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No Mans Sky - Update

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No news yet on an update, but someone did an update on the old Technology Configuration Optimal setups, using all the newer technology since the last one :

 

Click the title of the topic to get the Hi-Res picture showing better details. Then you can click to zoom in.

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Update for anyone not following the ARG, it started again (I actually solved getting one of the passwords, but had not joined the Discord before someone else pipped me to the post) .. Not important apart from they usually signal the next round of patches ..

Its still a few month away I think (no idea of actual date), but apparently the biggest patch yet is under way. The ARG is kind of hinting at VR being a feature, but just getting another big round of patches will be nice. It will be dropping sometime in the Summer.

But this time around the game is also being released for XBox, and for the Chinese Steam client equivalent Tencent WeGame, so the game is going to be gaining a much larger audience / cash = Way more development and further patches beyond the NEXT Patch.

 

I really would not like to speculate on content, but considering their past record of churning out huge amounts of additional code / content aswell as bug fixes .. By the time this drops they will have had a year working on the next patch, as opposed to 3-4 months in between previous big patches ( Foundation / Pathfinder / Atlas rises ). I think during that time they also hired a bunch of ex Peter Molyneux dev employees on to the Hellogames team, so their talent and collective experience has expanded somewhat too.

Looking forward to this.

 

Meanwhile "Kingdom Come : Deliverance" is just about to update to v1.4 tonight.

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Sean is tweeting lots lately ..

Quote

One day maybe we'll reach a point where we feel No Man's Sky is "done", but until then there's still so much more we want to do

https://twitter.com/NoMansSky

 

 

No doubt there will be a few updates quickly to follow over the following month or two to iron out the minor bugs the world finds, but here's looking forward to the best version yet :)

 

 

Multiplayer


  • Team up a small team of friends and explore the universe together, or be joined by random travellers.

  • You can help friends to stay alive, or prey on others to survive.

  • Tiny shelters or complex colonies that you build as a team are shared for all players.

  • Fight as a pirate or a wingman in epic space battles with friends and enemies.

  • Race exocraft across weird alien terrains, creating race tracks and trails to share online.

  • Character customisation allows you to personalise your appearance.


Visual Overhaul


  • The game is fully playable in third or first person, both on-foot and in ship.

  • Planetary rings and improved space visuals make space more beautiful than ever.

  • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.

  • Significantly more detail added to ships, NPCs and buildings.


Unlimited Base Building


  • Bases can now be built anywhere on any planet.

  • Dramatically increased base building complexity and size limits.

  • Hundreds of new base parts.

  • Own multiple bases.


Command Freighters


  • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.

  • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.

  • Improved freighter base building allows a truly custom capital ship.

  • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.

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Not into the multiplayer parts but the rest of that sounds fantastic. Especially the owning multiple bases part.

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Really trying not to be even slightly tainted by hype, but the following article has upped the anticipation a fair bit :

https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big

Quote

The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering system, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.

 

Increased draw distance possibly means they have upped the performance enough to expand on the distance - HG have always had a bit of lag with this game (sometimes a lot more than others with some of the older patches which are thankfully history). I had fears that multi-player would make this game go a bit downhill in the performance department, but that wont bother me playing it in single player mode anyway .. So the single player may be better than it ever has been, fingers crossed anyway.

Creatures "Broader range of sounds" was a high on my wants, the old squeaky noises without much variation has always been a minor irritation for me, no matter how much I like the game the noises were a bone of contention - So fingers crossed they have also done a good job in that department.

Watching that Next Trailer would seem the low flight has been tweaked even more, enough that you can clip the low branches of trees is low enough for me :)

 

Quote

Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates are sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.

 

Sounds like a lot more time is going to be invested in this game :D

Edit :

Oh and an interview with Sean Murray, revealing some of the crap they went through ..

https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview

Whats with people and death threats over a game ??, really awful behaviour no matter how they try to justify it as an unhappy customer.

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Oooh boy, the update is quite jaw dropping https://www.nomanssky.com/next-update/

I haven't got it yet, but will be as soon as I get home ..

 

PATCH NOTES

THIRD PERSON

  • Third person camera for walking, jetpacking, swimming and in-ship flight
  • New player models
  • Completely reworked animation system
  • New animations for players, as well as NPCs and creatures
  • System and animations for gestures
  • Character customisation
  • Player character turns to look at points of interest
  • New get in / out of vehicle effect
  • Interactions show the player character where appropriate
  • Warping in ship is in third person
  • Resized various deployable tech to better fit third person mode

MISSIONS

  • Real time missions
  • Scheduled missions
  • Multiplayer missions
  • Completely overhauled tutorial
  • New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
  • Guild envoy missions

BASES

  • Bases can be built anywhere
  • Players can own multiple bases
  • Hundreds of new base parts
  • Increased base complexity / size limits
  • Joint base building
  • Improved teleporting and selection between teleport destinations
  • Improved terrain editor modes and options to be more intuitive
  • Toned down saturation intensity of palette choices for colouring base building parts
  • Base terrain editing now stops when you hit the limit rather than overwriting old edits
  • Bases can now be deleted
  • Improved system for placing base building parts
  • Increased base building radius and made it expandable
  • Disabled base auto uploading, and added manual controls
  • Enabled downloading more than one external base from other players

FREIGHTERS

  • Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
  • Overhauled base building inside player freighters
  • Reworked and added procedural textures to freighter bridge hologram planet
  • Redesigned path from freighter hangar to bridge
  • Improved speed of airlock doors opening on freighters

CRAFTING AND RESOURCES

  • Reworked and rebalanced all core substances and resources
  • Deployable tech can now be picked up
  • Added refiner based crafting system
  • Added Craftable ammunition
  • Improved damage falloff on mining beam

UI / UX

  • Additional markers visible in analysis visor
  • Points of interest can be tagged from analysis visor
  • Latitude / longitude displayed on analysis visor
  • Improved HUD layout
  • HUD lines dynamically hidden with the corresponding UI elements
  • Improved notification layout
  • Improved build menu
  • Improved quick menu
  • Inventory stack splitting
  • New repair interface
  • All player owned ships can now be summoned
  • Added system for repairing damaged inventory slots
  • Backpack showing in your inventory will now match customised character backpack
  • Backpack bars display hazard protection and life support
  • In-ship map now highlights enemies
  • Improved docking indicators when flying
  • Completely reworked shop UI
  • Nanites no longer take up inventory slots
  • Scanning ships shows their slot count
  • Save slots are now sorted by timestamp
  • Galaxy map can show multiple markers for each system
  • Added dynamic suit protection inventory icon
  • Inventory full notifications now take into account cargo slots
  • Fixed camera voxel to star voxel in Galactic map
  • Can pin base building recipes on the HUD
  • Added danger icons to tentacle plants
  • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
  • Improved compass
  • Improved HUD marker icons for objects of interest
  • Added multiplayer text chat on PC

GRAPHICS AND PLANET GENERATION

  • Improved fog and increased draw distance
  • New terrain generation system for improved navigability and more varied earth-like and alien landscapes
  • Reduced situations where cave props can be spawned above ground
  • Improved particle systems fading out over distance
  • Added support for extremely large biome props
  • Improved and increased variety of clouds and cloud shadows seen from space
  • Improved planet surface rendering from space
  • Improved terrain lods and visuals when flying in from space
  • Improved colour selection during planet generation
  • Improved sky and fog colour selection
  • Tightened triplanar texture blend areas
  • New colour mapping system to create more varied and atmospheric visuals
  • Improved tree density
  • Tree size variation
  • Added empty systems, with no current inhabitants
  • Added abandoned systems, with derelict space stations
  • Improved storm visuals
  • Improved textures for ship, NPCs, and buildings
  • Added planetary ring system
  • Increased asteroids density in space
  • Improved space visuals
  • Added support for larger bodies of water
  • Character shadows for first person gameplay
  • Adjusted TAA settings to reduce shadow blurring on terrain
  • Added particle effect when flying above water
  • Splash particle effects
  • Inventory and pause menu now uses depth of field to blur in-game camera
  • Balanced intensity of lights in the Atlas station
  • Updated model of hologram backpack in suit upgrade chamber
  • Improved water surface and foam shaders
  • Improved water reflections to better match terrain
  • Improved imposter visuals and lighting to better match nearby objects
  • Switched object and terrain fading to use Blue Noise to give smoother transitions
  • Improved compression on some textures generated in-game
  • Improved terrain texture blending and selection
  • Improved sand and cave colour selection
  • Improved beach blending and visuals
  • Brightened cave interiors, especially at night
  • Improved storm effect fading as you enter buildings
  • Added gun model for ships
  • New high quality tree models and textures
  • Fixed an issue with landing pad UVs
  • Improved drone, quad and walker models
  • New drone texture effects
  • Added more varied underwater and underground objects
  • Improved appearance of Gravitino Balls
  • Major improvements to biome object placement
  • Improved crystal placement
  • Improved marker distances for gameplay props
  • Added terrain objects which cannot be destroyed by player ships
  • Improved colours, brightness, saturation of creature textures
  • Tweaked rock textures
  • Improved scale of underground objects
  • Tweaked poison blob particle effects
  • Improved cave biome glowing plant lights
  • Optimised cave biome prop performance
  • Improved bushes and underwater plants
  • Improved asteroid texture balance
  • Improved abandoned slimey diffuse colours
  • Improved under-foot dust effects
  • Improved heavy air in caves
  • Improved scale of gameplay plants
  • Improved toxic grass diffuse texture
  • Tweaked mountain fragments on certain biomes
  • Improved vertex displacement on flags to make them wave nicer
  • Improved smoke and damage effects on ships and distress beacons
  • Modified frequency of wordstones, crates, underground props and damaged machinery
  • Improved rare gem collection effect
  • Improved ship trail effects
  • New engine effect for ships

SPACE STATIONS AND BUILDINGS

  • Overhauled space station interior
  • New space station marketplace
  • New style for stairs in space station
  • Redesigned look of teleporter in space station
  • Added variation to building interior layouts and props
  • Added a small ramp to the drop pod for easier access
  • Improved building frequency
  • Added LOD system for base building parts to increase draw distances and complexities

EXPLORATION, FAUNA AND FLORA

  • New underground ruins building type
  • Buried technology modules and blueprint analysis
  • Overhauled signal booster and navigation data input
  • Procedurally generated technology
  • Procedurally generated products
  • Improved creature pathfinding
  • Improved creature response to feeding
  • Herd behaviour for creatures
  • Improved scales and maximum sizes of creatures
  • Improved sentinel drone behaviour, proximity indicator and escape gameplay
  • Improved matching of creature body parts to their role
  • Coprite improvements
  • New hazardous fauna
  • New hazardous flora
  • Improved scan ranges for biome specific plants
  • Added new armoured drone type
  • Must use the terrain editor to mine resource deposits
  • Improved Colossus speed and fuel tanks / consumption
  • Different ship classes use different amounts of launch fuel
  • New name generation system for planets / ships / weapons / creatures
  • Increased variety in creature descriptions
  • Nada + Polo’s tasks are now tracked in the Mission Log
  • Fancier descriptions for planetary weather conditions
  • Changed starting Exosuit inventory size
  • Increased the number of Exosuit cargo slots available to purchase
  • Increased crafted item stack size in the Exosuit to 5

CONTROLS AND COMBAT

  • Climbing traversal more challenging and rewarding
  • Added ability to slide down cliffs
  • Player movement is more dynamic
  • Air resistance simulation for jetpack navigation
  • Multi-tool manual holstering / unholstering
  • Ship weapons can be used against ground targets
  • Splash damage added to ship weapons when used against ground targets
  • Improved low level flight, with destruction of terrain objects with which you collide
  • Fixed jitter on physics debris pieces
  • Stopped player colliding with tiny rocks on scorched biomes
  • Crit points on sentinel drones and quads
  • Combat scope module for the Multi-Tool
  • Personal forcefield module for the Multi-Tool
  • New grenade types
  • Improved weapon alternative mode, also with better HUD display
  • Sentinel drones can repair quads and walkers in battle
  • Improved sentinel quadruped behaviour, pouncing, evade
  • Improved walker behaviour with different attack modes
  • Extra armour plating added to sentinels arriving in combat
  • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

AUDIO

  • Updated creature vocals
  • New third person foley for player and NPCs
  • Additional loading music and a new track when starting normal mode
  • Revised ship engine sounds
  • Added low flying ship sounds
  • Revised underwater sounds
  • Improved combat audio and overhauled Quad and Walker audio
  • New NPC vocals
  • New Frigate audio

STABILITY / BALANCING / FIXES

  • Fixed a number of issues with atmospherics and water rendering on the horizon
  • Fixed text clipping issues in some languages
  • Fixed certain cases where opening the settings menu silently changed resolution
  • Fixes for several uncommon out of memory crashes
  • Fixed transition between lighting when flying to space
  • Fixed and improved a number of situations for flattening terrain around buildings
  • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
  • Fixed crashed freighters having underground treasure too low to mine down to
  • Prevented dead planets ever having atmospheres
  • Prevented some story-critical buildings being placed underwater
  • Fixed lighting issues with double sided leaf shaders
  • Fixed repetitive tiling textures on some foliage leaves
  • Fixed issues with loading some particularly large saves
  • Fix for superconductive lock bug
  • Voice chat quality and reliability improvements
  • Fixed scan events for players who have managed to go off-grid
  • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
  • Fixed rocks showing up as the wrong colour on frozen biomes
  • Fix occasional hang in asynchronous IO
  • Fixes for non-instance LODs
  • Added geometry streaming system
  • Made numerous memory savings to improve overall stability
  • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
  • Rebalanced AI ship damage
  • Balanced ship to ground target damage
  • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
  • Made numerous grass and foliage rendering optimisations
  • Optimised per-frame renderer memory usage
  • Optimised various engine components using async compute
  • Various optimisations
  • Various miscellaneous bug fixes

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Wow, that's even more of an update than I was expecting after the last mention of it. I wonder if existing saves will continue to work, cause I'd rather not lose the progress I made.

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Ah I think continued games may be the fly in the ointment, I have seen some horror stories in that regard.

Anyway the good news (well at least from my POV), the game is still DRM Free on GOG, you can still download the Offline Manual Installation files (so the GOG Galaxy client which has potential to be as insecure as a lump of swiss cheese .. Is not required - YEEEESSS!), and you can still run it as an entirely single player game not requiring an online connection.

I can understand the people who want MP having a go at GOG and HG for not providing an MP solution that doesnt require the steam client .. But for me personally they can ram it where the sun dont shine :D

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Well I guess given the number of improvements being made it might just be worth a proper restart. I just hate trying to build up the money to get a better ship each time. Always takes me forever.

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Yep but there have been so many changes to the basics, how the new game engine interprets what you had is probably going to be a bit bizarre, if not missing.

I started again, and its worth doing imho. Most enjoyable.

Aaand, there is an experimental version in the depot branches already, when the most recent changes to public again .. Expect an update on GOG to follow soon after (well, except Friday Saturday and Sunday because GOG put their feet up for the weekend)

Also useful to watch - Pinned topics on the Steam Discussions for NMS - These experimental patches will probably go on for a month or two :

Quote
NEXT Experimental Build
Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems around save upgrading. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Select “Code: 3xperimental” in the dropdown menu under “Select the beta you would like to opt into”.

Issues fixed on Experimental:
  • Fixed a crash in creature routines
  • Fixed a crash when multiple players put ammunition into a refiner
  • Fix for occasional crash when receiving mission rewards
  • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
  • Fix for potential crash in geometry streaming
  • Improvements to texture caching for AMD GPUs
     
  • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
  • Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations
  • Added a tutorial mission to guide players through the restoration of their old base
  • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
  • Fixed an issue where S-Class ships changed appearance
  • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

We will continue to listen and respond to bug reports on both main and experimental.

Thank you,

Hello Games.

 

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Patch 1.51 now public https://www.nomanssky.com/2018/07/next-patch-1-51/

NEXT PATCH 1.51

July 26, 2018.

Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced (and a special thanks to those on PC who have opted in to the Experimental branches to help us verify fixes early). It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

We have now released update 1.51 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

  • Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.
  • Fixed a crash caused by memory corruption
  • Fixed a crash in the animation system
  • Fixed a crash when saving on a freighter
  • Fixed a crash when fleet expeditions end without their capital ship present
  • Fixed a number of memory leaks
  • Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
  • Fixed an issue where freighter bases would be in the wrong position
  • Fixed an issue where the build menu could crash if there was nothing available to build
  • Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
  • Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
  • Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
  • Fixed an issue where portable refiners placed near each other would share inventories
  • Fixed an issue where the cockpit of some ships would continually open and close
  • Fixed an issue where new controls were missing from the controls page
  • Fixed a crash in creature routines
  • Fixed a crash when multiple players put ammunition into a refiner
  • Fix for occasional crash when receiving mission rewards
  • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
  • Fix for potential crash in geometry streaming
  • Improvements to texture caching for AMD GPUs
  • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
  • Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
  • Added a tutorial mission to guide players through the restoration of their old base
  • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
  • Fixed an issue where S-Class ships changed appearance
  • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
  • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
  • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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Patch 1.52 now public https://www.nomanssky.com/2018/07/next-patch-1-52/

.. Waay too quick, I just downloaded the 1.51 B Experimental and its already old news :D

Hello everyone,

Thanks again, everyone, for playing NEXT, exploring the universe and all its new features, and letting us know about any issues you’ve experienced. All of this is incredibly helpful for us in ironing out any major issues quickly and safely.

We have now released update 1.52 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
  • Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
  • Fixed an issue where players in underwater bases played the wrong animations
  • Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
  • Fixed a crash in the base-building system
  • Improved garbage collection and reduced memory footprint of physics
  • Prevented occasional crash in animation
  • Reduce memory footprint of planetary textures from space

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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Well they haven't fixed the bug I ran into yesterday so I guess I'll need to report that.

Was doing the quest to fuel up the hyperdrive for the first time and it's gotten itself stuck in a loop. Whenever I use the newly created warp cell to fuel the drive as the quest prompt tells me, it rolls over and says I squandered the antimatter and sends me to get another. This continues in a loop and blocks advancing the story from there.

Gotta say though, I am duly impressed with the changes. Planets look way better. Space stations are so much better than before. Loads more aliens, and they actually look better too. Tons of new resources to play around with and stuff too, and I like the tech salvaging thing for building the base.

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Yeah I just made my seventh report, but this one is just for an annoyance that happens when you get contacted by the anomaly. You get a little mission to meet a certain amount of aliens, and on completion the anomaly warps into your current sector (my third warp), then it starts this loud booming sound which is present throughout the sector and when you are on planets .. I warped back to the previous one to do things in peace it was that bad. Pretty sure it should stop, or at least reduce some, but it kept on going and going like torture.

So I have started again so I can do that bit again when it gets fixed and test it out.

I agree Atmospherics are superb, Tech salvaging is good, very much like the new balance for simple things like fuelling your ship, it has a step more than it used to but thats forgivable due to the product seems to be lasting longer for less grind effort put in. A few blue things, some ferrite, make a plate, make a capsule, do that 4 times and you have two lots of two capsules stacked to completely fill her up with go go juice for ten launches. I like the fact you can leave the refinery doing its thing while you do something else too. I already have the pre-order dlc installed and flying that around as my early ship, because I think I am going to be sat in something small for quite a while this time round, so may aswell get a good blast with it.

Edit : Oh and creatures, lots of improvements there, and the odd involuntary mess made .. I wont give anything away but if they catch you right in a surprise they can make your coffee go flying - Thats all i'm saying :), I certainly wasn't expecting anything out of the ordinary .. Anyway I need to shush.

The animal sounds too, at last everything is not a squeaky toy anymore.

Edit 2 : Aand the flying, especially the low flying, is just right. I think I could go on editing this post for a long while :), the new scanner and visors too. I also like that the Terrain manipulator is accessible quite early. The early days of NMS used to have a grenade launcher which was easy to pick up early, and was very useful for making caves in the landscape to escape extreme weather until it calmed down. Then with subsequent updates the Grenade launcher became a bit harder to get hold of .. Now the Terrain Manipulator fills that slot for getting out of the bad weather when necessary, I make a mini cave big enough to drop the refinery and occupy myself making stocks until it blows over.

Edit 3 : One more edit .. Caves, they so deserve a mention. The torch gets a lot more use, and the feeling going into them, I am getting a be cautious vibe all the time even if the only new additions down there are the toxic cloud puffing growths which are sometimes not so obviously right above your head when you start getting choked and cant find the source to move away from them. Nearly died with those things until I ran and then looked back to realise where they were. I do believe there are also some not so nice critters in caves too (though I have not seen them personally, the critters I mentioned earlier are an entirely different thing .. I think .. Oh hell I hope those are not down caves).

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Patch 1.52.1 now public https://www.nomanssky.com/2018/07/next-patch-1-52-1/

NEXT PATCH 1.52.1

July 30, 2018.

Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced (and a special thanks to those on PC who have opted in to the Experimental branches to help us verify fixes early). It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

We have now released update 1.52.1 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fixed a crash in creature routines
  • Fixed a crash when multiple players put ammunition into a refiner
  • Fix for occasional crash when receiving mission rewards
  • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu (PC only)
  • Fix for potential crash in geometry streaming
  • Improvements to texture caching for AMD GPUs (PC only)
  • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
  • Granted players nanites when they dismantle their Obsolete Technology – spend nanites on new upgrades in Space Stations
  • Added a tutorial mission to guide players through the restoration of their old base
  • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
  • Fixed an issue where S-Class ships changed appearance
  • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
  • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
  • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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And another one .. https://www.nomanssky.com/2018/07/next-patch-1-52-2/

Edit : Meanwhile there is another internal update on the go already which no doubt soon will turn into another experimental version.

 

NEXT PATCH 1.52.2

July 30, 2018.

Hello everyone,

We have released a second hotfix patch to PC today – 1.52.2 – which addresses an uncommon but important issue, and includes some localisation improvements. We’ll be rolling out these fixes to other platforms as soon as possible.

Fixes included:

  • Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded (Fix to recover saves for those affected will follow).
  • Improvements for text translations, especially Japanese

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

 

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Patch 1.53 is public https://www.nomanssky.com/2018/08/next-patch-1-53/

NEXT PATCH 1.53

August 1, 2018.

Hello everyone,

We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.53 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fix to restore savegames for players affected by a specific issue with freighter expeditions
  • Fix for an occasional white screen crash during loading
  • Fix for frigates not reporting their damaged state correctly
  • Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial
  • Fix for repairing broken ship slots in Creative Mode
  • Improvements to exocraft laser damage
  • Improvements for animations while turning, jetpacking, and standing on objects
  • Memory optimisations to improve stability
  • Preventative fix for potential stability issue with mission handling

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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Patch 1.54 now public https://www.nomanssky.com/2018/08/next-patch-1-54/

NEXT PATCH 1.54

August 7, 2018.

Hello everyone,

We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!

We have now released update 1.54 to PC, which includes the fixes detailed below. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes:

  • Fix for crash while reloading mission markers from save
  • Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
  • Switched to using lockless small block allocator for physics to reduce memory footprint
  • Fix for occasional crash when looking up data about substances in UI pages

If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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Now that 1.54 is live I think (judging by the decrease in the amount of fixes in the last couple of patches) that they are running out of serious fixes which needed doing ..

https://mobile.twitter.com/NoMansSky/status/1026788487285166080

 

So now I think the amount of fixes will go up again in the next next patch ..

https://mobile.twitter.com/NoMansSky/status/1026791312723456001

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On 8/7/2018 at 1:18 PM, alt3rn1ty said:

So now I think the amount of fixes will go up again in the next next patch ..

Understatement of the topic, have a look at the line up in the new experimental patch

https://steamcommunity.com/app/275850/discussions/0/1746720717333679989/

They have fixed a few more of my reported issues (12 reports so far, 6 now fixed)

NEXT Experimental Branch 08/08
Hello everyone,

After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements, which we have now finished QA testing and are ready to release to Steam Experimental.

As always, thank you for playing the game and taking the time to report any issues you encounter! We appreciate your patience and understanding while we tackle the highest priority issues first.

Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here:
C:\Users\[Username]\AppData\Roaming\HelloGames\NMS\st_[userid])

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 08/08" in the ticket title.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

Latest changes on Experimental (08/08):
  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability
     
  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT
     
  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products
     
  • Fixed an issue where trade commodities were not available for sale in the space station
     
  • Fixed an issue where player ships could shoot themselves in multiplayer
     
  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial
     
  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations
     
  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted
     
  • Fixed some instances of an issue where ships would all spawn on the same landing pad
     
  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes
     
  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station
     
  • Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.
     
  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base
     
  • Reduced the number of whispering eggs around Abandoned Buildings
     
  • Fixed an issue with rain audio
  • Added audio to the target tagging UI
     
  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer
     
  • Fixed an issue that could cause the third person camera to turn sluggishly
     
  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again
     
  • Fixed an issue where some of Nada + Polo's missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly
     
  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages
     
  • Fixed an issue where activating the torch did not close the quick menu
     
  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer
     
  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.
     
  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor
     
  • Fixed a number of issues for players in specific timezones

Thank you,

Hello Games

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