Jump to content
Sign in to follow this  

[RELz] Point The Way

Recommended Posts


Ever travel the roads and wonder how it is people find their way? Have you noticed that the roads in many places simply don't have signs that tell you where you can go while traveling them? If you were a foreign visitor to Skyrim, you've got no hope of being able to travel the intricate road network without stopping to read your map every so often, even when you're at a major intersection. Worry no more! While you weren't looking, The Empire sent out its trusty civil engineers (surely Skyrim has some) and they set about marking the roads to better assist travelers in finding their way.

This mod's aim is fairly simple. Road signs have been placed at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.

Download Locations

AFK Mods
Skyrim SE Nexus
Bethesda.net - PC
Bethesda.net - XB1
Bethesda.net - PS4
Installation Requirements

Skyrim Special Edition 1.5.53 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the  page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Point The Way.esp, Point The Way.bsa, and Point The Way - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.


Remove the Point The Way.esp, Point The Way.bsa, and Point The Way - Textures.bsa files from your Data folder. No permanent changes are made by this mod.

Load Order

Load order should not matter terribly much as most of these are going to be away from anything important.


Works with any road sign mesh or texture replacers you're using. These are strictly vanilla road signs that have been placed, with the exception of the sign for Kynesgrove.

Shares injected records for full compatibility with Cutting Room Floor.


Hana - Road sign mesh and base texture for Kynesgrove.


This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Share this post

Link to post
Share on other sites

Hi Arthmoor, noticed a slight incompatibility problem between Point The Way and Lanterns of Skyrim. I am going to contact the MA for that mod as well but thought you might be interested to see:






Just south of Dawnstar. Just close enough to be touching. Have not see anything like this with Lampposts of Skyrim, just Lanterns of Skyrim.

Share this post

Link to post
Share on other sites

Arthmoor, found another location where the sign post and lamp post are very close. In this case the are RIGHT next to each but are not actually colliding so it almost appears they were meant to be so close together. If your interested, I'll post pics. Just let me know. South of Windhelm near the heated pools.

Share this post

Link to post
Share on other sites

Hey Arthmoor,


The Signs from Darkwater Crossing to Kynesgrove or Shor's Stone lack information pointing to either town. Seems like a good add considering the family connections to them and the quest that has you go back and forth to Shor's Stone. 


Consider also the road signs to Ivarstead from there could also point towards Helgen.


Thank you!

Share this post

Link to post
Share on other sites

Version 2.0.3

Moved a lightpost out of the way of one of the Manny's lightposts in Lanterns of Skyrim SE.

Share this post

Link to post
Share on other sites

Version 2.0.4

The 2 sign sets near Dragon Bridge have been changed to injected records to share with Cutting Room Floor.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

Support us on Patreon!