fight. Kill, not talk. Human kill, not talk." / "Human would be good Super Mutant." > "Human would be good super mutant."
  • [001214F6]: "More of your mangled speech? Hell no." > "More of your mangled speech? Hell, no."
  • [00121509]: "All Super Mutants one. Together." > "All super mutants one. Together." / "All Super Mutants against all others." > "All super mutants against all others."
  • [001223E0]: "Strong still follow Human. For now." > "Strong still follow human. For now."
  • [001223ED]: "Good. Maybe Human get better." > "Good. Maybe human get better."
  • [001223F4]: "What did I do wrong Strong?" > "What did I do wrong, Strong?"
  • [001223F5]: "Make Strong doubt Human." > "Make Strong doubt human."
  • [0012240A]: "Human not change, Strong leave someday." > "Human not change. Strong leave some day."
  • [00135ABC]: "Do it yourself human." > "Do it yourself, human."
  • [00135AD8]: "Okay human." > "Okay, human."
  • [00135AE8]: "Yes human?" > "Yes, human?"
  • [00135B08]: "Good idea human." > "Good idea, human."
  • [00138B6B]: "Show yourself coward! Fight Strong!" > "Show yourself, coward! Fight Strong!"
  • [00138B6D]: "Find them human!" > "Find them, human!"
  • [00139694]: " " > "*belch*"
  • [00138B88]: "Hold them off human. Strong hurt." > "Hold them off, human. Strong hurt."
  • [00138B8B]: "Aggh...Strong hit bad." > "Aggh... Strong hit bad."
  • [00186985]: "I sure hope you know what you're doing." > "I sure hope you know what you're doin'."
  • [00187442]: "To see a Super Mutant up so close. It is amazing." > "To see a super mutant up so close. It is amazing."
  • [00187D02]: "Jeez, you Mutants are not much prettier up close." > "Jeez, you mutants are not much prettier up close."
  • [00189890]: "Why you'd choose to travel with this Mutant is beyond me. It should be destroyed." > "Why you'd choose to travel with this mutant is beyond me. It should be destroyed."
  • [0021A68E]: "Go away dog!" > "Go away, dog!"
  • ComStrongSharedRefuse03: "Strong say no." > "Strong say "no."" (Bug #24514)
  • CA_Event_DonateItem_Strong [0011F778]: "Give what is needed. That Super mutant way. Human to human. Super mutant to super mutant." > "Give what is needed. That super mutant way. Human to human. Super mutant to super mutant." (Bug #24515)
  • CA_Event_HackComputer_Strong [00135AAB]: "Computer not work for Strong. Just sit there, with stupid words." -> "Computer not work for Strong. Just sit there with stupid words." (Bug #24516)
  • CA_Event_JumpFromHeight_Strong [00135ABF]: "Careful human. Might get hurt falling like that." > "Careful, human. Might get hurt falling like that." (Bug #24517)
  • [00135AC2]: "Not safe human. Too puny." > "Not safe, human. Too puny."
  • CA_Event_LootPrewarItem_Strong [00135AE5]: "Fine human, take old junk, but Strong not see point." > "Fine, human. Take old junk, but Strong not see point." (Bug #24518)
  • CA_Event_PlayerCrippled_Leg_Strong [00121520]: "Human's leg wounded. Make enemies come to you." > "Human's leg wounded? Make enemies come to you." (Bug #24519)
  • CA_Event_RadDamage_Strong [0012150F]: "Rads hurt humans. Not hurt Super mutants much." > "Rads hurt humans. Not hurt super mutants much." (Bug #24520)
  • CA_Event_RadPoisoning_Strong [00135ACF]: "Any more rads and human might turn into Ghoul. Or just be dead." > "Any more rads and human might turn into ghoul. Or just be dead." (Bug #24521)
  • CA_Event_ReadSkillBook_Strong [00135AB1]: "What book say? Where to find milk of human kindness." > "What book say? Where to find milk of human kindness?" (Bug #24522)
  • CA_Event_Stealing_Strong [00135AEE]: "Good human, just take what need. Not waste time." > "Good, human. Just take what need. Not waste time." (Bug #24523)
  • MQ101PlayerComments [00192E48]: "Nuka Cola. Ice cold..." > "Nuka-Cola. Ice cold..."
  • [00192E4B]: "Bunch of our old Holotape recordings..." > "Bunch of our old holotape recordings..."
  • [00195A0A]: "Now who left those here?" > "Now, who left those here?"
  • MQ101 [000AA775]: "Thanks Codsworth." > "Thanks, Codsworth." (Bug #24525)
  • [000ABF79]: "Tell me more about this Vault." > "Tell me more about this vault."
  • [000ABF7D]: "Ha ha! That's the spirit. Now let's see..." > "Ha ha! That's the spirit. Now, let's see..."
  • [000ABF82]: "Whatever you're selling, I'm not buying." > "Whatever you're selling, I'm not buyin'."
  • [000ABF8A]: "Nice to find you sir!" > "Nice to find you, sir!"
  • [000ABF8B]: "Nice to find you ma'am!" > "Nice to find you, ma'am!"
  • [000ABFC1]: "Come on, it's not like anything's going to happen." > "Come on, it's not like anything's gonna happen."
  • [000ABFC4]: "I Said No" > "I Said "No""
  • [000ABFC9]: "*Sigh* You're right. Let's get it over with." > "*sigh* You're right. Let's get it over with."
  • [000ABFCB]: "Yes! Right! Just like insurance. So let's get to it." > "Yes! Right! Just like insurance. So, let's get to it."
  • [000BACF9]: "Um...Thanks again..." > "Um... Thanks again..."
  • [000BAD08]: "We need to get to the Vault. Now!" > "We need to get to the vault. Now!"
  • [000BB95C]: "Hey Hon..." > "Hey, Hon..."
  • [000BD572]: "Hey Codsworth..." > "Hey, Codsworth..."
  • [000BDACE]: "I think he needs some of that "maternal affection" you seem to be so good at." > "I think he needs some of that "maternal affection" you seem to be so good at."
  • [000CB1A2]: "Infant... Adult male... Adult female... OK, go ahead." > "Infant... Adult male... Adult female... Okay, go ahead."
  • [000CF2E7]: "The pod will decontaminate and depressurize you before we head deeper in the Vault." > "The pod will decontaminate and depressurize you before we head deeper in the vault."
  • [000D387E]: "The Vault's this way! Come on!" > "The vault's this way! Come on!"
  • [000DDB8F]: "If you're in the program, step forward. Otherwise, RETURN HOME!" > "If you're in the program, step forward. Otherwise, return home!"
  • [000EAEB0]: "Splendid, splendid! Now let's see..." > "Splendid, splendid! Now, let's see..."
  • [000EAEB4]: "Don't want there to be any hold ups, in the unforeseen event of *ahem*...total atomic annihilation." > "Don't want there to be any holdups, in the unforeseen event of *ahem*...total atomic annihilation."
  • [000EAEB8]: "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local Vault. Vault 111." > "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local vault. Vault 111."
  • [000EAEB9]: "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local Vault. Vault 111." > "I'm here today to tell you that because of your family's service to our country, you have been pre-selected for entrance into the local vault. Vault 111."
  • [000EDCE7]: "Vault elevator's on the top of the hill. Move it!" > "Vault elevator's on top of the hill. Move it!"
  • [000F0D09]: "Vault-Tec...pfft..." > "Vault-Tec... pfft..."
  • [000F7360]: "And do what exactly?" > "And do what, exactly?"
  • [00121F46]: "Come on, let's get to the Vault..." > "Come on, let's get to the vault..."
  • [001271F3]: "NOW! NOW! SEND IT DOWN NOW!" > "Now! Now! Send it down now!"
  • [00135BCD]: "*Sigh* Okay. You talked me into it." > "*sigh* Okay. You talked me into it."
  • [00135BD4]: "I Said No" > "I Said "No""
  • [00135BD5]: "The apocalypse? Well Hell. Sign me up!" > "The apocalypse? Well, hell. Sign me up!"
  • [00135DB2]: "Look, I'm really busy..." > "Look, I... I'm really busy..."
  • [0017771C]: "All set? Just step inside and put on your Vault suit!" > "All set? Just step inside and put on your vault suit!"
  • [00179697]: "There she is, see? Mommy's not going far." > "There she is, see? Mommy's not goin' far."
  • [00184426]: "Oh, that's the face I fell in love with." > "Ohh, that's the face I fell in love with."
  • [00185EFD]: "No no! Don't get caught up thinking about that. You're safe now." > "No, no! Don't get caught up thinking about that. You're safe now."
  • [0018A8B5]: "Take a Vault Suit, then head down the hall." > "Take a vault suit, then head down the hall."
  • [0018A8B6]: "One Vault Suit! Now just head down the hall." > "One vault suit! Now, just head down the hall."
  • [0018BAC6]: "Your brand new Vault suits!" > "Your brand new vault suits!"
  • [00199A2F]: "Well, now I just wanna know who's going to give up first." > "Well, now I just wanna know who's gonna give up first."
  • [0019D321]: "Please head up the stairs." > "Got a lot to do to get you oriented!"
  • [0019D39D]: "Everyone just head up these stairs, and through the door there." > "Everyone just head up these stairs and through the door there."
  • [0019EE15]: "Hey Hon..." > "Hey, Hon..."
  • MQ101VaultTecRepShared01: "Wonderful! That's... everything... Just gonna walk this over to the Vault!" > "Wonderful! That's everything... Just gonna walk this over to the vault!" (Bug #24527)
  • MQ101SanctuaryHillsSharedInfo01: "Only registered Vault participants get inside!" > "Only registered vault participants get inside!" (Bug #24528)
  • MQ101SanctuaryHillsSharedInfo06: "Are you registered, or not?" > "Are you registered or not?" (Bug #24529)

The complete changelog is available here.

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Oh, and if anyone is feeling generous, I'd kind of like to use a new color scheme for the UFO4P changelog. Something more appropriate to the series but that is ALSO still readable in a browser.

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By which you mean: No acid green, right? :D

Awesome to see the first UFO4P beta release. It's quite the betaception with running a beta on a beta and made with a beta. I guess for the mesh edits another beta was used, too. I wonder why there is no mod manager support yet :D (don't tell me there's a MO beta, is there?)

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By which I mean it needs to be readable :P So probably no yellow on blue either, even though that would technically fit with the rest of the logo stuff.

 

One other thing I forgot to mention: No, this file is NOT currently a "fake esm" due to technical restrictions I can't go into yet.

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So would you be able to deal with the transport vertibirds collision or lack thereof? it's been a bit annoying to ride in a vertibird only for the thing to fly through buildings.....

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FO4 1.5.151 Beta relz today https://community.bethesda.net/thread/9158

Welcome to our board for providing feedback on Fallout 4's 1.5 Steam Beta update.

 

Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update – now available as a Beta on Steam -- features the revamped Survival Mode which incorporates a number of changes based on beta feedback. Thanks again to all those who participated! In the coming weeks, 1.5 – complete with Survival Mode – will be released on Xbox One and PlayStation 4. 

Also in development, Creation Kit and Bethesda.net Mods are still in closed beta. We hope to add Support for Mods to the 1.5 Steam Beta soon with console support for Mods coming in updates that follow. Stay tuned to Bethesda.net and the forums for when those updates will go live.

Please note that we strongly advise players running third party mod managers to back up saves and disable/uninstall them before opting into the Beta, until they have been updated to support the new changes from the 1.5 Update.

Fallout 4 1.5 Update Release Notes (Version 1.5.151

 

New Features

  • New Survival difficulty
    • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
    • Characters set to Survival difficulty appear under their own Character Selection filter

Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.

  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Ability to delete downloadable content via the Add-Ons menu (PS4)
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

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Since this is the place for discussion now, remark regarding

'I'd just like to point out to everyone that when challenging a bug, it is NOT enough to just say "I think that's deliberate" and offer up nothing more. Speculating about adlibs is also not enough on its own. What Chipstick did is the proper way to address a situation like this. Evidence needs to be brought forth, and IMO this is as close to an official "u dun goofed" as one can get for something like this.'

I specifically crossposted Chipstick's findings, because i know you need better arguments than oppinions. However, i do think that this evidence should also extend it's convincing power to other such cases, where the voice over of the two protagonists differ from the subtitle. I'd prefer that for these case, in future, the default should be to assume it IS an ad-lib, unless further, additional reasons are presented. Does thos sound like a reasonable suggestion?

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Since this is the place for discussion now, remark regarding

'I'd just like to point out to everyone that when challenging a bug, it is NOT enough to just say "I think that's deliberate" and offer up nothing more. Speculating about adlibs is also not enough on its own. What Chipstick did is the proper way to address a situation like this. Evidence needs to be brought forth, and IMO this is as close to an official "u dun goofed" as one can get for something like this.'

I specifically crossposted Chipstick's findings, because i know you need better arguments than oppinions. However, i do think that this evidence should also extend it's convincing power to other such cases, where the voice over of the two protagonists differ from the subtitle. I'd prefer that for these case, in future, the default should be to assume it IS an ad-lib, unless further, additional reasons are presented. Does thos sound like a reasonable suggestion?

We'll have to see - as you know each bug is considered on a case by case basis. We do attempt as much as possible to defer to what's been recorded in audio rather than what someone wrote in a subtitle. That's based on the assumption that the audio took more deliberate effort to produce, but it isn't something set in stone either if there's clear evidence it wasn't supposed to be recorded that way. Since we have no official declaration that all audio is sacrosanct and that adlibs are why stuff looks wrong, we can't just assume that in all cases.

 

One example of that was the bit where the guy who did Neloth's response with Savos' name blew the pronunciation of it. While it may be possible to argue that he did it because he's a grade A douchebag, that isn't likely to be the case without supporting evidence. Which is why we dropped the use of his name from that particular line. People objected, but it was almost universally objection because "we just don't like it" - which isn't a valid challenge.

 

In future I suppose we can leave such reports open longer before resolving them, so that time is provided to see if any evidence can be brought forth for why it shouldn't be done?

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I mean in this case here, the problem wasn't that there was anything wrong with the audio. There are other examples in the recent patch, that look just as much like the voice actor 'ad-libed' a bit on top of the writing, and natually the subtitle was adjusted from what looks to be the original writtem, a bit more stiff, text. Which is perfect.

I think the real issue with the protagonist is, that there is just one set of subtitles, not two, right? There is no way to have different subtitles for each gender, unless you make separate files (which might just be a mod idea)? Finding a way to do that would be ace and probably solve any issue that migh end up in a discussion. Can subtitles be conditioned?

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There is no separate subtitle for voicetype anymore? Wow that's a bit short sighted of beth...

 

Perhaps it can be changed with an event handler. It can be done in the older games.

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That's pretty much the problem. Dialogue has one subtitle, but can have multiple recorded lines associated with it. So this thing with Nora and the donuts will always be wrong in one way or the other without some kind of fix.

 

Yes, I did in fact consider an attempt to extend the line for Nate, but there wasn't anything suitable to do that with.

 

The situation you're describing only works when thee audio all says the same thing, but the subtitle is wrong. That's easy. We simply assume the subtitle is incorrect, because 999 times out of 1000 that's exactly what happened.

 

EDIT: There's never been a separate subtitle based on voice type btw. As far back as Oblivion, there is one subtitle but multiple audio files can be mated to it.

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Ahh right I was thinking the response dialogue and not the player dialogue. derp.

 

:EDIT:

 

BTW, am I submitting things to the tracker and linking them in the way that is consistent with your methods?

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Response dialogue is the same way though - you get one subtitle and voice files up to the number of playable races usually. It's literally a One to Many relationship, all the way back to Oblivion. I've never seen any indication of a means to split those in such a way that wouldn't require completely separate entries, which necessitates making copies of the audio files to go with it.

 

Yes, your tracker entries are fine. Two points though:

 

1. We don't do landscape edits. So chances are the one you pointed out a landscape issue will be handled by seeing if something can be lowered to cover it or a rock or something added to cover the gap.

 

2. There is no script being used to modify the placement of persistent references. If things work like they did in Skyrim, most of those should be able to be repositioned without a problem. It's only an issue if they're used in script properties, and we've found that even script moving stuff like that doesn't always work. So if it can't be moved, then we'll mark it as [NR] since it won't show up without a new game.

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Ahh that's where the confusion is for me, in Fallout 3/NV you have responses which can be by any number of variables for a topic and "generic" ones have different voice files based on the voicetype rather than the race.

 

Is there list of do's and dont's ? I am not at all familiar with how you handle things and I need to educate myself on that to avoid any more invalid submissions.

 

Reasoning for not doing landscape edits? LOD? Navmeshes?

 

I'll change that to use a rock or dirt pile or something.

 

That's interesting, in the older engines you can't change persistent refs once the cell has been loaded by the player because the save game always takes precedence. Haven't had any problems moving them with scripts in the older games however, must be something that is an issue with the newer ones.

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Yeah, I did barely anything for FO3 or NV so I don't remember what the dialogue system worked like. It would be nice if each audio file had its own subtitle, but with the way the system currently works, that would cause the number of INFO records to explode.

 

Landscape edits have traditionally caused a lot of compatibility issues that are only resolvable with extra patches, so we don't do those. LOD and navmeshes are things that are more easily overridden and don't manifest themselves as huge rips in the cell borders if something goes a bit wrong, so we DO do those when the situation warrants it.

 

As far as a list of dos and don'ts, whatever is covered in the two pinned FAQ posts is pretty much it.

 

Yep, persistent refs changed quite a bit in Skyrim.

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Allright I have some reading to do.

 

I'll upload a proper patch for that landscape issue soon.

 

:EDIT:

 

I also grant permission to use and distribute anything I submit freely and under no requirements or conditions.

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Even though I'm pretty much avoiding the betas like they had aggressive Ebola and were spraying foam from their mouths, I wanted to say...

 

THANK YOU THANK YOU THANK YOU.

 

I had to use the console to get past quest bugs like 5 times today. I really, *really* appreciate the unofficial patches (they made Skyrim usable for me, it was completely FUBAR before).

 

Also, there are tons of color readability pages online, but your probably knew that.

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On the above topic of color-coding the list, it's a big "thing" in web design;

 

https://www.viget.com/articles/color-contrast

 

And on reversed (light on dark, like the forum): https://www.joedolson.com/2006/08/on-the-readability-of-inverted-color-schemes/

 

This one has some good discussion: http://blog.codinghorror.com/code-colorizing-and-readability/

 

Ultimately it may be a case of doing some tests and the team picking just what seems most appropriate and readable. The reasoning behind the colors is a little different than the bug report list. It should also be easy to maintain and not require a lot of fiddling with the posts. Black on white is generally considered most readable but a lot of people find white on black to be easier on the eyes, and red seems to be the least readable.

 

The "color block / grey text / blue link text" model for the bug reports kind of makes the eye want to skip over the text. I for one would like to see a severity code coloring the text, but honestly searchable quest names (for script fixes) for example are probably more useful.

 

Quest Script Fixes:

 

Silver Shroud - Stage 400 - radio message never broadcast if (condition) - fixed

 

Objects:

 

Mesh - Combat Shotgun has bunny-shaped hole when viewed from side - now correctly fish-shaped

 

Or whatever. Orange is more visible than red. I'd go with the "threat condition code" of white-green-yellow-red but the final color in that one is black - might not work so well.

 

Speaking of bug reports, I guess I should start reporting bugs again now that the Unoffical patch is rolling.

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We usually try to include things like the quest names and their CK editor IDs in stuff like that. The changelog is already ordered in categories which align with the category list in Tracdown. The color thing would probably be nice but IMO, that's probably more work per entry than it's going to be worth for us.

 

About the only color stuff I was possibly looking to do was to have a color scheme that thematically fit with the game rather than the white on black that was picked because it fit better for Skyrim. Only problem is, I'm not entirely sure just what color scheme would work and remain readable :P

 

Keep in mind that if Bethesda fixes their garbage forums, the list also needs to be readable on an off-white background with black text, because hey, Beth likes crappy forum themes. Color that works on a black background will be absolutely hideous against a white one.

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Yeah Arthmoor I just spent my first bit at the new forums.

 

You know all those cat memes with the surprised cat faces?

 

First of all, their front page looks like Pinterest vomited on it. The forums are *really* inefficiently arranged - they take up metric tons of screen real-estate. The new bug thread looks really chaotic and doesn't contain the info from the old thread yet - I don't know if the new forum can handle it. There is an "advanced" editor but the whole arrangement is a little hard on the eyes. It does have tables but I haven't tested them yet.

 

Oh, well, the old forums were being dominated by ingroup/outgroup arguments anyway. Unfortunately that's where a lot of the reporting was.

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the biggest roadblock to using their forum with preformatted posts is that it doesn't parse bbcode. It only handles straight HTML. Which is ludicrous. I don't know who these Jive Software people are but they're stuck in the 90s or something if they think this is normal.

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Official patch description updated by GStaff today https://community.bethesda.net/thread/9158

 

Fallout 4 1.5 Steam Beta Update (1.5.154)

 

Fallout4.exe

Fallout4.esm

Fallout4 - Interface.ba2

 

And a couple of the strings files updated

 

Edit: And strange goings on with Plugins.txt .. Though on my setup its still in Local appdata, apparently the new update is supposed to be moving the plugins.txt file to the game folder ( probably only for people with mods installed ? )

http://forums.bethsoft.com/topic/1601446-rel-loot-thread-23/page-2#entry25138708

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