Arthmoor

[RELz/WIPz] Unofficial Skyrim Special Edition Patch

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Unofficial Skyrim Special Edition Patch


Version: 4.0.6
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Bethesda.net - PC
Download it from Bethesda.net - XB1
Download it from SSE Nexus

Requires Skyrim Special Edition 1.3.9.0 or greater.

USSEP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by the USSEP

USSEP Fixes

  • Changes to vampire eye records were never properly reconciled when the USLEEP merge was done back in July of 2015. They were still configured in such a way as to preserve overwrites from the old individual unofficial patches. This may result in some unexpected changes in vampire appearances, but it is now aligned with the changes Dawnguard intends to make to the game.
  • dlc2miraakscript has been removed from the archive due to an undocumented fix Bethesda made for SSE that has no source code provided to check. Our changes were just for the debug traces and weren't important anyway.
  • The crafting recipe for Woodcutter's Axe [USKPTemperWeaponAxe01] mistakenly required use of a steel ingot when it should have been an iron ingot. (Bug #21642)
  • The MagicAlchBeneficial keyword has been removed from the USKPGiftOfCharity effect due to it causing unwanted interference with speechcraft potions.


Actor Fixes

  • The bandit [dunRavenscarTrappedBandit] in Ravenscar Hollow didn't have a default outfit set and would appear naked as a result. (Bug #21872)
  • Vald lacked the dead body cleanup script which could result in his corpse lingering for ages in Riften. (Bug #21893)
  • Camilla Valerus can sometimes get stuck in front of the Sleeping Giant, possibly due to the space between her AI markers being too far apart. (Bug #21734)
  • Dorian is incorrectly set up as a static level NPC capping at level 251 due to what appears to be someone typing the proper range into the wrong boxes. He is also marked essential but has no purpose in being so. (Bug #21736)
  • Kvenel the Tongue was not configured with the proper keywords for a ghost NPC. (Bug #21971)
  • Belrand was set to the wrong outfit to match his skills and perks (should be using 4 pieces of hide, not mixed iron and hide) and had no offensive magic spell despite telling the player he does AND being set to use augmented frost. Gave him the Ice Spike spell for that. (Bug #21793)
  • Karan (spawned corpse in The Reach) had the black face bug and needed new facegen created. (Bug #21749)


Audio Fixes

  • DLC2ApocryphaWeather and DLC2ApocryphaWeatherNEW both have an invalid sound type set to a deleted form ID. The bad sound entries have been removed as no correct ones could be located. (Bug #20040)


Item Fixes

  • The Woodsman's Friend [dunPinewoodGroveWoodsmansFriend] had its detection sound set to "normal" when it should be set to "loud" like a regular iron battleaxe. (Bug #21649)
  • Movarth's Boots [dunMovarthsBoots] could not be sold to a vendor since they were missing the VendorItemArmor keyword. (Bug #21826)
  • Stormcloak Helmet [TemperArmorStormcloakHelmetFull] required use of a leather strip to temper rather than an iron ingot. This has been corrected to match the other hold guard helmets in the game. (Bug #21779)
  • “Boar Meat”, “Ash Hopper Meat”, “Ash Hopper Leg”, and “Cooked Boar Meat” all display 0 value due to not having set the no-autocalc flag on the items. (Bug #21579)
  • Flin, Mazte, Shein, Sujamma, Sadri’s Sujamma, and Emberbrand Wine all lack proper pickup and drop sounds. (Bug #21760)
  • DLC2Book2CommonRavenRock01, DLC2Book2CommonRavenRock02, and DLC2POIUshaNote lacked the "VendorItem" keyword and could not be sold to vendors as a result. (Bug #21861)
  • Poison Blooms (DLC01PoisonBloom) lacked the VendorItemIngredient keyword and thus could not be sold to alchemists. (Bug #21983)


Location Fixes

  • The interior of Anga's house in Anga's Mill needed to have the navmesh refinalized. She would sometimes become stuck inside, unable to leave. (Bug #21601)
  • BYOHHouse1Falkreath had its weather region set as "WeatherSnow" when it should have been "WeatherPineForest" like the surrounding area. (Bug #21882)
  • Preferred pathing into Jorrvaskr did not include the front door navmesh triangles so the game would always put quest markers over the back door. (Bug #21813)
  • Windstad Manor had an incorrect weather type set for where the exit connects with the exterior. (Bug #21897)
  • The secret entry/exit from Reachcliff Cave had no proper navmeshing at the exit so NPCs would go around to the main cave entrance instead even after it was made available. (Bug #21767)


Mesh and Texture Fixes

  • Some Windhelm Palace ceiling parts had no endcap attached. Created a free standing endcap, placed 4 to cover the gaps. (meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif) (Bug #21596)
  • Some Windhelm Palace ceiling parts had no endcap attached. Created a free standing endcap, placed 4 to cover the gaps. (meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif) (Bug #21596)
  • Some Windhelm Palace ceiling parts had no endcap attached. Created a free standing endcap, placed 4 to cover the gaps. (meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif) (Bug #21596)
  • UV errors, vertex color issues, incorrect textures, and other issues fixed for Whiterun interior chimneys. (meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney01.nif, meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney02.nif) (Bug #21598)
  • Removed stray floating branches from the Gildergreen load screen. (meshes\loadscreenart\loadscreenwrtempletree02.nif) (Bug #21722)
  • Hand cart axle stubs rotate when the axle they're part of doesn't. (meshes\clutter\carts\handcart01wheel.nif) (Bug #21711)
  • Floating tombstone parts on Windhelm land mesh. (meshes\architecture\windhelm\whlanddead7.nif) (Bug #21597)
  • Snow shader and UV issues corrected for Hjerim. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #15123)
  • Snow shader and UV issues corrected for Brunwulf's house. (meshes\architecture\windhelm\whbrunwulf.nif)
  • Glass greatswords do not make noise when dropped. (meshes\weapons\glass\glassgreatsword.nif) (Bug #21652)
  • Fixed gap on the mast for the Katariah, bad transparency on the nameplate, as well as optimized it some. (meshes\dungeons\ship\shiplargekatariah02.nif) (Bug #21936)
  • Wooden dragon priest mask had an incorrect material flag set. (meshes\armor\dragonpriesthelms\dragonhelm_wood_go.nif) (Bug #21915)
  • Horse and rider load screen mesh displays all black. (meshes\loadscreenart\loadscreenhorse_and_rider.nif) (Bug #21723)
  • LOD errors fixed in Apocrypha. (meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-2.bto) (Bug #21727)
  • Miraak's temple LOD has been re-fixed in the proper SSE format. (meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.4.12.12.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.4.16.16.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.8.8.8.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.8.16.16.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.16.0.0.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.16.16.16.bto, textures\terrain\dlc2solstheimworld\objects\apoexttowerbase01_lod.dds, textures\terrain\dlc2solstheimworld\objects\apoexttowerbase01_lod_n.dds) (Bug #21724)
  • EEC small crate decal issues corrected. (meshes\clutter\common\cratesmall01eeco.nif) (Bug #21754)
  • EEC warehouse sign displaying as all black. (meshes\architecture\solitude\seastempiresign.nif) (Bug #21776)
  • The gear worn by Miraak's cultists had bad clipping issues due to being partitioned incorrectly. (meshes\dlc02\clothes\cultist\f\cultistboots_0.nif, meshes\dlc02\clothes\cultist\f\cultistboots_1.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultistgauntlets_0.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultistgauntlets_1.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultisttorso_0.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultisttorso_1.nif, meshes\dlc02\clothes\cultist\m\cultistboots_0.nif, meshes\dlc02\clothes\cultist\m\cultistboots_1.nif, meshes\dlc02\clothes\cultist\m\cultistgauntlets_0.nif, meshes\dlc02\clothes\cultist\m\cultistgauntlets_1.nif, meshes\dlc02\clothes\cultist\m\cultisttorso_0.nif, meshes\dlc02\clothes\cultist\m\cultisttorso_1.nif) (Bug #21771)
  • Extra nodes and bad collision corrected on male draugr armor ground model. (meshes\armor\draugr\draugrarmormale_go.nif) (Bug #21324)
  • Deformed left arm on the Dragonborn female Dunmer outfit. (meshes\dlc02\clothes\darkelf\f\outfit_0.nif, meshes\dlc02\clothes\darkelf\f\outfit_1.nif) (Bug #20638)
  • Corrected texture mismatches, UV maps, coordinates, etc on the bar counterset. (meshes\clutter\counterset\countercornerin01.nif, meshes\clutter\counterset\countercornerout01.nif, meshes\clutter\counterset\counterleft01.nif, meshes\clutter\counterset\counterright01.nif, meshes\clutter\counterset\counterstraight01.nif) (Bug #19642)
  • UV alignment mismatch on spider cocoons of human meals. (meshes\effects\fxspiderwebkitdinnerhumangnd.nif) (Bug #21500)
  • Additional UV errors corrected on one of the Whiterun houses. (meshes\architecture\whiterun\wrbuildings\wrhouse02.nif) (Bug #20798)
  • Fixed a texture seam in the Thalmor robes for the loading screen. (textures\clothes\thalmor\thalmorrobes.dds) (Bug #21333)
  • Fixed a gap between the wrists and arms for draugr armor (male + female) (meshes\armor\draugr\1stpersondraugrarmormale_0.nif, meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_0.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_1.nif) (Bug #21625)


Quest Fixes

  • DialogueGeneric [0006D94B]: A condition check was requiring that the speaker be both BretonRace AND BretonRaceVampire when it should have been using the "OR" argument instead. (Bug #21830)
  • Teldryn Sero asks the player if they like his Chitin armor even if he's no longer wearing any of it. (Bug #21963)
  • Stormcloak rank 1 reward is incorrectly set to an Imperial items leveled list in the civil war quest (CW). (Bug #21338)
  • Scene DunRavenscarBandit01 in quest dunRavenscarQST needed to have its final action extended to 3 seconds because it was cutting off the bandit's ending dialogue. (Bug #21931)
  • During Laid to Rest (MS14), Alva will no longer be teleported to Movarth's Lair if she is in the coffin when the player activates the journal. (Bug #21446)
  • During Discerning the Transmundane (DA04) the Essence Extractor is never enabled before giving it to the player. If the item is later looted from Septimus' corpse and then dropped somewhere, it vanishes. (Bug #21755) [NR if the quest is already over]
  • Scene MS13CamillaStage10Scene : Action 10 now ends at phase 1 to avoid Lucan and Camilla speaking together at the same time. (Bug #21987)
  • Scene MQ102DragonsreachScene2 : Action 3 now ends at phase 3 to avoid Balgruuf and Proventus speaking together at the same time. (Bug #21987)
  • Scene MS06StartAppealForHelpScene : Action 18 now ends at phase 7 to avoid Elisif and Sybille Stentor speaking together at the same time. (Bug #21987)
  • Scene MQ201PartyMalbornIntroScene : Action 1 now ends at phase 2, and Action 5 now ends at phase 5 to avoid Malborn and Elenwen speaking together at the same time. (Bug #21987)


Script Fixes

  • CWDisableHoldPositionMarkerTrigger: Script should not be passing NONE refs down the function chain since those cannot be processed in the functions being called. (Bug #14559)
  • CWFortSiegePhaseTriggerScript: Phase checks should not be done past stage 500 due to volumes of error spam generated when the quest is shutting down. (Bug #14642)
  • MaceTrap: Cannot change motion type when the object unloads during cell detach. (Bug #13598)
  • DLC2DBBookLevelLightTranslationSCRIPT: Script does not validate the player being in the cell when updating movement on book lights. (Bug #14339)
  • trapSoulGemController: Beginning the inMagicTrap state should not try setting the motion type again because it was just set before the state began. (Bug #14888)
  • DLC2dunNchardakWaterStageEffectScript: Should not be able to activate this with anything other than a water plane. Logging message added to see where the offending object is coming from. (Bug #14924)
  • DLC2Book01PuzzleBookHolder: Script tries to walk a chain of linked refs without validating if the next link even exists. (Bug #14931) [NR]
  • DLC2defaultSlottedItemActivatorScript: Script tries to walk a chain of linked refs without validating if the next link even exists. (Bug #14933)
  • DLC1_ReflectShieldSCRIPT: Trying to set animation graph variables on actors that might be unloaded. (Bug #14964)
  • DA07MehrunesRazorMagicEffectScript: Calculating the percentage chance using the wrong range values. Should be bound by 1-100, not 0-100. (Bug #21775)
  • NirnrootACTIVATORScript: Unreliable order between OnReset an OnCellAttach could lead to missing references that should be attached to a nirnroot. (Bug #13603)


Placement/Layout/Ownership and other World Object Fixes

  • 000a1ffa: Water wheel in Morthal is turning the wrong direction for the river flow. (Bug #21379)
  • 000dc3a2: Moved a coin pouch from the inside to the top of a statue because it couldn't be dislodged when the "don't havok settle" flag was used. (Bug #20750)
  • 05042523: Snow drift added to cover a gap in snow-covered mountain trim piece [Ref 000f48d2]. (Bug #21272)
  • 05042520, 05042521, 05084261, 05084262: Rocks added to cover a gap in a rock cliff [Ref 0006e05f]. (Bug #21303)
  • 0502e11b: Rock pile added to cover an exposed section of a soul cairn plateau slab [Ref 0200fc47]. (Bug #21316)
  • 05023f14, 05023f15, 05023f16, 05023f17, 05029019: Rock cliff and several rocks added to cover up a massive gap between two mountain peak pieces [Ref 00095989, 0009598a]. (Bug #21319)
  • 0501ee0f, 0501ee11: Rubble pieces added to cover a large gap at the top of a stairway [Ref 000934cd] in Labyrinthian. (Bug #21320)
  • 0500fb03, 0500fb04, 0500fb05, 0500fb06: A rock pile and several rocks have been added to cover a large gap at the base of a mountain cliff [Ref 0006e218]. (Bug #21321)
  • 05014c08, 05014c09: Rocks added to cover up gaps in mountain cliff [Ref 00086f5f]. (Bug #21328)
  • 000e23e3, 000e23e4: Floating mountain flower plants. (Bug #21330)
  • 040329bd: Moved an ash creep cluster that couldn't be harvested. (Bug #21478)
  • 040397b9: The collision layer setting on a navmesh box was set to the wrong type which was preventing a barrel [Ref 04029e8a] from being interacted with in Thirsk Mead Hall. (Bug #21485)
  • 0401ff91, 0401ff93: Floating giant mushroom clusters. Some hanging moss plants [Ref 0401ff94, 0401ff96, 0401ffa1, 0401ffa2, 0401ffa4] needed to be adjusted along with them. (Bug #21493, Bug #21479)
  • 000db7a0: Misplaced snowberry bush. (Bug #21510)
  • 0008f56f, 0008f570, 000c59b8, 000d6c6a: Thickets and shrubs using the wrong texture for the type of climate in which they are located. (Bug #21512)
  • 040328d7, 04039c43, 04039c44: Floating spiky grass plants. (Bug #21540, Bug #21478)
  • 040328e8: Floating scathecraw cluster. (Bug #21540)
  • 00018706, 00018708, 0003eb8a, 0003eb8b, 0003eb8c, 000e3a99, 00049a57, 00049a59, 00049a5b, 00049a5c, 00052b83, 00052b85, 00069840, 0007ab76, 0007ab77, 00086f58, 00086f59, 000ab935, 000ab936, 000b05ac, 000b05b2, 000b591d, 000b591e, 000b591f, 000b5920, 000b5927, 000b5928, 000b5929, 000b592a, 000b592b, 000b592c, 000b592d, 000b5930, 000b5931, 000b5932, 000b5933, 000b5934, 000b5937, 000b5938, 000b5939, 000b593a, 000b593b, 000b593c, 000b593d, 000b593e, 000b593f, 000b5940, 000b5941, 000b5c30, 000b5c31, 000b5c35, 000b5c36, 000b5c38, 000b5c3a, 000b5c3b, 000b5c3c, 000b5c3d, 000b5c3f, 000b5c43, 000b5c44, 000b5c46, 000b5c47, 000b8062, 000b8063, 000bd7a2, 000bd7bd, 000c2c73, 000c2dfb, 000c2dfc, 000c3773, 000c3774, 000c37b4, 000c37b5, 000c37cc, 000c3af8, 000c3af9, 000c3afa, 000c490f, 000c4c70, 000c50f8, 000c59f6, 000c59b8, 000c59bd, 000db7a3, 000d6c69, 000d6c6c, 04024a47, 040318f4, 040318f5, 040328f7, 04032eb3, 0403d4c5, 0403d4c8, 0403d4d3: Misplaced thickets and shrubs. (Bug #21549, Bug #21511)
  • 05060b2a: Ash dune added to cover a gap in another dune [Ref 04039496]. (Bug #21551)
  • 000a89c1, 000a89c2, 000a89c5: Floating cabbage plants. (Bug #21592)
  • 000c01c5: Lowered a cave pillar that was floating above the cave floor exposing a large gap. (Bug #21639)
  • 05093535: Rock added to cover up a gap between two rock cliffs [Ref 00034e88, 00034e8f]. (Bug #21685)
  • 0300414b: A silver goblet in the Proudspire Manor children's room had a missing enable parent setting. (Bug #21817)
  • 0006142d, 00084050: Bridge end caps at Labyrinthian were the wrong type for the climate. They have been changed to the "snowy" version like they should have been. (Bug #21855)
  • 04036f65: Troll skull that was clipping into a shelf in Severin Manor. (Bug #21858)
  • 0002056c: Workbench outside of Warmaiden's was clipping with the wall next to it. (Bug #21902)
  • 0007c030: Dwemer chest in Reeking Tower that was clipping with rubble piles. (Bug #21626)
  • 000b23a2: An XMarker linked to the map marker at Cradle Stone Tower was placed far below the landscape and has been raised to the surface. (Bug #21702)
  • 000F46F7, 000F46F9: Puddles outside Windhelm dock gate that cause black patches in the fish net. (Bug #21797)
  • 03011FB1, 03011FB2, 03011FB3, 03016D56, 03016D57, 03016D58, 03008277, 03008278, 03008279: Weapon racks in Hearthfire houses that end up with weapons not displayed at the correct angle. (Bug #21718) [NR]
  • 0518666A: Whiterun was missing one CWResolutionDefender marker which caused errors to crop up in the attack scripts. (Bug #14558)
  • 000c8e4c, 000a8964: Mismatched rotation values for a stone wall segment. (Bug #21696)
  • 000FF870, 000FF871: Book and skeleton sitting below the mesh collision. (Bug #21853)
  • 00018574, 000185c2: The exterior and interior doors in Froki's Shack were clipping when opened. The rugs [Ref 00107e18, 00107e19] beneath the doors needed slight adjustments. (Bug #21669)
  • 000c3349, 00096cfd: Chests clipping with other objects. Collision marker [Ref 050fda5b] created to prevent the player from getting stuck behind one of the chests. (Bug #21979)
  • 000c21c6, 000c21c8, 000d4038, 000d4039, 000d7b25, 000d7b26, 000d7b27, 000d7b28, 000d7b29: Misplaced thickets and shrubs. (Bug #21980)
  • 0510cd65: Rock added to cover a gap in a mountain cliff slope [Ref 0006dd11]. (Bug #21991)
  • 01000bc5, 01000c08, 01000c09, 01000c0a, 01000c0c, 01000c0d, 01000c0e, 01000c11, 01000c12, 01000c14, 01000c16, 01000c28, 01000c3e, 01000c40, 010016a1, 010016af, 010016b0, 010016b2, 01000c1c, 01000c1e, 01000c22, 01000c23, 01000c24, 01000c41, 01000c47, 01000c48, 01000c49, 01000c4a, 01000e59, 01000e5a, 01000e5b, 01000e73, 01000e74, 0100169e: Misplaced thickets and shrubs. (Bug #21650)
  • 01000c24, 01000c25: Thickets and shrubs using the wrong texture for the type of climate in which they are located. (Bug #21651)
  • 00076809 : floor piece slightly raised to avoid z-fighting (Bug #21987)
  • 000B11F3, 000B11F7, 000B11F8, 000B11FA, 000B11FB, 000B11FC, 000B11FD, 0010F0D7 : wood table in Southfringe Sanctum and all objects on it way too low (Bug #21987)
  • 000B11F0 : crafting anvil too low, NPCs feet were buried when they were using it. (Bug #21987)
  • 0003A38B : Grounded a crafting anvil in Dark Brotherhood Santuary; NPCs' feet were buried when they were using it. (Bug #21987)
  • 000D498B : gap behind wall mounted elk head (Bug #21987)
  • 000C59EC, 000C59ED : fire and its brazier embedded in wall (Bug #21987)
  • 00045A66, 00045A6B : floating soldiers idle markers (Bug #21987)
  • 00048A33 : rock slightly rotated to close a gap (Bug #21987)
  • 0001AD79, 0001AD7A, 0001AD7B : clipping/partly buried Winking Skeever barrels (will be mirrored in upcoming OCS patch) (Bug #21987)
  • 000B1FFA : grounded guard idle marker (Bug #21987)
  • 000E8E7D, 00092539, 0009253C : crates embedded into one another, reordered (Bug #21987)
  • 050012C2, 05001824, 05001D87 : rocks added to hide small z-fighting areas between ground and water (Bug #21987)
  • 000D508B : 'don't havok settle' flag set on this potion to avoid a havok issue making the close spider corpse pop out like a spring (Bug #21987)
  • The Katariah does not display properly while inside the city of Solitude. The previous USLEEP 3.0.4 fix to use the LOD model turned out to be a really poor and ugly way to deal with it so there's a new set of placed records to handle the ship being there when it should be. (Bug #22021)
  • 0004bb5a: Lowered a floating dirt mound. (Bug #22016)


Text Fixes

  • DialogueMerryfairFarmScene01 [00030259]: "I can't bare to lose you after everything we've done." -> "I can't bear to lose you after everything we've done." (Bug #21492)
  • DLC2BlackBookHagglingEffect: "Do <10>% more damage and get <10>% better prices from people of the opposite sex." -> "Do <10>% more damage to and get <10>% better prices from people of the opposite sex." (Bug #21563)
  • Book3ValuableFinalLesson: "We have learned much for you" -> "We have learned much from you" (Bug #21615)
  • dunTrevasWatchQSTBadBlood: "Sounds like more then just "bad blood."" -> "Sounds like more than just "bad blood."" (Bug #21832)
  • DunPoiAlchemistsJournal: "Today I'll be heading out to see what kind of affect the mushrooms, and nearby Nirnroot, are having on the ecosystem downstream." ["affect" -> "effect"] (Bug #21877)
  • SummonStormThrallPotent: The description text need to be removed because it was causing the UI to display the effect description for the "Storm Thrall" spell twice. (Bug #21912)
  • DLC2DDRCresciusTLImperialBranchTopic01: "Solsthiem is still rich in ebony ore." -> "Solstheim is still rich in ebony ore." (Bug #21930)
  • DLC1RH08Q1 [0001500D]: "A magical shield that when blocked with, surrounds it’s wielder with a holy aura that harms the undead." -> "A magical shield that when blocked with, surrounds its wielder with a holy aura that harms the undead." (Bug #22002)
  • DLC1RH08Q2 [00015012]: "Arkay says bandits. Or, wait... no, he says bandits." -> "Arkay says bandits. Oh, wait... no, he says bandits." (Bug #22003)
  • DA14YsoldaIntimidateTopic [000C41FC]: "You said you the ceremony was going to be in Morvunskar." -> "You said the ceremony was going to be in Morvunskar." (Bug #22004)
  • DA14YsoldaIntimidateTopic [000C41FD]: "Go... get...my...ring." -> "Go... get... my... ring." (Bug #22005)
  • DA14YsoldaBribeTopic [000C4208]: "I knew you couldn’t have forgotten about your fiance." -> "I knew you couldn’t have forgotten about your fiancee." (Bug #22006)
  • CWMission04 [stage 10]: "I will then break out some fellow Legionnaires held capitive there and take over the fort." -> "I will then break out some fellow Legionnaires held captive there and take over the fort." (Bug #22007)
  • DLC1RadiantDisguisedPersuade: "Don’t know what you’re game is, but I’ll humor for a moment." -> "Don’t know what your game is, but I’ll humor for a moment." (Bug #22008)
  • DLC1VQSaint [stage 200]: "He presented me with an an amulet and a pristine copy of his first volume in appreciation for my efforts." -> "He presented me with an amulet and a pristine copy of his first volume in appreciation for my efforts." (Bug #22009)
  • TGTQ04 [objective 50]: "Recover Fjolti’s Silver Locket" -> "Recover Fjotli’s Silver Locket" (Bug #22010)
  • MS01GuardAmbushQuestTopic03: "You'll have plenty of time with the King in Rags when you're in Cidhna mine." -> "You'll have plenty of time with the King in Rags when you're in Cidhna Mine." (Bug #22011)
  • MS04Vision04Scene [000565F9]: "Anavchnzel is waiting." -> "Avanchnzel is waiting." (Bug #22012)
  • FreeformIvarstead03: [objective 10] "Gather 10 bear pelts for Temba Wide-Arms" -> "Gather 10 bear pelts for Temba Wide-Arm" / [objective 20] "Return to Temba Wide-Arms" -> "Return to Temba Wide-Arm" (Bug #22013)
  • SolitudeFreeform06BribeTopic [000D69D4]: "I'm afraid your bargaining without the metal to back it up." -> "I'm afraid you're bargaining without the metal to back it up." (Bug #22014)

The complete changelog is available here.

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Unofficial Skyrim Special Edition Patch


BETA Version Available


Version: 4.0.7
By the Unofficial Patch Project Team

Download it from AFK Mods

Requires Skyrim Special Edition 1.3.9.0 or greater.

USSEP Discussion Forum on AFK Mods

USSEP Fixes

  • Due to a rogue edit by the CK back in October 2013 (UHFP 2.0) it was inadvertently made impossible for wolves to attack a Hearthfire house due to the keyword condition being broken. (Bug #22162)
  • Fixed an issue with the desiccated spider meal cocoon that caused it to suffer missing triangles. (meshes\effects\fxspiderwebkitdinnerhumangnd.nif)
  • Fixes done for the Totem of Brotherhood back in UDGP 1.3.0 have been reverted after further attempts to fix the proper tiered system revealed why Bethesda didn't implement it correctly to begin with. (Bug #20018)
  • Miraak's cultists have finally been subdued! Their gear will no longer produce leg gaps or have odd overlaps or clipping when worn together. Several meshes ended up needing to be repartitioned again and the esp file adjusted to match. (Bug #22149)
  • Corrected bad conversion for the male and female 1st person beggar clothing meshes. (meshes\clothes\beggarclothes\1stpersontorsof_0.nif, meshes\clothes\beggarclothes\1stpersontorsof_1.nif, meshes\clothes\beggarclothes\1stpersontorsom_0.nif, meshes\clothes\beggarclothes\1stpersontorsom_1.nif) (Bug #22097)
  • Corrected finger corruption at higher NPC weight scales due to bad SSE conversion on the Thieves Guild gauntlets. (meshes\armor\thievesguild\f\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\f\1stpersonbracers_0.nif, meshes\armor\thievesguild\f\1stpersonbracers_1.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_0.nif) (Bug #22147)
  • Corrected bad SSE conversion of the sleeved Stormcloak cuirass. (meshes\armor\stormcloaks\1stpersoncuirassfsleeves_0.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif) (Bug #22142)


Actor Fixes

  • Wyndelius did not appear at the correct portcullis in Shroud Hearth Barrow because he was missing one of the required linked reference settings. (Bug #22075)
  • Olda is marked as the wife of Lodvar and the sister-in-law of Horgeir, which is incorrect given that she’s actually married to Horgeir. (Bug #22309)


Audio Fixes

  • The male guard voice incorrectly recorded the line about Skyrim needing more healers. It does not match the subtitle or audio from the other entries. (sound\voice\Skyrim.esm\maleguard\dialogueguardsgeneral__000d5eb7_1.fuz) (Bug #21700)
  • Domesticated goats have a bell on their necks that makes no sound. This has been corrected through a workaround in the sound impact data. (Bug #12817)


Item Fixes

  • Bolar's Oathblade did not fully recharge due to the enchantment value not being an evenly divisible number of the enchantment cost. The enchantment value is now 575 so that it will charge fully as a multiple of 115. (Bug #21794)
  • Female Khajiit Dark Brotherhood Shrouded Hand Wraps (DBGlovesKhaAA) were incorrectly pointing to the Argonian models. (Bug #22310)
  • Sunhallowed and Bloodcursed Elven arrows lacked the material keyword designating them as Elven arrows. (Bug #21705)
  • The leveled list [LItemNecromancerRobesRestoration] for the necromancer variety of Robes of Restoration was erroneously set to use the warlock version of the robes. (Bug #22080)


Load Screens

  • The Morthal shield used for TownMorthal02 was not positioned correctly and has been adjusted. (Bug #22185)


Location Fixes

  • Navmeshing in front of Warmaidens in Whiterun was allowing NPCs to try to walk through objects and take awkward pathing. (Bug #22313)
  • White Ridge Barrow should have been assigned the LocTypeDraugrCrypt keyword, but was given the LocTypeAnimalDen keyword instead. This could potentially result in it being chosen as a radiant location for Animal Extermination [CR02]. (Bug #22331)


Mesh and Texture Fixes

  • Collision fixes for the area in front of Drunken Huntsman. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #22061)
  • Nordic door had incorrect normals on it, resulting in faulty in-game lighting. (meshes\dungeons\nordic\doors\animated\mediumdoor\ruinsmediumdoor01.nif) (Bug #22086)
  • Male barkeep clothes had a weighting issue that caused neck clipping and jewelry to show through the collar. (meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif) (Bug #22320)
  • Bad decal flags on wicker covered Alto Wine bottles resulted in transparent bottoms. (meshes\clutter\wine\winebottle01b.nif) (Bug #22204)
  • Bad decal flags on uprooted snowy stumps causes transparent roots. (meshes\landscape\trees\treepineforestuprootedstump01sn.nif) (Bug #21773)
  • The wooden toy sword was mistakenly set up to use metallic collision sounds. (meshes\_byoh\clutter\woodensword\woodensword.nif) (Bug #20537)
  • Helgen and Riverwood sign models had no collision. (meshes\clutter\signage\roadsigns\roadsignhelgen01l.nif, meshes\clutter\signage\roadsigns\roadsignhelgen01r.nif, meshes\clutter\signage\roadsigns\roadsignriverwood01l.nif, meshes\clutter\signage\roadsigns\roadsignriverwood01r.nif) (Bug #21710)


Quest Fixes

  • After moving to Riften in With Friends Like These (DB02), Aventus Aretino can sometimes be found stuck trying to navigate his way to the city because Fort Greenwall may not yet be cleared when he leaves Windhelm. He will now be moved to the orphanage via script at the appropriate time. (Bug #22212) [Note to modders: The fixes for Aventus have been moved from the DB01 scripts to the DBEntranceQuest scripts.]
  • Ainethach's dialogue at the end of the Sanuarach Mine quest (FreeformKarthwastenA) does not exit with a goodbye flag when it should. (Bug #22145)
  • Serana should no longer repeatedly say "Yes, what did you need?" during Chasing Echoes (DLC1VQ04). (Bug #22104)
  • If the player ignores Riverwood entirely, or leaves Riverwood after being invited to talk to Alvor or Gerdur but before actually talking to them, they will become stuck in the scenes meant to play out for this and be unable to advance the Main Quest if the player returns. This is due to a bad stage check on an alias script that MQ102A and MQ102B both use to track where the status of friendship is with Alvor or Gerdur. This status will not trigger Bethesda's failsafe properly unless the player visits Dragonsreach AND tells Irileth about the attack on Helgen. This is an event easily avoided, and with the things that need processing, it's possible this is the root cause of a number of early issues in the Civil War with things not behaving properly. (Bug #21507)
  • During Hitting the Books (MG03) the College students are supposed to gather next to the Eye of Magnus and play out a scene. Due to issues with the scene trigger, this would never happen because the trigger would be encountered prior to this portion of the quest being reached since the trigger box had no conditions and would become disabled upon first entering the Hall of Elements. (Bug #20741)
  • Ringmaker (FreeformRiften18) should no longer continue to prompt the objective to bring Madesi his items if the objective to do so is in the quest journal. (Bug #22234)
  • Two of Anoriath's dialogue topics shouldn't have been able to play when he is not at his stand offering services. (Bug #22140)


Script Fixes

  • default2StateActivator: Fixed issue causing the script to break certain badly configured doors it was set up on, such as the Castle Volkihar Ruin doors. (Bug #21999)


Placement/Layout/Ownership and other World Object Fixes

  • 00080e55: Windhelm LOD sticking out past the city wall. (Bug #22329)
  • 010009FF, 01000A3A, 01000A60, 01000A66, 01000A67, 01000A6F, 01000ABB, 01000AEB, 01000AEC, 01000AF2, 01000B01, 01000B02, 01000B08, 01000B09, 01000B0A, 01000B0B, 01000B14, 01000B15, 01000B20, 01000B21, 01000B24, 01000B25, 01000B26, 01000B4A, 01000B4B, 01000B4C, 01000B4D, 01000B4E, 01000B4F, 01000B75, 01000B76, 01000B77, 01000B78, 01000B79, 01000B7A, 01000B7B, 01000B86, 01000B87, 01000BA6, 01000BFC, 01000BFD, 01000BFE, 01000BFF, 01000C01, 01000C02, 01000D7D, 01000D89, 01000D8A, 01000D8D, 01000E28, 01000EF2, 01000EF3, 01000F33, 01000F34, 01000F35, 01000F36, 01000F39, 01000F3A, 01000F4C, 01000F62, 01000F71, 01000F92, 01000FE9, 01000FEA, 01000FEB, 01000FEC, 010010A2, 010010A3, 010010A4, 010010A5, 010010A9, 010010AC, 01001100, 01001106, 01001107, 01001108, 01001116, 0100111A, 0100111B, 0100111C, 0100111D, 0100111E, 0100111F, 01001120, 01001121, 01001122, 01001123, 01001124, 01001125, 01001126, 01001127, 01001129, 0100112C, 0100112D, 01001142, 01001145, 0100115E, 0100115F, 01001161, 01001167, 01001168, 0100117E, 0100117F, 01001194, 01001197, 0100119A, 010011A2, 010011A3, 010011A8, 010011A9, 010011AA, 010011AD, 010011B6, 010011B7, 010011B8, 010011BB, 010011C0, 010011C1, 010011C7, 010011CE, 010011D0, 010011D1, 010011D4, 010011D5, 010011D8, 010011ED, 010011EE, 010011EF, 010011F0, 010011F1, 010011F3, 010011F5, 010011FA, 010011FF, 01001200, 01001201, 01001207, 01001208, 01001211, 01001212, 01001214, 01001216, 01001217, 01001218, 01001219, 01001222, 01001223, 01001224, 01001242, 01001250, 01001251, 01001252, 01001253, 01001254, 01001255, 01001261, 01001267, 01001292, 01001293, 01001294, 01001296, 01001297, 01001298, 01001299, 0100129A, 010012A5, 010012B8, 010012CB, 010012CC, 010012CD, 010012CF, 010012D1, 010012D2, 010012D3, 010012D8, 010012DE, 010012E1, 010012EA, 010012F0, 010012F1, 010012F5, 010012F8, 010012FD, 010012FE, 01001303, 01001306, 01001309, 01001311, 01001312, 01001313, 01001314, 01001318, 01001319, 0100131C, 0100131D, 01001323, 0100132A, 0100132B, 01001333, 01001336, 0100133C, 0100133D, 0100133F, 01001341, 01001342, 01001343, 01001344, 01001345, 01001346, 01001347, 01001348, 0100134B, 0100134D, 01001395, 01001396, 010013C1, 010013CB, 010013CD, 01001412, 01001413, 01001414, 01001475, 01001476, 010016B1, 01001CE2, 01002454, 01002455, 010026D7, 010026D8, 010028BB, 010028C0, 010028C1, 010028C6, 010028C8, 010028CE, 010028D9, 010028DA, 010028DB: Misplaced thickets and shrubs. (Bug #22023)
  • 01000E27, 01000E28, 010016B1: Shrubs that are using the wrong texture for the climate. (Bug #22219)
  • 0100122A, 01000B6A, 01000F6B, 01000F6C, 01000F81, 0100114F, 01001150, 0100115B, 010011DD, 010028C4: Misplaced flora and other plants. (Bug #22220)
  • 05014C05, 05014C06: Rock piles added to cover up a gap in a dirt cliff [Ref 0009D4BB]. (Bug #22045)
  • 05023F0A: Rock added to cover a large gap in rock cliff [Ref 000A9BE7]. A nearby fern plant [Ref 000A9C05] needed to be adjusted as a result. (Bug #22054)
  • 05042516, 05042517, 05042518, 05042519, 0504251A, 0504251B: Rocks and rock piles added to cover up a massive gap underneath a mountain cliff [Ref 0006BAA2]. (Bug #22084)
  • 0503D410, 0503D411, 0503D412: Rocks added to cover a large gap underneath a dirt cliff [Ref 00019578]. (Bug #22085)
  • 00090A0F: Door frame adjusted that was misaligned and had a gap showing on one end. (Bug #22085)
  • 05042514, 05042515: Boulders added to cover a large hole in a cave ceiling [Ref 000945BA]. (Bug #22085)
  • 0504761D: Rock added to cover a gap in a rock cliff [Ref 000B9D77]. (Bug #22105)
  • 0300ED67, 0300ED68: Hawk feathers on the roof of Heljarchen Hall were not linked to an enable parent marker. (Bug #22110)
  • 0001A5F4, 0001A6FF, 00024E25: One of the handles on three Whiterun doors would disappear when they were opened. Minor placement adjustments were made to correct this. (Bug #22154)
  • 000D2206: Adjusted a rock with a gap showing on one side. (Bug #22155)
  • 0506FE27: Rock placed to cover up a gap in a rock cliff [Ref 000D21DA]. (Bug #22155)
  • 00017C41, 00018379, 00019B1D, 0002BC60, 0002BC61, 0002BC62, 0002BC63, 0002BC64, 0002BC65, 0002BC68, 0002BC6B, 0002BC6C, 00033DEB, 00033DED, 00033DEE, 00033E0F, 000395FD, 0003B4F7, 0003C023, 0003C024, 00042897, 00047FFA, 00048011, 0004C4E2, 0004CC35, 000506FB, 0007C533, 00090D1F, 000A0702, 000C59A3, 000C59A4, 000C59A6, 000C59AA, 000C59AB, 000C5A15, 000D21FC, 000D21FF, 000D2203, 000D2204, 000D2243, 000D224E, 000D328D, 000D328E, 000D51BB, 000D51EB, 000D51ED, 000D51EE, 000D51F0, 000D51F1, 000D6E36, 000D9216, 000D9A16, 000D9A3F, 000D9A44, 000D9A45, 000E4456, 000E6AAD, 000E6AAE, 000E6AAF, 000EBEE8, 000F72DF, 000F72E2, 000F72E3, 000F72E7: Misplaced thickets and shrubs. (Bug #22217)
  • 0002BC60, 0002BC61, 0002BC62, 00042897, 000907B2, 000C2C26, 000C2C6B, 000C2C70, 000C2C73, 000C2C7C, 000C2C7F, 000C2C8A, 000C2C8B, 000C2C98, 000C59F6, 000C5A03, 000C5A07, 000C5A09, 000C5A0A, 000C1D92, 000C1D93, 000C1DA0, 000C1DA5: Shrubs that are using the wrong texture for the climate. (Bug #22218)
  • 0004289D, 0004289F: Snowberry bushes that are using the wrong texture for a snowy climate. (Bug #22221)
  • 0200651B: Adjusted a floor platform piece that was poorly placed resulting in flickering. (Bug #22281)
  • 020006A5: Rug that was flickering has been adjusted. (Bug #22281)
  • 000CB5AA: Sack that was clipping into a floor. (Bug #22282)
  • 0006B0DA, 000C2C9B, 000E4458, 000EBEEC: Misplaced flora and other plants. (Bug #22283)
  • 000997AD: Repositioned a long bow with bad havok ragdoll data. (Bug #22286)
  • 000997AE: Iron arrows were placed below the ground. (Bug #22290)
  • 050BBD35, 050BBD36, 050BBD37: Rocks created to cover a large gap underneath a dirt cliff [Ref 00052F24]. (Bug #22294)
  • 050BBD38, 050BBD39, 050BBD3A: Rocks added to cover gaps in several rock cliffs [Ref 000186CE, 000186EC, 00052F2E]. (Bug #22294)
  • 0008415A: Grounded a floating piece of driftwood. (Bug #22297)
  • 050BBD33, 050BBD34: Rocks placed to cover up a gap in a rock cliff [Ref 00084071]. (Bug #22297)
  • 000F1E37: Wooden stockade fence was floating slightly on the back end. (Bug #22303)
  • 050CB043: Rock placed over a small gap in a tundra rock piece [Ref 00041EF6]. (Bug #22304)
  • 050C5F3E, 050C5F3F: Added rocks to cover a large gap in a mountain trim piece [Ref 000B91E6]. (Bug #22306)
  • 050C5F40, 050C5F41: Created rocks to cover a gap underneath one the Riften watchtowers [Ref 0005B3F7]. (Bug #22306)
  • 0006C317: A wall scone was not placed completely on a wall. (Bug #22324)
  • 000CD6F1: Quicksilver ingot placed beneath the ground under a waterfall. (Bug #22326)
  • 050E964A, 050E964B: Rocks used to cover up gaps in a rock cliff [Ref 0001E5BF]. (Bug #22327)
  • 050EE74D, 050EE74E, 0500EE7F, 050EE750, 050EE751: Rocks added to cover gaps between rock cliffs [Ref 0001E5B0, 0001EBC1] and a waterfall [Ref 000BF554]. (Bug #22327)
  • 050EE752: Rock placed to cover up as gap in a mountain trim slab [Ref 000BB9DC]. (Bug #22327)
  • 000BA017: Grounded a floating pine tree. (Bug #22328)


Text Fixes

  • MarkarthKeepScene02 [00025D25]: "And what do Legion soldiers know about the hills the Reach? And the caves that make up those hills?" -> "And what do Legion soldiers know about the hills of the Reach and the caves that make up those hills?" (Bug #16021)
  • DialogueRoriksteadRorikTopicsBranch3Topic: "The longer the war goes on, the worse it will be for all for us, I’m afraid.” -> "The longer the war goes on, the worse it will be for all of us, I’m afraid." (Bug #22069)
  • DialogueRiftenHafjorgIngunBranchTopic01: "Elgrim can barely put his on his own shoes let alone have the energy to pursue a young girl." -> "Elgrim can barely put on his own shoes let alone have the energy to pursue a young girl." (Bug #22093)
  • TGGoodbyes [000E57A8]: "Don't forget your represntin' the Guild." -> "Don't forget you're representin' the Guild." (Bug #22096)
  • MQ302CouncilSceneOutroA:"Jarl Baalgruf, I assume you are familiar with the Dragonborn's plan?" -> "Jarl Balgruuf, I assume you are familiar with the Dragonborn's plan?" (Bug #22101)
  • RoriksteadFreeformErikGeneralTopic1Topic: "Your crops seem to be thriving" -> "Your crops seem to be thriving." (Bug #22167)
  • TG05KarliahIntroConBranch01: "Before both of you arrived, I recovered a journal from Gallus's remains." -> "Before both of you arrived, I recovered a journal from Gallus' remains." (Bug #22255)
  • TG05KarliahIntroConBranchTopic: "He needs to pay for Gallus's murder. -> "He needs to pay for Gallus' murder." (Bug #22256)
  • TG05KarliahIntroOutBranchTopic: "Enthir... Gallus's friend at the College of Winterhold. Of course..." -> "Enthir... Gallus' friend at the College of Winterhold. Of course..." (Bug #22257)
  • TG05MercerKarliahPursuitBranchTopic: "Several stepped up and tried to claim Gallus's former position as Guild Master." -> "Several stepped up and tried to claim Gallus' former position as Guild Master." (Bug #22258)
  • TG05SPKillScene [00032DF3]: "It appears Gallus's history has repeated itself." -> "It appears Gallus' history has repeated itself." (Bug #22259)
  • TG06KarliahGoAloneViewTopic: "There are preparations to make and Gallus's remains to lay to rest." -> "There are preparations to make and Gallus' remains to lay to rest." (Bug #22260)
  • TG07KarliahInitialBranchTopic01b: "Then we show them Gallus's journal and hope for the best." -> "Then we show them Gallus' journal and hope for the best." (Bug #22261)
  • TG07KarliahInitialBranchTopic [00055AA3]: "Are you finished your other business and ready to face the Guild?" -> "Are you finished with your other business and ready to face the Guild?" (Bug #22262)
  • TG07SPGuildScene01 [00055ADC]: "I have Gallus’s journal." -> "I have Gallus’ journal." (Bug #22263)
  • TG08AKarliahWhatsGoingOnBranchTopic: "Perhaps I couldn’t bring Mercer back alive, but together, we were able to clear my name and to put Gallus’s memory to rest." -> "Perhaps I couldn’t bring Mercer back alive, but together, we were able to clear my name and to put Gallus’ memory to rest." (Bug #22264)
  • LetterRiftenBlackBriarMeadery02: "To Be Read Immedately!" -> "To Be Read Immediately!" (Bug #22265)
  • WIKill04RewardLetter: "But I would like to reward you for you efforts." -> "But I would like to reward you for your efforts." (Bug #22266)
  • RiftenElgrimsElixirsLocation: "Elgrim's Elixers" -> "Elgrim's Elixirs" (Bug #22269)
  • FFHM01BranchTopic: "What happened to Liefnarr?" -> "What happened to Leifnarr?" (Bug #22311)
  • FFHM01DoneBranchTopic: "I found Liefnarr’s body." -> "I found Leifnarr’s body." (Bug #22312)

The complete changelog is available here.

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

That seems unnecessary & counter-intuitive. I imagine the process will be to fix things in 'classic' Skyrim, then simply re-compile the plugin & archive in the SSE Creation Kit. Keeping the same versions seems much easier to keep track of.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

I doubt it will cause confusing since the acronym is USSEP and not USLEEP, but I guess the version number could arise some questions.

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I've been using a private copy of BAE that Jon updated for the beta. Good to know stuff is starting to show up in public though.

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I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised.

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I understand, (by the text in yellow, at the top of the page), that there is a known issue with load order.

Indeed the mod 'Campfire' cant help but stay at the top of my list, no matter how many times I try to move it.

Will this affect USSEP, seeing it should come first?

(This is using Bethesdas new in game mod menu.)

I made a seperate topic concerning this.

Thank you for your time,

Best Regards

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I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised.

This guide should help: http://afkmods.iguanadons.net/index.php?/topic/3865-visual-guide-reporting-bugs-with-tracdown/

 

It sounds like you're not selecting a category and/or subcategory. In this case you would want "Unofficial Skyrim Patch" -> "Audio".

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I would like to report a bug that occurs, from what I can tell, not to everyone, but it did occur to myself. It is on the winterhold college mission "Revealing The Unseen", in which you have to Speak with Mirabelle Ervine. The marker that the game gives me is inside the mountains to the North East of Riften. She's supposed to be inside the College of Winterhold. Can anyone help?

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Does a bug exist for Irileth in vanilla or is it fixed in USSEP?

 

The reason I asked is simple, because when I played without any mods she didn't run pass me during the Dragon Rising quest when talking to the Jarl about what happen near the Western Watchtower.

 

But with USSEP and a lot of other mods, mostly Arthmoor's mods and a few other mods, Irileth now run pass me and stops in front of the Jarl Balgruuf the Greater and I cannot see his face.  That never happen in SLE with or without mods.

 

The only mod, I am aware of, that could affect Irileth is USSEP.  I dunno what is wrong.  Has anyone notice the same thing as I have?

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USSEP 4.0.1 is out. Should correct the issues people have been seeing.

 

Lots of folks out there awfully damned impatient and spamming forums with a bunch of crap, all of you are repeating the same small set of errors over and over and making a big deal out of nothing.

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I love your patch Arthmoor. But I can't seem to download the new patch. The only other mods I have are your open cities and new life mods.

I have tried downloading the new patch 3 times but once it gets to 100% it says cannot download. I'm playing the Xbox one.

Thanks

Max

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I had quite a bit of trouble just getting it uploaded. I think their network is being slammed. You may simply need to wait a bit.

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@arthmoor

Went through the OP and a few things could use your attention.

 

Due to the recent changes some of our trusty documents need updating. I've listed the sections that should be looked over by their titles. What needs editing should be pretty obvious.

 

"Frequently Asked Questions - BUGS":

  • Your bug tracker is broken, it says I don't have permission.

 

Several questions in the "Frequently Asked Questions - About the Project" require attention due to USSEP. Many of them are still relevant for the users of the older patches. Do you want to remove/rewrite the obsolete sections or add some kind of way to distinct between information relevant to USSEP and the separate patches? The sections that should be reviewed are:

  • Has the mod been cleaned?
  • Will the mod be released as an ESM file?
  • What is this useless .bsl file for?
  • What is the proper load order for the Unofficial Patches?
  • Do I still need to keep the old patches (USKP/UDGP/UHFP/UDBP) after I upgrade to the Legendary Edition (USLEEP)?
  • I have numerous mods that used one or more of your old patches. What do I do about this? My game won't load now!

 

In addition, since you're linking to "Bug Fixes Recommended in Addition to the Unofficial Patches" from USSEP thread, that page should probably have a mention in its OP that most mods recommended have not yet been updated for SSE and should not be used in their current form until they are (to avoid noobs tripping themselves over by blindly following links and installing things). Also, I remember reading somewhere that Bethesda fixed the lip sync bug in SSE, so would that still be necessary to use?

 

Lastly, couple of typos:

handle user generate files --- generate -> generated

other than the unofficial patches installed --- we still have several patches, do we? :P patches -> patch

 

 

Known issues we're working on for 4.0.2:

Flickering LOD on certain buildings. Still looking into it. All LOD resources have been temporarily removed from distribution until we figure it out.

You probably already read this (and the following post) about how editing OBND data may cause issues. Relevant?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

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@Nightstar: Yep, planning to get to those things as soon as possible.

 

@LunarFern: You're going to need to be far more specific than that.

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Got the update thanks.

But now the Imperial Cloaks mod isn't working. Does that mean that mod creator will have to update his mod to make it compatible again?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

Did you talked to Maramal in Riften about getting married?

 

After you talked to him you also need to wear an Amulet of Mara before asking Derkeethus for marriage.

 

Did you do that, talk to Marmal and obtain an Amulet of Mara?  If you did then you must have a mod(s) that's preventing you from getting married.

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@ Arthmoor 

 

Reference :

All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed

 

Does that include the textures in terrain \ deepwoodredoubtworld \ *.*

 

Because all of those are still valid fixes from what I have seen - USSEP v4.0.0 on the left, Skyrim SE still with corrupted textures on the right ( I have checked all of them not just the ones currently in Irfanview ) :

 

 

kaVXPgt.jpg

 

 

Edit : Out of the Terrain folder, I think The solstheimworld atlas texture does need pulled, I am listing that texture in the Redundant fixes topic .. Or at least it needs redone with the new SE atlas and add the miraak tower LOD to that instead

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