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Arthmoor

[RELz/WIPz] Unofficial Skyrim Special Edition Patch

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USSP bug that's are beyond their competences:
- Ragdoll Paralysis bug
- Flora Respawn bugs (see works of Wiseman303)
- Stuck on sneak mode for followers that use "SetPlayerTeammate" system (Serana, Cicero, DB initiates)
I beat they never figured that bug really exists in the first place.
- A bug were with missiles (arrows from bows, spells ..) reach target before they are fired.
- A rendering bug of the sky near seas.

Realistic Ragdolls fixes a lot of issues. So it could be I've never seen that paralysis bug.

As I'm the guy who figured out the fix that Wiseman303 uses, we already decided not to include that undocumented xEdit hack in US*P.

I've never seen a missile reach a target before firing.

Count me as not knowing those others "really exists in the first place."
 

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On 6/21/2018 at 10:42 PM, DayDreamer said:

Realistic Ragdolls fixes a lot of issues. So it could be I've never seen that paralysis bug.

As I'm the guy who figured out the fix that Wiseman303 uses, we already decided not to include that undocumented xEdit hack in US*P.

I've never seen a missile reach a target before firing.

Count me as not knowing those others "really exists in the first place."
 

That guy has 0 files, 0 endorsements given, 0 kudos and lots of posts where he does nothing but complain about how mod X is made. Meaning that he takes from the community and never gave anything in return. I have a name for these people: leeches. He's already blocked from all of my mods. He also knows nothing about modding, just ignore him.

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@Arthmoor - Submitted a bug report on the tracker (first time in ages), but on submit I received an error saying that the site could not process the submit or something similar, with either error 500 or 505. I went back and refreshed my report to try again and got the same .. So decided to open in a new tab and see if anything had actually been submitted, and found two submits which I thought had not worked

https://afktrack.iguanadons.net/index.php?a=issues&i=24778

https://afktrack.iguanadons.net/index.php?a=issues&i=24779

Could you please sweep one of them under the table.

Dont worry about the error, it may be because I had not disabled UBlock Origin for the tracker site, so stopping some kind of script from working as it should when submitting an issue.

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Done. Only one left now.

While you're here, I was going to look at the wolf howl thing but can't find the posts it was discussed in. Which file was it that we need to put back to solve the remaining problem for idling wolves?

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34 minutes ago, Arthmoor said:

Done. Only one left now.

While you're here, I was going to look at the wolf howl thing but can't find the posts it was discussed in. Which file was it that we need to put back to solve the remaining problem for idling wolves?

Files here https://www.nexusmods.com/skyrimspecialedition/mods/16906?tab=description

Treacleman (Guy on Bethnet who has a mod on Nexus) never got around to testing with the ESL, and so far not one person has reported anything so as far as I know there is either no problem .. or everyone on Nexus trying the fix do not have the Nix Hounds .. Or anyone with the Nix hounds are not noticing a problem even though there may be one : = Its all still inconclusive. The mod has had 790 unique downloads.

The individual file is meshes \ actors \ canine \ animations \ wolf_idle_spice.hkx

The AFK Mods topic was this one 

 

Gimme a poke if you include it again, I will change the description to read no longer necessary if you use (future x.x) version of USSEP

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I can confirm :

1. "The idle animation file for wolves has been reinstated to the patch due to Bethesda's fix not being entirely complete. (meshes\actors\canine\animations\wolf_idle_spice.hkx)"

Wolves go AHWOOOOO! as they should ( without the indepenadant fix installed :) )

2. "When persuading or intimidating the Valtheim Tower bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740)"

Whether using Persuade or Intimidate, both cases work as expected and the bandit does not attack 

 

Edit : Reference issue #24778 - Yep my bad, I should have checked vanilla textures first before posting the issue, I have let johnrose know its his textures making the issue apparent

 

 

rPY4Bht.jpg

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If any PS4 lurkers are about and feel brave, there's a test copy of USSEP 4.1.4 available for PS4 now: https://bethesda.net/en/mods/skyrim/mod-detail/4073181

I cannot assure you this will be 100% safe since it got stripped of alot of stuff fairly late in the patch's life cycle but I've been over it now 3 times and haven't seen anything that stands out as a problem. Goes without saying that any fix requiring an asset (mesh, texture, script, sound, etc) will have been removed. So this is a somewhat reduced level of functionality and there's also going to be a lot more stuff that's not fixable retroactively because of the inability to include scripts.

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