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[Skyrim SE] Things to know when converting standard mods to SSE

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I remember finding out about it just after SSE release on the Grey cowl of nocturnal discussion thread over at nexus. This was a year ago but there was a couple of mods back then that I read about having the issue. It was ones that were all adding new worldspaces. I think Falskaar had it also.

Heres a reddit on it = 


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2 hours ago, mrPron said:

Damn it! You just saved my mind. Thanks.

Yep, now saves works properly.

You are welcome. My mind is a vast repository of almost useless knowledge. (I tend to read and retain all the time like ALL THE TIME I browse and read stuff like this most of my time) but sometimes things like that really come in handy to know.

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