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ez009

Has anyone effectively fixed snow shaders in Windhelm?

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I'm nearing the end of my extremely anal retentive build in SE and my final struggles involve the snow shader and particularly how horrible it is in Windhelm.
I've gone in circles with BDS, ini settings (set bEnableImprovedSnow=0 and bEnableProjecteUVDiffuseNormals=1) Fluffy snow and the like.. but i'm curious if anybody has solved this.  The bridge outside  of Windhelm and the 'Blended Roads'  bridges issue.
The alpha on the the blended roads 'road01snow01.dds' is opposite of the fluffy snow..   and neither work across the board. Also the snow shaders we see against the walls and steps of Windhelm have these stretched sections... 
If you know what i'm talking about and have come to a resolution I'd love to hear about it.

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well this band aid fix of disabling snow shader on offensive meshes was a step in the right direction.

 

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Not sure if it was you or someone else but we got asked about this on the USSEP Nexus page. It's supposed to have some snow on those walls, which is what you're going to see when USSEP is installed. Disabling the snow shaders is not the correct solution to the problem.

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