Arthmoor

[Skyrim SE] Things to know when converting standard mods to SSE

414 posts in this topic

I was wondering in regard to audio esp based mods from oldrim with loose audio files, do I need to load and save the esp in the se ck or don't i need to bother?

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I was wondering in regard to audio esp based mods from oldrim with loose audio files, do I need to load and save the esp in the se ck or don't i need to bother?

Yes. You should resave in the new CK to update the form version for the records. It may not actually change anything right now but who knows if Bethesda will change something that causes it to break.

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I know that my question may seems ... noobs... but I hope in some good souls which teach me :)

I'm trying to convert "Dude wheres my pants - Leather Armor by Nivea" for SSE:

 

By following the Arthmoor instruction I was able, to port the mesh and made it working, but sometime, some vertex get crazy and jumpy around.

Also now the added pants are missing the texture.

 

I just followed the instrunction and when I do 

 

Spells -> Batch -> Make All Skin Partitions. On the pop-up menu that appears, set "Number of Bones per Partition" to 60 and click OK.

what happen is this: http://imgur.com/a/cm3tT

 

Then the second step:

Spells -> Batch -> Update All Tangent Spaces.

 

which looks fine, and Nifskope didn't pop any messages.

Also the save is fine.

 

I've also made a check for texture and in Nifsokpe the path is:

textures\clothes\redguard\RedguardClothesDB.dds
textures\clothes\redguard\RedguardClothes_n.dds

Do I miss something?

 

Thank you in advice.

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For the life of me I can no longer get the creation kit to load anything. I've un and re-installed so many times now. Just keeps crashing, will anyone work with me to get back up and running? It'd be greatly appreciated

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Well I load mods in the ck with the usual stupid meaningless error messages, save it, get a warnings box with 11 in close it, go to save get message that malehead.nif : MaleHeadIMF is missing a facegen tint map which i click yes to all as well, then the stupid warnings box pops up again repeating over and over pointer value cannot be cast as numericid : size bust BSUINT32 so clear and save (otherwise i just have to keep hitting escape for each stupid box) then on exit every time ck 2.0 stopped working. I am assuming that my esp did save? 

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On 1/10/2017 at 9:00 PM, InsanePlumber said:

Try this SSE NIF Optimizer

 

@Arthmoor

Maybe add link to SSE NIF Optimizer in "Meshes" section would be a good idea.

SSE NIF Optimiser has just been updated to v2.5

Version 2.5
- Fix for meshes that have vertex weights disabled in their NiSkinData ( some trees, maybe more ).

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Can't say for sure if the question fits this thread 100%, but... Can anyone confirm that SSE has the same 255 esm/esp "slot" limit?
 

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5 hours ago, EscondeR said:

Can't say for sure if the question fits this thread 100%, but... Can anyone confirm that SSE has the same 255 esm/esp "slot" limit?
 

256 really, slot zero counts as the first, add 255 = 256.

Open spoiler for more info ..

 

00 (hexadecimal) which is slot 0 taken by the game Skyrim.esm

01 taken by Update.esm

02 Dawnguard.esm

03 Hearthfires.esm

04 Dragonborn.esm

FF is slot 255 taken by your in play save game. ( Type ff here and convert )

 

 

Counting 05 through FE ( FE being the last mod slot before the save game allocation ) you have 250 slots free for mods esm / esp

You may have noticed LOOT and Wrye Bash use the same Hexadecimal Load Order numbering

large_00.png.92d1242fc5ce6ba1bc802351096

 

And here's Wrye Bash giving me an error trying to activate one plugin too many

large_01.png.77bd6639cd2ed0558cff894d3bb

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Reposted from BSF

Just wanted to share this for PC players.

The first time I played Dawnguard, I chose vampires' side and it kinda happened unintentionally, I didn't want it, but just happened so I just followed the story, I didn't have an earlier save and I was stuck with the decison. As in Skyrim special edition, all dlc's are built in and you can not disable them from in game menu. 

However, you can disable them manually, very easily.

1-Save your game and quit.

2-Go to your game directory, (where your game is installed, obviously)

Go to Skyrim Special Edition/Data, find the file Dawnguard.esm and just rename it. (something like xxxdawnguard.esm) or however you like. Just make sure you don't lose the actual file name.

3-Start your game, load the game you just saved before changing the file, you will realize you no longer have anything related to dawnguard anymore. It worked! yay!

4-Save again and quit again.

5-Go back to your game directory and rename the dawnguard dlc properly, just the way it was originally. (Dawnguard.esm)

6-Start your game, load your last save, go to riften, talk to a guard and restart dawnguard questline from scratch.

 

This time make sure you choose dawnguards so you can get the awesome dwarven cross bow and a chance to get a husky as follower.

 

Yay!

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