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[RELz/WIPz] Unofficial Skyrim Special Edition Patch

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Unofficial Skyrim Special Edition Patch


Version: 4.1.3
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from Bethesda.net - PC
Download it from Bethesda.net - XB1
Download it from SSE Nexus

Requires Skyrim Special Edition 1.5.39 or greater.

USSEP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by the USSEP

USSEP Fixes

  • 050CB06A: Moved a column in Bloodskal Barrow that was mistakenly placed in the wrong part of the cave in a previous update. (Bug #23863)
  • Fixed incorrect lighting data in Soul Cairn weathers left over from the initial port to SSE. (Bug #23903)
  • Fixed gaps in female merchant clothing causes by a bad mesh port. (meshes\clothes\merchantclothes\1stpersontorsof_1.nif, meshes\clothes\merchantclothes\1stpersontorsof_0.nif) (Bug #23452)
  • Fixed smoke not appearing on smelters. (meshes\furniture\smeltermarker.nif) (Bug #23184)
  • Merged updates from official patch 1.5.39.

Actor Fixes

  • The encounter faction orcs belong to for random encounters against Forsworn is not set to be their enemies, so they never attack each other until the player initiates combat. (Bug #23632)
  • Drovas was still trying to sleep at the Wretching Netch after becoming Neloth's new steward. (Bug #23116)

Item Fixes

  • It is no longer possible to obtain 2 Dawnbreakers. This weapon was never intended to duplicate. The developers changed the method by which it was to be acquired but forgot to disable the original alias for it. [NR]
  • Urag gro-Shub has no scrolls in his vendor inventory despite clearly stating he sells them when asked about it. (Bug #23821)
  • Fixed circlets clipping with the Dark Elf outfits added by Dragonborn. (Bug #23217)

Magic, Perk & Skill Fixes

  • Guardian Circle effects were not lasting the same duration as the visuals presented due to a mismatch in durations between the main spell and its hazard spawner (HazardGuardianCircleSpell). (Bug #22959)
  • Guardian Circle also would not properly heal the player if they had 100% spell absorbtion in place due to the lack of proper flags to override that. (Bug #23315)

Mesh and Texture Fixes

  • Several meshes with invalid havok sound materials have been corrected. (meshes\clutter\stockade\stockadeleanto01.nif, meshes\clutter\woodfires\campfire01landoff.nif, meshes\clutter\woodfires\campfire01landburning.nif, meshes\dungeons\dwemer\clutter\mrkmillgearassembly01.nif, meshes\dungeons\nordic\doors\animated\cagedoor\norbridgecageexsm01.nif, meshes\dungeons\nordic\doors\animated\portcullis\norportcullisgate01.nif, meshes\furniture\blacksmithforgemarker.nif) (Bug #23736)
  • Fixed a gap under the brick wall near the Bannered Mare. (meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif) (Bug #23248)
  • Fixed stairway gaps near the shacks on the south side of Whiterun. (meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif) (Bug #23247)
  • Fixed Dwemer bowls so they no longer float when placed. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #23046)
  • Fixed gaps in Skyhaven Temple near the grindstone area. (meshes\architecture\skyhaventemple\skyhaventempletemplayout01.nif) (Bug #22494)
  • Fixed a hole in the lumber mills. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #24108)
  • Fixed gaps in the exterior walkway areas of High Hrothgar. (meshes\architecture\highhrothgar\highhrothgarfloor01.nif) (Bug #23311)
  • Fixed hand seams when wearing Stormcloak armor. (meshes\armor\stormcloaks\cuirasssleeved_1.nif, meshes\armor\stormcloaks\1stpersoncuirassm_0.nif, meshes\armor\stormcloaks\1stpersoncuirassm_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif, meshes\armor\stormcloaks\cuirassm_0.nif, meshes\armor\stormcloaks\cuirassm_1.nif, meshes\armor\stormcloaks\cuirasssleeved_0.nif) (Bug #18585)
  • Fixed large gap in Fine Clothes #2 when casting spells in 1st person. (meshes\armor\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\armor\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\armor\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\armor\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708)
  • Nordic stone dungeon pieces with invalid havok materials. (meshes\dungeons\nordic\exterior\nortmpextdebris08.nif, meshes\dungeons\nordic\exterior\nortmpextdebris01.nif, meshes\dungeons\nordic\exterior\nortmpextdebris02.nif, meshes\dungeons\nordic\exterior\nortmpextdebris03.nif, meshes\dungeons\nordic\exterior\nortmpextdebris04.nif, meshes\dungeons\nordic\exterior\nortmpextdebris05.nif, meshes\dungeons\nordic\exterior\nortmpextdebris06.nif, meshes\dungeons\nordic\exterior\nortmpextdebris07.nif, meshes\dungeons\nordic\exterior\animated\norlabyrinthiandoor\norlabyrinthianactivateddoor01.nif) (Bug #24344)

Quest Fixes

  • The player could comment about helping the snow-elf priests while playing the vampire side of the quest. This was due to a missing variable check to be sure the player is in fact playing for Harkon's side. (Bug #23451)
  • Lisette delivers a greeting telling the player to feel free to make requests even when she is not currently performing at the inn. (Bug #23375)
  • It was possible to ask Balgruuf which side of the war he was on even after the scene started where he discussed committing for the Empire. (Bug #23177)
  • It was possible to bypass attacking a fort during the Civil War by forcing the Jarl to submit instead, but doing so would permanently break the further progression of the quest line at that point. This appears to be one contributing factor to Rikke or Galmar no longer giving missions out for additional battles. (Bug #23062)
  • During Missing in Action (MS09), Jon Battle-Born never takes back Olfina's letter to him if you pickpocketed it from him as a way to get the evidence. (Bug #23902)
  • Honeyside (house in Riften) could be erroneously purchased for as little as 5000 gold due to dialogue checking the variable for Whiterun instead. (Bug #24335)
  • Hjerim (house in Windhelm) could be erroneously purchased for the wrong amoung due to dialogue checking the variables for Markarth instead. (Bug #24335)
  • Thonar Silver-Blood could be delayed arriving outside the ruins in No One Escapes Cidhna Mine (MS02) due to a control quest checking for the wrong location starting up. The delay was sometimes significant enough that he could be missed entirely and leave the quest hanging. (Bug #24201)

Placement/Layout/Ownership and other World Object Fixes

  • Moved two crates that were clipping into the wall of a ship. (Bug #24313)
  • 03010de6: Chimney not enabled when the kitchen is built at Heljarchen Hall. (Bug #23102)
  • 0500082A, 0500082B: Road chunks added to cover gaps. (Bug #23242)
  • 052601c1: Rock added to cover gap in Helgen north gate. (Bug #24059)
  • 052601c3: Rock placed to cover gap in Whiterun. (Bug #23458)
  • 04019382: Fixed a room bounds issue causing the platform to disappear at certain angles. (Bug #23729)
  • 000787A5, 000787A1: Support ropes disappearing due to room bound placement issues. (Bug #23728)
  • 000b1a3d: Fixed a room bounds issue causing a rock to vanish when standing nearby. (Bug #23242)
  • 00027D7E, 00027D67, 000E0603, 000E0607, 000E5474, 000E5478, 000E5656, 000E5659: Bowls and tankards placed outside of the playable area in several inns. (Bug #23782)
  • 00073918: Clipping bench. (Bug #23804)
  • 02010F8B: Book placed outside of the playable area in Fort Dawnguard. (Bug #23806)
  • 00038395: Table clipping into a wall. Two items [Ref 00038394, 00038396] on top of it were also moved. (Bug #23808)
  • 0007989C: Embers not visible in a brazier because they erroneously had the initially disabled flag set. (Bug #23808)
  • 0500080D: Rock cliff added to cover gap in a mountainside. (Bug #23820)
  • 0006F186, 0006F187, 0006F18E: Floating lockpicks. (Bug #23846)
  • 00061EEA: Misplaced road chunk. (Bug #23897)
  • 05000815, 05000819: Rock piles added to cover up gaps. (Bug #23897, Bug #23855)
  • 0007C927: Cave lamp clipping into a mountain cliff. Its embers and light source [Ref 0007C926, 000C9DAD] needed to be moved along with it. (Bug #23960)
  • 0007A959: A boulder is the wrong base type for a snowy location. (Bug #23966)
  • 0007C389, 0007C38A, 000F58A4: Floating rock and boulder piles. (Bug #23966, Bug #23897)
  • 00091B5D: Misaligned door. (Bug #23970)
  • 000F668D: Misplaced staff. (Bug #23974)
  • 02015592: Clipping planter. Also moved a deathbell flower [Ref 020155B9] inside of it. (Bug #23981)
  • 020155D7, 020155DA, 020155DC: Misplaced braziers. (Bug #23981)
  • 05000802, 05000803, 05000804, 05000805, 0500080C, 0500080E, 0500080F, 05000810, 05000811, 05000812, 05000813, 05000814, 05000817, 05000818, 0500081A, 0500081B, 0500081C, 0500081D, 0500081E, 0500081F, 05000820, 05000823, 05000824, 05000827, 05000828, 05000829, 05079F40, 05079F41: Rocks and boulders placed to cover various gaps. (Bug #23982, Bug #23966, Bug #23897, Bug #23861, Bug #23855, Bug #23820)
  • 00015906, 00015946, 0003BA5B, 0003BA5C, 00046338, 00046351, 00046D10, 00046D11, 0004B147, 0004C0C1, 0004CC30, 0004D75A, 0004F444, 0004F445, 000506E3, 000506E5, 00051106, 0005344B, 0006B0DB, 00071B1C, 00071B1D, 00088ED3, 0006E0D8, 00088ED9, 00088EDE, 00088EDF, 00088F28, 00088FA5, 00090D1E, 00090D20, 00090D27, 000941E6, 000941E7, 00099F5F, 00099F61, 000A0981, 000A7651, 000A7669, 000A7693, 000B40A6, 000C0AFE, 000C0AFF, 000C0B0F, 000C0B10, 000C1E9D, 000C1E9F, 000C1EA3, 000C1EA4, 000C1EA6, 000C68D2, 000C68D6, 000C68DB, 000C9B1E, 000C9B1F, 000C9B21, 000C9B22, 000C9B23, 000CB121, 000CB122, 000CED23, 000CED25, 000CED26, 000D9952, 000D9953, 000D9954, 000D9956, 000E920C, 000E920E, 020155D3: Misplaced thickets, shrubs, and various other plants. (Bug #24000)
  • 000DE931, 001007A8: Adjusted a clipping shelf and cupboard. A number of items [Ref 000DEA94, 000DEA9E, 000DEA9F, 001007A2, 001007A3, 001007A4, 001007A5, 001007A6, 001007A7, 001007A9, 001007AA, 001007AB, 001007AC, 001007D2, 001007D4, 001007D5, 001007D6, 001007D7, 001007D8, 001007D9, 001007DA, 001007DB, 001007DC 001007DD, 001007DE, 001007DF, 001007E0, 001007E1, 001007E2, 001007E3] placed on them were also moved. (Bug #23985)
  • 000DE93C, 000DE93D, 000DE93E, 000DE93F, 000DE940, 000DE941, 000DE942, 000DE9E4, 000DE9E5, 000DE9E6, 000DE9E7, 000DE9FB, 000DEA16, 000DEA17, 000DEA18, 000DEA1A, 000DEA1C, 000DEA1D, 000DEA1F, 000DEA20, 000DEA22, 000DEA24, 000DEA25, 000DEA26, 000DEA2C, 000DEA2D, 000DEA2E, 000DEA2F, 000DEA30, 000DEA31 000DEA33, 000DEA34, 000DEA35, 000DEA36, 000DEA37, 000DEA38, 000DEA3C, 000DEA3D, 000DEA3F, 000DEA40, 000DEA41, 000DEA43, 000DEA40, 000DEA41, 000DEA43, 000DEA44, 001007D1: Misplaced barrels. (Bug #23985)
  • 001007AF, 001007D3: Tankard and plate placed outside of the playable area in Red Wave. (Bug #23985)
  • 05005900, 05005902, 05005903, 05005904, 0500590D, 0500590E, 0500590F, 05005910, 05079F42, 05079F43, 05079F44, 05079F45, 05079F46, 05079F47, 05079F48, 05079F49: Dirt mounds added to cover gaps in cave floors. (Bug #24061, Bug #24028, Bug #23966, Bug #23808)
  • 000E6B73, 000E6B76, 000E6B79, 000E6B7C, 000E6B7F: Misplaced stone wall pieces. (Bug #24168)
  • 000FBE13, 000FBE14: Slaughterfish eggs on the outside of The Icerunner not linked to the proper enable parent marker. (Bug #24188)
  • 05000816, 05000825: Rubble piles added to cover gaps in a dungeon floors. (Bug #24198, Bug #23879)
  • 0200E62E, 0200E62F: Misplaced wall platform pieces. (Bug #24199)
  • 0200E817, 0200F24F, 0200F253, 0200F25B, 0200F27C, 0200FA56, 0201138E: Misplaced bone piles. (Bug #24199)
  • 05000826: Bone pile placed to cover a gap underneath another bone pile. (Bug #24199)
  • 000C85F3, 000C85F4, 040332A0, 040332A1: Misplaced crates. (Bug #24290, Bug #24280)
  • 000DEA9D, 000DEAAE, 000DEAB5, 000DEAB6, 000DEAB7, 000DEAB8, 04033287: Misplaced baskets. (Bug #24290, Bug #23985)
  • 020028F7, 0403329D: Misplaced lanterns. (Bug #24290, Bug #23981)
  • 000CA428: Misplaced critter landing marker. (Bug #24291)
  • 00052769, 000C9B2F: Misplaced lavender plants. (Bug #24292)
  • 0005171C, 000C33E0, 000E6B90, 000E6B91, 000E6B92: Misplaced mountain flower plants. (Bug #24293)
  • 000C33DF, 000C9B39, 000E6B8E: Misplaced tundra cotton plants. (Bug #24294)
  • 00073837, 0008CF42: Misplaced trees. (Bug #24295)
  • 000CED28, 000CED29, 000E90EA: Misplaced snowberry bushes. (Bug #24296)
  • 00071AFD: Potato plant clipping with fence. (Bug #24297)
  • 0200B13B: Misplaced spiky grass plant. (Bug #24298)
  • 0001FB65, 0001FB69, 00042B40, 000627AE, 000627AF: Misaligned fence pieces. (Bug #24299)
  • 000C0B0A: Floating gourd cluster. (Bug #24300)
  • 01000B03, 01000B04, 01000B31, 01000B33, 01000C4B, 01000F0B, 01000F51, 01000F52, 01000F53, 01000F54, 01000F5C, 01000F5D, 01000F5E, 01000F5F, 01000F60, 01000F63, 0100109D, 010010AB, 010010AD, 01001141, 01001148, 0100114A, 010011C5, 010011CC, 010011CD, 0100124F, 01001258, 0100125B, 0100125C, 0100125D, 0100125E, 0100125F, 01001262, 0100126A, 0100126B, 0100127D, 01001282, 01001287, 01001295, 0100129B, 0100129C, 010012A2, 010012A3, 010012A4, 010012AF, 010012C3, 010012C7, 010012CE, 010012D0, 010012D7, 010012E0, 010012E4, 010012E5, 010012E6, 010012F2, 010012FF, 01001302, 01001393, 010013CC, 010013D1: Misplaced thickets, shrubs, and various other plants. (Bug #24304)
  • 010010A0, 010011DA, 01001256, 01001257, 0100126C, 0100129D, 0100129F, 010012D6, 010012FB, 010013C9, 010013CA: Misplaced flowers and other flora. (Bug #24305)

Text Fixes

  • DraugrBattleAxeHoned: "Honed Ancient Nord Battle Axe" -> "Honed Ancient Nord Battleaxe" (Bug #23822)
  • EnchDraugrBattleAxeFrost01: "Ancient Nord Battle Axe of Cold" -> "Ancient Nord Battleaxe of Cold" (Bug #23822)
  • EnchDraugrBattleAxeFrost02: "Ancient Nord Battle Axe of Frost" -> "Ancient Nord Battleaxe of Frost" (Bug #23822)
  • EnchDraugrBattleAxeFrost03: "Ancient Nord Battle Axe of Ice" -> "Ancient Nord Battleaxe of Ice" (Bug #23822)
  • EnchDraugrBattleAxeHonedFrost01: "Honed Ancient Nord Battle Axe of Cold" -> "Honed Ancient Nord Battleaxe of Cold" (Bug #23822)
  • EnchDraugrBattleAxeHonedFrost02: "Honed Ancient Nord Battle Axe of Frost" -> "Honed Ancient Nord Battleaxe of Frost" (Bug #23822)
  • EnchDraugrBattleAxeHonedFrost03: "Honed Ancient Nord Battle Axe of Ice" -> "Honed Ancient Nord Battleaxe of Ice" (Bug #23822)
  • NordHeroBattleAxe: "Nord Hero Battle Axe" -> "Nord Hero Battleaxe" (Bug #23822)
  • C00VilkasSword: "Vilkas's Sword" -> "Vilkas' Sword" (Bug #23826)
  • DialogueRiverwood_Revised [000BCC9C]: "Yep. Ale's going bad." -> "Yep. Ale's goin' bad." (Bug #23840)
  • DialogueRiverwood_Revised [0004541B]: "A new face. And a right ugly one at that. No offence." -> "A new face. And a right ugly one at that. No offense." (Bug #23841)
  • MS13LucanCamillaScene [000382C5]: "Well what are you going to do then, huh? Let's hear it!" -> "Well, what are you going to do then, huh? Let's hear it!" / [0003834A]: "Well one of us has to do something!" -> "Well, one of us has to do something!" (Bug #23853)
  • DialogueSolitudeAngelineFavorAccept: "Oh that's very sweet of you." -> "Oh, that's very sweet of you." (Bug #24038)
  • SkillAlchemy5: "Herbalist's guide to Skyrim" -> "Herbalist's Guide to Skyrim" (Bug #24094)
  • Book4RareNerevarMoonandStar: "Nerevar Moon and Star" -> "Nerevar Moon-and-Star" (Bug #24117)
  • dunSteamcragCampNote: "Official warning" -> "Official Warning" (Bug #24118)
  • LetterRiftenSMFRInitialLetter: "To A Concerned Citizen" -> "To a Concerned Citizen" (Bug #24119)
  • Book3ValuableDragonLanguage: "Dragon Language: Myth no More" -> "Dragon Language: Myth No More" (Bug #24220)
  • Book2CommonCakeandTheDiamond: "The Cake and The Diamond" -> "The Cake and the Diamond" (Bug #24170)
  • DLC2SV02ThalmorNote: "Hand-written Note" -> "Handwritten Note" (Bug #24171)
  • dunFrostflowAbyssNote03: "Scrawled page" -> "Scrawled Page" (Bug #24172)
  • DLC1Book3ValuableFurTrader: "Confessions Of A Khajiit Fur Trader" -> "Confessions of a Khajiit Fur Trader" (Bug #24173)
  • TGHellos [000E50B7]: "Let's talk for moment." -> "Let's talk for a moment." (Bug #24259)
  • DLC2DialogueTelMithryn [040266F6]: "So you chose to day to die..." -> "So you chose today to die..." (Bug #24284)
  • DLC2TelMithrynTelvanniMembershipTopic: "In the mean time, we would keep a bed and chest here for you." -> "In the meantime, we would keep a bed and chest here for you." (Bug #24286)
  • DLC2TTR3bDeliverBookTopic: "In the mean time, take this for helping me." -> "In the meantime, take this for helping me." (Bug #24287)
  • WhiterunAdrianneIdolafEstablishingScene [000CC7AE]: "We'll pay whatever it takes. But we must have more swords for the Imperial soldiers." -> "We'll pay whatever it takes, but we must have more swords for the Imperial soldiers." (Bug #24303)

The complete changelog is available here.

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Unofficial Skyrim Special Edition Patch


BETA Version Available


Version: 4.1.4
By the Unofficial Patch Project Team

Download it from AFK Mods

Requires Skyrim Special Edition 1.5.39 or greater.

Documentation + Credits
USSEP Discussion Forum on AFK Mods

USSEP Fixes

  • When persuading or intimidating the Valtheim Tower bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740)
  • The idle animation file for wolves has been reinstated to the patch due to Bethesda's fix not being entirely complete. (meshes\actors\canine\animations\wolf_idle_spice.hkx)

Actor Fixes

  • Threki the Innocent should not be capable of sending thugs to attack the player for stealing stuff in the Riften jail. (Bug #23050)
  • The reference to the dragon at Mount Anthor had an incorrect override on the DragonActorScript that may have blocked various properties and thus caused it to not reset properly once killed for the first time. No other dragon seems to have this sort of override present. (Bug #21951) [NR]
  • Two guards outside of Understone Keep had overlapping AI which resulted in them both trying to occupy the same post for 2 hours. (Bug #24785)

Item Fixes

  • Bound daggers should now be properly transparent when summoned. (meshes\ussep\weapons\boundweapons\bounddagger.nif) (Bug #22357)
  • The empty satchel (TreasSatchelEMPTY) added by Heartfire and used in Vlindrel Hall when the children's bedroom is purchased was mistakenly flagged to respawn. Storing items inside of it could result in them being lost as a result. (Bug #24478)

Location Fixes

  • Navmesh in cell -22,6 was missing some border crossings which caused NPCs in the area to leave the road when traveling through. (Bug #24721)
  • Navmesh in cell FortSungardCourtyard was missing border crossings on its west side. (Bug #24627)

Magic, Perk & Skill Fixes

  • The crReduceDamage035 perk introduced by Dawnguard suffers the same bug as the two vanilla perks for the same purpose. Instead of reducing damage incoming to the NPC using it, it was increasing their attack damage instead. (Bug #24764)
  • The 3 new rune spells added by the Dragonborn DLC were set to use the wrong decal for their effects. (DLC2RuneAshProjectile, DLC2RuneFrenzyProjectile, DLC2RunePoisonProjectile) (Bug #24403)
  • The Silent Moons enchantment has unnecessary effects attached after the earlier USKP fix to correct the magic effect times. (dunSilentMoonsEnchWeapon01, dunSilentMoonsEnchWeapon02, dunSilentMoonsEnchWeapon03) (Bug #24401)
  • The Staff of Magnus effect does not function correctly due to improper handling of the absorption effects it comes with. (Bug #24359)
  • Wisp's Kiss is using the wrong speed multiplier value when affecting the player. It should be 50 instead of 5, which matches up with the way all other slowdown effects work. (Bug #24404)
  • Mora's Agony, Tentacle Damage, and Poison Rune were not properly flagged with poison resistance to counter them as they should have been. (Bug #24402)

Mesh and Texture Fixes

  • Interior Whiterun wall piece with a layer separated away from its background. (meshes\architecture\whiterun\wrinteriors\wrintwallststr01.nif) (Bug #24499)

Quest Fixes

  • Truth Ore Consequences (FreeformRiften17) incorrectly sets disposition for Filnjar instead of Hafjorg when it ends. (Bug #24400)
  • Whiterun guards stationed at the Western Watchtower should not be delivering the line about Riverwood not having a wall since it refers to the city walls in Whiterun itself. (Bug #24331)
  • During Discerning the Transmundane (DA04) if the player does not take the Elder Scroll and eventually goes on to end the quest without doing so, it becomes impossible to take the scroll due to the activator being set for an alias in DA04 itself. The activator should instead be set to use the alias in MQ00 to get the scroll since MQ00 is a background quest that is never terminated during the life of the game. (Bug #22423)
  • The Affairs of Hagravens (dunBlindCliffQST) does not correctly terminate objectives when either of the hagravens are killed because both of them are checking for a prerequisite stage that requires you to open Melka's cage when this should only be checking to make sure Melka has tried to get the player's attention. (Bug #20117) [NR]
  • When speaking to Peryite's vision, it was possible for the player to appear stuck after tabbing out of dialogue. This was due to a script having a bad check on the heading angles when facing the fume pot. (Bug #24777)

Placement/Layout/Ownership and other World Object Fixes

  • 0009F118, 0009F149: Misplaced dressers. (Bug #24314)
  • 0009F121: Misplaced cupboard. (Bug #24314)
  • 0009F124, 0009F125: Misplaced sacks. (Bug #24314)
  • 0009F137, 0009F138: Floating rubble piles. (Bug #24314)
  • 000B3B3C: Misplaced snow drift. (Bug #24315)
  • 000F1C26: Wooden cooking spit moved that was clipping into another next to it. (Bug #24315)
  • 04026763: Floating ash dune. (Bug #24315)
  • 05000833, 05000834, 05000835, 05000836: Boulders placed to cover up overlapping cave pieces. (Bug #24315)
  • 0005B154: Misplaced table. (Bug #24320)
  • 000B8EA5: Misplaced hanging pelt. (Bug #24320)
  • 000DC68B: Basket with an incorrect enable parent setting. (Bug #24334)
  • 0009F0E8, 0009F0EA, 0009F0EB, 0009F0F2, 0009F0F3, 0009F0F4, 000AA351: Misplaced beds. (Bug #24364, Bug #24314)
  • 000AA3BD: Misplaced bucket. (Bug #24364)
  • 000ABBBB, 000ABBBC: Moved a clipping shelf and cupboard. Various items [Ref 000ABBE5, 000ABBE6, 000ABBE7, 000ABBE8, 000ABBF2, 000ABBF3, 000ABBF4] placed on them were adjusted as well. (Bug #24364)
  • 000F27A4: Misplaced ruined book. (Bug #24364)
  • 0004F077: Floating road chunk. (Bug #24395)
  • 00100149: Adjusted floating floor pelt. (Bug #24439)
  • 05000821: Dirt mound added to cover gap in cave floor. (Bug #24439)
  • 05000822, 0500082C: Rocks added to cover gaps. (Bug #24466, Bug #24395)
  • 0002C0A1, 0005419B, 0006E2C5, 000B45E1, 000E7DB4, 000E7DDD: Misplaced rock piles. (Bug #24494, Bug #24439, Bug #24395, Bug #24320)
  • 0006EB72: Misplaced stone wall piece. (Bug #24552)
  • 05000839, 0500082D, 0500082E, 0500082F, 05000830, 05000831, 05000832: Rock piles placed to cover up gaps. (Bug #24602, Bug #24315)
  • 000ABD80: Floating brewery cask. (Bug #24605)
  • 000D4AAC: Floating hay scatter. (Bug #24605)
  • 000D9D53: Misplaced wardrobe. (Bug #24605)
  • 000FF74D, 000FF74E, 000FF74F, 000FF750, 000FF751, 000FF752, 000FF753, 000FF754, 000FF755, 000FF756, 000FF757, 000FF758: Misplaced crates. (Bug #24613)
  • 0009B657: Floating rock. (Bug #24651)
  • 000619B4, 00094A0D, 00099608: Misplaced rocks. (Bug #24752, Bug #24395)
  • 0009F122, 0009F123, 000B45D5, 000B45D6, 000B45D7, 000B45D8, 000B45D9, 000B45DA, 000B45DB, 000B45DC, 000B45DD, 000B45DE, 000BEC63, 000E5E80, 000E5E81: Misplaced barrels. (Bug #24752, Bug #24613, Bug #24494, Bug #24314)
  • 000DE9B5: Misplaced candelabra. (Bug #24752)
  • 05000837, 05000838: Road chunks added to cover a gap underneath a rock shelf. (Bug #24752)
  • 000BB723, 000EA947: Floating trees. (Bug #24762, Bug #24576)
  • 05000839, 0500083A: Rocks placed to cover a gap at the base of a mountain peak. (Bug #24782)
  • 0006D92B, 0006DDBE, 000E6BD7, 000EBF3E: Misplaced flowers and other flora. (Bug #24783)
  • 00033DEA, 00043937, 00043938, 000481E1, 0004BD1C, 0004BD1F, 0004BD22, 00059A1C, 00059A1D, 0006D641, 0006F2F7, 0008826F, 0009CBF6, 0009CBFA, 0009CBFB, 0009CBFD, 0009CBFE, 0009CEE2, 000A06F7, 000A06F8, 000A06F9, 000A06FA, 000A06FC, 000A06FD, 000AB115, 000B500D, 000BBBB8, 000BBBB9, 000C8E86, 000D9A10, 000E6BE5, 000EBF3C, 000FCD63, 000FCD64, 000FCD67, 01000CEB, 01000CEC, 01000CEE, 01000CFB, 01000D08, 01000D09, 01000D12, 01000D16, 01000D1A, 01000D1B, 01000D1C, 01000D1D, 01000D1F, 01000D23, 01000D30, 01000D33, 010011C3, 01001697, 01001F5C, 0100205F, 0100207D: Misplaced thickets and shrubs. (Bug #24784)

Text Fixes

  • SkillPickpocket2: "Eslaf guessed that that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." -> "Eslaf guessed that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." (Bug #24322)
  • DA15 [Stage 10]: "To do so, I need to gain entrance to the Pelagius Wing of the Blue palace." -> "To do so, I need to gain entrance to the Pelagius Wing of the Blue Palace."(Bug #24325)
  • CWMission03 [Stage 200]: "I have successfully intercepted and turned in false documents to the enemy commander in " -> "I have successfully intercepted the and turned in false documents to the enemy commander in " (Bug #24326)=enemycapital>=courier>=enemycapital>=courier>
  • JailQuest: "Retrieve your posessions" -> "Retrieve your possessions" (Bug #24456)
  • DialogueWhiterun [0002BDE3]: "Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall. -> "Be glad you're here in the city and not out in Riverwood. Those poor sods don't even have a wall." (Bug #24458)
  • MS05GiraurdPoeticEddaDescription2: "If I'm right Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." -> "If I'm right, Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." (Bug #24604)
  • DialogueWindhelmLonelyGaleTopicsActivitiyTopic: "If you're need of goods, there's a market." -> "If you're in need of goods, there's a market." (Bug #24607)

The complete changelog is available here.

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

That seems unnecessary & counter-intuitive. I imagine the process will be to fix things in 'classic' Skyrim, then simply re-compile the plugin & archive in the SSE Creation Kit. Keeping the same versions seems much easier to keep track of.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

I doubt it will cause confusing since the acronym is USSEP and not USLEEP, but I guess the version number could arise some questions.

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I've been using a private copy of BAE that Jon updated for the beta. Good to know stuff is starting to show up in public though.

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I understand, (by the text in yellow, at the top of the page), that there is a known issue with load order.

Indeed the mod 'Campfire' cant help but stay at the top of my list, no matter how many times I try to move it.

Will this affect USSEP, seeing it should come first?

(This is using Bethesdas new in game mod menu.)

I made a seperate topic concerning this.

Thank you for your time,

Best Regards

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I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised.

This guide should help: http://afkmods.iguanadons.net/index.php?/topic/3865-visual-guide-reporting-bugs-with-tracdown/

 

It sounds like you're not selecting a category and/or subcategory. In this case you would want "Unofficial Skyrim Patch" -> "Audio".

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I would like to report a bug that occurs, from what I can tell, not to everyone, but it did occur to myself. It is on the winterhold college mission "Revealing The Unseen", in which you have to Speak with Mirabelle Ervine. The marker that the game gives me is inside the mountains to the North East of Riften. She's supposed to be inside the College of Winterhold. Can anyone help?

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Does a bug exist for Irileth in vanilla or is it fixed in USSEP?

 

The reason I asked is simple, because when I played without any mods she didn't run pass me during the Dragon Rising quest when talking to the Jarl about what happen near the Western Watchtower.

 

But with USSEP and a lot of other mods, mostly Arthmoor's mods and a few other mods, Irileth now run pass me and stops in front of the Jarl Balgruuf the Greater and I cannot see his face.  That never happen in SLE with or without mods.

 

The only mod, I am aware of, that could affect Irileth is USSEP.  I dunno what is wrong.  Has anyone notice the same thing as I have?

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USSEP 4.0.1 is out. Should correct the issues people have been seeing.

 

Lots of folks out there awfully damned impatient and spamming forums with a bunch of crap, all of you are repeating the same small set of errors over and over and making a big deal out of nothing.

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I love your patch Arthmoor. But I can't seem to download the new patch. The only other mods I have are your open cities and new life mods.

I have tried downloading the new patch 3 times but once it gets to 100% it says cannot download. I'm playing the Xbox one.

Thanks

Max

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I had quite a bit of trouble just getting it uploaded. I think their network is being slammed. You may simply need to wait a bit.

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@arthmoor

Went through the OP and a few things could use your attention.

 

Due to the recent changes some of our trusty documents need updating. I've listed the sections that should be looked over by their titles. What needs editing should be pretty obvious.

 

"Frequently Asked Questions - BUGS":

  • Your bug tracker is broken, it says I don't have permission.

 

Several questions in the "Frequently Asked Questions - About the Project" require attention due to USSEP. Many of them are still relevant for the users of the older patches. Do you want to remove/rewrite the obsolete sections or add some kind of way to distinct between information relevant to USSEP and the separate patches? The sections that should be reviewed are:

  • Has the mod been cleaned?
  • Will the mod be released as an ESM file?
  • What is this useless .bsl file for?
  • What is the proper load order for the Unofficial Patches?
  • Do I still need to keep the old patches (USKP/UDGP/UHFP/UDBP) after I upgrade to the Legendary Edition (USLEEP)?
  • I have numerous mods that used one or more of your old patches. What do I do about this? My game won't load now!

 

In addition, since you're linking to "Bug Fixes Recommended in Addition to the Unofficial Patches" from USSEP thread, that page should probably have a mention in its OP that most mods recommended have not yet been updated for SSE and should not be used in their current form until they are (to avoid noobs tripping themselves over by blindly following links and installing things). Also, I remember reading somewhere that Bethesda fixed the lip sync bug in SSE, so would that still be necessary to use?

 

Lastly, couple of typos:

handle user generate files --- generate -> generated

other than the unofficial patches installed --- we still have several patches, do we? :P patches -> patch

 

 

Known issues we're working on for 4.0.2:

Flickering LOD on certain buildings. Still looking into it. All LOD resources have been temporarily removed from distribution until we figure it out.

You probably already read this (and the following post) about how editing OBND data may cause issues. Relevant?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

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@Nightstar: Yep, planning to get to those things as soon as possible.

 

@LunarFern: You're going to need to be far more specific than that.

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Got the update thanks.

But now the Imperial Cloaks mod isn't working. Does that mean that mod creator will have to update his mod to make it compatible again?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

Did you talked to Maramal in Riften about getting married?

 

After you talked to him you also need to wear an Amulet of Mara before asking Derkeethus for marriage.

 

Did you do that, talk to Marmal and obtain an Amulet of Mara?  If you did then you must have a mod(s) that's preventing you from getting married.

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@ Arthmoor 

 

Reference :

All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed

 

Does that include the textures in terrain \ deepwoodredoubtworld \ *.*

 

Because all of those are still valid fixes from what I have seen - USSEP v4.0.0 on the left, Skyrim SE still with corrupted textures on the right ( I have checked all of them not just the ones currently in Irfanview ) :

 

 

kaVXPgt.jpg

 

 

Edit : Out of the Terrain folder, I think The solstheimworld atlas texture does need pulled, I am listing that texture in the Redundant fixes topic .. Or at least it needs redone with the new SE atlas and add the miraak tower LOD to that instead

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